// Evol scripts.
// Authors:
// Hal9000, Reid
// Description:
// Friend of Sapartan, he gives some information on how to find Gulukan, Astapolos and Q-Muller.
000-1.gat,72,109,0,1 script Max 105;2,{
set @gugli, getq(ShipQuests_Gugli);
set @knife, getq(ShipQuests_Knife);
mesn;
mesq l("We are glad captain Nard has let you join us down here!");
next;
mesq l("Living inside a ship is great but sometime we need some fresh air.");
next;
mesq l("Can I help you somehow?");
next;
menu
rif(@gugli == 0, l("Is there anything I can do here to help?")), l_Help,
rif(@gugli == 1, l("Gugli asked me to help sailors with the stocks. Do you know where could I find them?")), l_Sailors,
rif(@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), l_Annoyed,
rif(@knife == 0, l("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), l_Secrets,
l("Nothing at the moment."), close;
l_Help:
mes "";
mesn;
mesq l("Well you can start talking with Gugli. He always has some task for people willing to help");
close;
l_Sailors:
mes "";
mesn;
mesq l("I remember I have seen some of them leaving the ship early this morning to get to work.");
next;
mesq l("I think they were Gulukan, Astapolos and Q'Muller.");
next;
goto l_MenuSailors;
l_MenuSailors:
menu
l("Do you know where can I find Gulukan?"), l_Gulukan,
l("Any clue on where Astapolos is hidden?"), l_Astapolos,
l("What about Q'Muller?"), l_Qmuller,
l("Ok. I will go looking for them now."), close;
l_Gulukan:
mes "";
mesn;
mesq l("Oh, he is not far away from here. Just take the road through the crocojungle north from here.");
next;
mesq l("You will find a wooden sign near a crossroad. He is a few steps on the left.");
next;
goto l_MenuSailors;
l_Astapolos:
mes "";
mesn;
mesq l("Astapolos. That guy is shy like a piou!");
next;
mesq l("He likes to hide near a little lake in the north-west side of the island.");
next;
goto l_MenuSailors;
l_Qmuller:
mes "";
mesn;
mesq l("You need to cross the crocojungle heading north.");
next;
mesq l("You can spot Q'Muller on a cliff on the west busy collecting Plushroom.");
next;
goto l_MenuSailors;
l_Annoyed:
mes "";
mesn;
mesq l("There is always something you can do here like killing some tortugas or help Peter cleaning the ship from rattos.");
close;
l_Secrets:
mes "";
mesn;
mesq l("No there are no secrets hidden below the ship's wood. Some sailors swear to have seen people hidden somewhere near the stow. Just stories sailors love to tell...");
next;
mesq l("Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones...Probably not just to cut some carrots...");
next;
mesq l("Go and grab one of them. A good knife will help you hunting the creatures of this island.");
close;
}