// Evol scripts.
// Author:
// 4144
// Description:
// test npc1
test,10,10,0 script npc1#door NPC_HIDDEN,0,1,{
OnTouch:
warp "test", 20, 20;
close;
OnUnTouch:
doevent "npc1::OnUnTouch";
}
test,10,10,0 script npc1 NPC_TEST1,3,3,{
function areatest
{
mesn;
mes "getareausers(\"test\", 7, 7, 13, 13): " + getareausers("test", 7, 7, 13, 13);
mes "getareausers(7, 7, 13, 13): " + getareausers(7, 7, 13, 13);
mes "getareausers(\"test\"): " + getareausers("test");
mes "getareausers(): " + getareausers();
mes "getareausers(\"test\", 1): " + getareausers("test", 1);
mes "getareausers(1): " + getareausers(1);
next;
return;
}
L_Start:
switch (select("show area", "map", "pc", "change npc direction", "quest test", "cart", "items", "chat", "wall", "craft", "hashtable", "instance", "mercenary"))
{
case 1:
areatest;
break;
case 2:
while(1)
{
.@mask = getmapmask("test");
mes "current mask: " + str(.@mask);
switch (select("show sand:show grass:show fog:hide fog:back"))
{
case 1:
addremovemapmask "test", 4, 8;
break;
case 2:
addremovemapmask "test", 8, 4;
break;
case 3:
addmapmask "test", 2;
break;
case 4:
removemapmask "test", 2;
break;
case 5:
goto L_Start;
break;
}
}
break;
case 3:
while(1)
{
switch (select("change sex:setmount 0:setmount 1:setmount 2:test command:back"))
{
case 1:
changecharsex;
break;
case 2:
setmount 0;
break;
case 3:
setmount 1;
break;
case 4:
setmount 2;
break;
case 5:
clientcommand "emote 1";
break;
case 6:
goto L_Start;
break;
}
}
break;
case 4:
for (.@f = 0; .@f < 9; .@f ++)
{
mes "" + .@f;
.dir = .@f;
next;
}
break;
case 5:
mes "current";
.@val1 = getq(ShipQuests_Gugli);
.@val2 = getq2(ShipQuests_Gugli);
.@val3 = getq3(ShipQuests_Gugli);
.@valTime = getqtime(ShipQuests_Gugli);
mes "val1=" + .@val1;
mes "val2=" + .@val2;
mes "val3=" + .@val3;
mes "valTime=" + .@valTime;
.@val1 ++;
.@val2 ++;
.@val3 ++;
.@valTime ++;
next;
mes "test " + str(.@val1) + ", " + str(.@val2) + ", " + str(.@val3) + ", " + str(.@valTime);
setq ShipQuests_Gugli, .@val1, .@val2, .@val3, .@valTime;
next;
.@val1 = getq(ShipQuests_Gugli);
.@val2 = getq2(ShipQuests_Gugli);
.@val3 = getq3(ShipQuests_Gugli);
.@valTime = getqtime(ShipQuests_Gugli);
mes "val1=" + .@val1;
mes "val2=" + .@val2;
mes "val3=" + .@val3;
mes "valTime=" + .@valTime;
break;
case 6:
while(1)
{
switch (select("add cart:remove cart:back"))
{
case 1:
setcart 1;
break;
case 2:
setcart 0;
break;
case 3:
goto L_Start;
break;
}
}
break;
case 7:
while(1)
{
switch (select("refine", "rent", "bound", "named", "cards", "back"))
{
case 1:
.@item = -1;
while(1)
{
switch (select("set item", "refine +1", "refine -1", "refine fail", "back"))
{
case 1:
.@item = requestitemindex();
mes "Item index selected: " + str(.@item);
break;
case 2:
successrefindex .@item, 1;
break;
case 3:
downrefindex .@item, 1;
break;
case 4:
failedrefindex .@item;
break;
case 5:
goto L_Start;
break;
}
}
break;
case 2:
while(1)
{
switch (select("rent vneck for 10 seconds",
"rent vneck for 30 seconds",
"rent vneck for 1 minute",
"rent vneck for 5 minutes",
"back"))
{
case 1:
rentitem 1301, 10;
break;
case 2:
rentitem 1301, 30;
break;
case 3:
rentitem 1301, 60;
break;
case 4:
rentitem 1301, 300;
break;
case 5:
goto L_Start;
break;
}
}
break;
case 3:
while(1)
{
switch (select("get bound vneck",
"back"))
{
case 1:
getitembound2 1301, 1, 1, 0, 0, 0, 0, 0, 0, 1;
break;
case 2:
goto L_Start;
break;
}
}
break;
case 4:
while(1)
{
switch (select("get named vneck",
"back"))
{
case 1:
getnameditem 1301, "4144";
break;
case 2:
goto L_Start;
break;
}
}
break;
case 5:
.@item = -1;
while(1)
{
switch (select("set item",
"remove cards success",
"fail, remove both",
"fail, remove card",
"fail, remove item",
"fail, safe",
"print all",
"remove 0",
"back"))
{
case 1:
.@item = requestitemindex();
mes "Item index selected: " + str(.@item);
break;
case 2:
successremovecardsindex .@item;
break;
case 3:
failedremovecardsindex .@item, 0;
break;
case 4:
failedremovecardsindex .@item, 1;
break;
case 5:
failedremovecardsindex .@item, 2;
break;
case 6:
failedremovecardsindex .@item, 3;
break;
case 7:
mes "slots=" + str(MAX_SLOTS);
for (.@i = 0; .@i < MAX_SLOTS; .@i++)
{
mes "slot " + str(.@i) + " = " + str(getcardbyindex(.@item, .@i));
}
break;
case 8:
removecardbyindex(.@item, 0);
break;
case 9:
goto L_Start;
break;
}
}
break;
case 6:
goto L_Start;
break;
}
}
break;
case 8:
chatjoin .chat;
close;
case 9:
while(1)
{
switch (select("set wall 1:set wall 2:set wall 3:delete wall 1:delete wall 2:delete wall 3:back"))
{
case 1:
setcells "test", 14, 11, 17, 11, 3, "wall1";
break;
case 2:
setcells "test", 14, 7, 21, 8, 1, "wall2";
break;
case 3:
setcells "test", 13, 15, 13, 21, 3, "wall3";
break;
case 4:
delcells "wall1";
break;
case 5:
delcells "wall2";
break;
case 6:
delcells "wall3";
break;
case 7:
goto L_Start;
break;
}
}
break;
case 10:
while(1)
{
switch (select("technical:normal:back"))
{
case 1:
setskin "test2";
.@var$ = requestcraft(9);
mes .@var$;
.@craft = initcraft(.@var$);
mes "craft id: " + str(.@craft);
mes "is craft valid: " + validatecraft(.@craft);
.@id = getcraftslotid(.@craft, 0);
.@amount = getcraftslotamount(.@craft, 0);
mes "first item id: " + .@id;
mes "first item name: " + getitemlink(.@id);
mes "first item amount: " + .@amount;
.@id = getcraftslotid(.@craft, 1);
.@amount = getcraftslotamount(.@craft, 1);
mes "second item id: " + .@id;
mes "second item name: " + getitemlink(.@id);
mes "second item amount: " + .@amount;
// dumpcraft .@craft;
.@entry = findcraftentry(.@craft, 0);
mes "found craft entry: " + .@entry;
if (.@entry < 0)
{
mes "no craft recipe found";
}
else
{
mes "use craft";
usecraft .@craft;
mes "return code: " + getcraftcode(.@entry);
}
deletecraft .@craft;
setskin "";
break;
case 2:
mes "put items what you want to craft";
setskin "test2";
.@var$ = requestcraft(9);
setskin "";
.@craft = initcraft(.@var$);
if (.@craft < 0)
{
mes "Craft error.";
goto L_Start;
}
mes "lets see what you can get...";
next;
if (!validatecraft(.@craft))
{
mes "inventory was changed.";
goto L_Start;
}
.@entry = findcraftentry(.@craft, 0);
if (.@entry < 0)
{
mes "no craft recipe found";
}
else
{
mes "found recipe";
usecraft .@craft;
mes "return code: " + getcraftcode(.@entry);
}
deletecraft .@craft;
break;
case 3:
goto L_Start;
break;
}
}
break;
case 11:
switch(select("Create new hashtable",
"Use existing ID"))
{
case 1:
.@ht = htnew();
mes "ID = " + .@ht;
break;
case 2:
mes "Input ID";
input .@ht;
break;
}
.@defval = 0;
.@defval_str$ = "";
.@newval = 0;
.@newval_str$ = "";
.@key$ = "";
while(1)
{
switch (select("Set default string value",
"Set default number value",
"Get string",
"Get number",
"Put string",
"Put number",
"Show hashtable",
"Clear hashtable",
"Delete hashtable",
"Exit"))
{
case 1:
input .@defval_str$;
break;
case 2:
input .@defval;
break;
case 3:
mes "Input key:";
input .@key$;
mes "htget(" + .@ht + ", \"" + .@key$ + "\") = " + htget(.@ht, .@key$);
mes "htget(" + .@ht + ", \"" + .@key$ + "\", \"" + .@defval_str$ + "\") = " + htget(.@ht, .@key$, .@defval_str$);
break;
case 4:
mes "Input key:";
input .@key$;
mes "htget(" + .@ht + ", \"" + .@key$ + "\") = " + htget(.@ht, .@key$);
mes "htget(" + .@ht + ", \"" + .@key$ + "\", " + .@defval + ") = " + htget(.@ht, .@key$, .@defval);
break;
case 5:
mes "Input key:";
input .@key$;
mes "Input value:";
input .@newval_str$;
htput(.@ht, .@key$, .@newval_str$);
mes "htput(" + .@ht + ", \"" + .@key$ + "\", \"" + .@newval_str$ + "\")";
mes "htget(" + .@ht + ", \"" + .@key$ + "\") = " + htget(.@ht, .@key$);
break;
case 6:
mes "Input key:";
input .@key$;
mes "Input value:";
input .@newval;
htput(.@ht, .@key$, .@newval);
mes "htput(" + .@ht + ", \"" + .@key$ + "\", " + .@newval + ")";
mes "htget(" + .@ht + ", \"" + .@key$ + "\") = " + htget(.@ht, .@key$);
break;
case 7:
mes "size = " + htsize(.@ht);
.@hti = htiterator(.@ht);
for(.@key$ = htinextkey(.@hti); hticheck(.@hti); .@key$ = htinextkey(.@hti))
mes "key = " + .@key$ + " value = " + htget(.@ht, .@key$);
htidelete(.@hti);
break;
case 8:
htclear(.@ht);
mes "htclear(" + .@ht + ")";
break;
case 9:
htdelete(.@ht);
mes "htdelete(" + .@ht + ")";
break;
case 10:
goto L_Start;
} // switch
} // while
break;
case 12:
while(1)
{
switch (select("create", "warp", "info", "warp back", "delete", "back"))
{
case 1:
if (.instid >= 0)
{
mes "Error: test instance already created";
break;
}
// .instid = instance_create("test@instance", 0, 0);
.instid = instance_create("test@instance", getcharid(3), IOT_CHAR);
if (.instid < 0)
{
mes "Error: creating instance";
break;
}
mes "new instance id: " + str(.instid);
// .@instanceMapName$ = instance_attachmap("test", .instid, 1, "test@map1");
// .@instanceMapName$ = instance_attachmap("test", .instid, 1);
.@instanceMapName$ = instance_attachmap("test", .instid, 0, "test@map1");
if (.@instanceMapName$ == "")
{
mes "Error: instance attach map error";
break;
}
mes "Attached instance map name: " + .@instanceMapName$;
instance_set_timeout(1000000, 1000000, .instid);
instance_init(.instid);
break;
case 2:
warp "test@map1", 12, 12;
break;
case 3:
mes "npc name: " + .name$;
mes "npc ext name: " + .extname$;
mes "npc id: " + .id;
mes "npc parent id: " + .parent;
mes "npc src id: " + .srcId;
if (instance_id() >= 0)
{
mes "npc1 in instance named: " + instance_npcname("npc1");
}
else
{
mes "npc1 not in instance";
}
break;
case 4:
warp "test", 12, 12;
break;
case 5:
if (.instid < 0)
{
mes "Error: test instance was not created";
break;
}
instance_destroy(.instid);
break;
case 6:
goto L_Start;
break;
}
}
break;
case 13:
while(1)
{
switch (select("create mercenary for 10 seconds", "create mercenary for 1 min", "create mercenary for 10 min", "back"))
{
case 1:
mercenary_create 1191, 10000;
break;
case 2:
mercenary_create 1191, 60000;
break;
case 3:
mercenary_create 1191, 600000;
break;
case 4:
goto L_Start;
break;
}
}
break;
}
close;
OnTouch:
doorTouch;
OnUnTouch:
doorUnTouch;
OnTimer340:
doorTimer;
OnInit:
.sex = G_MALE;
.distance = 5;
.alwaysVisible = true;
waitingroom "test room", 2, "npc1::OnReadyCheck", 1;
// test instance id
.instid = -10;
if (.parent != 0)
{
setnpcdir 0;
}
end;
OnWhisperGlobal:
mes "cmd: " + @whispervar0$;
close;
OnSkillInvoke:
skillInvoke[@skillId] = skillInvoke[@skillId] + 1;
end;
OnReadyCheck:
debugmes "OnReadyCheck";
$@bgid1 = waitingroom2bg("testbg", 10, 10, "bgnpc1::OnLogout","bgnpc1:OnDie");
debugmes "bgid=" + str($@bgid1);
setbgteam $@bgid1, 1;
bg_warp $@bgid1, "testbg", 10, 10;
}