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author | Reid <reidyaro@gmail.com> | 2012-01-09 02:47:23 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2012-01-09 02:47:23 +0100 |
commit | 405497181f9ac2bf60a68dbb38d222fbf0a018e8 (patch) | |
tree | d055537e0f319950da76680f672fffdd2897f94f /npc/000-0 | |
parent | 8a39b00075e356da98c0a3de1690ca9d27fa6040 (diff) | |
download | serverdata-405497181f9ac2bf60a68dbb38d222fbf0a018e8.tar.gz serverdata-405497181f9ac2bf60a68dbb38d222fbf0a018e8.tar.bz2 serverdata-405497181f9ac2bf60a68dbb38d222fbf0a018e8.tar.xz serverdata-405497181f9ac2bf60a68dbb38d222fbf0a018e8.zip |
Correct elmo placement,
Change narrator colors.
Diffstat (limited to 'npc/000-0')
-rw-r--r-- | npc/000-0/sailors.txt | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index dc8219a4..0e82e858 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -9,18 +9,18 @@ OnTouch: mesn "Narrator"; - mes "##BYou are on a raft, adrift in the sea.##b"; + mes "##9You are on a raft, adrift in the sea."; next; - mes "##BYou don't remember anything before this.##b"; + mes "You don't remember anything before this."; next; - mes "##BSuddenly, you hear a voice from the sky.##b"; + mes "Suddenly, you hear a voice from the sky."; next; - mes "##BAs you open your eyes and look around, you see a large ship.##b"; + mes "As you open your eyes and look around, you see a large ship."; next; - mes "##BSome sailors are trying to talk to you..##b"; + mes "Some sailors are trying to talk to you.."; next; - mesn "Orc Voice"; + mesn "##0Orc Voice"; mesq g("Hey Frenchy!#0", "Hey Frenchy!#1"); next; @@ -57,12 +57,10 @@ OnTouch: mesq g(l("This girl needs help, let's rescue her!"), l("This guy needs help, let's rescue him!")); next; - mesn l("##BNarrator##b"); - mesq l("##BThe sailors take you aboard their ship to help you.##b"); + mesn l("Narrator"); + mesq l("##9The sailors take you aboard their ship to help you."); next; - - mesn l("##BNarrator##b"); - mesq l("##BClick on the NPCs around you to continue the introduction.##b"); + mesq l("##9Click on the NPCs around you to continue the introduction."); next; warp "000-0-0.gat",22,22; |