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author | Reid <reidyaro@gmail.com> | 2015-03-29 00:02:17 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2015-03-29 00:11:22 +0100 |
commit | d18d434bb28ffd16ecb3cfd6d4209219ce115256 (patch) | |
tree | a65ec4cda58f5db426d909f7ff4b3fe1a95803b3 /conf | |
parent | b07da745ec09ea8836d52d1733e523f3a536b0aa (diff) | |
download | serverdata-d18d434bb28ffd16ecb3cfd6d4209219ce115256.tar.gz serverdata-d18d434bb28ffd16ecb3cfd6d4209219ce115256.tar.bz2 serverdata-d18d434bb28ffd16ecb3cfd6d4209219ce115256.tar.xz serverdata-d18d434bb28ffd16ecb3cfd6d4209219ce115256.zip |
Change mon AI.
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battle/monster.conf | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index b26bda20..fcf30037 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -48,7 +48,7 @@ monster_max_aspd: 199 // 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they // will obey the normal skill range rules. // Example: 0x140 -> Chase players through warps + use skills in random order. -monster_ai: 0 +monster_ai: 0x001 // How often should a monster rethink its chase? // 0: Every 100ms (MIN_MOBTHINKTIME) @@ -59,7 +59,7 @@ monster_ai: 0 // Regardless of this setting, a monster will always rethink its chase if it has // reached its target. Increase this value if you want to make monsters continue // moving after they lost their target (hide, no line of sight, etc.). -monster_chase_refresh: 3 +monster_chase_refresh: 2 // Should mobs be able to be warped (add as needed)? // 0: Disable. @@ -231,4 +231,4 @@ mob_size_influence: no // Default (least exploitable): mob - 75, boss - 0 // Default (most official): mob - 220, boss - 1 mob_icewall_walk_block: 220 -boss_icewall_walk_block: 1
\ No newline at end of file +boss_icewall_walk_block: 1 |