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authorReid <reidyaro@gmail.com>2012-04-22 13:05:43 +0200
committerReid <reidyaro@gmail.com>2012-04-22 13:05:43 +0200
commit7da7f40850ede35ba78841469167561b203205e2 (patch)
treed4c5c9639fd22dabe7813acea1f5b15210f0a354
parent2fe6fca8fdfec2173e7d0f21d819f78d4e104a22 (diff)
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Correct Nard and Box NPC dialogues.
-rw-r--r--npc/000-2-3/box.txt25
-rw-r--r--npc/000-2-3/nard.txt24
2 files changed, 26 insertions, 23 deletions
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index 772fe9dd..03f8d368 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -4,7 +4,7 @@
// Description:
// Cap'tain Nard dialogs.
// Nard will done the introduction by a little quest,
-// This quest is meant to learn at the player how to manipulate a weapon, but also to bring some foods to the ship.
+// This quest is meant to teach the player how to manipulate a weapon, but also to bring some foods to the ship.
// 2 bits array:
// ShipQuests
// Variable:
@@ -35,45 +35,47 @@
mes "";
mesn "Narrator";
- mes col(l("Nard looks surprised and stop you."), 9);
+ mes col(l("Nard looks surprised and stops you."), 9);
next;
mesn "Nard";
- mesq l("You like these hats, right?");
+ mesq l("You like these hats, right?");
next;
- mesq l("How if I ask you to help the crew? It would mean that you are a part of us, and that you will be able to get one of these hat.");
+ mesq l("How about I ask you to help the crew? It would mean that you're one of us, and that you will be able to get one of these hats.");
next;
- mesq l("We need as much hands as possible to explore the island out there, and to get some new food.");
+ mesq l("We need as many hands as possible to explore the island out there, and to get some new food.");
next;
- mesq l("You could meet some of the other sailors by this way, and... Getting this hat of course, it will be a sign of your joint to our crew.");
+ mesq l("You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.");
next;
- mesq l("What do you think?");
+ mesq l("What do you think?");
next;
menu
- l("Why not, I got plenty of free time."), -,
+ l("Why not, I've got plenty of free time."), -,
l("I think that I'm still a bit sick."), l_Close;
mes "";
mesn "Nard";
mesq l("Fine!");
next;
- mesq l("Go outside and talk with Gugli, he will explain you what are our needs.");
+ mesq l("Go outside and talk with Gugli, he will tell you what we need.");
seta2 ShipQuests, ShipQuests_Nardbox, 1;
close;
l_NotYet:
+ mes "";
mesn "Nard";
- mesq l("Please don't touch at these hats, they are for crew members only.");
+ mesq l("Please don't touch these hats, they are for crew members only.");
l_Close:
close;
l_Give:
+ mes "";
mesn "Nard";
- mesq l("Congrats!");
+ mesq l("Congrats!");
next;
mesn "Nard";
mesq l("You are now part of the crew! Thanks again for your help.");
@@ -85,6 +87,7 @@ l_Give:
close;
l_Already:
+ mes "";
mesn "Nard";
mesq l("You already took a Bandana, put this one back please.");
close;
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 38199249..a1da6863 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -39,7 +39,7 @@ l_Checker:
mesn;
mesq l("Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!");
next;
- mesq l("So, how do you feel? I see that Julia did a marvelous job! You look in good health now.");
+ mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.");
next;
l_Menu:
@@ -51,7 +51,7 @@ l_Menu:
mes "";
mesn;
- mesq l("Oh, I was going to request your help to help the crew for searching some new food and to explore the island out there.");
+ mesq l("Oh, I was going to ask you if you want to help the crew search for some food and explore the island out there.");
next;
l_MenuQuest:
@@ -75,13 +75,13 @@ l_NeedHead:
l_NeedContent:
mesq l("Of course, there is a reward for your task.");
next;
- mesq l("Our crew is like a family, and if you accept to help us, I would like to invit you on our family!");
+ mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
next;
mesq l("What? It's not a good reward?");
next;
- mesq l("Oh well. I will aslo give you one of these hats on the box around you, but only when you will complete your task!");
+ mesq l("Oh well. I will aslo give you one of these hats from the box around you, but only after you complete your task!");
next;
- mesq l("Go outside and talk with Gugli, he will explain you what are our needs.");
+ mesq l("Go outside and talk with Gugli, he will tell you what we need.");
next;
seta2 ShipQuests, ShipQuests_Nardbox, 1;
@@ -93,9 +93,9 @@ l_Ok:
mesn;
mesq l("Good to know.");
next;
- mesq l("We made stop over a little island, before arriving to the port of Artis.");
+ mesq l("We made a stop at a little island, before making it to the port of Artis.");
next;
- mesq l("It'll be a good time for you to do some exercise, as the ship is not very vast for that.");
+ mesq l("It'll be a good time for you to get some exercise, as the ship is not an appropriate size for that.");
next;
goto l_SpecialTask;
@@ -103,24 +103,24 @@ l_Ok:
l_Julia:
mes "";
mesn;
- mesq l("You have extremely bad amnesia.");
+ mesq l("You have very bad amnesia.");
next;
mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent chef!");
next;
- mesq l("But more than everything, she is the one who took care of you when you were in coma.");
+ mesq l("But more than anything, she is the one who took care of you when you were in coma.");
next;
l_SpecialTask:
- mesq l("I know that you just come back from a long sick time, but I would like to ask you a special task.");
+ mesq l("I know that you just came back from being sick, but I would like to ask of you a special task.");
next;
goto l_MenuQuest;
l_NotYet:
mesn;
- mesq l("You still didn't completed your task.");
+ mesq l("You still haven't completed your task.");
next;
- mesq l("And please don't touch at these hats, they are for crew members only.");
+ mesq l("And please don't touch these hats, they are for crew members only.");
close;
l_Give: