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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/nullpo.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "clif.h"
#include "itemdb.h"
#include "atcommand.h"
#include "map.h"
#include "path.h"
#include "chrif.h"
#include "vending.h"
#include "pc.h"
#include "skill.h"
#include "battle.h"
#include "log.h"
#include <stdio.h>
#include <string.h>
static int vending_nextid = 0;
/// Returns an unique vending shop id.
static int vending_getuid(void)
{
return vending_nextid++;
}
/*==========================================
* Close shop
*------------------------------------------*/
void vending_closevending(struct map_session_data* sd)
{
nullpo_retv(sd);
if( sd->state.vending )
{
sd->state.vending = false;
clif_closevendingboard(&sd->bl, 0);
}
}
/*==========================================
* Request a shop's item list
*------------------------------------------*/
void vending_vendinglistreq(struct map_session_data* sd, int id)
{
struct map_session_data* vsd;
nullpo_retv(sd);
if( (vsd = map_id2sd(id)) == NULL )
return;
if( !vsd->state.vending )
return; // not vending
if ( !pc_can_give_items(pc_isGM(sd)) || !pc_can_give_items(pc_isGM(vsd)) ) //check if both GMs are allowed to trade
{ // GM is not allowed to trade
clif_displaymessage(sd->fd, msg_txt(246));
return;
}
sd->vended_id = vsd->vender_id; // register vending uid
clif_vendinglist(sd, id, vsd->vending);
}
/*==========================================
* Purchase item(s) from a shop
*------------------------------------------*/
void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
{
int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
double z;
struct s_vending vending[MAX_VENDING]; // against duplicate packets
struct map_session_data* vsd = map_id2sd(aid);
nullpo_retv(sd);
if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
return; // invalid shop
if( vsd->vender_id != uid )
{// shop has changed
clif_buyvending(sd, 0, 0, 6); // store information was incorrect
return;
}
if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
return; // shop too far away
searchstore_clearremote(sd);
if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
return; // invalid amount of purchased items
blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
// duplicate item in vending to check hacker with multiple packets
memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
// some checks
z = 0.; // zeny counter
w = 0; // weight counter
for( i = 0; i < count; i++ )
{
short amount = *(uint16*)(data + 4*i + 0);
short idx = *(uint16*)(data + 4*i + 2);
idx -= 2;
if( amount <= 0 )
return;
// check of item index in the cart
if( idx < 0 || idx >= MAX_CART )
return;
ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
if( j == vsd->vend_num )
return; //picked non-existing item
else
vend_list[i] = j;
z += ((double)vsd->vending[j].value * (double)amount);
if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
{
clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
return;
}
if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
{
clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
return;
}
w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
if( w + sd->weight > sd->max_weight )
{
clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
return;
}
//Check to see if cart/vend info is in sync.
if( vending[j].amount > vsd->status.cart[idx].amount )
vending[j].amount = vsd->status.cart[idx].amount;
// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
// here, we check cumulative amounts
if( vending[j].amount < amount )
{
// send more quantity is not a hack (an other player can have buy items just before)
clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
return;
}
vending[j].amount -= amount;
switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
case ADDITEM_EXIST:
break; //We'd add this item to the existing one (in buyers inventory)
case ADDITEM_NEW:
new_++;
if (new_ > blank)
return; //Buyer has no space in his inventory
break;
case ADDITEM_OVERAMOUNT:
return; //too many items
}
}
//Logs (V)ending Zeny [Lupus]
if( log_config.zeny > 0 )
log_zeny(vsd, "V", sd, (int)z);
pc_payzeny(sd, (int)z);
if( battle_config.vending_tax )
z -= z * (battle_config.vending_tax/10000.);
pc_getzeny(vsd, (int)z);
for( i = 0; i < count; i++ )
{
short amount = *(uint16*)(data + 4*i + 0);
short idx = *(uint16*)(data + 4*i + 2);
idx -= 2;
//Logs sold (V)ending items [Lupus]
if(log_config.enable_logs & LOG_VENDING) {
log_pick_pc(vsd, "V", vsd->status.cart[idx].nameid, -amount, &vsd->status.cart[idx]);
log_pick_pc( sd, "V", vsd->status.cart[idx].nameid, amount, &vsd->status.cart[idx]);
}
// vending item
pc_additem(sd, &vsd->status.cart[idx], amount);
vsd->vending[vend_list[i]].amount -= amount;
pc_cart_delitem(vsd, idx, amount, 0);
clif_vendingreport(vsd, idx, amount);
//print buyer's name
if( battle_config.buyer_name )
{
char temp[256];
sprintf(temp, msg_txt(265), sd->status.name);
clif_disp_onlyself(vsd,temp,strlen(temp));
}
}
// compact the vending list
for( i = 0, cursor = 0; i < vsd->vend_num; i++ )
{
if( vsd->vending[i].amount == 0 )
continue;
if( cursor != i ) // speedup
{
vsd->vending[cursor].index = vsd->vending[i].index;
vsd->vending[cursor].amount = vsd->vending[i].amount;
vsd->vending[cursor].value = vsd->vending[i].value;
}
cursor++;
}
vsd->vend_num = cursor;
//Always save BOTH: buyer and customer
if( save_settings&2 )
{
chrif_save(sd,0);
chrif_save(vsd,0);
}
//check for @AUTOTRADE users [durf]
if( vsd->state.autotrade )
{
//see if there is anything left in the shop
ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
if( i == vsd->vend_num )
{
//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
vending_closevending(vsd);
map_quit(vsd); //They have no reason to stay around anymore, do they?
}
}
}
/*==========================================
* Open shop
* data := {<index>.w <amount>.w <value>.l}[count]
*------------------------------------------*/
void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count)
{
int i, j;
int vending_skill_lvl;
nullpo_retv(sd);
if( !flag ) // cancelled
return; // nothing to do
if (pc_istrading(sd))
return; // can't have 2 shops at once
vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
// skill level and cart check
if( !vending_skill_lvl || !pc_iscarton(sd) )
{
clif_skill_fail(sd, MC_VENDING, 0, 0);
return;
}
// check number of items in shop
if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
{ // invalid item count
clif_skill_fail(sd, MC_VENDING, 0, 0);
return;
}
// filter out invalid items
i = 0;
for( j = 0; j < count; j++ )
{
short index = *(uint16*)(data + 8*j + 0);
short amount = *(uint16*)(data + 8*j + 2);
unsigned int value = *(uint32*)(data + 8*j + 4);
index -= 2; // offset adjustment (client says that the first cart position is 2)
if( index < 0 || index >= MAX_CART // invalid position
|| pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
//NOTE: official server does not do any of the following checks!
|| !sd->status.cart[index].identify // unidentified item
|| sd->status.cart[index].attribute == 1 // broken item
|| sd->status.cart[index].expire_time // It should not be in the cart but just in case
|| !itemdb_cantrade(&sd->status.cart[index], pc_isGM(sd), pc_isGM(sd)) ) // untradeable item
continue;
sd->vending[i].index = index;
sd->vending[i].amount = amount;
sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);
i++; // item successfully added
}
if( i != j )
clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."
if( i == 0 )
{ // no valid item found
clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet
return;
}
sd->state.vending = true;
sd->vender_id = vending_getuid();
sd->vend_num = i;
safestrncpy(sd->message, message, MESSAGE_SIZE);
pc_stop_walking(sd,1);
clif_openvending(sd,sd->bl.id,sd->vending);
clif_showvendingboard(&sd->bl,message,0);
}
/// Checks if an item is being sold in given player's vending.
bool vending_search(struct map_session_data* sd, unsigned short nameid)
{
int i;
if( !sd->state.vending )
{// not vending
return false;
}
ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid );
if( i == sd->vend_num )
{// not found
return false;
}
return true;
}
/// Searches for all items in a vending, that match given ids, price and possible cards.
/// @return Whether or not the search should be continued.
bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s)
{
int i, c, slot;
unsigned int idx, cidx;
struct item* it;
if( !sd->state.vending )
{// not vending
return true;
}
for( idx = 0; idx < s->item_count; idx++ )
{
ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx] );
if( i == sd->vend_num )
{// not found
continue;
}
it = &sd->status.cart[sd->vending[i].index];
if( s->min_price && s->min_price > sd->vending[i].value )
{// too low price
continue;
}
if( s->max_price && s->max_price < sd->vending[i].value )
{// too high price
continue;
}
if( s->card_count )
{// check cards
if( itemdb_isspecial(it->card[0]) )
{// something, that is not a carded
continue;
}
slot = itemdb_slot(it->nameid);
for( c = 0; c < slot && it->card[c]; c ++ )
{
ARR_FIND( 0, s->card_count, cidx, s->cardlist[cidx] == it->card[c] );
if( cidx != s->card_count )
{// found
break;
}
}
if( c == slot || !it->card[c] )
{// no card match
continue;
}
}
if( !searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine) )
{// result set full
return false;
}
}
return true;
}
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