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path: root/npc/008-2-4/bernard.txt
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// Evol scripts.
// Author:
//    gumi
// Quest states:
//    [1] 0 - cannot do the quest
//    [1] 1 - can do the quest
//    [1] 2 - bernard wants roasted maggot
//    [1] 3 - brought maggot
//    [1] 4 - bernard wants maggot slime
//    [1] 5 - brought maggot slime
//    [1] 6 - mikhail needs maggot slime
//    [1] 7 - brought maggot slime
//    [2] unused
//    [3] unused
//    [t] unused
// Description:
//    Bernard wants to make a maggot slime soup

008-2-4,34,29,0	script	Bernard	NPC_BERNARD,{

    if (BaseLevel < .min_level)
    {
        npctalk3 generic(16 | 32);
        end;
    }

    function soup_intro {
        if (rand(2) == 1)
        {
            speech 4,
                l("The fields are crawling with maggots."),
                l("Where is Mikhail?"),
                l("What is taking them so long?"),
                l("Could I ask a favor of you?");
        }
        else
        {
            speech 4,
                l("The taste of maggots in soup is... unforgettable."),
                l("They taste simply divine!"),
                l("I sent someone to kill me some maggots and they have yet to return."),
                l("Would you help me kill some?");
        }

        if (selectd(l("Yes."), l("No.")) == 2)
        {
            return;
        }

        if (rand(2) == 1)
        {
            speech 4,
                l("Great!"),
                l("I need a %s for my soup.", getitemlink(.first_item));
        }
        else
        {
            speech 4,
                l("Bring me a %s.", getitemlink(.first_item)),
                l("I'll give you something if you do.");
        }

        speech 8,
            l("Please bring it to me!");

        setq .quest, 2;
        close;
    }

    function soup_reminder_roasted {
        speech
            l("Oh, please hurry and bring me a %s.", getitemlink(.first_item)),
            l("I'm yearning for maggot soup!");
        close;
    }

    function soup_no_room {
        speech 1 | 8,
            "...",
            l("It seems you don't have room for my reward."),
            l("I'll wait until you do.");
        close;
    }

    function soup_reward_roasted {
        speech 4,
            l("Oooh, perfect! It's perfect!"),
            l("You brought me my %s!", getitemlink(.first_item)),
            l("Here, have some %s for your troubles.",
                getitemlink(.first_reward_item));

        if (checkweight(.first_reward_item, .first_reward_amount) != true)
            soup_no_room;

        if (countitem(.first_item) < 1)
            close;

        delitem .first_item, 1;
        getitem .first_reward_item, .first_reward_amount;
        getexp .first_reward_exp, 0;
        setq .quest, 3;

        speech 8,
            l("Now let's see...");
        close;
    }

    function soup_ask_slime {
        speech
            l("Thank you so much!"),
            l("But... something is missing to make the soup creamy."),
            l("I need %d %s for that.",
                .second_item_qty, getitemlink(.second_item)),
            l("Bring them to me, and I'll give you something nice.");

        setq .quest, 4;
        close;
    }

    function soup_reminder_slime {
        speech
            l("Please do hurry and bring me %d %s, so I can finish my soup!",
                .second_item_qty, getitemlink(.second_item));
        close;
    }

    function soup_reward_slime {
        speech
            l("Nice!"),
            l("They're perfect, just perfect!"),
            l("You brought me the %d %s!",
                .second_item_qty, getitemlink(.second_item)),
            l("Here, have some %s as reward.",
                getitemlink(.second_reward_item));

        if (checkweight(.second_reward_item, .second_reward_amount) != true)
            soup_no_room;

        if (countitem(.second_item) < .second_item_qty)
            close;

        delitem .second_item, .second_item_qty;
        getitem .second_reward_item, .second_reward_amount;
        getexp .second_reward_exp, 0;
        setq .quest, 5;

        close;
    }

    function soup_thanks_slime {
        speech
            l("I didn't mention it before, but I also put beer in my soup."),
            l("I hope you like beer as much as I do, because, you see..."),
            l("Beer is life!");
        close;
    }

    function soup_thanks_mikhail {
        speech
            l("My help, Mikhail, finally returned with the slimes I needed."),
            l("I wonder what took him so long?");
        close;
    }


    // OnTalk:
    switch (getq(.quest))
    {
        case 0:
        case 1: soup_intro; break;
        case 2:
            if (countitem(.first_item) < 1)
                soup_reminder_roasted;
            else
                soup_reward_roasted;
            break;
        case 3: soup_ask_slime; break;
        case 4:
            if (countitem(.second_item) < .second_item_qty)
                soup_reminder_slime;
            else
                soup_reward_slime;
            break;
        case 5:
        case 6: soup_thanks_slime; break;
        default: soup_thanks_mikhail;
    }

    closeclientdialog();
    close;

OnPCLoginEvent:
OnPCBaseLvUpEvent:
    if (BaseLevel >= .min_level && getq(.quest) < 1)
    {
        setq .quest, 1; // allow the player to do the quest
        dispbottom l("New quest available: %s (level %d+)",
            getquestlink(.quest), .min_level); // XXX: requires new manaplus versions, maybe show a different message for old versions?
    }
    end;

OnInit:
    .min_level = 10; // min level to do the quest

    .first_item = RoastedMaggot;
    .first_reward_item = CherryCake;
    .first_reward_amount = 5;
    .first_reward_exp = 100;

    .second_item = MaggotSlime;
    .second_item_qty = 3;
    .second_reward_item = Beer;
    .second_reward_amount = 3;
    .second_reward_exp = 100;

    .quest = HurnscaldQuests_Soup;
    .quest_debug = .quest;
    .bodytype = BODYTYPE_3;
    .distance = 3;

////////// UNFINISHED //////////
////////////////////////////////
// REMOVE THIS CODE WHEN THIS //
// NPC IS NO LONGER A WIP //////
////////////////////////////////
//if (!debug) disablenpc(.name$);
///////// UNFINISHED ///////////

    end;
}