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author | Reid <reidyaro@gmail.com> | 2012-06-01 03:56:47 +0200 |
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committer | Reid <reidyaro@gmail.com> | 2012-06-01 03:56:47 +0200 |
commit | 114961f2c0d7adf3c0e756c76f3007fde4966453 (patch) | |
tree | 026382a676098e64f8fab0cbfd12cb7dd7bae3c9 /db | |
parent | 0ceb82102924d595d8bb7e0bb808c8ea7a61cff4 (diff) | |
download | serverdata-114961f2c0d7adf3c0e756c76f3007fde4966453.tar.gz serverdata-114961f2c0d7adf3c0e756c76f3007fde4966453.tar.bz2 serverdata-114961f2c0d7adf3c0e756c76f3007fde4966453.tar.xz serverdata-114961f2c0d7adf3c0e756c76f3007fde4966453.zip |
Correct some template on db.
Diffstat (limited to 'db')
-rw-r--r-- | db/mob_db.txt | 2 | ||||
-rw-r--r-- | db/mob_skill_db.txt | 4 | ||||
-rw-r--r-- | db/skill_db.txt | 11 |
3 files changed, 8 insertions, 9 deletions
diff --git a/db/mob_db.txt b/db/mob_db.txt index 2aaa80f0..ac362729 100644 --- a/db/mob_db.txt +++ b/db/mob_db.txt @@ -7,4 +7,4 @@ 1007, LittleBlub, Little Blub, 10, 110, 0, 12, 0, 1, 28, 35, 4, 30, 3, 15, 5, 1, 10, 15, 1, 1, 0, 2, 21, 1048705, 900, 1872, 672, 480, 700, 1400, 510, 1100, 712, 900, 509, 500, 710, 90, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 3, 5 //1008 Coming soon, //1009 Coming soon, -1010, CocoTree, Coco Tree, 1, 800, 0, 30, 0, 7, 0, 0, 7, 7, 2, 8, 10, 0, 0, 20, 1, 1, 1, 1, 20, 65536, 800, 800, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 2, 10
\ No newline at end of file +1010, CocoTree, Coco Tree, 1, 300, 0, 4, 0, 7, 0, 0, 7, 7, 2, 8, 10, 0, 0, 20, 1, 1, 1, 1, 20, 65536, 800, 800, 672, 480, 512, 2700, 513, 2200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , , , , , , 2, 10
\ No newline at end of file diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt index dd6c96df..976f6df7 100644 --- a/db/mob_skill_db.txt +++ b/db/mob_skill_db.txt @@ -1,12 +1,12 @@ // Aegis zone 8.5 -> eAthena conversion by Komurka // + Mob Skills for Einbroch+ by Lupus //MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV, -// rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value, +// permillage (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value, // a value 1, a value 2, a value 3, a value 4, a value 5, emotion //Example //1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7 // -//rate refers to the chance of the skill being casted when the condition is fulfilled. +//permillage refers to the chance of the skill being casted when the condition is fulfilled. //delay is the time in milliseconds that has to be pass before recasting the same skill. // //STATE: diff --git a/db/skill_db.txt b/db/skill_db.txt index bb1a9b25..306dc168 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -1,7 +1,11 @@ +// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests. +// maxrse < max. +// `pool' can be `no', `active', or `passive'. +// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'. //id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name 1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote //NV_EMOTE 2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade //NV_TRADE -3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party //NV_PARTY +3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party //NV_PARTY 4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0 //SM_SWORD 6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1 //SM_RECOVERY 11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2 //MG_SRECOVERY @@ -39,8 +43,3 @@ 500, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, GUILD //EVOL_GUILD 501, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, CRAFT //EVOL_CRAFT 502, 0, 0, 0, 0, 0, 0, 20, 0, no, 0, 0, 0, none, 0, no, none, DYE //EVOL_DYE - -// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests. -// maxrse < max. -// `pool' can be `no', `active', or `passive'. -// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'. |