1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
|
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _PC_H_
#define _PC_H_
#include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
#include "../common/timer.h" // INVALID_TIMER
#include "atcommand.h" // AtCommandType
#include "battle.h" // battle_config
#include "buyingstore.h" // struct s_buyingstore
#include "itemdb.h" // MAX_ITEMGROUP
#include "map.h" // RC_MAX
#include "script.h" // struct script_reg, struct script_regstr
#include "searchstore.h" // struct s_search_store_info
#include "status.h" // OPTION_*, struct weapon_atk
#include "unit.h" // unit_stop_attack(), unit_stop_walking()
#include "vending.h" // struct s_vending
#include "mob.h"
#include "log.h"
#include "pc_groups.h"
#define MAX_PC_BONUS 10
#define MAX_PC_SKILL_REQUIRE 5
#define MAX_PC_FEELHATE 3
struct weapon_data {
int atkmods[3];
// all the variables except atkmods get zero'ed in each call of status_calc_pc
// NOTE: if you want to add a non-zeroed variable, you need to update the memset call
// in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
int overrefine;
int star;
int ignore_def_ele;
int ignore_def_race;
int def_ratio_atk_ele;
int def_ratio_atk_race;
int addele[ELE_MAX];
int addrace[RC_MAX];
int addrace2[RC2_MAX];
int addsize[3];
struct drain_data {
short rate;
short per;
short value;
unsigned type:1;
} hp_drain[RC_MAX], sp_drain[RC_MAX];
struct {
short class_, rate;
} add_dmg[MAX_PC_BONUS];
struct {
short flag, rate;
unsigned char ele;
} addele2[MAX_PC_BONUS];
};
struct s_autospell {
short id, lv, rate, card_id, flag;
bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
};
struct s_addeffect {
enum sc_type id;
short rate, arrow_rate;
unsigned char flag;
};
struct s_addeffectonskill {
enum sc_type id;
short rate, skill;
unsigned char target;
};
struct s_add_drop {
short id, group;
int race, rate;
};
struct s_autobonus {
short rate,atk_type;
unsigned int duration;
char *bonus_script, *other_script;
int active;
unsigned short pos;
};
struct map_session_data {
struct block_list bl;
struct unit_data ud;
struct view_data vd;
struct status_data base_status, battle_status;
struct status_change sc;
struct regen_data regen;
struct regen_data_sub sregen, ssregen;
//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
struct {
unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
unsigned int dead_sit : 2;
unsigned int lr_flag : 3;//1: left h. weapon; 2: arrow; 3: shield
unsigned int connect_new : 1;
unsigned int arrow_atk : 1;
unsigned int gangsterparadise : 1;
unsigned int rest : 1;
unsigned int storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
unsigned int abra_flag : 2; // Abracadabra bugfix by Aru
unsigned int autocast : 1; // Autospell flag [Inkfish]
unsigned int autotrade : 1; //By Fantik
unsigned int reg_dirty : 4; //By Skotlex (marks whether registry variables have been saved or not yet)
unsigned int showdelay :1;
unsigned int showexp :1;
unsigned int showzeny :1;
unsigned int mainchat :1; //[LuzZza]
unsigned int noask :1; // [LuzZza]
unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
unsigned int size :2; // for tiny/large types
unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
unsigned int blockedmove :1;
unsigned int using_fake_npc :1;
unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
unsigned int killer : 1;
unsigned int killable : 1;
unsigned int doridori : 1;
unsigned int ignoreAll : 1;
unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
unsigned int buyingstore : 1;
unsigned int lesseffect : 1;
unsigned int vending : 1;
unsigned int noks : 3; // [Zeph Kill Steal Protection]
unsigned int changemap : 1;
unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
short pmap; // Previous map on Map Change
unsigned short autoloot;
unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid
unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
struct guild *gmaster_flag;
unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
unsigned int warping : 1;//states whether you're in the middle of a warp processing
} state;
struct {
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
unsigned int restart_full_recover : 1;
unsigned int no_castcancel : 1;
unsigned int no_castcancel2 : 1;
unsigned int no_sizefix : 1;
unsigned int no_gemstone : 1;
unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
unsigned int perfect_hiding : 1; // [Valaris]
unsigned int no_knockback : 1;
unsigned int bonus_coma : 1;
} special_state;
int login_id1, login_id2;
unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
int group_id, group_pos, group_level;
unsigned int permissions;/* group permissions */
int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
struct mmo_charstatus status;
struct registry save_reg;
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
short equip_index[14];
unsigned int weight,max_weight;
int cart_weight,cart_num,cart_weight_max;
int fd;
unsigned short mapindex;
unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
unsigned int client_tick;
int npc_id,areanpc_id,npc_shopid,touching_id; //for script follow scriptoid; ,npcid
int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
int npc_menu; // internal variable, used in npc menu handling
int npc_amount;
struct script_state *st;
char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
int npc_timer_id; //For player attached npc timers. [Skotlex]
unsigned int chatID;
time_t idletime;
struct{
int npc_id;
unsigned int timeout;
} progressbar; //Progress Bar [Inkfish]
struct{
char name[NAME_LENGTH];
} ignore[MAX_IGNORE_LIST];
int followtimer; // [MouseJstr]
int followtarget;
time_t emotionlasttime; // to limit flood with emotion packets
short skillitem,skillitemlv;
short skillid_old,skilllv_old;
short skillid_dance,skilllv_dance;
short cook_mastery; // range: [0,1999] [Inkfish]
unsigned char blockskill[MAX_SKILL];
int cloneskill_id, reproduceskill_id;
int menuskill_id, menuskill_val, menuskill_val2;
int invincible_timer;
unsigned int canlog_tick;
unsigned int canuseitem_tick; // [Skotlex]
unsigned int canusecashfood_tick;
unsigned int canequip_tick; // [Inkfish]
unsigned int cantalk_tick;
unsigned int canskill_tick; // used to prevent abuse from no-delay ACT files
unsigned int cansendmail_tick; // [Mail System Flood Protection]
unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
unsigned int bloodylust_tick; // bloodylust player timer [out/in re full-heal protection]
struct {
short nameid;
unsigned int tick;
} item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
short weapontype1,weapontype2;
short disguise; // [Valaris]
struct weapon_data right_weapon, left_weapon;
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
int subele[ELE_MAX];
int subrace[RC_MAX];
int subrace2[RC2_MAX];
int subsize[3];
int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int weapon_coma_ele[ELE_MAX];
int weapon_coma_race[RC_MAX];
int weapon_atk[16];
int weapon_atk_rate[16];
int arrow_addele[ELE_MAX];
int arrow_addrace[RC_MAX];
int arrow_addsize[3];
int magic_addele[ELE_MAX];
int magic_addrace[RC_MAX];
int magic_addsize[3];
int magic_atk_ele[ELE_MAX];
int critaddrace[RC_MAX];
int expaddrace[RC_MAX];
int ignore_mdef[RC_MAX];
int ignore_def[RC_MAX];
int itemgrouphealrate[MAX_ITEMGROUP];
short sp_gain_race[RC_MAX];
short sp_gain_race_attack[RC_MAX];
short hp_gain_race_attack[RC_MAX];
// zeroed arrays end here.
// zeroed structures start here
struct s_autospell autospell[15], autospell2[15], autospell3[15];
struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
struct s_addeffectonskill addeff3[MAX_PC_BONUS];
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
unsigned short id;
short val;
} skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS];
struct {
short value;
int rate;
int tick;
} hp_loss, sp_loss, hp_regen, sp_regen;
struct {
short class_, rate;
} add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
struct s_add_drop add_drop[MAX_PC_BONUS];
struct {
int nameid;
int rate;
} itemhealrate[MAX_PC_BONUS];
struct {
short flag, rate;
unsigned char ele;
} subele2[MAX_PC_BONUS];
// zeroed structures end here
// manually zeroed structures start here.
struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
// manually zeroed structures end here.
// zeroed vars start here.
struct {
int atk_rate;
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
int nsshealhp,nsshealsp;
int critical_def,double_rate;
int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
int ignore_mdef_ele;
int ignore_mdef_race;
int perfect_hit;
int perfect_hit_add;
int get_zeny_rate;
int get_zeny_num; //Added Get Zeny Rate [Skotlex]
int double_add_rate;
int short_weapon_damage_return,long_weapon_damage_return;
int magic_damage_return; // AppleGirl Was Here
int break_weapon_rate,break_armor_rate;
int crit_atk_rate;
int classchange; // [Valaris]
int speed_rate, speed_add_rate, aspd_add;
int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
int shieldmdef;//royal guard's
unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
short splash_range, splash_add_range;
short add_steal_rate;
short add_heal_rate, add_heal2_rate;
short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
short sp_vanish_rate;
short sp_vanish_per;
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
unsigned short unbreakable_equip; //100% break resistance on certain equipment
unsigned short unstripable_equip;
int fixcastrate,varcastrate;
int ematk; // matk bonus from equipment
// int eatk; // atk bonus from equipment
} bonus;
// zeroed vars end here.
int castrate,delayrate,hprate,sprate,dsprate;
int hprecov_rate,sprecov_rate;
int matk_rate;
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
int itemid;
short itemindex; //Used item's index in sd->inventory [Skotlex]
short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet.
int talisman_timer[ELE_POISON+1][10];
unsigned char potion_success_counter; //Potion successes in row counter
unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
short mission_mobid; //Stores the target mob_id for TK_MISSION
int die_counter; //Total number of times you've died
int devotion[5]; //Stores the account IDs of chars devoted to.
int reg_num; //Number of registries (type numeric)
int regstr_num; //Number of registries (type string)
struct script_reg *reg;
struct script_regstr *regstr;
int trade_partner;
struct {
struct {
short index, amount;
} item[10];
int zeny, weight;
} deal;
bool party_creating; // whether the char is requesting party creation
bool party_joining; // whether the char is accepting party invitation
int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
int adopt_invite; // Adoption
int guild_invite,guild_invite_account;
int guild_emblem_id,guild_alliance,guild_alliance_account;
short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
int guildspy; // [Syrus22]
int partyspy; // [Syrus22]
int vended_id;
int vender_id;
int vend_num;
char message[MESSAGE_SIZE];
struct s_vending vending[MAX_VENDING];
unsigned int buyer_id; // uid of open buying store
struct s_buyingstore buyingstore;
struct s_search_store_info searchstore;
struct pet_data *pd;
struct homun_data *hd; // [blackhole89]
struct mercenary_data *md;
struct elemental_data *ed;
struct{
int m; //-1 - none, other: map index corresponding to map name.
unsigned short index; //map index
}feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
short hate_mob[3];
int pvp_timer;
short pvp_point;
unsigned short pvp_rank, pvp_lastusers;
unsigned short pvp_won, pvp_lost;
char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
int eventtimer[MAX_EVENTTIMER];
unsigned short eventcount; // [celest]
unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
char fakename[NAME_LENGTH]; // fake names [Valaris]
int duel_group; // duel vars [LuzZza]
int duel_invite;
int killerrid, killedrid;
int cashPoints, kafraPoints;
int rental_timer;
// Auction System [Zephyrus]
struct {
int index, amount;
} auction;
// Mail System [Zephyrus]
struct {
short nameid;
int index, amount, zeny;
struct mail_data inbox;
bool changed; // if true, should sync with charserver on next mailbox request
} mail;
//Quest log system [Kevin] [Inkfish]
int num_quests;
int avail_quests;
int quest_index[MAX_QUEST_DB];
struct quest quest_log[MAX_QUEST_DB];
bool save_quest;
// temporary debug [flaviojs]
const char* debug_file;
int debug_line;
const char* debug_func;
unsigned int bg_id;
unsigned short user_font;
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
/**
* ID of the timer
* @info
* - value is -1 (INVALID_TIMER constant) when not being used
* - timer is cancelled upon closure of the current npc's instance
**/
int npc_idle_timer;
/**
* Tick on the last recorded NPC iteration (next/menu/whatever)
* @info
* - It is updated on every NPC iteration as mentioned above
**/
unsigned int npc_idle_tick;
#endif
struct {
struct script_code **bonus;/* the script */
unsigned short *id;/* array of combo ids */
unsigned char count;
} combos;
/**
* Guarantees your friend request is legit (for bugreport:4629)
**/
int friend_req;
int shadowform_id;
// temporary debugging of bug #3504
const char* delunit_prevfile;
int delunit_prevline;
};
//Update this max as necessary. 55 is the value needed for Super Baby currently
//Raised to 84 since Expanded Super Novice needs it.
#define MAX_SKILL_TREE 84
//Total number of classes (for data storage)
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
enum weapon_type {
W_FIST, //Bare hands
W_DAGGER, //1
W_1HSWORD, //2
W_2HSWORD, //3
W_1HSPEAR, //4
W_2HSPEAR, //5
W_1HAXE, //6
W_2HAXE, //7
W_MACE, //8
W_2HMACE, //9 (unused)
W_STAFF, //10
W_BOW, //11
W_KNUCKLE, //12
W_MUSICAL, //13
W_WHIP, //14
W_BOOK, //15
W_KATAR, //16
W_REVOLVER, //17
W_RIFLE, //18
W_GATLING, //19
W_SHOTGUN, //20
W_GRENADE, //21
W_HUUMA, //22
W_2HSTAFF, //23
MAX_WEAPON_TYPE,
// dual-wield constants
W_DOUBLE_DD, // 2 daggers
W_DOUBLE_SS, // 2 swords
W_DOUBLE_AA, // 2 axes
W_DOUBLE_DS, // dagger + sword
W_DOUBLE_DA, // dagger + axe
W_DOUBLE_SA, // sword + axe
};
enum ammo_type {
A_ARROW = 1,
A_DAGGER, //2
A_BULLET, //3
A_SHELL, //4
A_GRENADE, //5
A_SHURIKEN, //6
A_KUNAI, //7
A_CANNONBALL, //8
A_THROWWEAPON //9
};
//Equip position constants
enum equip_pos {
EQP_HEAD_LOW = 0x0001,
EQP_HEAD_MID = 0x0200, //512
EQP_HEAD_TOP = 0x0100, //256
EQP_HAND_R = 0x0002,
EQP_HAND_L = 0x0020, //32
EQP_ARMOR = 0x0010, //16
EQP_SHOES = 0x0040, //64
EQP_GARMENT = 0x0004,
EQP_ACC_L = 0x0008,
EQP_ACC_R = 0x0080, //128
EQP_COSTUME_HEAD_TOP = 0x0400,
EQP_COSTUME_HEAD_MID = 0x0800,
EQP_COSTUME_HEAD_LOW = 0x1000,
EQP_AMMO = 0x8000, //32768
};
#define EQP_WEAPON EQP_HAND_R
#define EQP_SHIELD EQP_HAND_L
#define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
#define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
#define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
#define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW)
/// Equip positions that use a visible sprite
#if PACKETVER < 20110111
#define EQP_VISIBLE EQP_HELM
#else
#define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
#endif
//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
//where the arrows are equipped)
enum equip_index {
EQI_ACC_L = 0,
EQI_ACC_R,
EQI_SHOES,
EQI_GARMENT,
EQI_HEAD_LOW,
EQI_HEAD_MID,
EQI_HEAD_TOP,
EQI_ARMOR,
EQI_HAND_L,
EQI_HAND_R,
EQI_COSTUME_TOP,
EQI_COSTUME_MID,
EQI_COSTUME_LOW,
EQI_AMMO,
EQI_MAX
};
#define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
#define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 )
#define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
#define pc_issit(sd) ( (sd)->vd.dead_sit == 2 )
#define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share )
#define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading )
#define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag )
#define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
#define pc_setchatid(sd,n) ( (sd)->chatID = n )
#define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) )
#define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
#define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
#ifdef NEW_CARTS
#define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] )
#else
#define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
#endif
#define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON )
#define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING )
#define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
#define pc_maxparameter(sd) ( ((((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) || (sd)->class_&JOBL_THIRD ? ((sd)->class_&JOBL_BABY ? battle_config.max_baby_third_parameter : battle_config.max_third_parameter) : ((sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter)) )
/**
* Ranger
**/
#define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
#define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
// Mechanic Magic Gear
#define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR )
// Rune Knight Dragon
#define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON )
#define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
#define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)
//Weapon check considering dual wielding.
#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
//Checks if the given class value corresponds to a player class. [Skotlex]
//JOB_NOVICE isn't checked for class_ is supposed to be unsigned
#define pcdb_checkid_sub(class_) \
( \
( (class_) < JOB_MAX_BASIC ) \
|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) \
|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \
|| ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \
|| ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \
|| ( (class_) >= JOB_KAGEROU && (class_) < JOB_MAX ) \
)
#define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_)
// clientside display macros (values to the left/right of the "+")
#ifdef RENEWAL
#define pc_leftside_atk(sd) ((sd)->battle_status.batk)
#define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
#define pc_leftside_def(sd) ((sd)->battle_status.def2)
#define pc_rightside_def(sd) ((sd)->battle_status.def)
#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
#define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
#define pc_leftside_matk(sd) (status_base_matk(status_get_status_data(&(sd)->bl), (sd)->status.base_level))
#define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->bonus.ematk)
#else
#define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
#define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
#define pc_leftside_def(sd) ((sd)->battle_status.def)
#define pc_rightside_def(sd) ((sd)->battle_status.def2)
#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
#define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
#define pc_leftside_matk(sd) \
(\
((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
:(sd)->battle_status.matk_min \
)
#define pc_rightside_matk(sd) \
(\
((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
:(sd)->battle_status.matk_max \
)
#endif
int pc_class2idx(int class_);
int pc_get_group_level(struct map_session_data *sd);
int pc_get_group_id(struct map_session_data *sd);
int pc_getrefinebonus(int lv,int type);
bool pc_can_give_items(struct map_session_data *sd);
bool pc_can_use_command(struct map_session_data *sd, const char *command, AtCommandType type);
#define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 )
bool pc_should_log_commands(struct map_session_data *sd);
int pc_setrestartvalue(struct map_session_data *sd,int type);
int pc_makesavestatus(struct map_session_data *);
void pc_respawn(struct map_session_data* sd, clr_type clrtype);
int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int);
bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
void pc_authfail(struct map_session_data *);
int pc_reg_received(struct map_session_data *sd);
int pc_isequip(struct map_session_data *sd,int n);
int pc_equippoint(struct map_session_data *sd,int n);
int pc_setinventorydata(struct map_session_data *sd);
int pc_checkskill(struct map_session_data *sd,int skill_id);
int pc_checkallowskill(struct map_session_data *sd);
int pc_checkequip(struct map_session_data *sd,int pos);
int pc_calc_skilltree(struct map_session_data *sd);
int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
int pc_clean_skilltree(struct map_session_data *sd);
#define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp)
#define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp)
int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype);
int pc_setsavepoint(struct map_session_data*,short,int,int);
int pc_randomwarp(struct map_session_data *sd,clr_type type);
int pc_memo(struct map_session_data* sd, int pos);
int pc_checkadditem(struct map_session_data*,int,int);
int pc_inventoryblank(struct map_session_data*);
int pc_search_inventory(struct map_session_data *sd,int item_id);
int pc_payzeny(struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*);
int pc_additem(struct map_session_data*,struct item*,int,e_log_pick_type);
int pc_getzeny(struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*);
int pc_delitem(struct map_session_data*,int,int,int,short,e_log_pick_type);
// Special Shop System
int pc_paycash(struct map_session_data *sd, int price, int points);
int pc_getcash(struct map_session_data *sd, int cash, int points);
int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type);
int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
int pc_takeitem(struct map_session_data*,struct flooritem_data*);
int pc_dropitem(struct map_session_data*,int,int);
bool pc_isequipped(struct map_session_data *sd, int nameid);
bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd );
bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
int pc_updateweightstatus(struct map_session_data *sd);
int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill);
int pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus);
int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data);
int pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore);
int pc_bonus(struct map_session_data*,int,int);
int pc_bonus2(struct map_session_data *sd,int,int,int);
int pc_bonus3(struct map_session_data *sd,int,int,int,int);
int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int);
int pc_skill(struct map_session_data* sd, int id, int level, int flag);
int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int skilllv);
int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
int pc_modifybuyvalue(struct map_session_data*,int);
int pc_modifysellvalue(struct map_session_data*,int);
int pc_follow(struct map_session_data*, int); // [MouseJstr]
int pc_stop_following(struct map_session_data*);
unsigned int pc_maxbaselv(struct map_session_data *sd);
unsigned int pc_maxjoblv(struct map_session_data *sd);
int pc_checkbaselevelup(struct map_session_data *sd);
int pc_checkjoblevelup(struct map_session_data *sd);
int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool);
unsigned int pc_nextbaseexp(struct map_session_data *);
unsigned int pc_thisbaseexp(struct map_session_data *);
unsigned int pc_nextjobexp(struct map_session_data *);
unsigned int pc_thisjobexp(struct map_session_data *);
int pc_gets_status_point(int);
int pc_need_status_point(struct map_session_data *,int,int);
int pc_statusup(struct map_session_data*,int);
int pc_statusup2(struct map_session_data*,int,int);
int pc_skillup(struct map_session_data*,int);
int pc_allskillup(struct map_session_data*);
int pc_resetlvl(struct map_session_data*,int type);
int pc_resetstate(struct map_session_data*);
int pc_resetskill(struct map_session_data*, int);
int pc_resetfeel(struct map_session_data*);
int pc_resethate(struct map_session_data*);
int pc_equipitem(struct map_session_data*,int,int);
int pc_unequipitem(struct map_session_data*,int,int);
int pc_checkitem(struct map_session_data*);
int pc_useitem(struct map_session_data*,int);
int pc_skillatk_bonus(struct map_session_data *sd, int skill_num);
int pc_skillheal_bonus(struct map_session_data *sd, int skill_num);
int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num);
void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
int pc_dead(struct map_session_data *sd,struct block_list *src);
void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
int pc_percentheal(struct map_session_data *sd,int,int);
int pc_jobchange(struct map_session_data *,int, int);
int pc_setoption(struct map_session_data *,int);
int pc_setcart(struct map_session_data* sd, int type);
int pc_setfalcon(struct map_session_data* sd, int flag);
int pc_setriding(struct map_session_data* sd, int flag);
int pc_setmadogear(struct map_session_data* sd, int flag);
int pc_changelook(struct map_session_data *,int,int);
int pc_equiplookall(struct map_session_data *sd);
int pc_readparam(struct map_session_data*,int);
int pc_setparam(struct map_session_data*,int,int);
int pc_readreg(struct map_session_data*,int);
int pc_setreg(struct map_session_data*,int,int);
char *pc_readregstr(struct map_session_data *sd,int reg);
int pc_setregstr(struct map_session_data *sd,int reg,const char *str);
#define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3)
#define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3)
#define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3)
#define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3)
#define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2)
#define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2)
#define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2)
#define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2)
#define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1)
#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1)
#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1)
#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1)
int pc_readregistry(struct map_session_data*,const char*,int);
int pc_setregistry(struct map_session_data*,const char*,int,int);
char *pc_readregistry_str(struct map_session_data*,const char*,int);
int pc_setregistry_str(struct map_session_data*,const char*,const char*,int);
int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
int pc_deleventtimer(struct map_session_data *sd,const char *name);
int pc_cleareventtimer(struct map_session_data *sd);
int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
int pc_calc_pvprank(struct map_session_data *sd);
int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data);
int pc_ismarried(struct map_session_data *sd);
int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
int pc_divorce(struct map_session_data *sd);
struct map_session_data *pc_get_partner(struct map_session_data *sd);
struct map_session_data *pc_get_father(struct map_session_data *sd);
struct map_session_data *pc_get_mother(struct map_session_data *sd);
struct map_session_data *pc_get_child(struct map_session_data *sd);
void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick);
void pc_regen (struct map_session_data *sd, unsigned int diff_tick);
void pc_setstand(struct map_session_data *sd);
int pc_candrop(struct map_session_data *sd,struct item *item);
int pc_jobid2mapid(unsigned short b_class); // Skotlex
int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
const char * job_name(int class_);
struct skill_tree_entry {
short id;
unsigned char max;
unsigned char joblv;
struct {
short id;
unsigned char lv;
} need[MAX_PC_SKILL_REQUIRE];
}; // Celest
extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
struct sg_data {
short anger_id;
short bless_id;
short comfort_id;
char feel_var[NAME_LENGTH];
char hate_var[NAME_LENGTH];
int (*day_func)(void);
};
extern const struct sg_data sg_info[MAX_PC_FEELHATE];
void pc_setinvincibletimer(struct map_session_data* sd, int val);
void pc_delinvincibletimer(struct map_session_data* sd);
int pc_addspiritball(struct map_session_data *sd,int,int);
int pc_delspiritball(struct map_session_data *sd,int,int);
void pc_addfame(struct map_session_data *sd,int count);
unsigned char pc_famerank(int char_id, int job);
int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);
extern struct fame_list smith_fame_list[MAX_FAME_LIST];
extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];
int pc_readdb(void);
int do_init_pc(void);
void do_final_pc(void);
enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT};
// timer for night.day
extern int day_timer_tid;
extern int night_timer_tid;
int map_day_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor]
int map_night_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor]
// Rental System
void pc_inventory_rentals(struct map_session_data *sd);
int pc_inventory_rental_clear(struct map_session_data *sd);
void pc_inventory_rental_add(struct map_session_data *sd, int seconds);
int pc_read_motd(void); // [Valaris]
int pc_disguise(struct map_session_data *sd, int class_);
bool pc_isautolooting(struct map_session_data *sd, int nameid);
void pc_overheat(struct map_session_data *sd, int val);
int pc_banding(struct map_session_data *sd, short skill_lv);
void pc_itemcd_do(struct map_session_data *sd, bool load);
int pc_load_combo(struct map_session_data *sd);
int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type);
int pc_del_talisman(struct map_session_data *sd,int count,int type);
void pc_baselevelchanged(struct map_session_data *sd);
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data * md, int type);
#endif
#endif /* _PC_H_ */
|