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// Evol functions.
// Author:
// Reid
// Description:
// Random some sailors's dialogues between two categories of NPCs.
function script SailorFood {
mesn;
set @q, rand(0, 400) / 100;
if (@q == 0) goto l_RandomA;
if (@q == 1) goto l_RandomB;
if (@q > 1) goto l_RandomC;
l_RandomA:
mesq l("Hey.");
next;
mesq l("What did Gugli said about the box? Was it ok?");
next;
menu
l("It's ok."), l_Fine,
l("He needs more food."), -;
mes "";
mesn;
mesq l("Oh really? I'll put more food in the next box then.");
close;
l_Fine:
mes "";
mesn;
mesq l("It's alright! Just one more box and it'll be ok.");
close;
l_RandomB:
mesq l("Thanks for the help!");
next;
mesq l("These boxes are way too heavy to be brought alone onto the ship.");
close;
l_RandomC:
mesq l("I think that I'm soon done since I'll soon have a box full of @@s!", getitemlink("CrocClaw"));
next;
mesq l("And you? How's it going on your side?");
next;
return;
}
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