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authorAndrei Karas <akaras@inbox.ru>2013-03-04 19:53:00 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-04 19:53:00 +0300
commitb5ba5b06918d5b6a48aed7929d8107c052c5bf25 (patch)
tree8f9ec7e15d5bb6733dff5c3cc9fb8dad9622b95e /npc/000-0
parent3e1aae83d7ca2599d44d746569cb7bbf4b0a8c66 (diff)
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Fix code style.
Add missing spaces, remove useless empty lines.
Diffstat (limited to 'npc/000-0')
-rw-r--r--npc/000-0/sailors.txt31
1 files changed, 15 insertions, 16 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index f99c33c3..4b65018a 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -25,17 +25,17 @@ OnTouch:
mes col(l("Aboard stand sailors trying to communicate with you."), 9);
next;
- setcamnpc "Sailors",-64,-32;
+ setcamnpc "Sailors", -64, -32;
mesn "Orc Voice";
mesq lg("Hey Frenchy!");
next;
- setcamnpc "Sailors",0,-32;
+ setcamnpc "Sailors", 0, -32;
mesn "Elven Voice";
mesq lg("Why Frenchy? It's a Russian!");
next;
- setcamnpc "Sailors",144,-80;
+ setcamnpc "Sailors", 144, -80;
mesn "Tritan Voice";
mesq lg("What are you guys saying ? It's a Yoiis!");
next;
@@ -50,16 +50,16 @@ OnTouch:
restorecam;
menu
- menuimage("flags/en","I hear you... (English)"), -,
- menuimage("flags/fr","Je vous entends... (Français)"), -,
- menuimage("flags/ru","Да я вас слышу... (Русский)"), -,
- menuimage("flags/es","Te oigo... (Español)"), -,
- menuimage("flags/pt_BR","Eu te ouço... (Português)"), -,
- menuimage("flags/de","Ich höre euch... (Deutsch)"), -,
- menuimage("flags/vls","'k hoar ui wel... (Vlaams)"), -,
- menuimage("flags/pl","Słyszę cię... (Polski)"), -,
- menuimage("flags/it","Vi sento... (Italiano)"), -,
- menuimage("flags/nl_BE","Ik kan je horen... (Nederlands)"), -;
+ menuimage("flags/en", "I hear you... (English)"), -,
+ menuimage("flags/fr", "Je vous entends... (Français)"), -,
+ menuimage("flags/ru", "Да я вас слышу... (Русский)"), -,
+ menuimage("flags/es", "Te oigo... (Español)"), -,
+ menuimage("flags/pt_BR", "Eu te ouço... (Português)"), -,
+ menuimage("flags/de", "Ich höre euch... (Deutsch)"), -,
+ menuimage("flags/vls", "'k hoar ui wel... (Vlaams)"), -,
+ menuimage("flags/pl", "Słyszę cię... (Polski)"), -,
+ menuimage("flags/it", "Vi sento... (Italiano)"), -,
+ menuimage("flags/nl_BE", "Ik kan je horen... (Nederlands)"), -;
set @lang, @menu-1;
if (@lang < 0 || @lang > 9) close;
setlang @lang;
@@ -70,7 +70,7 @@ OnTouch:
mesq g(l("Oh, she's still alive!"),
l("Oh, he's still alive!"));
next;
- setcamnpc "Sailors",144,-80;
+ setcamnpc "Sailors", 144, -80;
mesq g(l("This girl needs help, we need to rescue her!"),
l("This guy needs help, we need to rescue him!"));
next;
@@ -82,8 +82,7 @@ OnTouch:
mes col(l("Click on the NPCs around you to continue the introduction."), 9);
next;
- warp "000-0-0.gat",26,28;
+ warp "000-0-0.gat", 26, 28;
close;
-
}