// Evol scripts.
// Authors:
// Vasily_Makarov
// Ablu
// Reid
// Description:
// Hidden NPC on a ship'ground hole.
//
// 2 bits array:
// ShipQuests
// Variable:
// ShipQuests_Alige
// Values:
// 0 first talking (before food)
// 1 already talked
000-2-1.gat,33,32,0,1 script AligeTrigger 0,1,1,{
OnTouch:
if (geta2(ShipQuests, ShipQuests_Alige) > 0) close;
doevent "Alige::OnFirstEncounter";
close;
OnTouchFirst:
setnpcdir "Alige", 2;
stopnpctimer;
initnpctimer;
// OnTouch will not be called otherwise when OnTouchFirst got called
goto OnTouch;
OnUnTouchAll:
setnpcdir "Alige", 4;
stopnpctimer;
initnpctimer;
close;
OnTimer190:
if (getnpcdir ("Alige") == 2) setnpcdir "Alige", 6;
if (getnpcdir ("Alige") == 4) setnpcdir "Alige", 8;
stopnpctimer;
end;
}
000-2-1.gat,33,31,0,1 script Alige 301,{
set @q, geta2(ShipQuests, ShipQuests_Alige);
if (@q == 2) goto l_AskForFood;
goto OnFirstEncounter;
OnFirstEncounter:
seta2 ShipQuests, ShipQuests_Alige, 1;
l_Talk:
mesn l("Hidden person");
mesq l("Hey, psst! You're not a sailor, right?");
menu
l("I am, who are you?"), -,
l("I'm not."), l_NeedHelp;
mesn l("Hidden person doesn't answer");
close;
l_NeedHelp:
mesn l("Hidden person");
mesq l("Good, good! ") + " " + l("Could you help me please? ") + " " + l("I beg you, please, pleeeease... ");
menu
l("Why not... but, who are you?") + " " + l("And what kind of help do you need?"), l_CanHelp;
l("Sorry but I have no time for this."), -;
mesn l("Hidden person");
mesq l("Damn you! You better not tell anyone that you've seen me!");
close;
l_CanHelp:
mesn;
mesq l("I'm called Alige, and I've been hiding here for few weeks.") + l("All that I had to eat were these berries... Berries... Berries...") + l("I'm losing my mind, I need something else to eat!");
next;
mesn;
mesq l("Can you bring me something which isn't a vegetable?") + l("And please, no berries. No more!");
menu
l("Okay, but what do you offer me?"), l_AboutReward,
l("Why not going outside to talk?"), -;
l_ExplainHiding:
mesn;
mesq l("No, I'm not, I just wanted to travel across the seas for fun.") + " " + l("In this cave, you see, I have lots of fun.");
next;
mesn;
mesq l("Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!");
next;
mesn;
mesq l("Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!");
next;
if (geta2(ShipQuests, ShipQuests_Alige) == 2) goto l_AskForFood;
goto l_Accept;
l_AboutReward:
mesn;
mesq l("I'll share my berries with you, if you help me.");
next;
l_Accept:
menu
l("Ok, I'll help you."), l_Accepted,
l("What is Artis?"), l_Artis,
l("I think I should report you to the crew members."), -;
goto l_DamnYou;
l_Artis:
mesn;
mesq l("It's a commercial port of Andorra, it's weird that you don't know about it, it's a famous city throughout the world... But hey oh, return to topic! I'm hungry!");
next;
if (@q == 2) goto l_AskForFood;
goto l_Accept;
l_Accepted:
seta2 ShipQuests, ShipQuests_Alige, 2;
mesn;
mesq l("Perfect, which food did you get for me today?");
next;
goto l_GiveFood;
l_GiveFood:
menu
rif(countitem(502, 1), l(getitemname(502))), 502,
rif(countitem(503, 1), l(getitemname(503))), 503,
rif(countitem(504, 1), l(getitemname(504))), 504,
rif(countitem(505, 1), l(getitemname(505))), 505,
rif(countitem(506, 1), l(getitemname(506))), 506,
rif(countitem(507, 1), l(getitemname(507))), 507,
l("I don't have anything good for you today."), -1;
set @id, @menuret;
if (@id == -1) goto l_DamnYou;
if ( (@id == 502) || (@id == 504) || (@id == 505) ) goto l_GiveReward;
if (@id == 507) goto l_NoMore;
mesn;
mesq("I don't want this, give me something else.");
goto l_GiveFood;
l_GiveReward:
if (countitem(@id) < 1) close;
delitem @id, 1;
mesn;
mesq l("Thank you so much! Here, have some berries...");
getitem 507, rand(1,3);
close;
l_NoMore:
mesn;
mesq l("Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!");
next;
close;
l_AskForFood:
mesn;
mesq l("Do you have anything for me today?");
next;
menu
l("Yes."), l_GiveFood,
l("Where can I find some food?"), l_Food,
l("Why are you hiding?"), l_ExplainHiding,
l("What is Artis?"), l_Artis,
l("I think I should report you to the crew members."), l_DamnYou;
l_Food:
mesn;
mesq l("There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.");
next;
mesq l("I would like to catch one of them, but they are flying when I try to.");
next;
mesq l("As you can walk, it will be an easy task for you. Impale me one of them!!");
close;
l_DamnYou:
mesn;
mesq l("Damn you! You better not tell anyone that you've seen me!");
close;
}