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authorAlige <aligetmw@hotmail.fr>2012-12-24 01:29:50 +0400
committerAlige <aligetmw@hotmail.fr>2012-12-24 01:29:50 +0400
commit10041111b837e8a61d803083c2bcd2641440b34f (patch)
tree28de15c448951b70ecc2ab91e93945444bd8b6ec
parent01809271bb79f8a70ce2e5bf7930784dc50105e5 (diff)
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Fixed some language in the croconut script.
It is now much more understandable to the player of what the croconut became after cutting it.
-rw-r--r--npc/items/croconut.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/items/croconut.txt b/npc/items/croconut.txt
index 7d90480f..c9b77463 100644
--- a/npc/items/croconut.txt
+++ b/npc/items/croconut.txt
@@ -45,18 +45,18 @@ L_TooWeak:
if ( (@q == 3) || (@q == 4) || (@q == 5) ) goto L_Weak;
L_TooWeakLost:
- mes col(l("You hit too hard with your fist, you lost your @@.", getitemlink(513)), 9);
+ mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(513)), 9);
close;
L_TooWeakFail:
- mes col(l("Your hands are too weak, you didn't open the @@.", getitemlink(513)), 9);
+ mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(513)), 9);
getitem "Croconut", 1, 1;
close;
L_Weak:
- mes col(l("You opened the @@, but only one side is edible.", getitemlink(513)), 9);
+ mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(513)), 9);
getitem "HalfCroconut", 1, 1;
close;