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author | Andrei Karas <akaras@inbox.ru> | 2014-11-04 20:23:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-11-04 22:56:41 +0300 |
commit | d6b5551bff867250edcdc36455ef32844ee2b935 (patch) | |
tree | 16acaf1c9a81b58ceb21bc4524a087c14f23735f /db/mob_avail.txt | |
parent | 905dada713af49bb610177c4842685628a1c0a97 (diff) | |
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convert server data for using with hercules.
Diffstat (limited to 'db/mob_avail.txt')
-rw-r--r-- | db/mob_avail.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/db/mob_avail.txt b/db/mob_avail.txt new file mode 100644 index 00000000..8f216af7 --- /dev/null +++ b/db/mob_avail.txt @@ -0,0 +1,15 @@ +// Mob Availability and Alias Database +// +// Structure of Database: +// MobID,SpriteID{,Equipment} +// +// 01. MobID Mob ID to change. +// 02. SpriteID Mob ID which will be sent to the client instead of MobID. +// If 0, the mob becomes unavailable for use. +// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). +// +// To disguise a mob as a player: +// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color +// +// SpriteID is a job class value. +// Weapon and Shield uses Item ID, while Head uses View ID. |