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authorAlige <aligetmw@hotmail.fr>2012-11-24 15:48:34 +0400
committerAlige <aligetmw@hotmail.fr>2012-11-24 15:48:34 +0400
commitdd9390ed1f759d49494d4e49c5ae59aaba29133f (patch)
tree773de56c1895a567b743f51a18a8acb9779d3170
parenta5f6f99f969a701004c597843de1f6e06fbbdb1b (diff)
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Final language fixes in scripts.
-rw-r--r--npc/000-1/astapolos.txt10
-rw-r--r--npc/000-1/couwan.txt4
-rw-r--r--npc/000-1/fexil.txt2
-rw-r--r--npc/000-1/gugli.txt2
-rw-r--r--npc/000-1/gulukan.txt6
-rw-r--r--npc/000-1/jalad.txt6
-rw-r--r--npc/000-1/lean.txt4
-rw-r--r--npc/000-1/muller.txt4
-rw-r--r--npc/000-1/tarlan.txt2
-rw-r--r--npc/000-1/tibbo.txt2
-rw-r--r--npc/000-2-3/box.txt2
-rw-r--r--npc/000-2-3/nard.txt6
-rw-r--r--npc/functions/sailordialogue.txt4
13 files changed, 27 insertions, 27 deletions
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index 51fcffe9..53d78368 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -19,22 +19,22 @@
next;
menu
- l("Actually I was here to work on my task?"), -;
+ l("In fact, I came here to work on my task."), -;
mes "";
mesn;
- mesq l("Oh, I see. That's right. Why should someone come here to see me?");
+ mesq l("Oh, I see. That's right. Why should someone come here to see me, seriously?");
next;
- mesq l("Do you think it is fair? They have sent me down here alone, far away from everyone.");
+ mesq l("Do you think this is fair? They have sent me down here alone, far away from everyone.");
next;
menu
l("I'm sorry for your situation. They should alternate you with another sailor sometime."), -,
- l("Well if you are whyning like that all the time, then I think there is a reason behind their choice."), l_Whyning;
+ l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), l_Whyning;
mes "";
mesn;
- mesq l("Exactly. Even our task is ridicolous. Why should we collect food down here if we have plenty of those tasty and soft Rattos inside our ship, waiting just to be hunted and cooked?");
+ mesq l("Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft Rattos inside our ship, waiting just to be hunted and cooked?");
next;
menu
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt
index e5683dbf..8a39b584 100644
--- a/npc/000-1/couwan.txt
+++ b/npc/000-1/couwan.txt
@@ -25,7 +25,7 @@
next;
menu
- l("Yeah, nice indeed!"), -,
+ l("Very nice, indeed!"), -,
l("I don't see anything else than... water?"), l_Water;
mes "";
@@ -36,7 +36,7 @@
next;
menu
- l("What will I get in exchange?"), -,
+ l("Sure, but what will I get in exchange?"), -,
l("I'm sorry, I don't have time right now."), l_Decline;
mes "";
diff --git a/npc/000-1/fexil.txt b/npc/000-1/fexil.txt
index a0e93923..234a947e 100644
--- a/npc/000-1/fexil.txt
+++ b/npc/000-1/fexil.txt
@@ -24,7 +24,7 @@
mesn;
mesq l("Oh... Well, I just started to trade... Thus my technique may not be the best.");
next;
- mesq l("Anyway, if you ever feel interested, just check my bag.");
+ mesq l("Anyway, if you ever feel interested, just check my bag!");
close;
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
index d4f86572..5c9fee79 100644
--- a/npc/000-1/gugli.txt
+++ b/npc/000-1/gugli.txt
@@ -46,7 +46,7 @@ OnTalk:
mesn;
mesq l("Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?");
next;
- mesq l("But let's talk more about this island. We're docking here to find some fine quality food.");
+ mesq l("But let's talk about this island. We're docking here to find some fine quality goods.");
next;
mesq l("We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.");
next;
diff --git a/npc/000-1/gulukan.txt b/npc/000-1/gulukan.txt
index d0ddb6e4..5b2d4f8f 100644
--- a/npc/000-1/gulukan.txt
+++ b/npc/000-1/gulukan.txt
@@ -17,11 +17,11 @@
mesn;
mesq l("Hey @@!", strcharinfo(0));
next;
- mesq l("How are you feeling, now having foot on steady land? Better?");
+ mesq l("How are you feeling, now that you walk on steady land? Better?");
next;
menu
- l("Wow! It seems everyone knows my name."), l_Name,
+ l("Wow, it seems everyone knows my name!"), l_Name,
l("Well, it isn't a bad sensation to finally feel something beneath my feet."), l_Continue,
l("Not so good. I would feel better on Nard's ship."), close;
@@ -96,7 +96,7 @@ l_Fine:
l_RandomB:
mesq l("Thanks for the help!");
next;
- mesq l("These yeye box are way too heavy to be carried alone onto the ship.");
+ mesq l("These yeye boxes are way too heavy to be carried alone onto the ship.");
close;
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index 0f076960..90c1d076 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -15,9 +15,9 @@
if (@q == 1) goto l_CallFunc;
mesn;
- mesq l("*uff*, *agh*, why don't you give me some help?");
+ mesq l("*Uff*, *Argh*, why don't you give me some help?");
next;
- mesq l("I'm not suited for this kind of job!");
+ mesq l("I'm not suited for this kind of work!");
next;
menu
@@ -30,7 +30,7 @@ l_Job:
mesn;
mesq l("I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.");
next;
- mesq l("You should go see him. Is it one of the most experienced sailor we have.");
+ mesq l("You should go see him. He is one of the most experienced sailors we have.");
next;
menu
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index 8bac2078..01baf3bf 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -11,9 +11,9 @@
next;
mesq l("I hope you don't mind that we used your raft to build this ramp.");
next;
- mesq l("We usually don't stop in such splendid places, but the capt'ain let us stay here while he writes down the location of this new island on his map!");
+ mesq l("We usually don't stop in such splendid places, but the capt'ain lets us stay here while he writes down the location of this new island on his map!");
next;
- mesq l("We are looking for some merchandise we could trade in our next destination.");
+ mesq l("We are looking for some goods we could trade in our next destination.");
next;
mesq l("That's where you go as well, right?");
next;
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index d22a74fa..886168a8 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -27,12 +27,12 @@
next;
menu
- l("Fine! Goodbye."), close,
+ l("Indeed! Goodbye."), close,
l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -;
mes "";
mesn;
- mesq l("Are you blind? Do you think these boxes are light and soft as a Piou's feather?!");
+ mesq l("Are you blind? Do you really think these boxes are light and soft as a Piou's feather?!");
next;
menu
diff --git a/npc/000-1/tarlan.txt b/npc/000-1/tarlan.txt
index 25fad45e..f73dedef 100644
--- a/npc/000-1/tarlan.txt
+++ b/npc/000-1/tarlan.txt
@@ -14,7 +14,7 @@
if (@a == 1) goto l_Aouch;
if (@a == 2) goto l_DoYou;
- mesq l("Hey you.");
+ mesq l("Hey you!");
next;
mesq l("What are you looking for?");
next;
diff --git a/npc/000-1/tibbo.txt b/npc/000-1/tibbo.txt
index fa2d10e7..9731acbb 100644
--- a/npc/000-1/tibbo.txt
+++ b/npc/000-1/tibbo.txt
@@ -15,7 +15,7 @@
if (@q == 1) goto l_CallFunc;
mesn;
- mesq l("Uh? Hi! I'm sorry but I have no time for chatting.");
+ mesq l("Uh? Hi! I'm sorry, but I have no time for chatting.");
next;
menu
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index 7df7bf3e..6236f6c1 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -10,7 +10,7 @@
// Variable:
// ShipQuests_Nard
// Values:
-// 0 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
+// 0 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 1 Nard spoke and gave access to the outdoor of the ship.
// 2 Completed the quest.
// 3 Opened the chest and finished the introduction.
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index a5c88939..eed938fb 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -12,13 +12,13 @@
// 1 ShipQuests_Gugli
// 2 ShipQuests_ChefGado
// Values:
-// 00 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
+// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
// 02 Completed the quest.
// 03 Opened the chest and finished the introduction.
// 10 Never talked with Gugli.
// 11 Gugli gives you the task.
-// 12 Gave all of the box to Gugli.
+// 12 Gave all of the boxes to Gugli.
000-2-3.gat,25,26,0,1 script Nard 306;5,{
@@ -89,7 +89,7 @@ l_NeedContent:
next;
mesq l("What? It's not a good reward?");
next;
- mesq l("Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!");
+ mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!");
next;
mesq l("I give you this key, it opens any doors on this ship.");
next;
diff --git a/npc/functions/sailordialogue.txt b/npc/functions/sailordialogue.txt
index 1932b82b..20d81508 100644
--- a/npc/functions/sailordialogue.txt
+++ b/npc/functions/sailordialogue.txt
@@ -24,7 +24,7 @@ l_RandomA:
mes "";
mesn;
- mesq l("Oh really? I'll put some more foods on the next box then.");
+ mesq l("Oh really? I'll put more food in the next box then.");
close;
@@ -38,7 +38,7 @@ l_Fine:
l_RandomB:
mesq l("Thanks for the help!");
next;
- mesq l("These box are way too heavy to be brought alone onto the ship.");
+ mesq l("These boxes are way too heavy to be brought alone onto the ship.");
close;