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author | Reid <reidyaro@gmail.com> | 2012-04-22 13:05:43 +0200 |
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committer | Reid <reidyaro@gmail.com> | 2012-04-22 13:05:43 +0200 |
commit | 7da7f40850ede35ba78841469167561b203205e2 (patch) | |
tree | d4c5c9639fd22dabe7813acea1f5b15210f0a354 /npc/000-2-3/box.txt | |
parent | 2fe6fca8fdfec2173e7d0f21d819f78d4e104a22 (diff) | |
download | serverdata-7da7f40850ede35ba78841469167561b203205e2.tar.gz serverdata-7da7f40850ede35ba78841469167561b203205e2.tar.bz2 serverdata-7da7f40850ede35ba78841469167561b203205e2.tar.xz serverdata-7da7f40850ede35ba78841469167561b203205e2.zip |
Correct Nard and Box NPC dialogues.
Diffstat (limited to 'npc/000-2-3/box.txt')
-rw-r--r-- | npc/000-2-3/box.txt | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt index 772fe9dd..03f8d368 100644 --- a/npc/000-2-3/box.txt +++ b/npc/000-2-3/box.txt @@ -4,7 +4,7 @@ // Description: // Cap'tain Nard dialogs. // Nard will done the introduction by a little quest, -// This quest is meant to learn at the player how to manipulate a weapon, but also to bring some foods to the ship. +// This quest is meant to teach the player how to manipulate a weapon, but also to bring some foods to the ship. // 2 bits array: // ShipQuests // Variable: @@ -35,45 +35,47 @@ mes ""; mesn "Narrator"; - mes col(l("Nard looks surprised and stop you."), 9); + mes col(l("Nard looks surprised and stops you."), 9); next; mesn "Nard"; - mesq l("You like these hats, right?"); + mesq l("You like these hats, right?"); next; - mesq l("How if I ask you to help the crew? It would mean that you are a part of us, and that you will be able to get one of these hat."); + mesq l("How about I ask you to help the crew? It would mean that you're one of us, and that you will be able to get one of these hats."); next; - mesq l("We need as much hands as possible to explore the island out there, and to get some new food."); + mesq l("We need as many hands as possible to explore the island out there, and to get some new food."); next; - mesq l("You could meet some of the other sailors by this way, and... Getting this hat of course, it will be a sign of your joint to our crew."); + mesq l("You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew."); next; - mesq l("What do you think?"); + mesq l("What do you think?"); next; menu - l("Why not, I got plenty of free time."), -, + l("Why not, I've got plenty of free time."), -, l("I think that I'm still a bit sick."), l_Close; mes ""; mesn "Nard"; mesq l("Fine!"); next; - mesq l("Go outside and talk with Gugli, he will explain you what are our needs."); + mesq l("Go outside and talk with Gugli, he will tell you what we need."); seta2 ShipQuests, ShipQuests_Nardbox, 1; close; l_NotYet: + mes ""; mesn "Nard"; - mesq l("Please don't touch at these hats, they are for crew members only."); + mesq l("Please don't touch these hats, they are for crew members only."); l_Close: close; l_Give: + mes ""; mesn "Nard"; - mesq l("Congrats!"); + mesq l("Congrats!"); next; mesn "Nard"; mesq l("You are now part of the crew! Thanks again for your help."); @@ -85,6 +87,7 @@ l_Give: close; l_Already: + mes ""; mesn "Nard"; mesq l("You already took a Bandana, put this one back please."); close; |