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authorReid <reidyaro@gmail.com>2012-11-20 10:53:49 +0100
committerReid <reidyaro@gmail.com>2012-11-20 10:53:49 +0100
commit834bed051ddbcfc13b67337c4473a342cca935e8 (patch)
treefacd01e601b3c786f4a25c5921ce57ec4aaef8cf /npc/000-1/muller.txt
parent48e0c6bb97fb723850ba2a725eb643b7bd4fee9d (diff)
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Add some basic dialogue on muller script.
Diffstat (limited to 'npc/000-1/muller.txt')
-rw-r--r--npc/000-1/muller.txt29
1 files changed, 26 insertions, 3 deletions
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index 9bda7ec1..f57c587e 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -10,10 +10,33 @@
set @q, getq(ShipQuests_QMuller);
if (@q == 1) goto l_CallFunc;
-// Some dialogues will be here.
+ mesn;
+ mesq l("Ouch...");
+ next;
+ mesq l("These eavy boxs are killing me, I don't feel my arms anymore!");
+ next;
+
+ menu
+ l("Gugli sent me down here to help you."), -,
+ l("What's this fruit?"), l_Plushroom;
+ l("See you aboard."), close;
+
+ mes "";
+ mesn;
+ mesq l("Really? That's kind from you, I accept your help!");
+ next;
+ mesq l("Hmm... Let's see, take this one.");
+ next;
+
+
setq ShipQuests_QMuller, 1;
getitem "PlushroomBox", 1;
-// And here too.
+
+ mes "";
+ mesn;
+ mesq l("I will care of the other ones don't worry.");
+ next;
+
l_CallFunc:
callfunc "SailorFood";
@@ -52,7 +75,7 @@ l_Top:
mesq l("You should walk to the north.");
close;
-OnPlushroom:
+l_Plushroom:
mes "";
mesn;
mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom"));