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author | Reid <reidyaro@gmail.com> | 2012-04-24 04:08:25 +0200 |
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committer | Reid <reidyaro@gmail.com> | 2012-04-24 04:08:25 +0200 |
commit | e550e9cb2c130d39dddcc5ca95ba4779f213a5e4 (patch) | |
tree | f4e3f7fe1938013d3e038d15c9500f084a9a21e2 /npc/000-0-0 | |
parent | e78d424e74050bcc15d121829423baaf50b13996 (diff) | |
download | serverdata-e550e9cb2c130d39dddcc5ca95ba4779f213a5e4.tar.gz serverdata-e550e9cb2c130d39dddcc5ca95ba4779f213a5e4.tar.bz2 serverdata-e550e9cb2c130d39dddcc5ca95ba4779f213a5e4.tar.xz serverdata-e550e9cb2c130d39dddcc5ca95ba4779f213a5e4.zip |
Update old scripts with new template.
Diffstat (limited to 'npc/000-0-0')
-rw-r--r-- | npc/000-0-0/ronan.txt | 18 | ||||
-rw-r--r-- | npc/000-0-0/sailors.txt | 57 |
2 files changed, 49 insertions, 26 deletions
diff --git a/npc/000-0-0/ronan.txt b/npc/000-0-0/ronan.txt index 1ac13d75..ba1a58e1 100644 --- a/npc/000-0-0/ronan.txt +++ b/npc/000-0-0/ronan.txt @@ -3,14 +3,20 @@ // Vasily_Makarov 000-0-0.gat,25,22,0,1 script Ronan 302,{ - mesn; - set @q, rand(2); - if (@q == 0) goto l_Zzz; - goto l_Snoring; - l_Zzz: + + mesn; + + set @q, rand(2); + if (@q == 0) goto l_Zzz; + goto l_Snoring; + +l_Zzz: mesq l("Zzzzzzzzzz"); close; - l_Snoring: + +l_Snoring: mesq l("Rrrr pchhhh..."); + close; + } diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt index f5ee57bf..6bd35df3 100644 --- a/npc/000-0-0/sailors.txt +++ b/npc/000-0-0/sailors.txt @@ -5,61 +5,78 @@ // Intro scene: Two sailors talking about how the player was found on his raft. 000-0-0.gat,22,17,0,1 script Elmo 309,{ + OnTalk: setcamnpc; mesn "Elmo"; - mes g(l("This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?"), - l("This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?")); + mesq g(l("This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?"), + l("This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?")); next; + mesn "Magic Arpan"; - mes lg("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast."); + mesq lg("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast."); next; + mesn "Elmo"; - mes l("I wonder too..."); + mesq l("I wonder too..."); next; + mesn "Magic Arpan"; - mes g(l("Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!"), - l("Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!")); + mesq g(l("Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!"), + l("Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!")); next; + mesn "Elmo"; - mes l("It makes sense, do you think we should inform the capt'n about it?"); + mesq l("It makes sense, do you think we should inform the capt'n about it?"); next; + mesn "Magic Arpan"; - mes l("Yeye."); + mesq l("Yeye."); next; + mesn "Elmo"; - mes g(l("Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy..."), - l("Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...")); + mesq g(l("Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy..."), + l("Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...")); next; + mesn "Magic Arpan"; - mes l("I will yaying do."); + mesq l("I will yaying do."); next; + mesn "Elmo"; - mes g(l("Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!"), - l("Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!")); + mesq g(l("Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!"), + l("Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!")); next; + mesn "Magic Arpan"; - mes l("Yayayaya, for the first time someone is dressed worse then us!"); + mesq l("Yayayaya, for the first time someone is dressed worse then us!"); next; + mesn "Elmo"; - mes l("He he... OK, I'm going to the upper level and inform the captain."); + mesq l("He he... OK, I'm going to the upper level and inform the captain."); next; + mesn "Magic Arpan"; - mes g(l("I will give her everything she needs, don't worry."), - l("I will give him everything he needs, don't worry.")); + mesq g(l("I will give her everything she needs, don't worry."), + l("I will give him everything he needs, don't worry.")); next; + mesn "Elmo"; - mes g(l("OK, I think she's waking up, go see to her."), - l("OK, I think he's waking up, go see to him.")); + mesq g(l("OK, I think she's waking up, go see to her."), + l("OK, I think he's waking up, go see to him.")); next; + restorecam; warp "000-2-1.gat", 40, 38; savepoint "000-2-1.gat",40,38; - setskill 1, 1; + setskill 1, 1; // Add Emote skill. close; + } 000-0-0.gat,21,17,0,1 script Magic Arpan 307,{ doevent "Elmo::OnTalk"; // Elmo will handle dialogs between both npcs + close; + } |