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author | Andrei Karas <akaras@inbox.ru> | 2013-03-04 19:53:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-03-04 19:53:00 +0300 |
commit | b5ba5b06918d5b6a48aed7929d8107c052c5bf25 (patch) | |
tree | 8f9ec7e15d5bb6733dff5c3cc9fb8dad9622b95e /npc/000-0 | |
parent | 3e1aae83d7ca2599d44d746569cb7bbf4b0a8c66 (diff) | |
download | serverdata-b5ba5b06918d5b6a48aed7929d8107c052c5bf25.tar.gz serverdata-b5ba5b06918d5b6a48aed7929d8107c052c5bf25.tar.bz2 serverdata-b5ba5b06918d5b6a48aed7929d8107c052c5bf25.tar.xz serverdata-b5ba5b06918d5b6a48aed7929d8107c052c5bf25.zip |
Fix code style.
Add missing spaces, remove useless empty lines.
Diffstat (limited to 'npc/000-0')
-rw-r--r-- | npc/000-0/sailors.txt | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index f99c33c3..4b65018a 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -25,17 +25,17 @@ OnTouch: mes col(l("Aboard stand sailors trying to communicate with you."), 9); next; - setcamnpc "Sailors",-64,-32; + setcamnpc "Sailors", -64, -32; mesn "Orc Voice"; mesq lg("Hey Frenchy!"); next; - setcamnpc "Sailors",0,-32; + setcamnpc "Sailors", 0, -32; mesn "Elven Voice"; mesq lg("Why Frenchy? It's a Russian!"); next; - setcamnpc "Sailors",144,-80; + setcamnpc "Sailors", 144, -80; mesn "Tritan Voice"; mesq lg("What are you guys saying ? It's a Yoiis!"); next; @@ -50,16 +50,16 @@ OnTouch: restorecam; menu - menuimage("flags/en","I hear you... (English)"), -, - menuimage("flags/fr","Je vous entends... (Français)"), -, - menuimage("flags/ru","Да я вас слышу... (Русский)"), -, - menuimage("flags/es","Te oigo... (Español)"), -, - menuimage("flags/pt_BR","Eu te ouço... (Português)"), -, - menuimage("flags/de","Ich höre euch... (Deutsch)"), -, - menuimage("flags/vls","'k hoar ui wel... (Vlaams)"), -, - menuimage("flags/pl","Słyszę cię... (Polski)"), -, - menuimage("flags/it","Vi sento... (Italiano)"), -, - menuimage("flags/nl_BE","Ik kan je horen... (Nederlands)"), -; + menuimage("flags/en", "I hear you... (English)"), -, + menuimage("flags/fr", "Je vous entends... (Français)"), -, + menuimage("flags/ru", "Да я вас слышу... (Русский)"), -, + menuimage("flags/es", "Te oigo... (Español)"), -, + menuimage("flags/pt_BR", "Eu te ouço... (Português)"), -, + menuimage("flags/de", "Ich höre euch... (Deutsch)"), -, + menuimage("flags/vls", "'k hoar ui wel... (Vlaams)"), -, + menuimage("flags/pl", "Słyszę cię... (Polski)"), -, + menuimage("flags/it", "Vi sento... (Italiano)"), -, + menuimage("flags/nl_BE", "Ik kan je horen... (Nederlands)"), -; set @lang, @menu-1; if (@lang < 0 || @lang > 9) close; setlang @lang; @@ -70,7 +70,7 @@ OnTouch: mesq g(l("Oh, she's still alive!"), l("Oh, he's still alive!")); next; - setcamnpc "Sailors",144,-80; + setcamnpc "Sailors", 144, -80; mesq g(l("This girl needs help, we need to rescue her!"), l("This guy needs help, we need to rescue him!")); next; @@ -82,8 +82,7 @@ OnTouch: mes col(l("Click on the NPCs around you to continue the introduction."), 9); next; - warp "000-0-0.gat",26,28; + warp "000-0-0.gat", 26, 28; close; - } |