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authorgumi <mekolat@users.noreply.github.com>2016-12-19 15:17:10 +0100
committergumi <mekolat@users.noreply.github.com>2017-01-17 14:04:54 -0500
commit1dfe4d358d88e1cbe87c3b5ef7e4467023db0544 (patch)
tree6930643a61eb497919e3bd9cff00a200a67b8bd2
parent577f233b091ee0f1c82fe970ef38ed1cb4692664 (diff)
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Completely rewrite the fishing system
-rw-r--r--npc/001-1/wateranimation.txt390
-rw-r--r--npc/functions/fishing.txt317
2 files changed, 233 insertions, 474 deletions
diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt
index 44c64567..285a7788 100644
--- a/npc/001-1/wateranimation.txt
+++ b/npc/001-1/wateranimation.txt
@@ -1,265 +1,13 @@
// Evol scripts.
// Author:
+// gumi
// Reid
// Description:
// Water animations, splash, fishes, etc...
001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,119,102,0 script #water_animation1 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,167,82,0 script #water_animation2 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,167,40,0 script #water_animation3 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,104,127,0 script #water_animation4 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,166,123,0 script #water_animation5 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,181,119,0 script #water_animation6 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,202,114,0 script #water_animation7 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,187,86,0 script #water_animation8 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,32,57,0 script #water_animation9 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,40,144,0 script #water_animation10 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
+ fishing; // begin or continue fishing
close;
OnInit:
@@ -268,122 +16,18 @@ OnInit:
end;
}
-001-1,58,131,0 script #water_animation11 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,76,137,0 script #water_animation12 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,109,132,0 script #water_animation13 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,141,93,0 script #water_animation14 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,168,57,0 script #water_animation15 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
+001-1,119,102,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH
+001-1,167,82,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH
+001-1,167,40,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH
+001-1,104,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH
+001-1,166,123,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH
+001-1,181,119,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH
+001-1,202,114,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH
+001-1,187,86,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH
+001-1,32,57,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH
+001-1,40,144,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH
+001-1,58,131,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH
+001-1,76,137,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH
+001-1,109,132,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH
+001-1,141,93,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH
+001-1,168,57,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt
index 2f019847..6fc4d76e 100644
--- a/npc/functions/fishing.txt
+++ b/npc/functions/fishing.txt
@@ -1,5 +1,6 @@
// Evol functions.
// Authors:
+// gumi
// omatt
// Travolta
// Description:
@@ -17,163 +18,277 @@
// npc signal .dir is LEFT
// player pulls between npc signal and pulls delay max, got the fish, set .dir to DOWN goto choose bait
-function script fishingspot {
+function script fishing_cleanup {
+ .@npc$ = getarg(0, "");
+ if (.@npc$ == "") end;
- if (getnpcdir(getarg(0)) != DOWN && @occupy == false)
+ set getvariableofnpc(.char_id, .@npc$), 0; // clean acc id
+ set getvariableofnpc(.account_id, .@npc$), 0; // clean char id
+ set getvariableofnpc(.last_used, .@npc$), gettimetick(2); // set last used time
+ setnpcdir .@npc$, DOWN; // reset direction
+ return;
+}
+
+- script global fishing handler 32767,{
+ end;
+
+OnBite:
+ if (getnpcdir(@fishing_spot$) != UP)
+ end;
+
+ setnpcdir @fishing_spot$, LEFT;
+ @fishing_tick = gettimetick(0);
+ misceffect getvariableofnpc(.bite_fx, @fishing_spot$);
+ end;
+
+OnCleanUp:
+ dispbottom l("You waited too long and lost the bait...");
+ specialeffect2 getvariableofnpc(.failure_fx, @fishing_spot$), SELF; // event fail
+OnPCLogoutEvent:
+ fishing_cleanup @fishing_spot$;
+ @fishing_spot$ = ""; // unbind fishing npc
+ end;
+}
+
+function script fishing {
+
+///////////////////////////////////////////
+// Var initialization
+
+ .@npc$ = strnpcinfo(0); // the full name of the fishing spot
+
+ .@account_id = getvariableofnpc(.account_id, .@npc$); // the account id of the player using the fishing spot
+ .@char_id = getvariableofnpc(.char_id, .@npc$); // the char id of the player using the fishing spot
+ .@dir = getnpcdir(.@npc$); // direction of the fishing spot
+ .@last_used = getvariableofnpc(.last_used, .@npc$); // when this fishing spot was last used
+ .@baits = getvariableofnpc(.baits, .@npc$); // bait count
+
+ .@rod = getvariableofnpc(.fishing_rod, .@npc$); // the fishing rod required for this spot
+ .@rod = (.@rod ? .@rod : FishingRod);
+
+ .@regen_time = getvariableofnpc(.cooldown, .@npc$); // cooldown for the fishing spot
+ .@regen_time = (.@regen_time ? .@regen_time : 20);
+
+ .@success_fx = getvariableofnpc(.success_fx, .@npc$); // effect to show on success
+ .@success_fx = (.@success_fx ? .@success_fx : 27);
+
+ .@failure_fx = getvariableofnpc(.failure_fx, .@npc$); // effect to show on failure
+ if (.@failure_fx < 1)
{
- npctalkonce l("This fishing spot is already being used!");
+ .@failure_fx = 28;
+ set getvariableofnpc(.failure_fx, .@npc$), .@failure_fx; // needed by global handler
+ }
+
+ .@initial_fx = getvariableofnpc(.initial_fx, .@npc$); // effect to show when throwing the bait
+ .@initial_fx = (.@initial_fx ? .@initial_fx : 29);
- close;
+ .@bite_fx = getvariableofnpc(.bite_fx, .@npc$); // effect to show when something bites
+ if (.@bite_fx < 1)
+ {
+ .@bite_fx = 30;
+ set getvariableofnpc(.bite_fx, .@npc$), .@bite_fx; // needed by global handler
}
- // Skip the narator when we are in fishing
- if (getnpcdir(getarg(0)) == DOWN)
+ .@wait_time_min = getvariableofnpc(.wait_time_min, .@npc$); // min amount of time to wait for the line to sink
+ .@wait_time_min = (.@wait_time_min ? .@wait_time_min : 4000);
+
+ .@wait_time_max = getvariableofnpc(.wait_time_max, .@npc$); // max amount of time to wait for the line to sink
+ .@wait_time_max = (.@wait_time_max ? .@wait_time_max : 18000);
+
+ .@catch_time = getvariableofnpc(.catch_time, .@npc$); // the player must catch the fish within X ms after the line sinks
+ .@catch_time = (.@catch_time ? .@catch_time : 5000);
+
+ .@pull_rand_max = getvariableofnpc(.pull_rand_max, .@npc$);
+ .@pull_rand_max = (.@pull_rand_max ? .@pull_rand_max : 800);
+
+ .@fish_id = getvariableofnpc(.common_fish, .@npc$);
+ .@fish_id = (.@fish_id ? .@fish_id : CommonCarp);
+
+ .@rare_id = getvariableofnpc(.rare_fish, .@npc$);
+ .@rare_fish = (.@rare_fish ? .@rare_fish : GrassCarp);
+
+ .@rare_fish_chance = getvariableofnpc(.rare_fish_chance, .@npc$);
+ .@rare_fish_chance = (.@rare_fish_chance ? .@rare_fish_chance : 25);
+
+ if (getvariableofnpc(.bait_ids[0], .@npc$) < 1)
{
- narrator 4, l("You see some fish reflecting the sun on the surface of the water.");
+ // default baits (bait, chance booster)
+ setarray getvariableofnpc(.bait_ids[0], .@npc$),
+ SmallTentacles, 0,
+ Bread, 0,
+ Aquada, 1,
+ UrchinMeat, 0,
+ TortugaTongue, 2,
+ Tentacles, 0;
}
- return;
-}
-function script fishing {
+ if (.@baits < 1)
+ {
+ // only count it once
+ .@baits = getarraysize(getvariableofnpc(.bait_ids[0], .@npc$));
+ set getvariableofnpc(.baits, .@npc$), .@baits;
+ }
- .@wait_time_min = 4000;
- .@wait_time_max = 18000;
- .@pull_rand_max = 800;
- .@fish_id = CommonCarp;
- .@rare_fish_chance = 25;
-
- if (countitem(FishingRod) < 1)
+///////////////////////////////////////////
+// Logic below
+
+ if (countitem(.@rod) < 1)
{
- narrator
- l("You don't have any @@.", getitemlink(FishingRod));
+ dispbottom l("You don't have any @@.", getitemlink(.@rod));
return -1;
}
- switch (getnpcdir(getarg(0)))
+ if (.@account_id > 0 && !isloggedin(.@account_id, .@char_id))
{
- case UP:
- @occupy = false;
- setnpcdir getarg(0), DOWN;
+ fishing_cleanup .@npc$; // reset
+ .@dir = DOWN;
+ }
- deltimer getarg(0) + "::OnBiteBait";
- deltimer getarg(0) + "::OnRemoveBait";
- narrator l("You pulled too soon and lost the bait.");
+ if (.@char_id != getcharid(CHAR_ID_CHAR) && .@dir != DOWN)
+ {
+ dispbottom l("This fishing spot is already being used!");
+ return -2;
+ }
- close;
- case LEFT:
- @occupy = false;
- deltimer getarg(0) + "::OnRemoveBait";
- setnpcdir getarg(0), DOWN;
+ // pull too soon
+ if (.@dir == UP)
+ {
+ deltimer "global fishing handler::OnCleanUp"; // cancel auto cleanup
+ deltimer "global fishing handler::OnBite";
+ specialeffect2 .@failure_fx, SELF; // event fail
+ fishing_cleanup .@npc$; // do it manually instead
+ dispbottom l("You pulled too soon and lost the bait.");
+ return -3;
+ }
- getmapxy (.@mapbis$, .@xbis, .@ybis, 0);
+ // pull maybe on time
+ else if (.@dir == LEFT)
+ {
+ deltimer "global fishing handler::OnCleanUp"; // cancel auto cleanup
+ fishing_cleanup .@npc$; // do it manually instead
- // Leave spot, lost the bait
- if (.@xbis != @x || .@ybis != @y || !compare (@map$, .@mapbis$))
- {
- narrator l("You left your fishing spot!");
- close;
- }
+ getmapxy .@mapbis$, .@xbis, .@ybis, UNITTYPE_PC; // get current char location
- // RNG to obtain a rare fish
- .@timediff = gettimetick(0) - @tick;
- if (rand(.@rare_fish_chance) == 0)
- {
- .@fish_id = GrassCarp;
- }
+ // Leave spot, lost the bait
+ if (.@mapbis$ != @fishing_loc$[0] || .@xbis != @fishing_loc[0] || .@ybis != @fishing_loc[1] || @fishing_spot$ != .@npc$)
+ {
+ dispbottom l("You left your fishing spot!");
+ return -4;
+ }
- // RNG to obtain a fish
- if (rand(.@timediff) <= .@pull_rand_max)
- {
- narrator l("You caught a @@!", getitemname(.@fish_id));
+ // RNG to obtain a rare fish
+ // TODO: chance booster
+ if (rand(.@rare_fish_chance) == 0)
+ {
+ // TODO: rare fish array
+ .@fish_id = .@rare_id;
+ }
+ // TODO: else common fish array
- inventoryplace .@fish_id, 1;
- getitem .@fish_id, 1;
- }
- else
+ // RNG to obtain a fish
+ if (rand(gettimetick(0) - @fishing_tick) <= .@pull_rand_max)
+ {
+ specialeffect2 .@success_fx, SELF; // event success
+
+ if(!checkweight(.@fish_id, 1))
{
- narrator l("You pulled too late and lost a @@...", getitemname(.@fish_id));
+ dispbottom l("You caught a @@ but had no room in your inventory to carry it.", getitemlink(.@fish_id));
+ makeitem .@fish_id, 1, .@mapbis$, .@xbis, .@ybis; // drop on the ground
+ return 0;
}
- close;
+ //dispbottom l("You caught a @@!", getitemlink(.@fish_id)); <= already shows "you picked up [...]"
+ getitem .@fish_id, 1;
+ }
+ else
+ {
+ dispbottom l("You pulled too late and lost the bait...");
+ specialeffect2 .@failure_fx, SELF; // event fail
+ .@fish_id = 0;
+ }
- default:
- break;
+ return .@fish_id;
}
-OnChooseBait:
- if (Fishing_Tick > gettimetick(2) - 20)
+
+
+ if (gettimetick(2) - .@last_used < .@regen_time)
{
- narrator l("This fishing spot has just been used, give it a rest.");
- close;
+ dispbottom l("This fishing spot has just been used, give it a rest.");
+ return -5;
}
- setarray .@bait_ids[0], SmallTentacles, Bread, Aquada,
- UrchinMeat, TortugaTongue,
- Tentacles;
+ // begin fishing
+ narrator 4,
+ l("You see some fish reflecting the sun on the surface of the water."),
+ l("What will be the bait for the fish?");
- .@curr_wait_times = 0;
- .@sel$ = "";
- .@cnt = 0;
+ mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
- for (.@i = 0; .@i < getarraysize(.@bait_ids); .@i++)
- if (countitem(.@bait_ids[.@i]) > 0)
- {
- setarray .@user_items[.@cnt], .@bait_ids[.@i];
- .@sel$ = .@sel$ + getitemname(.@bait_ids[.@i]) + ":";
- .@cnt += 1;
- }
- .@sel$ = .@sel$ + l("Nothing, I changed my mind.");
+ .@bait = requestitem();
+ .@bait_c = false;
- if (!.@cnt)
+ if (.@bait < 1)
{
- .@bait_names$ = getitemlink(.@bait_ids[0]);
- for (.@i = 1; .@i < getarraysize(.@bait_ids); .@i++)
- .@bait_names$ = .@bait_names$ + ", " + getitemlink(.@bait_ids[.@i]);
- narrator
- l("You don't have any food to use as bait."),
- l("You need at least one of these: ") + .@bait_names$;
- return -2;
+ narrator 1,
+ l("You take your fishing rod and leave.");
+
+ return -6;
}
- narrator 2,
- l("What will be the bait for the fish?");
- .@idx = select(.@sel$);
+ if (countitem(.@bait) < 1)
+ {
+ return -6;
+ }
+
+ for (.@i = 0; .@i < .@baits; .@i += 2)
+ {
+ if (getvariableofnpc(.bait_ids[.@i], .@npc$) == .@bait)
+ {
+ .@bait_c = true;
+ break;
+ }
+ }
- if (.@idx == .@cnt + 1)
+ if (.@bait_c != true)
{
narrator 1,
- l("You take your fishing rod and leave.");
- return 0;
+ l("This item cannot be used as bait here.");
+
+ return -6;
}
- if (@occupy == true)
+ if (getvariableofnpc(.char_id, .@npc$) > 0)
{
narrator 1,
l("Somebody took your place on this spot!"),
l("You take your fishing rod and leave.");
- return 0;
+ return -8;
}
- @occupy = true;
+
+ @fishing_spot$ = .@npc$; // bind player to fishing spot
+ set getvariableofnpc(.account_id, .@npc$), getcharid(CHAR_ID_ACCOUNT); // record account id
+ set getvariableofnpc(.char_id, .@npc$), getcharid(CHAR_ID_CHAR); // record char id
+ set getvariableofnpc(.last_used, .@npc$), gettimetick(2);
+ getmapxy (@fishing_loc$[0], @fishing_loc[0], @fishing_loc[1], 0); // record char pos
+ delitem .@bait, 1;
// The player uses this spot, his bait is ready, he just has to wait for the signal.
closedialog;
- setnpcdir getarg(0), UP;
-
- Fishing_Tick = gettimetick(2);
- .@bait = .@user_items[.@idx - 1];
- delitem .@bait, 1;
+ misceffect .@initial_fx; // throw the bait
+ sleep2 800; // wait 0.8s for synchronize the sound of "plop" in water with the npc dir UP.
+ setnpcdir .@npc$, UP;
- npctalk3 l("Wait for the bait to sink underwater.");
- getmapxy (@map$, @x, @y, 0);
+ dispbottom l("Wait for the bait to sink underwater.");
.@delay = rand(.@wait_time_min, .@wait_time_max);
- addtimer .@delay, getarg(0) + "::OnBiteBait";
- addtimer (.@delay + 5000), getarg(0) + "::OnRemoveBait";
+ addtimer .@delay, "global fishing handler::OnBite"; // bite logic
+ addtimer (.@delay + .@catch_time), "global fishing handler::OnCleanUp"; // auto clean up
- close;
+ return 0;
}