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authorAlige <aligetmw@hotmail.fr>2012-11-30 10:21:53 +0400
committerAlige <aligetmw@hotmail.fr>2012-11-30 10:21:53 +0400
commite5e41bd924b45d2d15b3175413a3a7a520396dee (patch)
treeb98143b49bd16e9ce32afe95d6b37d4c1667142b /npc/000-2-3
parentecf8da4a5520496e6c678ee600a85b63a7e62a02 (diff)
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Replaced some item IDs by their names in scripts.
Added missing commands when the NPC gives an item. Fixed some language.
Diffstat (limited to 'npc/000-2-3')
-rw-r--r--npc/000-2-3/box.txt13
-rw-r--r--npc/000-2-3/nard.txt13
-rw-r--r--npc/000-2-3/sailors.txt2
3 files changed, 27 insertions, 1 deletions
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index 6236f6c1..12f5b10b 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -63,6 +63,8 @@
mesq l("Now go outside and talk with Gugli, he'll tell you what we need.");
next;
+ getinventorylist;
+ if ((checkweight("JohanneKey", 1) == 0) || (@inventorylist_count == 100)) goto l_Inventory;
setq ShipQuests_Nard, 1;
getitem "JohanneKey", 1;
@@ -84,12 +86,23 @@ l_Give:
mesn "Nard";
mesq l("You are now part of the crew. Thanks again for your help.");
+ getinventorylist;
+ if ((checkweight("Bandana", 1) == 0) || (@inventorylist_count == 100)) goto l_Inventory;
setq ShipQuests_Nard, 3;
getitem "Bandana", 1;
// Need to add a skill for the crew at this line.
close;
+l_Inventory;
+ mes "";
+ mesn;
+ mesq l("It looks like you can't carry anything else for now.");
+ next;
+ mesq l("You should come back when you'll have some free space.");
+
+ close;
+
l_Already:
mes "";
mesn "Nard";
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index eed938fb..6f0ceaf4 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -96,6 +96,8 @@ l_NeedContent:
mesq l("Now go outside and talk with Gugli, he'll tell you what we need.");
next;
+ getinventorylist;
+ if ((checkweight("JohanneKey", 1) == 0) || (@inventorylist_count == 100)) goto l_Inventory;
setq ShipQuests_Nard, 1;
getitem "JohanneKey", 1;
@@ -180,6 +182,8 @@ l_ChefQuestComplete:
mesq l("You are now officially part of my crew! Thanks again for your help.");
next;
+ getinventorylist;
+ if ((checkweight("Bandana", 1) == 0) || (@inventorylist_count == 100)) goto l_Inventory;
setq ShipQuests_Nard, 4;
getitem "Bandana", 1;
// Need to add a skill for the crew at this line.
@@ -193,6 +197,15 @@ l_ChefQuestComplete:
close;
+l_Inventory;
+ mes "";
+ mesn;
+ mesq l("It looks like you can't carry anything else for now.");
+ next;
+ mesq l("You should come back when you'll have some free space.");
+
+ close;
+
l_Already:
mesn;
mesq l("Sorry, I don't need any help right now. Come back later.");
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index b1eef576..e17e7bc1 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -24,7 +24,7 @@ OnTouch:
mesn "Elmo";
mesq l("I will.");
next;
- mesq l("About this Esperia's Guild, I'm not sure about them, frankly.");
+ mesq l("About this Esperia's Warrior Guild, I'm not sure about them, frankly.");
next;
mesq l("There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.");
next;