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// Evol scripts.
// Authors:
//    Toams
// Description:
//    Melinda, Rusty Pick's waitress

008-2-2,40,29,0	script	Melinda#008-2-2	NPC_MELINDA,1,1,{

function StartConversation {

        .@tick = gettimetick(1);
        if (.@tick > @Hurns_Rusty_Pick_WaitressTick + 10)
        {
            setarray .messages$[0], l("Welcome to our inn!"),
                                    l("Welcome to the Rusty Pick."),
                                    l("Please, have a seat."),
                                    l("Lovely day, isn't it?");

            .@r = rand(getarraysize(.messages$));
            .@msg$ = .messages$[.@r];
            npctalk3 .@msg$;
            @Hurns_Rusty_Pick_WaitressTick = .@tick;
        }
    }

function face_to_PC {
        getmapxy(.@map$, .@cx, .@cy, 0);
        @Melinda_ols_dir = .dir;
        npc_turntoxy(.@cx, .@cy);

        return;
    }

npc_pausemove;
face_to_PC;
mes "";
mesn;
mesq l("Hi, sweetie! Want a fresh beer for 90 Florin?");
switch (select(l("Sure! [Don't tip]"),
               l("Sure! [Tip 5 Florin]"),
               l("Sure! [Tip 10 Florin]"),
               l("Nah, maybe later.")))
{
    case 1:
        if (Zeny < 90)
            goto L_NoMoney;
        getinventorylist;
        if (@inventorylist_count == 100 && countitem("Beer") == 0)
            goto L_TooMany;
        Zeny -= 90;
        getitem Beer, 1;
        mes "";
        mesn;
        mesq l("Pff... Nickel nurser!");
        goto L_Close;
    case 2:
        if (Zeny < 95)
            goto L_NoMoney;
        getinventorylist;
        if (@inventorylist_count == 100 && countitem("Beer") == 0)
            goto L_TooMany;
        Zeny -= 95;
        getitem "Beer", 1;
        mes "";
        mesn;
        mesq l("Thanks for the tip!");
        goto L_Close;
    case 3:
        if (Zeny < 100)
            goto L_NoMoney;
        getinventorylist;
        if (@inventorylist_count == 100 && countitem("Beer") == 0)
            goto L_TooMany;
        Zeny -= 100;
        getitem "Beer", 1;
        mes "";
        mesn;
        mesq l("Thank you, sweetie! Want to hear a secret?");
        switch (select(l("What is it, darling?"),
                       l("Nah, I don't feel like chatting.")))
        {
            case 1:
                mes "";
                mesn;
                mesq l("The master bowyer in this village used to construct exceptional bows. When you want one you should go and ask him.");
                goto L_Close;
            case 2:
                goto L_No;
        }
        goto L_Close;
    case 4:
        goto L_No;
}

L_NoMoney:
    mes "";
    mesn;
    mesq l("You look broke. Don't think that you can dine and dash here!");
    goto L_Close;

L_No:
    mes "";
    mesn;
    mesq l("Just call me when you changed your mind.");
    goto L_Close;

L_Close:
    initnpctimer;
    npc_resumemove;
    close;

L_TooMany:
    mes "";
    mesn;
    mesq l("You don't have room for a beer!");
    goto L_Close;

OnTimer1000:
    dographmovestep;

OnTouch:
    StartConversation;
    end;

OnInit:
    .sex = GENDER_MALE;
    .distance = 5;
    .speed = 300;
    initmovegraph "startspot",  40, 29,
                  "barkeeper",  43, 30,
                  "kfahr_r",    45, 36,
                  "kfahr_l",    43, 35,
                  "l_table_b",  36, 36,
                  "l_table_r",  38, 33,
                  "m_table_l",  39, 33,
                  "m_table_b",  41, 36,
                  "r_table_r",  46, 33,
                  "fireplace",  36, 28,
                  "firewood",   33, 28,
                  "to_basement",   52, 32,
                  "basement_entrance", 24, 25,
                  "basement_cabinet",  30,31,
                  "cabinet",    42, 28,
                  "bucket",     46, 30;



     setmovegraphcmd "startspot",  "firewood",   1,  "dir 4; wait 5",
                     "firewood",   "fireplace",  1,  "dir 4; wait 3",
                     "fireplace",  "startspot",  1,  "dir 0; wait 10",

                     "startspot",  "l_table_b",  1,   "dir 4; wait 3",
                     "l_table_b",  "l_table_r",  1,  "dir 2; wait 3",
                     "l_table_r",  "m_table_l",  1,  "dir 6; wait 3",
                     "m_table_l",  "m_table_b",  1,  "dir 4; wait 3",
                     "m_table_b",  "r_table_r",  1,  "dir 2; wait 3",
                     "r_table_r",  "bucket",     1,  "dir 4; wait 1; emote 1;"
                                                     "wait 15; moveon",
                     "bucket",     "startspot",  1,  "dir 0; wait 5",

                     "startspot",  "kfahr_r",    2,  "dir 4; wait 5",
                     "kfahr_r",    "barkeeper",  1,  "dir 4; wait 1;"
                                                     "say Another round for kfahr's table.;"
                                                     "wait 1; say They sure are thirsty today;"
                                                     "wait 5; moveon",
                     "barkeeper",  "kfahr_l",    1,  "dir 6; wait 3;"
                                                     "say Cheers!;"
                                                     "wait 3; moveon",
                     "kfahr_l",    "startspot",  1,  "dir 0; wait 10",

                     "startspot",         "to_basement",   1,  "dir 4; warp 008-2-5 basement_entrance",
                     "basement_entrance", "basement_cabinet", 1, "dir 4; wait 5",
                     "basement_cabinet",  "basement_entrance", 1, "dir 4; warp 008-2-2 to_basement",
                     "to_basement",       "cabinet",   1,  "dir 4; wait 5",
                     "cabinet",           "startspot",  1,  "dir 0; wait 15";




    firstmove "wait 8";
    initnpctimer;
}