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authorReid <reidyaro@gmail.com>2012-04-20 04:35:23 +0200
committerReid <reidyaro@gmail.com>2012-04-20 04:35:23 +0200
commit2fe6fca8fdfec2173e7d0f21d819f78d4e104a22 (patch)
treecd97a9a5d56a76cf21eb5da8b3e22de70d523cb3
parent7eefb71bb7eac179fbadb3cb68460e4340e6b500 (diff)
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Correct a few things on box and julia script,
Add quest on Nard NPC.
-rw-r--r--npc/000-2-0/julia.txt35
-rw-r--r--npc/000-2-3/box.txt3
-rw-r--r--npc/000-2-3/nard.txt88
3 files changed, 100 insertions, 26 deletions
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index cae56129..5b2083a6 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -25,11 +25,10 @@
l_Menu:
menu
-
- lg("I made a mistake, I would like to change my language."), l_ChooseLang,
- l("Could you explain to me where I am?"), l_WhereIam,
- l("What happened to me?"), l_What,
- l("Nothing, sorry."), l_Close;
+ lg("I made a mistake, I would like to change my language."), l_ChooseLang,
+ l("Could you explain to me where I am?"), l_WhereIam,
+ l("What happened to me?"), l_What,
+ l("Nothing, sorry."), l_Close;
mes "";
mesn;
@@ -56,14 +55,14 @@ l_First:
l_ChooseLang:
menu
- l("I speak English") + " (English)", -,
- l("I speak French") + " (Français)", -,
- l("I speak Russian") + " (Русский)", -,
- l("I speak Spanish") + " (Español)", -,
- l("I speak Portuguese") + " (Português)", -,
- l("I speak German") + " (Deutsch)", -,
- l("I speak Flemish") + " (Vloams)", -,
- l("I speak Polish") + " (Polski)", -,
+ l("I speak English") + " (English)", -,
+ l("I speak French") + " (Français)", -,
+ l("I speak Russian") + " (Русский)", -,
+ l("I speak Spanish") + " (Español)", -,
+ l("I speak Portuguese") + " (Português)", -,
+ l("I speak German") + " (Deutsch)", -,
+ l("I speak Flemish") + " (Vloams)", -,
+ l("I speak Polish") + " (Polski)", -,
@s$, l_NoChanges;
set @lang, @menu-1;
@@ -86,8 +85,8 @@ l_NoChanges:
l_YNMenu:
menu
- l("Yes, please!"), l_Menu,
- l("No, thanks."), l_Close;
+ l("Yes, please!"), l_Menu,
+ l("No, thanks."), l_Close;
l_WhereIam:
mes "";
@@ -116,8 +115,8 @@ l_What:
l_EsperiaMenu:
menu
- l("Sorry but I can't tell you anything about that."), l_NoChanges,
- l("Nothing, sorry."), l_NoChanges;
+ l("Sorry but I can't tell you anything about that."), l_NoChanges,
+ l("Nothing, sorry."), l_NoChanges;
l_Close:
mes "";
@@ -132,4 +131,4 @@ OnTouch:
close;
-}
+} \ No newline at end of file
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index 77ac41fa..772fe9dd 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -65,7 +65,6 @@
close;
l_NotYet:
- mes "";
mesn "Nard";
mesq l("Please don't touch at these hats, they are for crew members only.");
@@ -73,7 +72,6 @@ l_Close:
close;
l_Give:
- mes "";
mesn "Nard";
mesq l("Congrats!");
next;
@@ -87,7 +85,6 @@ l_Give:
close;
l_Already:
- mes "";
mesn "Nard";
mesq l("You already took a Bandana, put this one back please.");
close;
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 20a14a41..38199249 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -17,8 +17,17 @@
000-2-3.gat,25,26,0,1 script Nard 306,{
+ set @q, geta2(ShipQuests, ShipQuests_Nardbox);
+
+l_Checker:
+ if (@q == 1) goto l_NotYet;
+ if (@q == 2) goto l_Give;
+ if (@q > 2) goto l_Already;
+
mesn;
- mesq l("Hello, Let me present myself, I'm Captain Nard, the leader of this ship.");
+ mesq l("Hello.");
+ next;
+ mesq l("Let me present myself, I'm the Captain Nard, the leader of this ship.");
next;
mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!");
next;
@@ -39,27 +48,96 @@ l_Menu:
l("Who is this Julia?"), l_Julia,
lg("I'm a bit sick."), -;
+
+ mes "";
+ mesn;
+ mesq l("Oh, I was going to request your help to help the crew for searching some new food and to explore the island out there.");
+ next;
+
+l_MenuQuest:
+ menu
+ l("What's your needs?"), l_Need,
+ l("Is there a reward?"), -;
+
+ mes "";
+ mesn;
+ mesq l("I like this answer!");
+ next;
+ mesq g(l("We are in need of manpower on the island... Oh excuse me, women are also welcome!"), l("We are in need of manpower on the island."));
+ next;
+
+ goto l_NeedContent;
+
+l_NeedHead:
mes "";
mesn;
- mesq l("That's a good idea, go rest a bit and I'll see you tomorrow!");
+
+l_NeedContent:
+ mesq l("Of course, there is a reward for your task.");
+ next;
+ mesq l("Our crew is like a family, and if you accept to help us, I would like to invit you on our family!");
+ next;
+ mesq l("What? It's not a good reward?");
+ next;
+ mesq l("Oh well. I will aslo give you one of these hats on the box around you, but only when you will complete your task!");
+ next;
+ mesq l("Go outside and talk with Gugli, he will explain you what are our needs.");
+ next;
+
+ seta2 ShipQuests, ShipQuests_Nardbox, 1;
+
close;
l_Ok:
mes "";
mesn;
- mesq l("Good to know. From what Darlin reported to me, we'll soon come across a little island, before we arrive in Artis.");
+ mesq l("Good to know.");
+ next;
+ mesq l("We made stop over a little island, before arriving to the port of Artis.");
next;
mesq l("It'll be a good time for you to do some exercise, as the ship is not very vast for that.");
- close;
+ next;
+
+ goto l_SpecialTask;
l_Julia:
mes "";
mesn;
mesq l("You have extremely bad amnesia.");
next;
- mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent cook!");
+ mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent chef!");
next;
mesq l("But more than everything, she is the one who took care of you when you were in coma.");
+ next;
+
+l_SpecialTask:
+ mesq l("I know that you just come back from a long sick time, but I would like to ask you a special task.");
+ next;
+
+ goto l_MenuQuest;
+
+l_NotYet:
+ mesn;
+ mesq l("You still didn't completed your task.");
+ next;
+ mesq l("And please don't touch at these hats, they are for crew members only.");
+ close;
+
+l_Give:
+ mesn;
+ mesq l("Congrats!");
+ next;
+ mesq l("You are now part of the crew! Thanks again for your help.");
+
+ seta2 ShipQuests, ShipQuests_Nardbox, 3;
+ getitem "Bandana", 1;
+// Need to add a skill for the crew at this line.
+
+ close;
+
+l_Already:
+ mesn;
+ mesq l("I don't need any help right now, come back later.");
close;
} \ No newline at end of file