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// Evol scripts.
// Authors:
//    Vasily_Makarov
// Description:
//    Hidden NPC on a ship'ground hole.
//
// 2 bits array:	
//    ShipQuests	
// Variable:	
//    ShipQuests_Alige
// Values:	
//    0     first talking (before food)
//    1     already talked

000-2-1.gat,33,31,0,1	script	Alige	301,1,1{

  if (geta2(ShipQuests, ShipQuests_Alige) == 1) goto l_AskForFood;

  mesn l("Hidden person");
  mesq l("Hey, psst! You're not a sailor, right?");

  menu
      l("I am, who are you?"), -,
      l("I'm not."), l_NeedHelp;

  mesn l("Hidden person doesn't answer");
  close;

  l_NeedHelp:

    mesn l("Hidden person");
    mesq l("Good, good! ") + " " + l("Could you help me please? ") + " " + l("I beg you, please, pleeeease... ");
    
    menu
        l("Why not... but, who are you?") + l("And what kind of help do you need?"), l_CanHelp;
        l("I don't have any time for this, sorry."), -;

    mesn l("Hidden person");
    mesq l("Damn you! You better not tell anyone that you've seen me!");
    close;

  l_CanHelp:

    mesn;
    mesq l("I'm called Alige, and I'm hiding here for few weeks.") + l("All that I had to eat were these berries... Berries... Berries...") + l("I'm losing my mind, I need something else to eat!");
    next;    

    mesn;
    mesq l("Can you bring me something which isn't a vegetable?") + l("And please, no berries. No more!");
    
    menu
        l("Okay, but what can you do for me?"), l_AboutReward;
        l("But why are you hiding, aren't you a sailor?")+ " " + l("And why don't you go outside to talk?"), -;

  l_ExplainHiding:
    mesn;
    mesq l("No, I'm not, I just wanted to travel across the seas for fun.") + " " + l("In this cave, you see, I have lots of fun.");
    next;

    mesn;
    mesq l("Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!");
    next;

    mesn;
    mesq l("Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!");

    next;

    if (geta2(ShipQuests, ShipQuests_Alige) == 1) goto l_AskForFood;

    goto l_Accept;

  l_AboutReward:

    mesn;
    mesq l("I'll share my berries with you, if you help me.");
    next;

  l_Accept:

    menu
      l("Ok, I'll help you."), l_Accepted,
      l("I think I should report you to the crew members, I don't want to have any problems with them."), -;

    goto l_DamnYou;

  l_Accepted:

    mesn;
    mesq l("Perfect, which food did you get for me today?");
    next;
    goto l_GiveFood;

  l_GiveFood:

    getinventorylist;

    set @i, 0;
    set @j, 0;

    makemenuloop:

      set @id, @inventorylist_id[@i];

      if ( (500 >= @id) || (@id >= 700) ) goto makemenunext;

      set @menureference[@j], @id;
      set @menulist$[@j], getitemname(@id);
      set @j, @j+1;

      makemenunext:

        set @i, @i+1;
        if (@i <= inventorylist_count)
          goto makemenuloop;

    set @menulist$[@j], l("I don't have anything good for you today.");
    set @menureference[@j], -1;

    menu @menulist$[0],-,@menulist$[1],-,....@menulist$[150],-;

    set @id, @menureference[@menu-1];
    if (@id == -1) goto l_DamnYou;
    if ( (@id == 502) || (@id == 504) || (@id == 505) ) goto l_GiveReward;
    if (@id == 507) goto l_NoMore;

    mesn;
    mesq("I dont want this, give me something else.");
    goto l_GiveFood;

  l_GiveReward:

    mesn;
    mesq l("Thank you so much! Here, have some berries...");
    next;

    getitem 507, rand(1,3);
    close;

  l_NoMore:

    mesn;
    mesq l("Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!");
    next;
    close;

  l_AskForFood:

    mesn;
    mesq "Do you have anything for me today?";
    next;

    menu
      l("Yes."), l_GiveFood,
      l("But why are you hiding, aren't you a sailor?") + " " + l("And why don't you go outside to talk?"), l_ExplainHiding,
      l("I think I should report you to the crew members, I don't want to have any problems with them."), l_DamnYou;

  l_DamnYou:

    mesn;
    mesq l("Damn you! You better not tell anyone that you've seen me!");
    close;
}