1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
|
// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
#ifndef _PC_H_
#define _PC_H_
#include "map.h"
#define OPTION_MASK 0xd7b8
#define CART_MASK 0x788
#define STATE_BLIND 0x10
#define MAX_SKILL_TREE 51
#define pc_setdead(sd) ((sd)->state.dead_sit = 1)
#define pc_setsit(sd) ((sd)->state.dead_sit = 2)
//#define pc_setstand(sd) ((sd)->state.dead_sit = 0)
#define pc_isdead(sd) ((sd)->state.dead_sit == 1)
#define pc_issit(sd) ((sd)->state.dead_sit == 2)
#define pc_setdir(sd,b,h) ((sd)->dir = (b) ,(sd)->head_dir = (h) )
#define pc_setchatid(sd,n) ((sd)->chatID = n)
#define pc_ishiding(sd) ((sd)->status.option&0x4006)
#define pc_iscarton(sd) ((sd)->status.option&CART_MASK)
#define pc_isfalcon(sd) ((sd)->status.option&0x0010)
#define pc_isriding(sd) ((sd)->status.option&0x0020)
#define pc_isinvisible(sd) ((sd)->status.option&0x0040)
#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight)
#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9)
int pc_isGM(struct map_session_data *sd);
int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
int pc_getrefinebonus(int lv,int type);
int pc_counttargeted(struct map_session_data *sd,struct block_list *src,int target_lv);
int pc_setrestartvalue(struct map_session_data *sd,int type);
int pc_makesavestatus(struct map_session_data *);
int pc_setnewpc(struct map_session_data*,int,int,int,int,int,int);
int pc_authok(int, int, time_t, struct mmo_charstatus *);
int pc_authfail(int);
int pc_isequip(struct map_session_data *sd,int n);
int pc_equippoint(struct map_session_data *sd,int n);
int pc_break_equip(struct map_session_data *, unsigned short);
#define pc_breakweapon(sd) (pc_break_equip(sd, EQP_WEAPON))
#define pc_breakarmor(sd) (pc_break_equip(sd, EQP_ARMOR))
#define pc_breakshield(sd) (pc_break_equip(sd, EQP_SHIELD))
#define pc_breakhelm(sd) (pc_break_equip(sd, EQP_HELM))
int pc_checkskill(struct map_session_data *sd,int skill_id);
int pc_checkallowskill(struct map_session_data *sd);
int pc_checkequip(struct map_session_data *sd,int pos);
int pc_calc_skilltree(struct map_session_data *sd);
int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd);
int pc_clean_skilltree(struct map_session_data *sd);
int pc_checkoverhp(struct map_session_data*);
int pc_checkoversp(struct map_session_data*);
int pc_can_reach(struct map_session_data*,int,int);
int pc_walktoxy(struct map_session_data*,int,int);
int pc_stop_walking(struct map_session_data*,int);
int pc_movepos(struct map_session_data*,int,int);
int pc_setpos(struct map_session_data*,char*,int,int,int);
int pc_setsavepoint(struct map_session_data*,char*,int,int);
int pc_randomwarp(struct map_session_data *sd,int type);
int pc_memo(struct map_session_data *sd,int i);
int pc_randomwalk(struct map_session_data*,int tick);
int pc_remove_map(struct map_session_data *sd,int clrtype);
int pc_checkadditem(struct map_session_data*,int,int);
int pc_inventoryblank(struct map_session_data*);
int pc_search_inventory(struct map_session_data *sd,int item_id);
int pc_payzeny(struct map_session_data*,int);
int pc_additem(struct map_session_data*,struct item*,int);
int pc_getzeny(struct map_session_data*,int);
int pc_delitem(struct map_session_data*,int,int,int);
int pc_checkitem(struct map_session_data*);
int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount);
int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type);
int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
int pc_takeitem(struct map_session_data*,struct flooritem_data*);
int pc_dropitem(struct map_session_data*,int,int);
int pc_checkweighticon(struct map_session_data *sd);
int pc_bonus(struct map_session_data*,int,int);
int pc_bonus2(struct map_session_data *sd,int,int,int);
int pc_bonus3(struct map_session_data *sd,int,int,int,int);
int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
int pc_skill(struct map_session_data*,int,int,int);
int pc_blockskill_start (struct map_session_data*,int,int); // [celest]
int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
int pc_item_identify(struct map_session_data *sd,int idx);
int pc_item_repair(struct map_session_data *sd,int idx); // [Celest]
int pc_item_refine(struct map_session_data *sd,int idx); // [Celest]
int pc_steal_item(struct map_session_data *sd,struct block_list *bl);
int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
int pc_modifybuyvalue(struct map_session_data*,int);
int pc_modifysellvalue(struct map_session_data*,int);
int pc_attack(struct map_session_data*,int,int);
int pc_stopattack(struct map_session_data*);
int pc_follow(struct map_session_data*, int); // [MouseJstr]
int pc_checkbaselevelup(struct map_session_data *sd);
int pc_checkjoblevelup(struct map_session_data *sd);
int pc_gainexp(struct map_session_data*,int,int);
int pc_nextbaseexp(struct map_session_data *);
int pc_nextbaseafter(struct map_session_data *); // [Valaris]
int pc_nextjobexp(struct map_session_data *);
int pc_nextjobafter(struct map_session_data *); // [Valaris]
int pc_need_status_point(struct map_session_data *,int);
int pc_statusup(struct map_session_data*,int);
int pc_statusup2(struct map_session_data*,int,int);
int pc_skillup(struct map_session_data*,int);
int pc_allskillup(struct map_session_data*);
int pc_resetlvl(struct map_session_data*,int type);
int pc_resetstate(struct map_session_data*);
int pc_resetskill(struct map_session_data*);
int pc_equipitem(struct map_session_data*,int,int);
int pc_unequipitem(struct map_session_data*,int,int);
int pc_checkitem(struct map_session_data*);
int pc_useitem(struct map_session_data*,int);
int pc_damage(struct block_list *,struct map_session_data*,int);
int pc_heal(struct map_session_data *,int,int);
int pc_itemheal(struct map_session_data *sd,int hp,int sp);
int pc_percentheal(struct map_session_data *sd,int,int);
int pc_jobchange(struct map_session_data *,int, int);
int pc_setoption(struct map_session_data *,int);
int pc_setcart(struct map_session_data *sd,int type);
int pc_setfalcon(struct map_session_data *sd);
int pc_setriding(struct map_session_data *sd);
int pc_changelook(struct map_session_data *,int,int);
int pc_equiplookall(struct map_session_data *sd);
int pc_readparam(struct map_session_data*,int);
int pc_setparam(struct map_session_data*,int,int);
int pc_readreg(struct map_session_data*,int);
int pc_setreg(struct map_session_data*,int,int);
char *pc_readregstr(struct map_session_data *sd,int reg);
int pc_setregstr(struct map_session_data *sd,int reg,char *str);
int pc_readglobalreg(struct map_session_data*,char*);
int pc_setglobalreg(struct map_session_data*,char*,int);
int pc_readaccountreg(struct map_session_data*,char*);
int pc_setaccountreg(struct map_session_data*,char*,int);
int pc_readaccountreg2(struct map_session_data*,char*);
int pc_setaccountreg2(struct map_session_data*,char*,int);
int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
int pc_deleventtimer(struct map_session_data *sd,const char *name);
int pc_cleareventtimer(struct map_session_data *sd);
int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
int pc_calc_pvprank(struct map_session_data *sd);
int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data);
int pc_ismarried(struct map_session_data *sd);
int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
int pc_divorce(struct map_session_data *sd);
int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd);
struct map_session_data *pc_get_partner(struct map_session_data *sd);
struct map_session_data *pc_get_father(struct map_session_data *sd);
struct map_session_data *pc_get_mother(struct map_session_data *sd);
struct map_session_data *pc_get_child(struct map_session_data *sd);
int pc_set_gm_level(int account_id, int level);
void pc_setstand(struct map_session_data *sd);
int pc_break_equip(struct map_session_data *sd, unsigned short where);
int pc_candrop(struct map_session_data *sd,int item_id);
struct pc_base_job{
int job; //�E�ƁA�������]���E��{�q�E�̏ꍇ�͌��̐E�Ƃ�Ԃ�(�p�v�����v��)
int type; //�m�r 0, �ꎟ�E 1, �E 2, �X�p�m�r 3
int upper; //�ʏ� 0, �]�� 1, �{�q 2
};
struct pc_base_job pc_calc_base_job(int b_class);//�]����{�q�E�̌��̐E�Ƃ�Ԃ�
int pc_calc_base_job2(int b_class); // Celest
int pc_calc_upper(int b_class);
struct skill_tree_entry {
short id;
unsigned char max;
unsigned char joblv;
struct {
short id;
unsigned char lv;
} need[5];
}; // Celest
extern struct skill_tree_entry skill_tree[3][25][MAX_SKILL_TREE];
int pc_read_gm_account(int fd);
int pc_setinvincibletimer(struct map_session_data *sd,int);
int pc_delinvincibletimer(struct map_session_data *sd);
int pc_addspiritball(struct map_session_data *sd,int,int);
int pc_delspiritball(struct map_session_data *sd,int,int);
int pc_eventtimer(int tid,unsigned int tick,int id,int data); // for npc_dequeue
int pc_readdb(void);
int do_init_pc(void);
void do_final_pc(void);
enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT};
// timer for night.day
extern int day_timer_tid;
extern int night_timer_tid;
int map_day_timer(int,unsigned int,int,int); // by [yor]
int map_night_timer(int,unsigned int,int,int); // by [yor]
#endif
|