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authorAndrei Karas <akaras@inbox.ru>2014-11-04 20:23:22 +0300
committerAndrei Karas <akaras@inbox.ru>2014-11-04 22:56:41 +0300
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convert server data for using with hercules.
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+// Character Server configuration file.
+
+// Note: "Comments" are all text on the right side of a double slash "//"
+// Whatever text is commented will not be parsed by the servers, and serves
+// only as information/reference.
+
+// Server Communication username and password.
+userid: s1
+passwd: p1
+
+// Server name, use alternative character such as ASCII 160 for spaces.
+// NOTE: Do not use spaces or any of these characters which are not allowed in
+// Windows filenames \/:*?"<>|
+// ... or else guild emblems won't work client-side!
+server_name: Hercules
+
+// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
+wisp_server_name: Server
+
+// Login Server IP
+// The character server connects to the login server using this IP address.
+// NOTE: This is useful when you are running behind a firewall or are on
+// a machine with multiple interfaces.
+//login_ip: 127.0.0.1
+
+// The character server listens on the interface with this IP address.
+// NOTE: This allows you to run multiple servers on multiple interfaces
+// while using the same ports for each server.
+//bind_ip: 127.0.0.1
+
+// Login Server Port
+login_port: 6900
+
+// Character Server IP
+// The IP address which clients will use to connect.
+// Set this to what your server's public IP address is.
+//char_ip: 127.0.0.1
+
+// Character Server Port
+char_port: 6121
+
+//Time-stamp format which will be printed before all messages.
+//Can at most be 20 characters long.
+//Common formats:
+// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
+// %H:%M:%S (hour:minute:second, 24 hour format)
+// %d/%b/%Y (day/Month/year)
+//For full format information, consult the strftime() manual.
+//timestamp_format: [%d/%b %H:%M]
+
+//If redirected output contains escape sequences (color codes)
+stdout_with_ansisequence: no
+
+//Makes server output more silent by ommitting certain types of messages:
+//1: Hide Information messages
+//2: Hide Status messages
+//4: Hide Notice Messages
+//8: Hide Warning Messages
+//16: Hide Error and SQL Error messages.
+//32: Hide Debug Messages
+//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
+console_silent: 0
+
+// Type of server.
+// No functional side effects at the moment.
+// Displayed next to the server name in the client.
+// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P
+char_server_type: 0
+
+// Minimum Group ID to join char server when it is on char_server_type 1 (maintenance)
+char_maintenance_min_group_id: 99
+
+// Enable or disable creation of new characters.
+// Now it is actually supported [Kevin]
+char_new: 1
+
+// Display (New) in the server list.
+char_new_display: 0
+
+// Maximum users able to connect to the server.
+// Set to 0 to disable users to log-in. (-1 means unlimited)
+max_connect_user: -1
+
+// Group ID that is allowed to bypass the server limit of users.
+// Default: -1 = nobody (there are no groups with ID < 0)
+// See: conf/groups.conf
+gm_allow_group: -1
+
+// How often should the server save all files? (In seconds)
+// Note: Applies to all data files on TXT servers.
+// On SQL servers, it applies to guilds (character save interval is defined on the map config)
+autosave_time: 60
+
+// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
+save_log: yes
+
+// Start point, Map name followed by coordinates (x,y)
+start_point: 000-1,80,109
+
+// Starting items for new characters
+// Format is: id1,quantity1,stackable1,idN,quantityN,stackableN
+// stackable:
+// 0 - Not stackable (weapon, armor, egg, pet armor)
+// 1 - Stackable
+//start_items: 1201,1,0,2301,1,0
+
+// Starting zeny for new characters
+start_zeny: 0
+
+// Size for the fame-lists
+fame_list_alchemist: 10
+fame_list_blacksmith: 10
+fame_list_taekwon: 10
+
+// Guild earned exp modifier.
+// Adjusts taxed exp before adding it to the guild's exp. For example, if set
+// to 200, the guild receives double the player's taxed exp.
+guild_exp_rate: 100
+
+// Name used for unknown characters
+unknown_char_name: Unknown
+
+// To log the character server?
+log_char: 1
+
+// Allow or not identical name for characters but with a different case (upper/lower):
+// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
+name_ignoring_case: no
+
+// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
+// NOTE: Applies to character, party and guild names.
+// 0: no restriction (default)
+// 1: only letters/symbols in 'char_name_letters' option.
+// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
+char_name_option: 1
+
+// Set the letters/symbols that you want use with the 'char_name_option' option.
+// Note: Don't add spaces unless you mean to add 'space' to the list.
+char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
+
+// Restrict character deletion by BaseLevel
+// 0: no restriction (players can delete characters of any level)
+// -X: you can't delete chars with BaseLevel <= X
+// Y: you can't delete chars with BaseLevel >= Y
+// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
+char_del_level: 0
+
+// Amount of time in seconds by which the character deletion is delayed.
+// Default: 86400 (24 hours)
+// NOTE: Requires client 2010-08-03aragexeRE or newer.
+char_del_delay: 86400
+
+// Block deletion if character is inside a guild or a party? (BOOL)
+// default: 0 official: 1
+// !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!!
+char_aegis_delete: 0
+
+// What folder the DB files are in (item_db.conf, etc.)
+db_path: db
+
+//==================================================================
+// Pincode system
+//==================================================================
+
+// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse
+// NOTE: Requires client 2011-03-09aragexeRE or newer.
+// 0: disabled
+// 1: enabled
+pincode_enabled: 0
+
+// Request Pincode only on login or on everytime char select is accessed?
+// 0: only on login (default)
+// 1: everytime the char select window is accessed
+pincode_charselect: 0
+
+// How often does a user have to change his pincode?
+// Default: 0
+// 0: never
+// X: every X minutes
+pincode_changetime: 0
+
+// How often can a user enter the wrong password?
+// Default: 3
+// NOTE: The maximum on clientside is 3
+pincode_maxtry: 3
+
+import: conf/import/char_conf.txt