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authorAlige <aligetmw@hotmail.fr>2013-01-06 20:10:35 +0400
committerAlige <aligetmw@hotmail.fr>2013-01-06 20:10:35 +0400
commit31af18dc02fffe17c114fafa25bd5d7970a9b666 (patch)
tree054728e1367488f38cf32931da524eeef7ae8800 /npc/000-2-3/nard.txt
parentc052c746eb75a2c284de3ce9d4379c6fc9879fcb (diff)
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Fixed newly added language in julia's script.
Major consistency fixes: removing useless whitespaces and returns to next line.
Diffstat (limited to 'npc/000-2-3/nard.txt')
-rw-r--r--npc/000-2-3/nard.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index aff2f6e0..adb9426c 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -11,7 +11,7 @@
// 0 ShipQuests_Nard
// 1 ShipQuests_Gugli
// 2 ShipQuests_ChefGado
-// Values:
+// Values:
// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
// 02 Completed the Gugli quest.
@@ -38,9 +38,9 @@ l_Checker:
if (@nard == 1) goto l_NotYet;
mesn;
- mesq l("Hello.");
+ mesq l("Hello.");
next;
- mesq l("Let me introduce myself, I am Nard, captain of this ship.");
+ mesq l("Let me introduce myself, I am Nard, captain of this ship.");
next;
mesq lg("It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!");
next;
@@ -78,7 +78,7 @@ l_MenuQuest:
mesq l("Oh! I like that sort of answer!");
next;
mesq g(l("We need manpower on the island... Oh forgive me, women are also welcome, of course."),
- l("We need manpower on the island."));
+ l("We need manpower on the island."));
next;
goto l_NeedContent;
@@ -88,13 +88,13 @@ l_NeedHead:
mesn;
l_NeedContent:
- mesq l("Sure, there is a reward for your task.");
+ mesq l("Sure, there is a reward for your task.");
next;
- mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
+ mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
next;
- mesq l("What? It's not a good reward?");
+ mesq l("What? It's not a good reward?");
next;
- mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!");
+ mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!");
next;
mesq l("I give you this key, it opens any doors on this ship.");
next;
@@ -140,7 +140,7 @@ l_SpecialTask:
l_NotYet:
mesn;
- mesq l("You still haven't completed your tasks.");
+ mesq l("You still haven't completed your tasks.");
close;
l_Done:
@@ -184,7 +184,7 @@ l_ChefQuestGiven:
l_ChefQuestComplete:
mesn;
- mesq l("Congratulations!");
+ mesq l("Congratulations!");
next;
mesq l("You are now officially part of my crew! Thanks again for your help.");
next;