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authorReid <reidyaro@gmail.com>2012-11-05 22:42:44 +0100
committerReid <reidyaro@gmail.com>2012-11-05 23:47:06 +0100
commit97af44e80babba41648558d44cf3816874b59e9e (patch)
tree14b0853fc1c93a1c82c7d43fcaa7e4abe68d99dc /npc/000-2-3
parent93fc012ae8a48aae4588ae2ceaf84c2592169194 (diff)
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Change variable's names on nard's script.
Diffstat (limited to 'npc/000-2-3')
-rw-r--r--npc/000-2-3/nard.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 307f9033..23951d69 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -8,9 +8,9 @@
// 2 bits array:
// ShipQuests
// Variable:
-// ShipQuests_Nard
-// ShipQuests_Gugli
-// ShipQuests_ChefGado
+// 0 ShipQuests_Nard
+// 1 ShipQuests_Gugli
+// 2 ShipQuests_ChefGado
// Values:
// 00 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
@@ -22,18 +22,18 @@
000-2-3.gat,25,26,0,1 script Nard 306;5,{
- set @q, getq(ShipQuests_Nard);
- set @a, getq(ShipQuests_Gugli);
- set @c, getq(ShipQuests_ChefGado);
+ set @nard, getq(ShipQuests_Nard);
+ set @gugli, getq(ShipQuests_Gugli);
+ set @gado, getq(ShipQuests_ChefGado);
l_Checker:
- if (@c > 3 && @q == 3) goto l_ChefQuestComplete;
- if (@q == 2) goto l_ChefQuestStart;
- if (@q == 3) goto l_ChefQuestGiven;
- if (@q == 4) goto l_Already;
- if (@a == 2) goto l_Done;
- if (@q == 1) goto l_NotYet;
- //if (@q == 2) goto l_Give;
+ if (@gado > 3 && @nard == 3) goto l_ChefQuestComplete;
+ if (@nard == 2) goto l_ChefQuestStart;
+ if (@nard == 3) goto l_ChefQuestGiven;
+ if (@nard == 4) goto l_Already;
+ if (@gugli == 2) goto l_Done;
+ if (@nard == 1) goto l_NotYet;
+ //if (@nard == 2) goto l_Give;
mesn;
mesq l("Hello.");
@@ -139,7 +139,7 @@ l_Done:
mesn;
mesq l("Hi @@.", strcharinfo(0));
next;
- mesq l("Elmo and Gugli reported me that you done all of the task... BlaBla."); // Need to add different dialogue if Julia is safe or not.
+ mesq l("Elmo and Gugli reported me that you done all of the task outside, congrats!");
next;
setq ShipQuests_Nard, 2;