// Evol scripts.
// Author:
// Reid
// Description:
// There are two kinds of dialogues in this script.
// Dan will randomly choose between a useless sentence, and a quest in Artis.
000-2-1.gat, 32,31,0,1 script Dan 101;2,{
mesn;
set @q, rand(3);
if (@q == 0) goto l_QuestStory;
mesq l("You see these Pious around?");
next;
mesq l("It seems that we're close to an island, we should take a look at the upper level.");
close;
l_QuestStory:
mesq l("It's so hard to find the motivation...");
next;
menu
l("Why?"), -,
l("I guess so... I will leave you alone."), l_Close;
mes "";
mesn;
mesq l("Oh, it's you.");
next;
mesq l("So, you finally woke up? We all thought you were in something like... You know, one of these long comas.");
next;
menu
l("I'm still in a coma, but my ghost is haunting you!"), l_Close,
l("It was something like a long nap."), -;
mes "";
mesn;
mesq l("It's good, good... I have a friend who is still in a coma, but I can't be with her without working...");
next;
mesq l("The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...");
next;
menu
l("Who is she?"), l_She,
l("Do you want me to go see her instead of you?"), l_Quest;
l("I don't know what to say..."), -;
mes "";
mesn;
mesq g(l("There's nothing to say, don't worry miss."),
l("There's nothing to say, don't worry sir."));
close;
l_She:
mes "";
mesn;
mesq l("She is a good friend of mine... We wanted to marry a few weeks before her accident but...");
next;
goto l_Close2;
l_Quest:
mes "";
mesn;
mesq l("I don't think that we are in a good place to talk about this...");
next;
l_Close2:
mesn "Narrator";
mes col(l("Dan ends the conversation and resumes to write his letter."), 9);
close;
l_Close:
mes "";
mesn "Narrator";
mes col(l("Dan keeps silent since your last question."), 9);
close;
}