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authorReid <reidyaro@gmail.com>2012-06-05 04:08:12 +0200
committerReid <reidyaro@gmail.com>2012-06-05 04:08:12 +0200
commit200367b5edf611539791d0e725cb4216cc487029 (patch)
tree603861857bc6e727894bf9f7b5bbe89cbafefaef
parentdb8c665e657edf5a8d03a48312031b965a07a79a (diff)
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Correct English mistakes on most script. (WildX)
-rw-r--r--npc/000-0-0/sailors.txt14
-rw-r--r--npc/000-0/sailors.txt4
-rw-r--r--npc/000-1/silvio.txt2
-rw-r--r--npc/000-2-0/julia.txt2
-rw-r--r--npc/000-2-0/note.txt2
-rw-r--r--npc/000-2-1/alige.txt2
-rw-r--r--npc/000-2-1/arpan.txt12
-rw-r--r--npc/000-2-1/dan.txt8
-rw-r--r--npc/000-2-1/knife.txt2
-rw-r--r--npc/000-2-1/peter.txt6
-rw-r--r--npc/000-2-3/elmo.txt2
-rw-r--r--npc/000-2-3/nard.txt15
-rw-r--r--npc/000-2-3/sailors.txt3
-rw-r--r--npc/functions/savepoint.txt2
14 files changed, 39 insertions, 37 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index 6bd35df3..d3332ff7 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -44,8 +44,8 @@ OnTalk:
next;
mesn "Elmo";
- mesq g(l("Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!"),
- l("Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!"));
+ mesq g(l("Oh, and give her some basic clothes, the poor girl, the one she had were in even worse condition that the ones we have!"),
+ l("Oh, and give him some basic clothes, the poor guy, the one he had were in even worse condition that the ones we have!"));
next;
mesn "Magic Arpan";
@@ -53,17 +53,17 @@ OnTalk:
next;
mesn "Elmo";
- mesq l("He he... OK, I'm going to the upper level and inform the captain.");
+ mesq l("He he... Ok, I'm going to the upper level and inform the captain.");
next;
mesn "Magic Arpan";
- mesq g(l("I will give her everything she needs, don't worry."),
- l("I will give him everything he needs, don't worry."));
+ mesq g(l("I'll give her everything she needs, don't worry."),
+ l("I'll give him everything he needs, don't worry."));
next;
mesn "Elmo";
- mesq g(l("OK, I think she's waking up, go see to her."),
- l("OK, I think he's waking up, go see to him."));
+ mesq g(l("Ok, I think she's waking up, go see to her."),
+ l("Ok, I think he's waking up, go see to him."));
next;
restorecam;
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index 9e8ad165..8853604e 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -61,8 +61,8 @@ OnTouch:
mesq g(l("Oh, she's still alive!"),
l("Oh, he's still alive!"));
next;
- mesq g(l("This girl needs help, let's rescue her!"),
- l("This guy needs help, let's rescue him!"));
+ mesq g(l("This girl needs help, we need to rescue her!"),
+ l("This guy needs help, we need to rescue him!"));
next;
mesn "Narrator";
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index c9c95f41..4f0b688a 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -20,7 +20,7 @@
mes "";
mesn;
mesq g(l("Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!"),
- l("Hehe, no. But I'm sure that a dude like you would like to meet a gentleman like me."));
+ l("Hehe, no. But I'm sure that a boy like you would like to meet a gentleman like me."));
next;
mesq g(l("So, which good wind brought you here? Were you on your raft to meet me? Or because you've heard of my feats on Artis?"),
l("So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?"));
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index e2fbe8b9..c3ef57fe 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -97,7 +97,7 @@ l_First:
next;
mesn;
- mesq l("Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in future.");
+ mesq l("Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in the future.");
next;
mesq l("If you wish to read this page again, there is a copy up on the left wall.");
next;
diff --git a/npc/000-2-0/note.txt b/npc/000-2-0/note.txt
index d996077a..6d5324c9 100644
--- a/npc/000-2-0/note.txt
+++ b/npc/000-2-0/note.txt
@@ -23,7 +23,7 @@
next;
mes col(l("Some other strings are added to this page."), 9);
next;
- mesq col(l("Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in future. - Julia"), 9);
+ mesq col(l("Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"), 9);
next;
mesq col(l("Does somebody know a good place to look in Esperia? - M. Arpan"), 9);
next;
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index d9b70e34..ecbe0fb4 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -88,7 +88,7 @@ l_NeedHelp:
l_CanHelp:
mes "";
mesn;
- mesq l("I'm called Alige and I've been hiding here for several weeks.") + l("All that I had to eat were these berries... Berries... Berries...") + l("I'm losing my mind, I need something else to eat!");
+ mesq l("My name is Alige, I've been hiding here for weeks.") + l("All that I had to eat were these berries... Berries... Berries...") + l("I'm losing my mind, I need something else to eat!");
next;
mesq l("Can you bring me something which isn't a vegetable?") + l("And please, no berries.");
next;
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index 7383cd3b..3592fa9d 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -138,7 +138,7 @@ OnEquip:
mesn "Narrator";
mes col(lg("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
next;
- mes col(lg("Once you are inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it."), 9);
+ mes col(lg("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it."), 9);
next;
mes col(lg("Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
@@ -152,7 +152,7 @@ l_Story:
mes "";
mesq lg("You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.");
next;
- mesq lg("Yaya, you should go see her! She will be happy to see you.");
+ mesq lg("Yaya, you should go see her! She'll be happy to see you.");
next;
mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.");
setcamnpc "Box";
@@ -176,7 +176,7 @@ l_Menu:
l_Where:
mes "";
mesn;
- mesq lg("You are on our ship, we made port to a little island and we are actually yeyending our long merchant traveling adventure at the city of Artis.");
+ mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.");
next;
mesq l("We will be yaying there in a few days, so we will drop you off there.");
next;
@@ -188,8 +188,8 @@ l_Where:
l_Julia:
mes "";
mesn;
- mesq g(l("She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!"),
- l("She is on the upper level, yeye can't miss her. She is the only girl in this crew."));
+ mesq g(l("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!"),
+ l("She's on the upper level, yeye can't miss her. She's the only girl in this crew."));
next;
mesn "Narrator";
@@ -231,7 +231,7 @@ l_WhatCloth:
mesn "Narrator";
mes col(lg("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
next;
- mes col(lg("Once you are inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it."), 9);
+ mes col(lg("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it."), 9);
next;
mes col(lg("Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
next;
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt
index 975e1a03..750d5aae 100644
--- a/npc/000-2-1/dan.txt
+++ b/npc/000-2-1/dan.txt
@@ -14,7 +14,7 @@
mesq l("You see these Pious around?");
next;
- mesq l("It seems that we are close to an island, we should take a look at the upper level.");
+ mesq l("It seems that we're close to an island, we should take a look at the upper level.");
close;
@@ -46,13 +46,13 @@ l_QuestStory:
menu
l("Who is she?"), l_She,
- l("Do you want me to go see her in your place?"), l_Quest;
+ l("Do you want me to go see her instead of you?"), l_Quest;
l("I don't know what to say..."), -;
mes "";
mesn;
- mesq g(l("There is nothing to say, don't worry miss."),
- l("There is nothing to say, don't worry sir."));
+ mesq g(l("There's nothing to say, don't worry miss."),
+ l("There's nothing to say, don't worry sir."));
close;
diff --git a/npc/000-2-1/knife.txt b/npc/000-2-1/knife.txt
index c8ef40d0..ae456d30 100644
--- a/npc/000-2-1/knife.txt
+++ b/npc/000-2-1/knife.txt
@@ -32,7 +32,7 @@ l_Give:
mesn "Narrator";
mes col(lg("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
next;
- mes col(lg("Once your inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it."), 9);
+ mes col(lg("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it."), 9);
next;
mes col(lg("Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index ef8fb17c..d732cb2b 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -114,7 +114,7 @@ L_TalkToJulia:
OnTooWeak:
mesn;
- mesq lg("I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.");
+ mesq lg("I need help for clean the wedge of the ship, but you aren't strong enough to help.");
goto L_Close;
@@ -128,7 +128,7 @@ OnStop:
OnReturnFail:
mesn;
- mesq l("I see it is not easy to get rid of those rattos. Do you want to try again?");
+ mesq l("I see it's not easy to get rid of those rattos. Do you want to try again?");
next;
menu
@@ -235,7 +235,7 @@ OnDontneedHelp:
L_Timeout:
mesn;
- mesq l("Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.");
+ mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.");
warp "000-2-1", 61, 36;
goto L_CleaningClose;
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt
index e0e36299..5c27d717 100644
--- a/npc/000-2-3/elmo.txt
+++ b/npc/000-2-3/elmo.txt
@@ -12,7 +12,7 @@
mesn;
mesq l("Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!");
next;
- mesq l("So, how is it going? Did you meet any other crew members yet?");
+ mesq l("So, how's it going? Did you meet any other crew members yet?");
next;
menu
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 3b08cafa..ce0c54b9 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -29,7 +29,7 @@ l_Checker:
next;
mesq l("Let me introduce myself, I'm Captain Nard, the leader of this ship.");
next;
- mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!");
+ mesq lg("It's nice to see that you woke up and you're ok, Elmo came here to tell me this good news!");
next;
mesn "Elmo";
@@ -45,7 +45,7 @@ l_Checker:
l_Menu:
menu
lg("I feel ok."), l_Ok,
- l("Who is this Julia?"), l_Julia,
+ l("Who's this Julia?"), l_Julia,
lg("I'm a bit sick."), -;
@@ -63,7 +63,8 @@ l_MenuQuest:
mesn;
mesq l("I like this answer!");
next;
- mesq g(l("We are in need of manpower on the island... Oh excuse me, women are also welcome!"), l("We are in need of manpower on the island."));
+ mesq g(l("We need of manpower on the island... Oh excuse me, women are also welcome!"),
+ l("We need of manpower on the island."));
next;
goto l_NeedContent;
@@ -79,9 +80,9 @@ l_NeedContent:
next;
mesq l("What? It's not a good reward?");
next;
- mesq l("Oh well. I will also give you one of these hats from the box around you, but only after you complete your task!");
+ mesq l("Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!");
next;
- mesq l("Go outside and talk with Gugli, he will tell you what we need.");
+ mesq l("Go outside and talk with Gugli, he'll tell you what we need.");
next;
seta2 ShipQuests, ShipQuests_Nardbox, 1;
@@ -107,11 +108,11 @@ l_Julia:
next;
mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent chef!");
next;
- mesq l("But more than anything, she is the one who took care of you when you were in coma.");
+ mesq l("But most important, she's the one who took care of you when you were in coma.");
next;
l_SpecialTask:
- mesq l("I know that you just came back from being sick, but I would like to ask of you a special task.");
+ mesq l("I know that you're just feeling better, but I'd like to ask of you a special task.");
next;
goto l_MenuQuest;
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index 46593178..919e5c64 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -24,7 +24,8 @@ OnTouch:
mesn "Elmo";
mesq l("I will.");
next;
- mesq l("About this Esperia Guild, I'm not sure about them, frankly, there are rumors around that they did monstrous things and that they are hiding a lot of things from us.");
+ mesq l("About this Esperia's Guild, I'm not sure about them, frankly.").
+ mesq l("There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
next;
mesn "Captain Nard";
diff --git a/npc/functions/savepoint.txt b/npc/functions/savepoint.txt
index ac908967..c1f2fc3f 100644
--- a/npc/functions/savepoint.txt
+++ b/npc/functions/savepoint.txt
@@ -7,7 +7,7 @@
function script SavePoint {
mesn "Narrator";
- mes col(l("There is a nice place to stay beside you."), 9);
+ mes col(l("There's a nice place to stay beside you."), 9);
next;
mes col(l("What do you wish to do?"), 9);
next;