// Evol scripts.
// Authors:
// Alige
// Reid
// Description:
// Cookie NPC, beware, if you don't take your cookie, she'll keep it!
// Variables:
// General_Cookies
// Values:
// 0 Default, didn't get a cookie.
// 1 Get a cookie.
001-1.gat,34,33,0,0 script Cookie Master 319;2,{
if ((countitem("DeliciousCookie") == 1) && (getq(GeneraL_Cookies) == 1))
goto L_LostCookie;
if (getq(GeneraL_Cookies) == 1)
goto L_GetCookie;
mesn;
mesq lg("Hey! Adventurer! Are you enjoying your life on Aemil?");
next;
menu
l("Well in fact..."), -;
mes "";
mesn;
mesq l("Shht shht!");
next;
mesq l("Don't tell me more, I know what you want...");
next;
mesq l("A cookie!");
next;
menu
l("I'd love one!"), -,
l("No thank you, I'm fine. I'll come back later."), L_Bye;
mes "";
mesn;
mesq lg("Of course you do! Just listen carefully to these words my dear.");
next;
mesq l("Cookies are a source of life.");
next;
mesq l("Cookies provide you strength, health and cuteness.");
next;
mesq l("Cookies are awesome, so am I.");
menu
l("Uhm... Your story seems..."), L_StorySeems,
l("Wait... That's not the place for a chef, what are you doing here?"), L_Presentation,
l("Exactly! Can I have one now?"), -;
L_Check:
mes "";
mesn;
mesq l("Let me check my cookie list...");
next;
// Beta3 Contributors.
if (strcharinfo(0) == "4144") goto L_Reward;
if (strcharinfo(0) == "Alige") goto L_Reward;
if (strcharinfo(0) == "enchilado") goto L_Reward;
if (strcharinfo(0) == "hal9000") goto L_Reward;
if (strcharinfo(0) == "Reid") goto L_Reward;
if (strcharinfo(0) == "Socapex") goto L_Reward;
if (strcharinfo(0) == "Kenny690") goto L_Reward;
if (strcharinfo(0) == "Nelson6e65") goto L_Reward;
if (strcharinfo(0) == "Steel Zenn") goto L_Reward;
// Aurora1 Contributors.
mesq l("I'm sorry but I can't see your name anywhere.");
next;
mesq l("You see, my cookies are restricted to a certain type of people...");
next;
menu
l("Seriously? It's just a cookie you know... Tell me what I should do to get one."), L_TaskExpanation,
l("Yes, yes I know... Too bad then. See you soon!"), L_Bye;
L_StorySeems:
mes "";
mesn;
mesq l("What about my story?");
next;
menu
l("It's interesting and exciting at the same time!"), -,
l("Honestly, it's quite far-fetched according to me."), L_Kick;
mes "";
menu
l("Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later."), L_Bye,
l("How can I get one of these cookies?"), -;
mes "";
mesn;
mesq g(l("It looks like madam is curious, am I right?"),
l("It seems mister is curious, are you not?"));
next;
mesq lg("Well, if you want to be one of those who can have a cookie...");
next;
L_TaskExpanation:
mes "";
mesn;
mesq l("You'll first need to help my friends.");
next;
mesq l("It is them who tell me to whom I can give cookies.");
next;
menu
l("So you're under the control of dictators, that's... reassuring."), L_Control,
l("Who are these friends?"), L_Friends;
L_Friends:
mes "";
mesn;
mesq l("Shht shht!");
next;
mesq l("Don't say it too loud, other people could hear us.");
next;
mesq l("My friends are... Well, you know... The creators.");
next;
mesq l("I can't help you to be on my list, nor can I give you a cookie for free.");
next;
mesq l("All I can do is tell you that...");
next;
mesq l("If you see weird things, or things that shouldn't be here, or even things that you would like to see there...");
next;
mesq l("Simply contact them, help them and be kind. They might surely add you to my cookie list!");
next;
mesn "Narrator";
mes col(l("This Cookie Master rewards people who contribute and develop this world."), 9);
next;
mes col(lg("If you want to be rewarded, help us in making this world a better place."), 9);
next;
mes col(l("When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor."), 9);
next;
mes col(l("Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!"), 9);
mes "";
mesn;
mesq l("So, do you still want a cookie now?");
next;
menu
l("I wish I helped your friends, because I'd really, really like a cookie."), -,
l("You tell me. Do I deserve a cookie?"), L_Check;
mes "";
mesn;
mesq l("Don't worry, I'm sure you will help them soon enough!");
next;
goto L_Bye;
L_Presentation:
mes "";
mesn;
mesq l("For a chef? Who said I was a... Oh right, I am.");
next;
mesq l("I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!");
next;
mesq l("But...");
next;
goto L_TaskExpanation;
L_Reward:
mesq l("Yes! @@ is written on my cookie list.", strcharinfo(0));
next;
mesq lg("That's quite surprising... You don't look very helpful.");
next;
mesq l("Anyway, here, have a cookie!");
set @item, 517;
set @count, 1;
callfunc "InventoryPlace", 517, 1;
setq GeneraL_Cookies, 1;
getitem "DeliciousCookie", 1;
npctalk3 l("You receive a @@!", getitemlink("DeliciousCookie"));
next;
mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.");
next;
goto L_Bye;
L_Control:
mes "";
mesn;
mesq l("C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!");
next;
menu
l("Why not, this might get interesting."), L_Friends,
l("Fine, tell me, who are these mysterious aliens?"), -,
l("No, and I gotta go, see you."), L_Kick;
mes "";
mesn;
mesq l("Don't mock me, my work is admirable.");
next;
L_Kick:
closedialog;
npctalk3 l("No cookie for you!");
warp "000-1.gat", 99, 52;
close;
L_GetCookie:
mesq l("Hey, I'm not a drug seller, you won't have another one by stalking me!");
next;
mesq l("If you want another one, you know what to do!");
next;
goto L_Bye;
L_LostCookie:
mesq l("Hey, how was the...");
next;
mesq l("Wait a minute, where's the cookie that I gave you?");
next;
mesq l("The cookie where I put all of my love inside?");
next;
mesq l("The best, the wonderfull, the cookie from all of the cookies, the...");
next;
// Angry emote
mesq l("Grr...");
next;
mesq l("You're lucky that I'm a generous person, here is another one!");
next;
mesq l("This is the last one. If you use it again out of clumsiness, I will take your flesh as the main ingredient for my cookie recipe.");
next;
set @item, 517;
set @count, 1;
callfunc "InventoryPlace", 517, 1;
getitem "DeliciousCookie", 1;
npctalk3 l("You receive a @@!", getitemlink("DeliciousCookie"));
L_Bye:
closedialog;
npctalk3 l("See you later!");
close;
}