1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
|
#!/usr/bin/perl
#
# Copyright (c) Hercules Dev Team, licensed under GNU GPL.
# See the LICENSE file
# Base Author: Haru @ http://hercules.ws
#
# This script converts an item_db(2).txt to the new item_db(2).conf format.
# usage example: perl tools/itemdbconverter.pl < db/item_db2.txt > db/item_db2.conf
#
use strict;
use warnings;
sub prettifyscript ($) {
my ($orig) = @_;
$orig =~ s/^[\s\t]*//; $orig =~ s/[\s\t]*$//;
return '' unless $orig =~ /[^\s\t]/;
my ($p, $script) = ($orig, '');
my ($curly, $lines, $comment) = (2, 0, 0);
my ($linebreak, $needindent) = (0, 0);
while ($p =~ /[^\s\t]/) {
$linebreak = 0;
if ($comment && $p =~ s|^\s*\*/\s*||) {
$comment = 0;
next;
} elsif ($p =~ s/^\s*({)\s*//) {
$curly++ unless $comment;
$comment++ if $comment;
$script .= " ";
$linebreak = 1;
$lines++;
} elsif ($p =~ s/^\s*(})\s*//) {
$curly-- unless $comment;
$comment-- if $comment - 1 > 0;
$linebreak = 1;
$lines++;
} elsif ($p =~ s/^\s*(;)\s*//) {
if ($p && (!$comment || $p !~ m|^[\s\t]*(?:\*/)[\s\t]*$|)) {
$linebreak = 1;
$lines++
}
} elsif ($p =~ s/^("[^"]*")//) {
} elsif ($p =~ s|^\s*/\*\s*||) {
$comment = 1;
next;
} elsif ($p !~ s/^(.)//) {
last;
}
$script .= "\t" x $curly if $needindent;
$script .= "//" . ("\t" x ($comment-1)) if ($comment && ($needindent || $script eq ''));
$script .= "$1";
if ($linebreak) {
$script .= "\n";
$needindent = 1;
} else {
$needindent = 0;
}
}
if ($curly != 2) {
printf STDERR "Parse error, curly braces count ". ($curly-2) .". returning unmodified script:\n$orig\n\n";
return $orig;
}
if ($lines) {
$script = "\n\t\t$script\n\t";
} else {
$script = " $script ";
}
return $script;
}
sub parsedb (@) {
my @input = @_;
foreach (@input) {
chomp $_;
# ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
if( $_ =~ qr/^
(?<prefix>(?:\/\/[^0-9]*)?)
(?<ID>[0-9]+),
(?<AegisName>[^,]+),
(?<Name>[^,]+),
(?<Type>[0-9]+),
(?<Buy>[0-9]*),
(?<Sell>[0-9]*),
(?<Weight>[0-9]*),
(?<ATK>[0-9-]*)(?<hasmatk>:(?<MATK>[0-9-]*))?,
(?<DEF>[0-9-]*),
(?<Range>[0-9]*),
(?<Slots>[0-9]*),
(?<Job>[x0-9A-F]*),
(?<Upper>[0-9]*),
(?<Gender>[0-9]*),
(?<Loc>[0-9]*),
(?<wLV>[0-9]*),
(?<eLV>[0-9]*)(?<hasmaxlv>:(?<eLVmax>[0-9]*))?,
(?<Refineable>[0-9]*),
(?<View>[0-9]*),
{(?<Script>.*)},
{(?<OnEquip>.*)},
{(?<OnUnequip>.*)}
/x ) {
my %cols = map { $_ => $+{$_} } keys %+;
print "/*\n" if $cols{prefix};
print "$cols{prefix}\n" if $cols{prefix} and $cols{prefix} !~ m|^//[\s\t]*$|;
print "{\n";
print "\tId: $cols{ID}\n";
print "\tAegisName: \"$cols{AegisName}\"\n";
print "\tName: \"$cols{Name}\"\n";
print "\tType: $cols{Type}\n";
print "\tBuy: $cols{Buy}\n" if $cols{Buy} || $cols{Buy} eq '0';
print "\tSell: $cols{Sell}\n" if $cols{Sell} || $cols{Sell} eq '0';
print "\tWeight: $cols{Weight}\n" if $cols{Weight};
print "\tAtk: $cols{ATK}\n" if $cols{ATK};
print "\tMatk: $cols{MATK}\n" if $cols{MATK};
print "\tDef: $cols{DEF}\n" if $cols{DEF};
print "\tRange: $cols{Range}\n" if $cols{Range};
print "\tSlots: $cols{Slots}\n" if $cols{Slots};
$cols{Job} = '0xFFFFFFFF' unless $cols{Job};
print "\tJob: $cols{Job}\n" unless $cols{Job} =~ /0xFFFFFFFF/i;
print "\tUpper: $cols{Upper}\n" if $cols{Upper} && (($cols{hasmatk} && $cols{Upper} != 0x3f) || (!$cols{hasmatk} && $cols{Upper} != 7));
$cols{Gender} = '2' unless $cols{Gender};
print "\tGender: $cols{Gender}\n" unless $cols{Gender} eq '2';
print "\tLoc: $cols{Loc}\n" if $cols{Loc};
print "\tWeaponLv: $cols{wLV}\n" if $cols{wLV};
if ($cols{hasmaxlv} and $cols{eLVmax}) {
$cols{eLV} = 0 unless $cols{eLV};
print "\tEquipLv: [$cols{eLV}, $cols{eLVmax}]\n";
} else {
print "\tEquipLv: $cols{eLV}\n" if $cols{eLV};
}
print "\tRefine: false\n" if !$cols{Refineable} and ($cols{Type} == 4 or $cols{Type} == 5);
print "\tView: $cols{View}\n" if $cols{View};
$cols{Script} = prettifyscript($cols{Script});
print "\tScript: <\"$cols{Script}\">\n" if $cols{Script};
$cols{OnEquip} = prettifyscript($cols{OnEquip});
print "\tOnEquipScript: <\"$cols{OnEquip}\">\n" if $cols{OnEquip};
$cols{OnUnequip} = prettifyscript($cols{OnUnequip});
print "\tOnUnequipScript: <\"$cols{OnUnequip}\">\n" if $cols{OnUnequip};
print "},\n";
print "*/\n" if $cols{prefix};
} elsif( $_ =~ /^\/\/(.*)$/ ) {
my $s = $1;
print "// $s\n" unless $s =~ /^[\s\t]*$/;
} elsif( $_ !~ /^\s*$/ ) {
print "// Error parsing: $_\n";
}
}
}
print <<"EOF";
item_db: (
/******************************************************************************
************* Entry structure ************************************************
******************************************************************************
{
// =================== Mandatory fields ===============================
Id: ID (int)
AegisName: "Aegis_Name" (string, optional if Inherit: true)
Name: "Item Name" (string, optional if Inherit: true)
// =================== Optional fields ================================
Type: Item Type (int, defaults to 3 = etc item)
Buy: Buy Price (int, defaults to Sell * 2)
Sell: Sell Price (int, defaults to Buy / 2)
Weight: Item Weight (int, defaults to 0)
Atk: Attack (int, defaults to 0)
Matk: Magical Attack (int, defaults to 0, ignored in pre-re)
Def: Defense (int, defaults to 0)
Range: Attack Range (int, defaults to 0)
Slots: Slots (int, defaults to 0)
Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
Upper: Upper mask (int, defaults to any = 0x3f)
Gender: Gender (int, defaults to both = 2)
Loc: Equip location (int, required value for equipment)
WeaponLv: Weapon Level (int, defaults to 0)
EquipLv: Equip required level (int, defaults to 0)
EquipLv: [min, max] (alternative syntax with min / max level)
Refine: Refineable (boolean, defaults to true)
View: View ID (int, defaults to 0)
BindOnEquip: true/false (boolean, defaults to false)
Script: <"
Script
(it can be multi-line)
">
OnEquipScript: <" OnEquip Script (can also be multi-line) ">
OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">
// =================== Optional fields (item_db2 only) ================
Inherit: true/false (boolean, if true, inherit the values
that weren't specified, from item_db.conf,
else override it and use default values)
},
******************************************************************************/
EOF
parsedb(<>);
print ")\n";
|