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author | Alige <aligetmw@hotmail.fr> | 2013-01-06 20:10:35 +0400 |
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committer | Alige <aligetmw@hotmail.fr> | 2013-01-06 20:10:35 +0400 |
commit | 31af18dc02fffe17c114fafa25bd5d7970a9b666 (patch) | |
tree | 054728e1367488f38cf32931da524eeef7ae8800 /npc/000-2-3/nard.txt | |
parent | c052c746eb75a2c284de3ce9d4379c6fc9879fcb (diff) | |
download | serverdata-31af18dc02fffe17c114fafa25bd5d7970a9b666.tar.gz serverdata-31af18dc02fffe17c114fafa25bd5d7970a9b666.tar.bz2 serverdata-31af18dc02fffe17c114fafa25bd5d7970a9b666.tar.xz serverdata-31af18dc02fffe17c114fafa25bd5d7970a9b666.zip |
Fixed newly added language in julia's script.
Major consistency fixes: removing useless whitespaces and returns to next line.
Diffstat (limited to 'npc/000-2-3/nard.txt')
-rw-r--r-- | npc/000-2-3/nard.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt index aff2f6e0..adb9426c 100644 --- a/npc/000-2-3/nard.txt +++ b/npc/000-2-3/nard.txt @@ -11,7 +11,7 @@ // 0 ShipQuests_Nard // 1 ShipQuests_Gugli // 2 ShipQuests_ChefGado -// Values: +// Values: // 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. // 01 Nard spoke and gave access to the outdoor of the ship. // 02 Completed the Gugli quest. @@ -38,9 +38,9 @@ l_Checker: if (@nard == 1) goto l_NotYet; mesn; - mesq l("Hello."); + mesq l("Hello."); next; - mesq l("Let me introduce myself, I am Nard, captain of this ship."); + mesq l("Let me introduce myself, I am Nard, captain of this ship."); next; mesq lg("It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!"); next; @@ -78,7 +78,7 @@ l_MenuQuest: mesq l("Oh! I like that sort of answer!"); next; mesq g(l("We need manpower on the island... Oh forgive me, women are also welcome, of course."), - l("We need manpower on the island.")); + l("We need manpower on the island.")); next; goto l_NeedContent; @@ -88,13 +88,13 @@ l_NeedHead: mesn; l_NeedContent: - mesq l("Sure, there is a reward for your task."); + mesq l("Sure, there is a reward for your task."); next; - mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!"); + mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!"); next; - mesq l("What? It's not a good reward?"); + mesq l("What? It's not a good reward?"); next; - mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!"); + mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!"); next; mesq l("I give you this key, it opens any doors on this ship."); next; @@ -140,7 +140,7 @@ l_SpecialTask: l_NotYet: mesn; - mesq l("You still haven't completed your tasks."); + mesq l("You still haven't completed your tasks."); close; l_Done: @@ -184,7 +184,7 @@ l_ChefQuestGiven: l_ChefQuestComplete: mesn; - mesq l("Congratulations!"); + mesq l("Congratulations!"); next; mesq l("You are now officially part of my crew! Thanks again for your help."); next; |