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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef _QUEST_H_
#define _QUEST_H_
#define MAX_QUEST_DB (60355+1) // Highest quest ID + 1
struct quest_db {
int id;
unsigned int time;
int mob[MAX_QUEST_OBJECTIVES];
int count[MAX_QUEST_OBJECTIVES];
int num_objectives;
//char name[NAME_LENGTH];
};
// Questlog check types
enum quest_check_type {
HAVEQUEST, ///< Query the state of the given quest
PLAYTIME, ///< Check if the given quest has been completed or has yet to expire
HUNTING, ///< Check if the given hunting quest's requirements have been met
};
struct quest_interface {
struct quest_db *db_data[MAX_QUEST_DB]; ///< Quest database
struct quest_db dummy; ///< Dummy entry for invalid quest lookups
/* */
void (*init) (bool minimal);
void (*final) (void);
void (*reload) (void);
/* */
struct quest_db *(*db) (int quest_id);
int (*pc_login) (TBL_PC *sd);
int (*add) (TBL_PC *sd, int quest_id);
int (*change) (TBL_PC *sd, int qid1, int qid2);
int (*delete) (TBL_PC *sd, int quest_id);
int (*update_objective_sub) (struct block_list *bl, va_list ap);
void (*update_objective) (TBL_PC *sd, int mob_id);
int (*update_status) (TBL_PC *sd, int quest_id, enum quest_state qs);
int (*check) (TBL_PC *sd, int quest_id, enum quest_check_type type);
void (*clear) (void);
int (*read_db) (void);
};
struct quest_interface *quest;
void quest_defaults(void);
#endif
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