// Evol scripts.
// Author:
// Reid
// Description:
// Doors NPCs.
// The third value of the .@nard variable has been removed for the beta2, it'll then be re-added for the Aurora release.
// Variable:
// 0 ShipQUests_Nard
// 1 ShipQuests_Julia
// Values:
// 00 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
// 02 Completed the quest.
// 03 Opened the chest and finished the introduction.
// 10 Has not talked to Julia
// 11 Need to see Julia
// 12 Has been registered by Julia
000-2-0,20,28,0 script AreaNPC#doors1 32767,0,0,{
OnTouch:
.@nard = getq(ShipQuests_Nard);
if (.@nard > 0 && countitemcolor("JohanneKey") > 0) goto L_Key;
// if (.@nard == 2) goto L_GotoNard;
// if (.@nard == 3) goto L_End;
setcamnpc "Julia";
mesn "Julia";
mesq l("The captain has locked the door, you should go see him.");
next;
mesn "Narrator";
mes col(l("Captain Nard is in the room to your right."), 9);
restorecam;
close;
L_Key:
warp "000-1", 93, 100;
close;
L_GotoNard:
setcamnpc "Julia";
mesn "Julia";
mesq l("The captain is waiting for you! Hurry up.");
next;
restorecam;
close;
L_End:
npctalk3 l("This door is locked.");
close;
}
000-2-0,33,28,0 script AreaNPC#doors2 32767,0,0,{
OnTouch:
.@julia = getq(ShipQuests_Julia);
if (.@julia == 2) goto L_Warp;
close;
L_Warp:
warp "000-2-3", 20, 27;
close;
}