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// Evol scripts.
// Author:
//    gumi
// Quest states:
//    [1] 0  - cannot do the quest
//    [1] 1  - can do the quest
//    [1] 2  - talked to inspector (1) <= start
//    [1] 3  - talked to old woman (1)
//    [1] 4  - talked to old woman (2)
//    [1] 5  - talked to inspector (2)
//    [1] 6  - talked to troupe leader (1)
//    [1] 7  - talked to inspector (3)
//    [1] 8  - talked to old man
//    [1] 9  - talked to old woman (3)
//    [1] 10 - talked to inspector (4)
//    [1] 11 - talked to old woman (4)
//    [1] 12 - talked to malek
//    [1] 13 - searched the bookcase
//    [1] 14 - talked to inspector (5)
//    [1] 15 - talked to troupe leader (2) <= reward
//    [1] 16 - talked to inspector (6) <= reward, end
//    [2] unused
//    [3] unused
//    [t] unused
// Description:
//    Hurnscald Nurse. Robberies in Hurnscald.

008-2-12,28,30,0	script	Nurse	NPC_NURSE_LEGACY,{

    speech(4,
        l("How can I help you?"));

    // TODO: check for AxeHat when we get it
    // XXX: this npc used to teach the resist poison skill, do we still want that?

    selectd(
        l("Oooh, these wounds! They hurt so much!"),
        l("I don't feel so well, I might be sick."),
        l("No, I'm fine."),
        rif(getq(.quest_inspector) == 2, l("Have you seen anything out of the ordinary?")));

    switch (@menu)
    {
    case 1:
        if (BaseLevel > .heal_max_level)
        {
            speech(
                l("I'm sorry but I'm here only to help young people."), // XXX: this sounds cruel towards elderly people
                l("Your level is already higher than %d.", .heal_max_level),
                l("You can get some rest at the inn near here."));
            close;
        }
        speech(4,
            l("Here, let me heal you."));

        npcskill(AL_HEAL, .heal_skill_level, .heal_npc_stats, .heal_npc_level);

        speech(
            l("There you go, like new."));
        close;
    case 2:
        speech(
            l("Then you should better see the doctor."),
            l("He is usually in his office on the 3rd floor."));
        close;
    case 3:
        speech(
            l("Then I would ask you to leave."),
            l("There are people who really need our help."));
        close;
    case 4:
        speech(
            l("I'm too busy here to observe the town."));
        close;
    }


    end;

OnInit:
    .heal_max_level = 20; // she will only heal low level players

    .heal_skill_level = 10; // what level of the healing skill to use
    .heal_npc_stats = 99; // what stat points the NPC has
    .heal_npc_level = 60; // what level the npc has

    .quest_inspector = HurnscaldQuests_Inspector;
    .quest_debug = .quest_inspector;
    .sex = G_FEMALE;
    .distance = 3;

////////// UNFINISHED //////////
////////////////////////////////
// REMOVE THIS CODE WHEN THIS //
// NPC IS NO LONGER A WIP //////
////////////////////////////////
if (!debug) disablenpc(.name$);
///////// UNFINISHED ///////////

    end;
}