summaryrefslogblamecommitdiff
path: root/npc/items/rand_sc_heal.txt
blob: c3aef8c0e179e45574f8c7de91c8b6c1f78e0238 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16















                                     

                                                         

                            

                                   

                                                           

                                                       
                                     
             

                                     


                
                                                             



               



                           



                                          



                  
                                      

                  
                                      

                  
                                      

                  
                                      

                  
                        

                  





                                            


          
// Evol scripts.
// Authors:
//    Reid
// Description:
//    Random heal every x seconds.
//
// Variables:
//    @delay    Second of healing
//    @min      Min amount of healing
//    @max      Max amount of healing
//    @type     1 Heal
//              2 Other
//              3 Special 1
//              4 Special 2

-	script	rand_sc_heal	-1,{

    // Add remaning bonus if the last one hasn't finished
    function remaining_bonus
    {
        if (getstatus (getarg (0)))
        {
            .@old_val1 = getstatus (getarg (0), 1);
            .@old_delay = getstatus (getarg (0), 4) * 1000;

            // change the delay to prevent fast healing
            if (.@old_delay > @delay)
            {
                @delay = .@old_delay;
                @val1 += .@old_val1;
            }
            else
            {
                @val1 += (.@old_val1 * .@old_delay) / @delay;
            }
        }
        return;
    }

OnUse:
    if (@delay <= 0) close;

    @val1 = rand (@min, @max) / @delay;
    if (@val1 <= 0) close;

    @delay *= 1000; // Put the delay in ms

    switch (@type)
    {
        case 1:
            .@skill = SC_S_LIFEPOTION;
            break;
        case 2:
            .@skill = SC_L_LIFEPOTION;
            break;
        case 3:
            .@skill = SC_G_LIFEPOTION;
            break;
        case 4:
            .@skill = SC_M_LIFEPOTION;
            break;
        default :
            .@skill = 0;
            break;
    }
    if (.@skill != 0)
    {
        remaining_bonus (.@skill);
        sc_end .@skill;
        sc_start2 .@skill, @delay, @val1, 1;
    }

    close;
}