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author | Joseph Botosh <rumly111@gmail.com> | 2015-09-24 22:58:59 +0300 |
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committer | Joseph Botosh <rumly111@gmail.com> | 2015-09-24 22:59:11 +0300 |
commit | 5e578d883228eff58421eeeb4a61d55f7b9f33df (patch) | |
tree | 4ad2968adfacbd25b91db1b1f64a4df2646b0ae2 /npc/001-1 | |
parent | 6fcf45c6ba3fa49b308c08cc918aaddcedf6030d (diff) | |
download | serverdata-5e578d883228eff58421eeeb4a61d55f7b9f33df.tar.gz serverdata-5e578d883228eff58421eeeb4a61d55f7b9f33df.tar.bz2 serverdata-5e578d883228eff58421eeeb4a61d55f7b9f33df.tar.xz serverdata-5e578d883228eff58421eeeb4a61d55f7b9f33df.zip |
update some fishing-related scripts for new narrator function
Diffstat (limited to 'npc/001-1')
-rw-r--r-- | npc/001-1/eugene.txt | 16 | ||||
-rw-r--r-- | npc/001-1/wateranimation.txt | 18 |
2 files changed, 17 insertions, 17 deletions
diff --git a/npc/001-1/eugene.txt b/npc/001-1/eugene.txt index 677683d1..d931826d 100644 --- a/npc/001-1/eugene.txt +++ b/npc/001-1/eugene.txt @@ -16,15 +16,15 @@ .BaitID = SmallTentacles; .BaitCount = 10; - narrator 0, + narrator 4, l("You see a raijin boy, sitting on the edge of the dock."), l("He's holding a fishing rod, and his eyes are pointed towards the surface of the sea."); .@q = getq(ArtisQuests_Fishman); - if (.@q == 2) goto L_QuestDone; if (.@q == 1) goto L_CheckItems; + if (.@q == 2) goto L_QuestDone; - speech 0, + speech 2, l("Ahoi."), l("Hey, check out my brand new fishing rod. I bought it only today."), l("I was so excited, I wanted to try it as soon as possible."), @@ -36,11 +36,11 @@ { case 1: setq ArtisQuests_Fishman, 1; - speech + speech 1, l("Thank you. I'll wait here."); close; case 2: - speech + speech 1, l("But I'm almost out of @@...", getitemlink(.BaitID)); close; } @@ -48,13 +48,13 @@ L_CheckItems: if (countitem(.BaitID) < .BaitCount) { - speech 0, + speech l("Sorry, but you don't have what I need for bait."), l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); close; } - speech 0, + speech l("That's exactly what I needed."), l("As a thank you, accept my old fishing rod."), l("It's not as good as my new one, but still useful."), @@ -70,7 +70,7 @@ L_CheckItems: L_QuestDone: // Idea for future: Eugene telling fishman jokes. - speech 0, + speech l("Ahoy, @@!", strcharinfo(0)), l("Is the fish biting today?"); close; diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt index 3edf87de..60f988f0 100644 --- a/npc/001-1/wateranimation.txt +++ b/npc/001-1/wateranimation.txt @@ -5,7 +5,7 @@ // Water animations, splash, fishes, etc... 001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{ - narrator 0, + narrator 4, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -17,7 +17,7 @@ OnInit: } 001-1,119,102,0 script #water_animation1 NPC_WATER_SPLASH,{ - narrator 0, + narrator 4, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -29,7 +29,7 @@ OnInit: } 001-1,167,82,0 script #water_animation2 NPC_WATER_SPLASH,{ - narrator 0, + narrator 4, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -41,7 +41,7 @@ OnInit: } 001-1,167,40,0 script #water_animation3 NPC_WATER_SPLASH,{ - narrator 0, + narrator 4, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -53,7 +53,7 @@ OnInit: } 001-1,104,127,0 script #water_animation4 NPC_WATER_SPLASH,{ - narrator 0, + narrator 4, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -65,7 +65,7 @@ OnInit: } 001-1,166,123,0 script #water_animation5 NPC_WATER_SPLASH,{ - narrator 0, + narrator 4, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -77,7 +77,7 @@ OnInit: } 001-1,181,119,0 script #water_animation6 NPC_WATER_SPLASH,{ - narrator 0, + narrator 4, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -89,7 +89,7 @@ OnInit: } 001-1,202,114,0 script #water_animation7 NPC_WATER_SPLASH,{ - narrator 0, + narrator 4, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; @@ -101,7 +101,7 @@ OnInit: } 001-1,187,86,0 script #water_animation8 NPC_WATER_SPLASH,{ - narrator 0, + narrator 4, l("You see some fish reflecting the sun on the surface of the ocean."); fishing; close; |