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authorReid <reidyaro@gmail.com>2015-06-20 15:57:31 +0200
committerReid <reidyaro@gmail.com>2015-06-20 15:57:31 +0200
commit0af6f46e4f30d0b4be7bfc0981a91532aa23a7be (patch)
treeb4d35b9af14039eef6f7237bd444d111aef7fcff
parent292270ca3bec31382ee31aa12c327ca855c568a4 (diff)
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Replace NPC names by NPC IDs.
-rw-r--r--npc/000-1/ale.txt8
-rw-r--r--npc/000-1/astapolos.txt2
-rw-r--r--npc/000-1/chest.txt2
-rw-r--r--npc/000-1/cookiemaster.txt235
-rw-r--r--npc/000-1/couwan.txt2
-rw-r--r--npc/000-1/gugli.txt38
-rw-r--r--npc/000-1/gulukan.txt6
-rw-r--r--npc/000-1/jalad.txt10
-rw-r--r--npc/000-1/lean.txt2
-rw-r--r--npc/000-1/max.txt2
-rw-r--r--npc/000-1/muller.txt6
-rw-r--r--npc/000-1/tarlan.txt8
-rw-r--r--npc/000-1/tibbo.txt6
-rw-r--r--npc/000-2-0/doors.txt2
-rw-r--r--npc/000-2-0/julia.txt6
-rw-r--r--npc/000-2-1/alige.txt32
-rw-r--r--npc/000-2-1/chefgado.txt30
-rw-r--r--npc/000-2-1/chest.txt4
-rw-r--r--npc/000-2-1/knife.txt2
-rw-r--r--npc/000-2-2/doors.txt2
-rw-r--r--npc/000-2-3/box.txt4
-rw-r--r--npc/000-2-3/nard.txt2
-rw-r--r--npc/001-1/cookiemaster.txt10
-rw-r--r--npc/001-2-22/alige.txt32
-rw-r--r--npc/001-2-22/knife.txt2
-rw-r--r--npc/001-2-22/note.txt33
-rw-r--r--npc/001-2-23/doors.txt2
-rw-r--r--npc/functions/sailordialogue.txt2
-rw-r--r--npc/items/croconut.txt28
29 files changed, 161 insertions, 359 deletions
diff --git a/npc/000-1/ale.txt b/npc/000-1/ale.txt
index cccd0e3d..f3349f8e 100644
--- a/npc/000-1/ale.txt
+++ b/npc/000-1/ale.txt
@@ -34,7 +34,7 @@
inventoryplace 714, 1;
setq ShipQuests_Ale, 1;
- getitem "AquadaBox", 1;
+ getitem 714, 1;
mes "";
mesn;
@@ -85,11 +85,11 @@ L_Jalad:
L_Plushroom:
mes "";
mesn;
- mesq l("'That', as you call it, is a @@. There are plenty of 'em on this island!", getitemlink("Plushroom"));
+ mesq l("'That', as you call it, is a @@. There are plenty of 'em on this island!", getitemlink(515));
next;
- mesq l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink("Plushroom"));
+ mesq l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink(515));
next;
- mesq l("These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.", getitemlink("Plushroom"));
+ mesq l("These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.", getitemlink(515));
close;
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index 2475f516..2f7cd91c 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -61,7 +61,7 @@
inventoryplace 715, 1;
setq ShipQuests_Astapolos, 1;
- getitem "CroconutBox", 1;
+ getitem 715, 1;
mes "";
mesn;
diff --git a/npc/000-1/chest.txt b/npc/000-1/chest.txt
index 402d0754..53276816 100644
--- a/npc/000-1/chest.txt
+++ b/npc/000-1/chest.txt
@@ -29,7 +29,7 @@ L_Give:
setq ShipQuests_TreasureChest, 1;
Zeny = Zeny + 100;
- getitem "OldBook", 1;
+ getitem 514, 1;
npctalk3 l("You open the treasure chest.");
L_Close:
diff --git a/npc/000-1/cookiemaster.txt b/npc/000-1/cookiemaster.txt
deleted file mode 100644
index 0e7231df..00000000
--- a/npc/000-1/cookiemaster.txt
+++ /dev/null
@@ -1,235 +0,0 @@
-// Evol scripts.
-// Authors:
-// Alige
-// Qwerty Dragon
-// Reid
-// Description:
-// Cookie NPC, beware, if you don't take your cookie, she'll keep it!
-
-000-1,97,50,0 script Cookie Master 419,{
- if (getq(General_Cookies) == 1)
- goto L_GetCookie;
-
- mesn;
- mesq lg("Hey! Adventurer! Are you enjoying your life on Aemil?");
- next;
-
- menu
- l("Well in fact..."), -;
-
- mes "";
- mesn;
- mesq l("Shht shht!");
- next;
- mesq l("Don't tell me more, I know what you want...");
- next;
- mesq l("A cookie!");
- next;
-
- menu
- l("I'd love one!"), -,
- l("No thank you, I'm fine. I'll come back later."), L_Bye;
-
- mes "";
- mesn;
- mesq lg("Of course you do! Just listen carefully to these words my dear.");
- next;
- mesq l("Cookies are a source of life.");
- next;
- mesq l("Cookies provide you strength, health and cuteness.");
- next;
- mesq l("Cookies are awesome, so am I.");
-
- menu
- l("Uhm... Your story seems..."), L_StorySeems,
- l("Wait... That's not the place for a chef, what are you doing here?"), L_Presentation,
- l("Exactly! Can I have one now?"), -;
-
-L_Check:
- mes "";
- mesn;
- mesq l("Let me check my cookie list...");
- next;
-
-// Beta3 Contributors.
- if (strcharinfo(0) == "4144")
- goto L_Reward;
- if (strcharinfo(0) == "Alige")
- goto L_Reward;
- if (strcharinfo(0) == "enchilado")
- goto L_Reward;
- if (strcharinfo(0) == "hal9000")
- goto L_Reward;
- if (strcharinfo(0) == "Reid")
- goto L_Reward;
- if (strcharinfo(0) == "Socapex")
- goto L_Reward;
- if (strcharinfo(0) == "Kenny690")
- goto L_Reward;
- if (strcharinfo(0) == "Nelson6e65")
- goto L_Reward;
- if (strcharinfo(0) == "Steel Zenn")
- goto L_Reward;
-
- mesq l("I'm sorry but I can't see your name anywhere.");
- next;
- mesq l("You see, my cookies are restricted to a certain type of people...");
- next;
-
- menu
- l("Seriously? It's just a cookie you know... Tell me what I should do to get one."), L_TaskExpanation,
- l("Yes, yes I know... Too bad then. See you soon!"), L_Bye;
-
-L_StorySeems:
- mes "";
- mesn;
- mesq l("What about my story?");
- next;
-
- menu
- l("It's interesting and exciting at the same time!"), -,
- l("Honestly, it's quite far-fetched according to me."), L_Kick;
-
- mes "";
- menu
- l("Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later."), L_Bye,
- l("How can I get one of these cookies?"), -;
-
- mes "";
- mesn;
- mesq g(l("Yummy bakery aromas have stirred madam's curiosity, am I right?"),
- l("Yummy bakery aromas have roused monsieur's curiosity, is it not so?"));
- next;
- mesq lg("Well, if you want to be one of those who can have a cookie...");
- next;
-
-L_TaskExpanation:
- mes "";
- mesn;
- mesq l("You'll first need to help my friends.");
- next;
- mesq l("It is to them I look to, for it is them, who tell me to whom I can give cookies.");
- next;
-
- menu
- l("So you're under the control of dictators, that's... reassuring."), L_Control,
- l("Who are these friends?"), L_Friends;
-
-L_Friends:
- mes "";
- mesn;
- mesq l("Shht shht!");
- next;
- mesq l("Don't say it too loud, other people could hear us.");
- next;
- mesq l("My friends are... Well, you know... The creators... Programmers, Scripters, Mappers, Pixel Artists, Soundscapers... The Most Skilled Sages of the Tentacled Dance.");
- next;
- mesq l("I can't help you to be on my list, nor can I give you a cookie for free.");
- next;
- mesq l("All I can do is tell you that...");
- next;
- mesq l("If you see weird things, or things that shouldn't be here, or even things that you would like to see there...");
- next;
- mesq l("Simply contact them, help them and be kind. They might surely add you to my cookie list!");
- next;
-
- mesn "Narrator";
- mes col(l("This Cookie Master rewards people who contribute and develop this world."), 9);
- next;
- mes col(lg("If you want to be rewarded, help us in making this world a better place."), 9);
- next;
- mes col(l("When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor."), 9);
- next;
- mes col(l("Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!"), 9);
-
- mes "";
- mesn;
- mesq l("So, do you still want a cookie now?");
- next;
-
- menu
- l("I wish I helped your friends, because I'd really, really like a cookie."), -,
- l("You tell me. Do I deserve a cookie?"), L_Check;
-
- mes "";
- mesn;
- mesq l("Don't worry, I'm sure you will help them soon enough!");
- next;
-
- goto L_Bye;
-
-L_Presentation:
- mes "";
- mesn;
- mesq l("For a chef? Who said I was a... Oh right, I am.");
- next;
- mesq l("I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!");
- next;
- mesq l("But...");
- next;
-
- goto L_TaskExpanation;
-
-L_Reward:
- mesq l("Yes! @@ is written on my cookie list.", strcharinfo(0));
- next;
- mesq lg("That's quite surprising... You don't look very helpful.");
- next;
- mesq l("Anyway, here, have a cookie!");
-
- .@item = 517;
- .@count = 1;
- inventoryplace 517, 1;
-
- setq General_Cookies, 1;
- getitem "DeliciousCookie", 1;
- npctalk3 l("You receive a @@!", getitemlink("DeliciousCookie"));
-
- next;
- mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.");
- next;
-
- goto L_Bye;
-
-L_Control:
- mes "";
- mesn;
- mesq l("C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!");
- next;
-
- menu
- l("Why not, this might get interesting."), L_Friends,
- l("Fine, tell me, who are these mysterious aliens?"), -,
- l("No, and I gotta go, see you."), L_Kick;
-
- mes "";
- mesn;
- mesq l("Don't mock me, my work is admirable.");
- next;
-
-L_Kick:
- closedialog;
-
- npctalk3 l("No cookie for you!");
- warp "000-1.gat", 99, 52;
-
- close;
-
-L_GetCookie:
- mesq l("How was the cookie? Tasty, wasn't it?");
- next;
- mesq l("If you want another one, you know what to do!");
- next;
-
-L_Bye:
- closedialog;
-
- npctalk3 l("See you later!");
-
- close;
-
-OnInit:
- setnpcsex G_FEMALE;
- setnpcdistance 2;
- end;
-}
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt
index 880fe95c..55b09b5f 100644
--- a/npc/000-1/couwan.txt
+++ b/npc/000-1/couwan.txt
@@ -47,7 +47,7 @@
mesn "Narrator";
mes col(l("Couwan hands you a box full of fish."), 9);
- getitem "FishBox", 1;
+ getitem 713, 1;
next;
mes col(l("The sailor turns his back to you."), 9);
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
index f508a1a1..585ec497 100644
--- a/npc/000-1/gugli.txt
+++ b/npc/000-1/gugli.txt
@@ -52,7 +52,7 @@ OnTalk:
next;
mesq l("We usually dock around these small isles because they provide us some of the best food of all the archipelago.");
next;
- mesq l("At the moment, our crew is busy collecting @@s, @@s and @@s.", getitemlink("Croconut"), getitemlink("Plushroom"), getitemlink("Aquada"));
+ mesq l("At the moment, our crew is busy collecting @@s, @@s and @@s.", getitemlink(513), getitemlink(515), getitemlink(509));
next;
menu
@@ -63,9 +63,9 @@ OnTalk:
mesq l("Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.");
next;
mesq l("The captain wants:");
- mesq l("- 2 @@", getitemlink("AquadaBox"));
- mesq l("- 2 @@", getitemlink("CroconutBox"));
- mesq l("- 2 @@", getitemlink("PlushroomBox"));
+ mesq l("- 2 @@", getitemlink(714));
+ mesq l("- 2 @@", getitemlink(715));
+ mesq l("- 2 @@", getitemlink(716));
next;
mesq l("Ask sailors around here they shouldn't be so far away.");
next;
@@ -82,7 +82,7 @@ L_TaskGiven:
L_Menu:
menu
rif(getq(ShipQuests_Couwan) == 1, l("Couwan gave me this box, it is for you.")), L_Couwan,
- rif(countitemcolor("AquadaBox") > 0 || countitemcolor("CroconutBox") > 0 || countitemcolor("PlushroomBox") > 0, l("I have some food for you.")), L_CollectSmthing,
+ rif(countitemcolor(714) > 0 || countitemcolor(715) > 0 || countitemcolor(716) > 0, l("I have some food for you.")), L_CollectSmthing,
rif(getq(ShipQuests_Gugli) < 2, l("Who should I search for?")), L_SailorNames,
rif(getq(ShipQuests_Gugli) < 2, l("Where can I find your crew?")), L_Location,
l("Bye!"), L_Quit;
@@ -96,7 +96,7 @@ L_MenuDone:
L_SailorNames:
mes "";
mesn;
- mesq l("Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.", getitemlink("Aquada"), getitemlink("Croconut"), getitemlink("Plushroom"));
+ mesq l("Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.", getitemlink(509), getitemlink(513), getitemlink(515));
next;
mesq l("Do you need any other information?");
next;
@@ -109,12 +109,12 @@ L_CollectSmthing:
mesq l("Good job!");
next;
- if (countitemcolor("AquadaBox") == 2) delitem "AquadaBox", 2;
- if (countitemcolor("CroconutBox") == 2) delitem "CroconutBox", 2;
- if (countitemcolor("PlushroomBox") == 2) delitem "PlushroomBox", 2;
- if (countitemcolor("AquadaBox") == 1) delitem "AquadaBox", 1;
- if (countitemcolor("CroconutBox") == 1) delitem "CroconutBox", 1;
- if (countitemcolor("PlushroomBox") == 1) delitem "PlushroomBox", 1;
+ if (countitemcolor(714) == 2) delitem 714, 2;
+ if (countitemcolor(715) == 2) delitem 715, 2;
+ if (countitemcolor(716) == 2) delitem 716, 2;
+ if (countitemcolor(714) == 1) delitem 714, 1;
+ if (countitemcolor(715) == 1) delitem 715, 1;
+ if (countitemcolor(716) == 1) delitem 716, 1;
mesq l("You still need to give me boxes from: ");
if (getq(ShipQuests_Astapolos) == 0) mesq l("- Astapolos");
@@ -139,7 +139,7 @@ L_Couwan:
next;
mesq l("May this be a lesson for you.");
- if (countitemcolor("FishBox") > 0) delitem "FishBox", 1;
+ if (countitemcolor(713) > 0) delitem 713, 1;
setq ShipQuests_Couwan, 2;
Zeny = Zeny + 10;
getexp 40, 0;
@@ -185,12 +185,12 @@ L_Lean:
close;
L_TaskDone:
- if (countitemcolor("AquadaBox") == 2) delitem "AquadaBox", 2;
- if (countitemcolor("CroconutBox") == 2) delitem "CroconutBox", 2;
- if (countitemcolor("PlushroomBox") == 2) delitem "PlushroomBox", 2;
- if (countitemcolor("AquadaBox") == 1) delitem "AquadaBox", 1;
- if (countitemcolor("CroconutBox") == 1) delitem "CroconutBox", 1;
- if (countitemcolor("PlushroomBox") == 1) delitem "PlushroomBox", 1;
+ if (countitemcolor(714) == 2) delitem 714, 2;
+ if (countitemcolor(715) == 2) delitem 715, 2;
+ if (countitemcolor(716) == 2) delitem 716, 2;
+ if (countitemcolor(714) == 1) delitem 714, 1;
+ if (countitemcolor(715) == 1) delitem 715, 1;
+ if (countitemcolor(716) == 1) delitem 716, 1;
setq ShipQuests_Gugli, 2;
Zeny = Zeny + 250;
diff --git a/npc/000-1/gulukan.txt b/npc/000-1/gulukan.txt
index 532327f3..730ca215 100644
--- a/npc/000-1/gulukan.txt
+++ b/npc/000-1/gulukan.txt
@@ -57,7 +57,7 @@ L_Continue2:
inventoryplace 715, 1;
setq ShipQuests_Gulukan, 1;
- getitem "CroconutBox", 1;
+ getitem 714, 1;
mes "";
mesn;
@@ -104,7 +104,7 @@ L_RandomB:
close;
L_RandomC:
- mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink("CrocClaw"));
+ mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink(706));
next;
mesq l("And you? How's it yaying on your side?");
next;
@@ -145,7 +145,7 @@ L_Top:
L_NoTask:
mes "";
mesn;
- mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink("Croconut"));
+ mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink(513));
close;
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index 4e1eaedb..f7ba491a 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -37,17 +37,17 @@
L_Continue:
mes "";
mesn;
- mesq l("Surely. Take this box full of @@s.", getitemlink("Plushroom"));
+ mesq l("Surely. Take this box full of @@s.", getitemlink(515));
next;
inventoryplace 716, 1;
setq ShipQuests_Jalad, 1;
- getitem "PlushroomBox", 1;
+ getitem 716, 1;
mes "";
mesn;
- mesq l("They are so tasty when cooked together with some @@. Don't drop any of them!", getitemlink("PiouLegs"));
+ mesq l("They are so tasty when cooked together with some @@. Don't drop any of them!", getitemlink(505));
goto L_Close;
@@ -96,11 +96,11 @@ L_Ale:
L_Plushroom:
mes "";
mesn;
- mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom"));
+ mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink(515));
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!");
next;
- mesq l("There are some groups of these @@s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
+ mesq l("There are some groups of these @@s all around this island. Just pick some and have a try.", getitemlink(515));
close;
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index 455854cf..b4da0878 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -39,7 +39,7 @@ L_Sailors:
mesn;
mesq l("They are all around the island.");
next;
- mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink("Aquada"));
+ mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink(509));
next;
mesq l("While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.");
next;
diff --git a/npc/000-1/max.txt b/npc/000-1/max.txt
index baac0d5f..8e7f5a71 100644
--- a/npc/000-1/max.txt
+++ b/npc/000-1/max.txt
@@ -74,7 +74,7 @@ L_Qmuller:
mesn;
mesq l("You need to cross the crocojungle heading north.");
next;
- mesq l("You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.", getitemlink("Plushroom"));
+ mesq l("You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.", getitemlink(515));
next;
goto L_MenuSailors;
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index 2418d039..cd8ade22 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -45,7 +45,7 @@
inventoryplace 716, 1;
setq ShipQuests_QMuller, 1;
- getitem "PlushroomBox", 1;
+ getitem 716, 1;
mes "";
mesn;
@@ -93,11 +93,11 @@ L_Top:
L_Plushroom:
mes "";
mesn;
- mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom"));
+ mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink(515));
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
next;
- mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
+ mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink(515));
close;
diff --git a/npc/000-1/tarlan.txt b/npc/000-1/tarlan.txt
index d2a42a9a..9b15b167 100644
--- a/npc/000-1/tarlan.txt
+++ b/npc/000-1/tarlan.txt
@@ -29,28 +29,28 @@
L_Food:
mes " ";
mesn;
- mesq l("You can yaye some @@s by hitting these crocotrees.", getitemlink("Croconut"));
+ mesq l("You can yaye some @@s by hitting these crocotrees.", getitemlink(513));
next;
mesq l("Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.");
goto L_Quit;
L_HardToHit:
- mesq l("These crocotrees are full of yaying @@, but they are so hard to hit...", getitemlink("Croconut"));
+ mesq l("These crocotrees are full of yaying @@, but they are so hard to hit...", getitemlink(513));
goto L_Quit;
L_Aouch:
mesq l("Ayouyouch! My head...");
next;
- mesq l("Damn @@.", getitemlink("Croconut"));
+ mesq l("Damn @@.", getitemlink(513));
goto L_Quit;
L_DoYou:
mesq l("Do you want to try?");
next;
- mesq l("Just hit the trunk, and it will yeye a @@.", getitemlink("Croconut"));
+ mesq l("Just hit the trunk, and it will yeye a @@.", getitemlink(513));
goto L_Quit;
diff --git a/npc/000-1/tibbo.txt b/npc/000-1/tibbo.txt
index 32b10dd2..39d89f16 100644
--- a/npc/000-1/tibbo.txt
+++ b/npc/000-1/tibbo.txt
@@ -43,7 +43,7 @@
inventoryplace 714, 1;
setq ShipQuests_Tibbo, 1;
- getitem "AquadaBox", 1;
+ getitem 714, 1;
mes "";
mesn;
@@ -86,11 +86,11 @@ L_Top:
L_Aquada:
mes "";
mesn;
- mesq l("This is an @@, a light blue sea fruit. They're highly desired in the archipelago.", getitemlink("Aquada"));
+ mesq l("This is an @@, a light blue sea fruit. They're highly desired in the archipelago.", getitemlink(509));
next;
mesq l("You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.");
next;
- mesq l("Otherwise, if you really want one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.", getitemlink("Aquada"));
+ mesq l("Otherwise, if you really want one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.", getitemlink(509));
close;
diff --git a/npc/000-2-0/doors.txt b/npc/000-2-0/doors.txt
index 60bc5058..0b9c8c30 100644
--- a/npc/000-2-0/doors.txt
+++ b/npc/000-2-0/doors.txt
@@ -20,7 +20,7 @@
OnTouch:
.@nard = getq(ShipQuests_Nard);
- if (.@nard > 0 && countitemcolor("JohanneKey") > 0) goto L_Key;
+ if (.@nard > 0 && countitemcolor(718) > 0) goto L_Key;
// if (.@nard == 2) goto L_GotoNard;
// if (.@nard == 3) goto L_End;
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index cc76ecba..0da3c5f4 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -46,8 +46,8 @@
L_Menu:
menu
rif(.@q3 == 3 && .@q2 == 0, l("I heard rumors about some old hostilities between you and Gado. Are they true?")), L_Rumors,
- rif(.@q2 == 2 && countitemcolor("PoisonedDish", 1), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")), L_Regret,
- rif(.@q2 == 2 && countitemcolor("PoisonedDish", 1), l("I have brought you a tasty present for your delicate mouth.")), L_PoisonJulia,
+ rif(.@q2 == 2 && countitemcolor(717, 1), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")), L_Regret,
+ rif(.@q2 == 2 && countitemcolor(717, 1), l("I have brought you a tasty present for your delicate mouth.")), L_PoisonJulia,
rif(getskilllv(1) != 9, l("Something is wrong with me, I can't smile nor sit.")), L_BasicSkill,
lg("I made a mistake, I would like to change my language."), L_ChooseLang,
l("Could you explain to me where I am?"), L_WhereIam,
@@ -204,7 +204,7 @@ L_PoisonJulia:
mesq l("Seems yummy! Let me taste it!");
next;
mesq l("Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*");
- if (countitemcolor("PoisonedDish") > 0) delitem "PoisonedDish", 1;
+ if (countitemcolor(717) > 0) delitem 717, 1;
setq ShipQuests_ChefGado, 3;
close;
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index 137660fb..f43ac1c5 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -168,20 +168,22 @@ L_Accepted:
L_GiveFood:
mes "";
menuint
- rif(countitemcolor(501, 1), l(getitemname("Acorn"))), 0,
- rif(countitemcolor(502, 1), l(getitemname("Bread"))), 502,
- rif(countitemcolor(503, 1), l(getitemname("Fungus"))), 503,
- rif(countitemcolor(504, 1), l(getitemname("Cheese"))), 504,
- rif(countitemcolor(505, 1), l(getitemname("PiouLegs"))), 505,
- rif(countitemcolor(506, 1), l(getitemname("LettuceLeaf"))), 0,
- rif(countitemcolor(507, 1), l(getitemname("Piberries"))), 2,
- rif(countitemcolor(508, 1), l(getitemname("SeaDrops"))), 1,
- rif(countitemcolor(509, 1), l(getitemname("Aquada"))), 509,
- rif(countitemcolor(510, 1), l(getitemname("PinkBlobime"))), 1,
- rif(countitemcolor(512, 1), l(getitemname("HalfCroconut"))), 512,
- rif(countitemcolor(513, 1), l(getitemname("Croconut"))), 0,
- rif(countitemcolor(515, 1), l(getitemname("Plushroom"))), 515,
- rif(countitemcolor(516, 1), l(getitemname("PumpkinSeeds"))), 1,
+ rif(countitemcolor(501, 1), l(getitemname(501))), 0,
+ rif(countitemcolor(502, 1), l(getitemname(502))), 502,
+ rif(countitemcolor(503, 1), l(getitemname(503))), 503,
+ rif(countitemcolor(504, 1), l(getitemname(504))), 504,
+ rif(countitemcolor(505, 1), l(getitemname(505))), 505,
+ rif(countitemcolor(506, 1), l(getitemname(506))), 0,
+ rif(countitemcolor(507, 1), l(getitemname(507))), 2,
+ rif(countitemcolor(508, 1), l(getitemname(508))), 1,
+ rif(countitemcolor(509, 1), l(getitemname(509))), 509,
+ rif(countitemcolor(510, 1), l(getitemname(510))), 1,
+ rif(countitemcolor(512, 1), l(getitemname(512))), 512,
+ rif(countitemcolor(513, 1), l(getitemname(513))), 0,
+ rif(countitemcolor(515, 1), l(getitemname(515))), 515,
+ rif(countitemcolor(516, 1), l(getitemname(516))), 1,
+ rif(countitemcolor(516, 1), l(getitemname(518))), 1,
+ rif(countitemcolor(516, 1), l(getitemname(519))), 1,
l("I don't have anything good for you today."), -1;
.@id = @menuret;
@@ -202,7 +204,7 @@ L_GiveFood:
mesq l("Thank you so much! Here, have some of my berries.");
setq ShipQuests_Alige, 3;
- getitem "Piberries", rand(1, 3);
+ getitem 507, rand(1, 3);
next;
goto L_ReturnMenu;
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
index cf9e3df6..e55cf5c0 100644
--- a/npc/000-2-1/chefgado.txt
+++ b/npc/000-2-1/chefgado.txt
@@ -23,7 +23,7 @@
if (.@q == 2) goto L_PoisonAccepted;
if (.@q == 3) goto L_PoisonJulia;
if (.@q == 4) goto L_QuestComplete;
- if (.@q == 5 && countitemcolor("PoisonedDish") > 0) goto L_Aborting;
+ if (.@q == 5 && countitemcolor(717) > 0) goto L_Aborting;
if (.@q > 4) goto L_QuestAborted;
if (.@n == 3) goto L_QuestStart;
@@ -79,9 +79,9 @@ L_Rude:
next;
mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
next;
- mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink("PiouLegs"), getitemlink("HalfCroconut"), getitemlink("Aquada"));
+ mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(505), getitemlink(512), getitemlink(509));
next;
- mesq l("... and 1 @@.", getitemlink("SeaDrops"));
+ mesq l("... and 1 @@.", getitemlink(508));
next;
menu
@@ -93,7 +93,7 @@ L_Rude:
mesn;
mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded, once I am satisfied that they understand who rules this ship!");
next;
- mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink("HalfCroconut"));
+ mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(512));
goto L_OpenCroconut;
@@ -103,7 +103,7 @@ L_QuestAccepted:
next;
menu
- rif(countitemcolor("PiouLegs") > 1 && countitemcolor("HalfCroconut") > 0 && countitemcolor("Aquada") > 0 && countitemcolor("SeaDrops") > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll,
+ rif(countitemcolor(505) > 1 && countitemcolor(512) > 0 && countitemcolor(509) > 0 && countitemcolor(508) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll,
l("What are your needs?"), L_Need,
l("Where can I find a half croconut?"), L_OpenCroconut,
l("Not yet. I will be back soon."), L_Quit;
@@ -111,7 +111,7 @@ L_QuestAccepted:
L_OpenCroconut:
mes "";
mesn;
- mesq lg("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.", "Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.", getitemlink("Croconut"), "Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.", getitemlink("Croconut"));
+ mesq lg("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.", "Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.", getitemlink(513), "Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.", getitemlink(513));
next;
mesq l("Now move!");
@@ -122,10 +122,10 @@ L_GotAll:
inventoryplace 717, 1;
- delitem "PiouLegs", 2;
- delitem "HalfCroconut", 1;
- delitem "Aquada", 1;
- delitem "SeaDrops", 1;
+ delitem 505, 2;
+ delitem 512, 1;
+ delitem 509, 1;
+ delitem 508, 1;
mesn;
mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!");
@@ -135,7 +135,7 @@ L_GotAll:
mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!");
setq ShipQuests_ChefGado, 2;
- getitem "PoisonedDish", 1;
+ getitem 717, 1;
close;
@@ -144,9 +144,9 @@ L_Need:
mesn;
mesq l("Shhht, don't say it that loud...");
next;
- mesq l("I only need 2 @@, 2 @@, 1 @@ and...", getitemlink("PiouLegs"), getitemlink("HalfCroconut"), getitemlink("Aquada"));
+ mesq l("I only need 2 @@, 2 @@, 1 @@ and...", getitemlink(505), getitemlink(512), getitemlink(509));
next;
- mesq l("... And 1 @@.", getitemlink("SeaDrops"));
+ mesq l("... And 1 @@.", getitemlink(508));
close;
@@ -164,7 +164,7 @@ L_PoisonJulia:
Zeny = Zeny + 200;
message strcharinfo(0), l("You receive @@ E!", 200);
inventoryplace 502, 2;
- getitem "Bread", 1;
+ getitem 502, 1;
getexp 15, 0;
close;
@@ -189,7 +189,7 @@ L_Aborting:
next;
mesq lg("Give me back this dish, you dirty liar!");
- if (countitemcolor("PoisonedDish") > 0) delitem "PoisonedDish", 1;
+ if (countitemcolor(717) > 0) delitem 717, 1;
next;
mesq l("You're like the rest of this filthy crew, I can't trust you!");
diff --git a/npc/000-2-1/chest.txt b/npc/000-2-1/chest.txt
index f8f739ee..7abdd72c 100644
--- a/npc/000-2-1/chest.txt
+++ b/npc/000-2-1/chest.txt
@@ -28,8 +28,8 @@ L_Give:
inventoryplace 1300, 2;
setq ShipQuests_Arpan, 2;
- getitem "CreasedShirt", 1;
- getitem "CreasedShorts", 1;
+ getitem 1300, 1;
+ getitem 2200, 1;
npctalk3 l("You take the clothes from the chest.");
goto L_Quit;
diff --git a/npc/000-2-1/knife.txt b/npc/000-2-1/knife.txt
index a757560f..eefe11ae 100644
--- a/npc/000-2-1/knife.txt
+++ b/npc/000-2-1/knife.txt
@@ -32,7 +32,7 @@ L_Give:
inventoryplace 3500, 1;
setq ShipQuests_Knife, 1;
- getitem "Knife", 1;
+ getitem 3500, 1;
mesn "Narrator";
mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
diff --git a/npc/000-2-2/doors.txt b/npc/000-2-2/doors.txt
index d7ef6ed2..9c46fad4 100644
--- a/npc/000-2-2/doors.txt
+++ b/npc/000-2-2/doors.txt
@@ -45,7 +45,7 @@ OnTouch:
next;
menu
- rif(countitemcolor("JohanneKey") > 0, l("Use the key.")), L_Warp,
+ rif(countitemcolor(718) > 0, l("Use the key.")), L_Warp,
l("Break the door."), L_Break,
l("Go away."), -;
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index a07212ed..716f25cd 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -76,7 +76,7 @@ L_NoQuest:
inventoryplace 718, 1;
setq ShipQuests_Nard, 1;
- getitem "JohanneKey", 1;
+ getitem 718, 1;
close;
@@ -89,7 +89,7 @@ L_Give:
inventoryplace 2900, 1;
setq ShipQuests_Nard, 5;
- getitem "Bandana", 1;
+ getitem 2900, 1;
// Need to add a skill for the crew at this line.
close;
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index fe54984f..8e301c3b 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -103,7 +103,7 @@ L_NeedContent:
inventoryplace 718, 1;
setq ShipQuests_Nard, 1;
- getitem "JohanneKey", 1;
+ getitem 718, 1;
close;
diff --git a/npc/001-1/cookiemaster.txt b/npc/001-1/cookiemaster.txt
index 3d913d41..774d0c85 100644
--- a/npc/001-1/cookiemaster.txt
+++ b/npc/001-1/cookiemaster.txt
@@ -11,7 +11,7 @@
// 1 Get a cookie.
001-1,39,38,0 script Cookie Master 419,{
- if ((countitemcolor("DeliciousCookie") == 0) && (getq(General_Cookies) == 1))
+ if ((countitemcolor(517) == 0) && (getq(General_Cookies) == 1))
goto L_LostCookie;
if (getq(General_Cookies) == 1)
goto L_GetCookie;
@@ -181,8 +181,8 @@ L_Reward:
inventoryplace 517, 1;
setq General_Cookies, 1;
- getitem "DeliciousCookie", 1;
- npctalk3 l("You receive a @@!", getitemlink("DeliciousCookie"));
+ getitem 517, 1;
+ npctalk3 l("You receive a @@!", getitemlink(517));
next;
mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.");
@@ -245,8 +245,8 @@ L_LostCookie:
.@count = 1;
inventoryplace 517, 1;
- getitem "DeliciousCookie", 1;
- npctalk3 l("You receive a @@!", getitemlink("DeliciousCookie"));
+ getitem 517, 1;
+ npctalk3 l("You receive a @@!", getitemlink(517));
L_Bye:
closedialog;
diff --git a/npc/001-2-22/alige.txt b/npc/001-2-22/alige.txt
index 4df4b6ee..16891fdb 100644
--- a/npc/001-2-22/alige.txt
+++ b/npc/001-2-22/alige.txt
@@ -172,20 +172,22 @@ L_Accepted:
L_GiveFood:
mes "";
menuint
- rif(countitemcolor(501, 1), l(getitemname("Acorn"))), 0,
- rif(countitemcolor(502, 1), l(getitemname("Bread"))), 502,
- rif(countitemcolor(503, 1), l(getitemname("Fungus"))), 503,
- rif(countitemcolor(504, 1), l(getitemname("Cheese"))), 504,
- rif(countitemcolor(505, 1), l(getitemname("PiouLegs"))), 505,
- rif(countitemcolor(506, 1), l(getitemname("LettuceLeaf"))), 0,
- rif(countitemcolor(507, 1), l(getitemname("Piberries"))), 2,
- rif(countitemcolor(508, 1), l(getitemname("SeaDrops"))), 1,
- rif(countitemcolor(509, 1), l(getitemname("Aquada"))), 509,
- rif(countitemcolor(510, 1), l(getitemname("PinkBlobime"))), 1,
- rif(countitemcolor(512, 1), l(getitemname("HalfCroconut"))), 512,
- rif(countitemcolor(513, 1), l(getitemname("Croconut"))), 0,
- rif(countitemcolor(515, 1), l(getitemname("Plushroom"))), 515,
- rif(countitemcolor(516, 1), l(getitemname("PumpkinSeeds"))), 1,
+ rif(countitemcolor(501, 1), l(getitemname(501))), 0,
+ rif(countitemcolor(502, 1), l(getitemname(502))), 502,
+ rif(countitemcolor(503, 1), l(getitemname(503))), 503,
+ rif(countitemcolor(504, 1), l(getitemname(504))), 504,
+ rif(countitemcolor(505, 1), l(getitemname(505))), 505,
+ rif(countitemcolor(506, 1), l(getitemname(506))), 0,
+ rif(countitemcolor(507, 1), l(getitemname(507))), 2,
+ rif(countitemcolor(508, 1), l(getitemname(508))), 1,
+ rif(countitemcolor(509, 1), l(getitemname(509))), 509,
+ rif(countitemcolor(510, 1), l(getitemname(510))), 1,
+ rif(countitemcolor(512, 1), l(getitemname(512))), 512,
+ rif(countitemcolor(513, 1), l(getitemname(513))), 0,
+ rif(countitemcolor(515, 1), l(getitemname(515))), 515,
+ rif(countitemcolor(516, 1), l(getitemname(516))), 1,
+ rif(countitemcolor(516, 1), l(getitemname(518))), 1,
+ rif(countitemcolor(516, 1), l(getitemname(519))), 1,
l("I don't have anything good for you today."), -1;
.@id = @menuret;
@@ -206,7 +208,7 @@ L_GiveFood:
mesq l("Thank you so much! Here, have some of my berries.");
setq ShipQuests_Alige, 3;
- getitem "Piberries", rand(1, 3);
+ getitem 507, rand(1, 3);
next;
goto L_ReturnMenu;
diff --git a/npc/001-2-22/knife.txt b/npc/001-2-22/knife.txt
index bbc8f157..7f380309 100644
--- a/npc/001-2-22/knife.txt
+++ b/npc/001-2-22/knife.txt
@@ -32,7 +32,7 @@ L_Give:
inventoryplace 3500, 1;
setq ShipQuests_Knife, 1;
- getitem "Knife", 1;
+ getitem 3500, 1;
mesn "Narrator";
mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
diff --git a/npc/001-2-22/note.txt b/npc/001-2-22/note.txt
new file mode 100644
index 00000000..a3ba38bf
--- /dev/null
+++ b/npc/001-2-22/note.txt
@@ -0,0 +1,33 @@
+// Evol scripts.
+// Authors:
+// Vasily_Makarov
+// Description:
+//
+
+001-2-1.gat,22,33,0 script Note 999,{
+ mesn;
+ mesq l("This note was left by somebody.");
+ next;
+ mesq l("What do you want to do with it?");
+
+ menu
+ l("Read it"), L_Content,
+ l("Leave it"), -;
+ close;
+
+L_Content:
+ mesn;
+ mes "\"" + l("Dear sister,");
+ mes l("On the next days we will finally arrives at Artis");
+ next;
+
+ mes l("I will send you this letter directly when I arrive");
+ mes l("Don't worry sister, I didn't forget you");
+ next;
+
+ mes l("I hope to come back at home when days will be better");
+ mes l("And when we will got enought money to don't depend of anybody");
+
+ mes l("Dearly yours, Dan") + "\"";
+ close;
+}
diff --git a/npc/001-2-23/doors.txt b/npc/001-2-23/doors.txt
index 71783816..79e203ec 100644
--- a/npc/001-2-23/doors.txt
+++ b/npc/001-2-23/doors.txt
@@ -45,7 +45,7 @@ OnTouch:
next;
menu
- rif(countitemcolor("JohanneKey") > 0, l("Use the key.")), L_Warp,
+ rif(countitemcolor(718) > 0, l("Use the key.")), L_Warp,
l("Break the door."), L_Break,
l("Go away."), -;
diff --git a/npc/functions/sailordialogue.txt b/npc/functions/sailordialogue.txt
index 51e7e292..4db1a3b0 100644
--- a/npc/functions/sailordialogue.txt
+++ b/npc/functions/sailordialogue.txt
@@ -44,7 +44,7 @@ L_RandomB:
close;
L_RandomC:
- mesq l("I think I'll be done soon, since I almost have a box full of @@s!", getitemlink("CrocClaw"));
+ mesq l("I think I'll be done soon, since I almost have a box full of @@s!", getitemlink(706));
next;
mesq l("And you? How's it going on your side?");
next;
diff --git a/npc/items/croconut.txt b/npc/items/croconut.txt
index 61e63fe9..f910cc44 100644
--- a/npc/items/croconut.txt
+++ b/npc/items/croconut.txt
@@ -6,33 +6,33 @@
// Allows to cut a Croconut in multiple parts.
//
// Possible choices for L_Weapon:
-// rif(countitemcolor(35xx, 1), l(getitemname("xx"))), L_Weak,
-// rif(countitemcolor(35yy, 1), l(getitemname("yy"))), L_Good,
+// rif(countitemcolor(35xx, 1), l(getitemname(xx))), L_Weak,
+// rif(countitemcolor(35yy, 1), l(getitemname(yy))), L_Good,
000-2-1,0,0,0 script Croconut 32767,{
close;
OnUse:
mesn "Narrator";
- mes col(l("Do you want to cut this @@?", getitemlink("Croconut")), 9);
+ mes col(l("Do you want to cut this @@?", getitemlink(513)), 9);
next;
menu
l("Yes."), L_Weapon,
l("No."), -;
- getitem "Croconut", 1;
+ getitem 513, 1;
close;
L_Weapon:
mes "";
mesn "Narrator";
- mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink("Croconut")), 9);
+ mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(513)), 9);
next;
menu
- rif(countitemcolor("Knife") > 0, l(getitemname("Knife"))), L_Weak,
- rif(countitemcolor("PiouSlayer") > 0, l(getitemname("PiouSlayer"))), L_Weak,
+ rif(countitemcolor(3500) > 0, l(getitemname(3500))), L_Weak,
+ rif(countitemcolor(3501) > 0, l(getitemname(3501))), L_Weak,
l("Bare Hands"), -;
L_TooWeak:
@@ -45,25 +45,25 @@ L_TooWeak:
if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak;
L_TooWeakLost:
- mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink("Croconut")), 9);
+ mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(513)), 9);
close;
L_TooWeakFail:
- mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink("Croconut")), 9);
+ mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(513)), 9);
- getitem "Croconut", 1;
+ getitem 513, 1;
close;
L_Weak:
- mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink("Croconut")), 9);
+ mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(513)), 9);
- getitem "HalfCroconut", 1;
+ getitem 512, 1;
close;
L_Good:
- mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink("Croconut")), 9);
+ mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(513)), 9);
- getitem "HalfCroconut", 2;
+ getitem 512, 2;
close;
}