// Evol scripts.
// Author:
// Reid
// Description:
// Doors NPCs.
// The third value of the @nard variable has been removed for the beta2, it'll then be re-added for the Aurora release.
// Variable:
// 0 ShipQUests_Nard
// 1 ShipQuests_Julia
// Values:
// 00 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
// 02 Completed the quest.
// 03 Opened the chest and finished the introduction.
// 10 Has not talked to Julia
// 11 Need to see Julia
// 12 Has been registered by Julia
000-2-0.gat,20,28,0,1 script AreaNPC 0,0,0,{
OnTouch:
set @nard, getq(ShipQuests_Nard);
if (@nard > 0 && countitem("JohanneKey") > 0) goto l_Key;
// if (@nard == 2) goto l_GotoNard;
// if (@nard == 3) goto l_End;
setcamnpc "Julia";
mesn "Julia";
mesq l("The captain has locked the door, you should go see him.");
next;
mesn "Narrator";
mes col(l("Captain Nard is in the room to your right."), 9);
restorecam;
close;
l_Key:
warp "000-1", 93, 100;
close;
l_GotoNard:
setcamnpc "Julia";
mesn "Julia";
mesq l("The captain is waiting for you! Hurry up.");
next;
restorecam;
close;
l_End:
mesn "Narrator";
mes col(l("The door is locked."), 9);
close;
}
000-2-0.gat,32,28,0,1 script AreaNPC 0,0,0,{
OnTouch:
set @julia, getq(ShipQuests_Julia);
if (@julia == 2) goto l_Warp;
close;
l_Warp:
warp "000-2-3", 20, 27;
close;
}