summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorReid <reidyaro@gmail.com>2016-04-19 07:40:03 +0200
committerReid <reidyaro@gmail.com>2016-04-19 07:40:03 +0200
commitfd76751277efbc16e662f968a4f45dad01839129 (patch)
tree84b9292fe1227590e7f6d3f3f685ddcb2bafb05d
parentf3f3898d151d9e6198247dd9b838d5e2be193086 (diff)
downloadserverdata-fd76751277efbc16e662f968a4f45dad01839129.tar.gz
serverdata-fd76751277efbc16e662f968a4f45dad01839129.tar.bz2
serverdata-fd76751277efbc16e662f968a4f45dad01839129.tar.xz
serverdata-fd76751277efbc16e662f968a4f45dad01839129.zip
Add NPCs on every pillars to indicate the building name or direction of various places throughout Artis.
-rw-r--r--npc/001-1/_import.txt1
-rw-r--r--npc/001-1/sign.txt260
2 files changed, 261 insertions, 0 deletions
diff --git a/npc/001-1/_import.txt b/npc/001-1/_import.txt
index f9c22215..a80e7499 100644
--- a/npc/001-1/_import.txt
+++ b/npc/001-1/_import.txt
@@ -26,6 +26,7 @@ npc: npc/001-1/qonan.txt
npc: npc/001-1/qpid.txt
npc: npc/001-1/rumly.txt
npc: npc/001-1/shop.txt
+npc: npc/001-1/sign.txt
npc: npc/001-1/taree.txt
npc: npc/001-1/treeleaf.txt
npc: npc/001-1/xilaxa.txt
diff --git a/npc/001-1/sign.txt b/npc/001-1/sign.txt
new file mode 100644
index 00000000..438b692c
--- /dev/null
+++ b/npc/001-1/sign.txt
@@ -0,0 +1,260 @@
+// Evol scripts.
+// Author:
+// Ablu, Reid
+// Description:
+// Sign pillars aside Artis houses.
+
+001-1,73,119,0 script #001-1-s-market NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Market Place.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,48,122,0 script #001-1-s-marketright NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Market Place.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,57,88,0 script #001-1-s-marketdir NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("↓ Market Place.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,55,86,0 script #001-1-s-exit-l-dir NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("← Exit.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,59,85,0 script #001-1-s-legiondir NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("↑ Legion.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,57,80,0 script #001-1-s-library NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Library.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,57,71,0 script #001-1-s-lightarmor NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Light Armor Shop.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,53,56,0 script #001-1-s-legion NPC_OFFSET_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Legion of Aemil.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,60,56,0 script #001-1-s-legionright NPC_OFFSET_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Legion of Aemil.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,91,66,0 script #001-1-s-cityhall NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("City Hall.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,95,111,0 script #001-1-s-blacksmith NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Blacksmith.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,115,88,0 script #001-1-s-inn NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("INN.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,134,85,0 script #001-1-s-innright NPC_OFFSET_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("INN.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,118,36,0 script #001-1-s-merchantg NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Merchant Guild.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,171,48,0 script #001-1-s-hill NPC_OFFSET_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Hill & Cliff.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,161,72,0 script #001-1-s-alchemist NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Alchemist's Laboratory.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,175,76,0 script #001-1-s-warehouse NPC_NO_SPRITE,{
+ if ((.@current_time = gettimetick(2)) >= Repeat_NPC_lock)
+ {
+ Repeat_NPC_lock = .@current_time + 1;
+ npctalk3 l("Docks's Warehouse.");
+ }
+
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}