1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
|
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include <limits.h>
#include "../common/socket.h" // [Valaris]
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/malloc.h"
#include "../common/core.h"
#include "map.h"
#include "chrif.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "status.h"
#include "npc.h"
#include "mob.h"
#include "pet.h"
#include "mercenary.h" //orn
#include "itemdb.h"
#include "script.h"
#include "battle.h"
#include "skill.h"
#include "party.h"
#include "guild.h"
#include "chat.h"
#include "trade.h"
#include "storage.h"
#include "vending.h"
#include "atcommand.h"
#include "log.h"
#include "date.h"
#ifndef TXT_ONLY // mail system [Valaris]
#include "mail.h"
#endif
#define PVP_CALCRANK_INTERVAL 1000 // PVP���ʌv�Z�̊Ԋu
static unsigned int exp_table[MAX_PC_CLASS][2][MAX_LEVEL];
static unsigned int max_level[MAX_PC_CLASS][2];
static short statp[MAX_LEVEL];
// h-files are for declarations, not for implementations... [Shinomori]
struct skill_tree_entry skill_tree[MAX_PC_CLASS][MAX_SKILL_TREE];
// timer for night.day implementation
int day_timer_tid;
int night_timer_tid;
struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_AMMO};
static struct gm_account *gm_account = NULL;
static int GM_num = 0;
#define MOTD_LINE_SIZE 128
char motd_text[MOTD_LINE_SIZE][256]; // Message of the day buffer [Valaris]
static const char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"};
static const char hate_var[3][NAME_LENGTH] = {"PC_HATE_MOB_SUN","PC_HATE_MOB_MOON","PC_HATE_MOB_STAR"};
int pc_isGM(struct map_session_data *sd) {
int i;
nullpo_retr(0, sd);
if(sd->bl.type!=BL_PC )
return 0;
//For console [Wizputer] //Unfortunately the console is "broken" because it shares fd 0 with disconnected players. [Skotlex]
// if ( sd->fd == 0 )
// return 99;
for(i = 0; i < GM_num; i++)
if (gm_account[i].account_id == sd->status.account_id)
return gm_account[i].level;
return 0;
}
int pc_set_gm_level(int account_id, int level) {
int i;
for (i = 0; i < GM_num; i++) {
if (account_id == gm_account[i].account_id) {
gm_account[i].level = level;
return 0;
}
}
GM_num++;
gm_account = (struct gm_account *) aRealloc(gm_account, sizeof(struct gm_account) * GM_num);
gm_account[GM_num - 1].account_id = account_id;
gm_account[GM_num - 1].level = level;
return 0;
}
static int pc_invincible_timer(int tid,unsigned int tick,int id,int data) {
struct map_session_data *sd;
if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
return 1;
if(sd->invincible_timer != tid){
if(battle_config.error_log)
ShowError("invincible_timer %d != %d\n",sd->invincible_timer,tid);
return 0;
}
sd->invincible_timer=-1;
skill_unit_move(&sd->bl,tick,1);
return 0;
}
int pc_setinvincibletimer(struct map_session_data *sd,int val) {
nullpo_retr(0, sd);
if(sd->invincible_timer != -1)
delete_timer(sd->invincible_timer,pc_invincible_timer);
sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0);
return 0;
}
int pc_delinvincibletimer(struct map_session_data *sd) {
nullpo_retr(0, sd);
if(sd->invincible_timer != -1) {
delete_timer(sd->invincible_timer,pc_invincible_timer);
sd->invincible_timer = -1;
skill_unit_move(&sd->bl,gettick(),1);
}
return 0;
}
static int pc_spiritball_timer(int tid,unsigned int tick,int id,int data) {
struct map_session_data *sd;
if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
return 1;
if(sd->spirit_timer[0] != tid){
if(battle_config.error_log)
ShowError("spirit_timer %d != %d\n",sd->spirit_timer[0],tid);
return 0;
}
if(sd->spiritball <= 0) {
if(battle_config.error_log)
ShowError("Spiritballs are already 0 when pc_spiritball_timer gets called");
sd->spiritball = 0;
return 0;
}
sd->spiritball--;
// I leave this here as bad example [Shinomori]
//memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * sd->spiritball );
memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int) );
sd->spirit_timer[sd->spiritball]=-1;
clif_spiritball(sd);
return 0;
}
int pc_addspiritball(struct map_session_data *sd,int interval,int max) {
nullpo_retr(0, sd);
if(max > MAX_SKILL_LEVEL)
max = MAX_SKILL_LEVEL;
if(sd->spiritball < 0)
sd->spiritball = 0;
if(sd->spiritball >= max) {
if(sd->spirit_timer[0] != -1)
delete_timer(sd->spirit_timer[0],pc_spiritball_timer);
// I leave this here as bad example [Shinomori]
//memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * (sd->spiritball - 1));
memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball - 1)*sizeof(int) );
//sd->spirit_timer[sd->spiritball-1] = -1; // intentionally, but will be overwritten
} else
sd->spiritball++;
sd->spirit_timer[sd->spiritball-1] = add_timer(gettick()+interval,pc_spiritball_timer,sd->bl.id,0);
clif_spiritball(sd);
return 0;
}
int pc_delspiritball(struct map_session_data *sd,int count,int type) {
int i;
nullpo_retr(0, sd);
if(sd->spiritball <= 0) {
sd->spiritball = 0;
return 0;
}
if(count > sd->spiritball)
count = sd->spiritball;
sd->spiritball -= count;
if(count > MAX_SKILL_LEVEL)
count = MAX_SKILL_LEVEL;
for(i=0;i<count;i++) {
if(sd->spirit_timer[i] != -1) {
delete_timer(sd->spirit_timer[i],pc_spiritball_timer);
sd->spirit_timer[i] = -1;
}
}
for(i=count;i<MAX_SKILL_LEVEL;i++) {
sd->spirit_timer[i-count] = sd->spirit_timer[i];
sd->spirit_timer[i] = -1;
}
if(!type)
clif_spiritball(sd);
return 0;
}
// Increases a player's fame points and displays a notice to him
void pc_addfame(struct map_session_data *sd,int count) {
nullpo_retv(sd);
sd->status.fame += count;
if(sd->status.fame > MAX_FAME)
sd->status.fame = MAX_FAME;
switch(sd->class_&MAPID_UPPERMASK){
case MAPID_BLACKSMITH: // Blacksmith
clif_fame_blacksmith(sd,count);
break;
case MAPID_ALCHEMIST: // Alchemist
clif_fame_alchemist(sd,count);
break;
case MAPID_TAEKWON: // Taekwon
clif_fame_taekwon(sd,count);
break;
}
chrif_updatefamelist(sd);
}
// Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else
unsigned char pc_famerank(int char_id,int job) {
int i;
switch(job){
case MAPID_BLACKSMITH: // Blacksmith
for(i = 0; i < MAX_FAME_LIST; i++){
if(smith_fame_list[i].id == char_id)
return i + 1;
}
break;
case MAPID_ALCHEMIST: // Alchemist
for(i = 0; i < MAX_FAME_LIST; i++){
if(chemist_fame_list[i].id == char_id)
return i + 1;
}
break;
case MAPID_TAEKWON: // Taekwon
for(i = 0; i < MAX_FAME_LIST; i++){
if(taekwon_fame_list[i].id == char_id)
return i + 1;
}
break;
}
return 0;
}
int pc_setrestartvalue(struct map_session_data *sd,int type) {
struct status_data *status, *b_status;
nullpo_retr(0, sd);
b_status = &sd->base_status;
status = &sd->battle_status;
if (type&1)
{ //Normal resurrection
status->hp = 1; //Otherwise status_heal may fail if dead.
if(sd->state.snovice_flag == 4) { // [Celest]
status_heal(&sd->bl, status->max_hp, status->max_sp, 1);
sd->state.snovice_flag = 0;
sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
} else
status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
} else { //Just for saving on the char-server
sd->status.hp = b_status->hp;
if ((unsigned int)sd->status.sp < b_status->sp)
sd->status.sp = b_status->sp;
}
return 0;
}
/*==========================================
Determines if the GM can give / drop / trade / vend items [Lupus]
Args: GM Level (current player GM level)
* Returns
1 = this GM can't do it
0 = this one can do it
*------------------------------------------
*/
int pc_can_give_items(int level) {
return ( level >= battle_config.gm_cant_drop_min_lv
&& level <= battle_config.gm_cant_drop_max_lv);
}
/*==========================================
* prepares character for saving.
*------------------------------------------
*/
int pc_makesavestatus(struct map_session_data *sd)
{
nullpo_retr(0, sd);
if (sd->state.finalsave)
return 0; //Nothing to change.
if(!battle_config.save_clothcolor)
sd->status.clothes_color=0;
sd->status.option = sd->sc.option; //Since the option saved is in
if(pc_isdead(sd)){
pc_setrestartvalue(sd,0);
memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
} else {
sd->status.hp = sd->battle_status.hp;
sd->status.sp = sd->battle_status.sp;
sd->status.last_point.map = sd->mapindex;
sd->status.last_point.x = sd->bl.x;
sd->status.last_point.y = sd->bl.y;
}
if(map[sd->bl.m].flag.nosave){
struct map_data *m=&map[sd->bl.m];
if(m->save.map)
memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point));
else
memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
}
return 0;
}
/*==========================================
* ��?�b̏�����
*------------------------------------------
*/
int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd) {
nullpo_retr(0, sd);
sd->bl.id = account_id;
sd->char_id = char_id;
sd->login_id1 = login_id1;
sd->login_id2 = 0; // at this point, we can not know the value :(
sd->client_tick = client_tick;
sd->sex = sex;
sd->state.auth = 0;
sd->bl.type = BL_PC;
sd->canlog_tick = gettick();
sd->state.waitingdisconnect = 0;
return 0;
}
int pc_equippoint(struct map_session_data *sd,int n)
{
int ep = 0;
nullpo_retr(0, sd);
if(!sd->inventory_data[n])
return 0;
if (!itemdb_isequip2(sd->inventory_data[n]))
return 0; //Not equippable by players.
ep = sd->inventory_data[n]->equip;
if(sd->inventory_data[n]->look == W_DAGGER ||
sd->inventory_data[n]->look == W_1HSWORD ||
sd->inventory_data[n]->look == W_1HAXE) {
if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN))
return EQP_ARMS;
}
return ep;
}
int pc_setinventorydata(struct map_session_data *sd)
{
int i,id;
nullpo_retr(0, sd);
for(i=0;i<MAX_INVENTORY;i++) {
id = sd->status.inventory[i].nameid;
sd->inventory_data[i] = id?itemdb_search(id):NULL;
}
return 0;
}
int pc_calcweapontype(struct map_session_data *sd)
{
nullpo_retr(0, sd);
if(sd->weapontype1 != W_FIST && sd->weapontype2 == W_FIST)
sd->status.weapon = sd->weapontype1;
else if(sd->weapontype1 == W_FIST && sd->weapontype2 != W_FIST)// ���蕐�� Only
sd->status.weapon = sd->weapontype2;
else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_DAGGER)// ?�Z?
sd->status.weapon = MAX_WEAPON_TYPE+1;
else if(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HSWORD)// ??��?
sd->status.weapon = MAX_WEAPON_TYPE+2;
else if(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HAXE)// ??�蕀
sd->status.weapon = MAX_WEAPON_TYPE+3;
else if( (sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HSWORD) ||
(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_DAGGER) ) // �Z? - ?��?
sd->status.weapon = MAX_WEAPON_TYPE+4;
else if( (sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HAXE) ||
(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_DAGGER) ) // �Z? - ��
sd->status.weapon = MAX_WEAPON_TYPE+5;
else if( (sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HAXE) ||
(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HSWORD) ) // ?��? - ��
sd->status.weapon = MAX_WEAPON_TYPE+6;
else
sd->status.weapon = sd->weapontype1;
return 0;
}
int pc_setequipindex(struct map_session_data *sd)
{
int i,j;
nullpo_retr(0, sd);
for(i=0;i<EQI_MAX;i++)
sd->equip_index[i] = -1;
for(i=0;i<MAX_INVENTORY;i++) {
if(sd->status.inventory[i].nameid <= 0)
continue;
if(sd->status.inventory[i].equip) {
for(j=0;j<EQI_MAX;j++)
if(sd->status.inventory[i].equip & equip_pos[j])
sd->equip_index[j] = i;
if(sd->status.inventory[i].equip & EQP_HAND_R) {
if(sd->inventory_data[i])
sd->weapontype1 = sd->inventory_data[i]->look;
else
sd->weapontype1 = 0;
}
if(sd->status.inventory[i].equip & EQP_HAND_L) {
if(sd->inventory_data[i]) {
if(sd->inventory_data[i]->type == 4) {
if(sd->status.inventory[i].equip == EQP_HAND_L)
sd->weapontype2 = sd->inventory_data[i]->look;
else
sd->weapontype2 = 0;
}
else
sd->weapontype2 = 0;
}
else
sd->weapontype2 = 0;
}
}
}
pc_calcweapontype(sd);
return 0;
}
static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int flag) {
int i;
struct item *item = &sd->status.inventory[eqindex];
struct item_data *data;
//Crafted/made/hatched items.
if (itemdb_isspecial(item->card[0]))
return 1;
for (i=0;i<s;i++) {
if (item->card[i] &&
(data = itemdb_exists(item->card[i])) &&
data->flag.no_equip&flag
)
return 0;
}
return 1;
}
int pc_isequip(struct map_session_data *sd,int n)
{
struct item_data *item;
//?����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
nullpo_retr(0, sd);
item = sd->inventory_data[n];
if( battle_config.gm_allequip>0 && pc_isGM(sd)>=battle_config.gm_allequip )
return 1;
if(item == NULL)
return 0;
if(item->elv && sd->status.base_level < (unsigned int)item->elv)
return 0;
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
if(map[sd->bl.m].flag.pvp && item->flag.no_equip&1)
return 0;
if(map_flag_gvg(sd->bl.m) && item->flag.no_equip&2)
return 0;
if(map[sd->bl.m].flag.restricted && item->flag.no_equip&map[sd->bl.m].zone)
return 0;
if (sd->sc.count) {
if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON].timer != -1) // Also works with left-hand weapons [DracoRPG]
return 0;
if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD].timer != -1)
return 0;
if(item->equip & EQP_ARMOR && sd->sc.data[SC_STRIPARMOR].timer != -1)
return 0;
if(item->equip & EQP_HELM && sd->sc.data[SC_STRIPHELM].timer != -1)
return 0;
if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_SUPERNOVICE) {
//Spirit of Super Novice equip bonuses. [Skotlex]
if (sd->status.base_level > 90 && item->equip & EQP_HELM)
return 1; //Can equip all helms
if (sd->status.base_level > 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON)
switch(item->look) { //In weapons, the look determines type of weapon.
case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess?
case W_1HSWORD: //All 1H swords
case W_1HAXE: //All 1H Axes
case W_MACE: //All Maces
case W_STAFF: //All Staffs
return 1;
}
}
}
//Not equipable by class. [Skotlex]
if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)]))
return 0;
//Not equipable by upper class. [Skotlex]
if(!(1<<((sd->class_&JOBL_UPPER)?1:((sd->class_&JOBL_BABY)?2:0))&item->class_upper))
return 0;
return 1;
}
/*==========================================
* session id�ɖ�薳��
* char�I���瑗���Ă����X�e?�^�X��ݒ�
*------------------------------------------
*/
int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_time, struct mmo_charstatus *st)
{
struct guild *g;
int i;
unsigned long tick = gettick();
if (sd->state.auth) //Temporary debug. [Skotlex]
{
ShowDebug("pc_authok: Received auth ok for already authorized client (account id %d)!\n", sd->bl.id);
return 1;
}
sd->login_id2 = login_id2;
memcpy(&sd->status, st, sizeof(*st));
if (sd->status.sex != sd->sex) {
clif_authfail_fd(sd->fd, 0);
return 1;
}
//Set the map-server used job id. [Skotlex]
i = pc_jobid2mapid(sd->status.class_);
if (i == -1) { //Invalid class?
if (battle_config.error_log)
ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id);
sd->status.class_ = JOB_NOVICE;
sd->class_ = MAPID_NOVICE;
} else
sd->class_ = i;
//Initializations to null/0 unneeded since map_session_data was filled with 0 upon allocation.
// ��{�I�ȏ�����
sd->state.connect_new = 1;
sd->followtimer = -1; // [MouseJstr]
sd->skillitem = -1;
sd->skillitemlv = -1;
sd->invincible_timer = -1;
sd->canuseitem_tick = tick;
sd->cantalk_tick = tick;
for(i = 0; i < MAX_SKILL_LEVEL; i++)
sd->spirit_timer[i] = -1;
if (battle_config.item_auto_get)
sd->state.autoloot = 10000;
if (battle_config.disp_experience)
sd->state.showexp = 1;
if (battle_config.disp_zeny)
sd->state.showzeny = 1;
if (!battle_config.display_skill_fail&2)
sd->state.showdelay = 1;
// Request all registries.
intif_request_registry(sd,7);
// �A�C�e���`�F�b�N
pc_setinventorydata(sd);
pc_checkitem(sd);
status_change_init(&sd->bl);
if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
(pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide)))
sd->status.option &= (OPTION_MASK | OPTION_INVISIBLE);
else
sd->status.option &= OPTION_MASK;
sd->sc.option = sd->status.option; //This is the actual option used in battle.
//Set here because we need the inventory data for weapon sprite parsing.
status_set_viewdata(&sd->bl, sd->status.class_);
unit_dataset(&sd->bl);
sd->guild_x = -1;
sd->guild_y = -1;
// �C�x���g?�W�̏�����
for(i = 0; i < MAX_EVENTTIMER; i++)
sd->eventtimer[i] = -1;
sd->npc_timer_id = -1;
// Moved PVP timer initialisation before set_pos
sd->pvp_timer = -1;
for (i = 0; i < 3; i++)
sd->hate_mob[i] = -1;
// �ʒu�̐ݒ�
if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, 0)) != 0) {
if(battle_config.error_log)
ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i);
// try warping to a default map instead (church graveyard)
if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, 0) != 0) {
// if we fail again
clif_authfail_fd(sd->fd, 0);
return 1;
}
}
// pet
if (sd->status.pet_id > 0)
intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id);
// Homunculus [albator]
if (sd->status.hom_id > 0)
intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
// �p?�e�B�A�M���h�f?�^�̗v��
if (sd->status.party_id > 0 && party_search(sd->status.party_id) == NULL)
party_request_info(sd->status.party_id);
if (sd->status.guild_id > 0)
{
if ((g = guild_search(sd->status.guild_id)) == NULL)
guild_request_info(sd->status.guild_id);
else if (strcmp(sd->status.name,g->master) == 0)
{ //Block Guild Skills to prevent logout/login reuse exploiting. [Skotlex]
guild_block_skill(sd, 300000);
//Also set the Guild Master flag.
sd->state.gmaster_flag = g;
}
}
// �ʒm
clif_authok(sd);
map_addiddb(&sd->bl);
if (map_charid2nick(sd->status.char_id) == NULL)
map_addchariddb(sd->status.char_id, sd->status.name);
// Notify everyone that this char logged in [Skotlex].
clif_foreachclient(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1);
//Prevent S. Novices from getting the no-death bonus just yet. [Skotlex]
sd->die_counter=-1;
//Until the reg values arrive, set them to not require trigger...
sd->state.event_death = 1;
sd->state.event_kill_pc = 1;
sd->state.event_disconnect = 1;
sd->state.event_kill_mob = 1;
status_calc_pc(sd,1);
sd->state.auth = 1; //Do not auth him until the initial stats have been placed.
{ //Add IP field
unsigned char *ip = (unsigned char *) &session[sd->fd]->client_addr.sin_addr;
if (pc_isGM(sd))
ShowInfo("GM Character '"CL_WHITE"%s"CL_RESET"' logged in. (Acc. ID: '"CL_WHITE"%d"CL_RESET"', Connection: '"CL_WHITE"%d"CL_RESET"', Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"', GM Level '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id, sd->fd, sd->packet_ver, ip[0],ip[1],ip[2],ip[3], pc_isGM(sd));
else
ShowInfo("Character '"CL_WHITE"%s"CL_RESET"' logged in. (Account ID: '"CL_WHITE"%d"CL_RESET"', Connection: '"CL_WHITE"%d"CL_RESET"', Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"').\n", sd->status.name, sd->status.account_id, sd->fd, sd->packet_ver, ip[0],ip[1],ip[2],ip[3]);
}
// Send friends list
clif_friendslist_send(sd);
if (battle_config.display_version == 1){
char buf[256];
sprintf(buf, "eAthena SVN version: %s", get_svn_revision());
clif_displaymessage(sd->fd, buf);
}
// Message of the Day [Valaris]
{
int ln;
for(ln=0; motd_text[ln][0] && ln < MOTD_LINE_SIZE; ln++) {
if (battle_config.motd_type)
clif_disp_onlyself(sd,motd_text[ln],strlen(motd_text[ln]));
else
clif_displaymessage(sd->fd, motd_text[ln]);
}
}
#ifndef TXT_ONLY
if(mail_server_enable)
mail_check(sd,1); // check mail at login [Valaris]
#endif
// message of the limited time of the account
if (connect_until_time != 0) { // don't display if it's unlimited or unknow value
char tmpstr[1024];
strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&connect_until_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S."
clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
}
if(sd->status.manner < 0) //Needed or manner will always be negative.
sc_start(&sd->bl,SC_NOCHAT,100,0,0);
return 0;
}
/*==========================================
* Closes a connection because it failed to be authenticated from the char server.
*------------------------------------------
*/
int pc_authfail(struct map_session_data *sd) {
if (sd->state.auth) //Temporary debug. [Skotlex]
ShowDebug("pc_authfail: Received auth fail for already authentified client (account id %d)!\n", sd->bl.id);
if (!sd->fd)
ShowDebug("pc_authfail: Received auth fail for a player with no connection (account id %d)!\n", sd->bl.id);
clif_authfail_fd(sd->fd, 0);
return 0;
}
//Attempts to set a mob.
int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
{
const char hate_var[3][NAME_LENGTH] = {"PC_HATE_MOB_SUN","PC_HATE_MOB_MOON","PC_HATE_MOB_STAR"};
int class_;
if (!sd || !bl || pos < 0 || pos > 2)
return 0;
if (sd->hate_mob[pos] != -1) //Can't change hate targets.
return 0;
class_ = status_get_class(bl);
if (!pcdb_checkid(class_)) {
unsigned int max_hp = status_get_max_hp(bl);
if ((pos == 1 && max_hp < 6000) || (pos == 2 && max_hp < 20000))
return 0;
}
sd->hate_mob[pos] = class_;
pc_setglobalreg(sd,hate_var[pos],class_+1);
clif_hate_mob(sd,pos,class_);
return 1;
}
/*==========================================
* Invoked once after the char/account/account2 registry variables are received. [Skotlex]
*------------------------------------------
*/
int pc_reg_received(struct map_session_data *sd)
{
int i,j;
sd->change_level = pc_readglobalreg(sd,"jobchange_level");
sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER");
if (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
status_calc_pc(sd, 0); //Check +10 to all stats bonus.
if (pc_checkskill(sd, TK_MISSION)) {
sd->mission_mobid = pc_readglobalreg(sd,"TK_MISSION_ID");
sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT");
}
if(sd->battle_status.hp == 0)
pc_setrestartvalue(sd, 1);
//SG map and mob read [Komurka]
for(i=0;i<3;i++) //for now - someone need to make reading from txt/sql
{
if ((j = pc_readglobalreg(sd,feel_var[i]))!=0) {
sd->feel_map[i].index = j;
sd->feel_map[i].m = map_mapindex2mapid(j);
} else {
sd->feel_map[i].index = 0;
sd->feel_map[i].m = -1;
}
sd->hate_mob[i] = pc_readglobalreg(sd,hate_var[i])-1;
}
if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) {
sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL");
if (sd->cloneskill_id > 0) {
sd->status.skill[sd->cloneskill_id].id = sd->cloneskill_id;
sd->status.skill[sd->cloneskill_id].lv = pc_readglobalreg(sd,"CLONE_SKILL_LV");
if (i < sd->status.skill[sd->cloneskill_id].lv)
sd->status.skill[sd->cloneskill_id].lv = i;
sd->status.skill[sd->cloneskill_id].flag = 13; //cloneskill flag
clif_skillinfoblock(sd);
}
}
// Automated script events
if (script_config.event_requires_trigger) {
sd->state.event_death = pc_readglobalreg(sd, script_config.die_event_name);
sd->state.event_kill_pc = pc_readglobalreg(sd, script_config.kill_pc_event_name);
sd->state.event_kill_mob = pc_readglobalreg(sd, script_config.kill_mob_event_name);
sd->state.event_disconnect = pc_readglobalreg(sd, script_config.logout_event_name);
sd->state.event_baselvup = pc_readglobalreg(sd, script_config.baselvup_event_name);
sd->state.event_joblvup = pc_readglobalreg(sd, script_config.joblvup_event_name);
sd->state.event_loadmap = pc_readglobalreg(sd, script_config.loadmap_event_name);
// if script triggers are not required
} else {
sd->state.event_death = 1;
sd->state.event_kill_pc = 1;
sd->state.event_disconnect = 1;
sd->state.event_kill_mob = 1;
sd->state.event_baselvup = 1;
sd->state.event_joblvup = 1;
sd->state.event_loadmap = 1;
}
npc_script_event(sd, NPCE_LOGIN);
return 0;
}
static int pc_calc_skillpoint(struct map_session_data* sd)
{
int i,skill,inf2,skill_point=0;
nullpo_retr(0, sd);
for(i=1;i<MAX_SKILL;i++){
if( (skill = pc_checkskill(sd,i)) > 0) {
inf2 = skill_get_inf2(i);
if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex]
) {
if(!sd->status.skill[i].flag)
skill_point += skill;
else if(sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) {
skill_point += (sd->status.skill[i].flag - 2);
}
}
}
}
return skill_point;
}
/*==========================================
* ?������X�L���̌v�Z
*------------------------------------------
*/
int pc_calc_skilltree(struct map_session_data *sd)
{
int i,id=0,flag;
int c=0;
nullpo_retr(0, sd);
i = pc_calc_skilltree_normalize_job(sd);
c = pc_mapid2jobid(i, sd->status.sex);
if (c == -1) { //Unable to normalize job??
if (battle_config.error_log)
ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
return 1;
}
for(i=0;i<MAX_SKILL;i++){
if (sd->status.skill[i].flag != 13) //Don't touch plagiarized skills
sd->status.skill[i].id=0; //First clear skills.
}
for(i=0;i<MAX_SKILL;i++){
if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ //Restore original level of skills after deleting earned skills.
sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2;
sd->status.skill[i].flag=0;
}
if(sd->sc.count && sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_BARDDANCER && i >= DC_HUMMING && i<= DC_SERVICEFORYOU)
{ //Enable Bard/Dancer spirit linked skills.
if (sd->status.sex) { //Link dancer skills to bard.
sd->status.skill[i].id=i;
sd->status.skill[i].lv=sd->status.skill[i-8].lv; // Set the level to the same as the linking skill
sd->status.skill[i].flag=1; // Tag it as a non-savable, non-uppable, bonus skill
} else { //Link bard skills to dancer.
sd->status.skill[i-8].id=i-8;
sd->status.skill[i-8].lv=sd->status.skill[i].lv; // Set the level to the same as the linking skill
sd->status.skill[i-8].flag=1; // Tag it as a non-savable, non-uppable, bonus skill
}
}
}
if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){
for(i=0;i<MAX_SKILL;i++){
if (skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) //Only skills you can't have are npc/guild ones
continue;
if (skill_get_max(i) > 0)
sd->status.skill[i].id=i;
}
return 0;
}
do {
flag=0;
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){
int j,f=1;
if(sd->status.skill[id].id)
continue; //Skill already known.
if(!battle_config.skillfree) {
for(j=0;j<5;j++) {
if( skill_tree[c][i].need[j].id &&
pc_checkskill(sd,skill_tree[c][i].need[j].id) <
skill_tree[c][i].need[j].lv) {
f=0;
break;
}
}
if (sd->status.job_level < skill_tree[c][i].joblv)
f=0;
else if (pc_checkskill(sd, NV_BASIC) < 9 && id != NV_BASIC && !(skill_get_inf2(id)&INF2_QUEST_SKILL))
f=0; // Do not unlock normal skills when Basic Skills is not maxed out (can happen because of skill reset)
}
if(skill_get_inf2(id)&INF2_SPIRIT_SKILL)
{ //Spirit skills cannot be learned, they will only show up on your tree when you get buffed.
if (sd->sc.count && sd->sc.data[SC_SPIRIT].timer != -1)
{ //Enable Spirit Skills. [Skotlex]
sd->status.skill[id].id=id;
sd->status.skill[id].lv=1;
sd->status.skill[id].flag=1; //So it is not saved, and tagged as a "bonus" skill.
flag=1;
}
} else if (f){
sd->status.skill[id].id=id;
flag=1;
}
}
} while(flag);
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON)) {
//Grant all Taekwon Tree, but only as bonus skills in case they drop from ranking. [Skotlex]
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){
if ((skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)))
continue; //Do not include Quest/Wedding skills.
if(sd->status.skill[id].id==0 ){
sd->status.skill[id].id=id;
sd->status.skill[id].flag=1; //So it is not saved, and tagged as a "bonus" skill.
} else
sd->status.skill[id].flag=sd->status.skill[id].lv+2;
sd->status.skill[id].lv= skill_tree_get_max(id, sd->status.class_);
}
}
return 0;
}
//Checks if you can learn a new skill after having leveled up a skill.
static void pc_check_skilltree(struct map_session_data *sd, int skill) {
int i,id=0,flag;
int c=0;
if(battle_config.skillfree)
return; //Function serves no purpose if this is set
i = pc_calc_skilltree_normalize_job(sd);
c = pc_mapid2jobid(i, sd->status.sex);
if (c == -1) { //Unable to normalize job??
if (battle_config.error_log)
ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
return;
}
do {
flag=0;
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){
int j,f=1;
if(sd->status.skill[id].id) //Already learned
continue;
for(j=0;j<5;j++) {
if( skill_tree[c][i].need[j].id &&
pc_checkskill(sd,skill_tree[c][i].need[j].id) <
skill_tree[c][i].need[j].lv) {
f=0;
break;
}
}
if (!f)
continue;
if (sd->status.job_level < skill_tree[c][i].joblv)
continue;
else if (pc_checkskill(sd, NV_BASIC) < 9 && id != NV_BASIC && !(skill_get_inf2(id)&INF2_QUEST_SKILL))
continue; // Do not unlock normal skills when Basic Skills is not maxed out (can happen because of skill reset)
if(skill_get_inf2(id)&INF2_SPIRIT_SKILL)
//Spirit skills cannot be learned
continue;
sd->status.skill[id].id=id;
flag=1;
}
} while(flag);
}
// Make sure all the skills are in the correct condition
// before persisting to the backend.. [MouseJstr]
int pc_clean_skilltree(struct map_session_data *sd) {
int i;
for (i = 0; i < MAX_SKILL; i++){
if (sd->status.skill[i].flag == 13 || sd->status.skill[i].flag == 1)
{
sd->status.skill[i].id = 0;
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
} else if (sd->status.skill[i].flag){
sd->status.skill[i].lv = sd->status.skill[i].flag-2;
sd->status.skill[i].flag = 0;
}
}
return 0;
}
int pc_calc_skilltree_normalize_job(struct map_session_data *sd) {
int skill_point;
int c = sd->class_;
if (!battle_config.skillup_limit || !(sd->class_&JOBL_2) || (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
return c; //Only Normalize non-first classes (and non-super novice)
skill_point = pc_calc_skillpoint(sd);
if(skill_point < 9)
c = MAPID_NOVICE;
else if (sd->status.skill_point >= (int)sd->status.job_level
&& ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) {
//Send it to first class.
c &= MAPID_BASEMASK;
}
if (sd->class_&JOBL_UPPER) //Convert to Upper
c |= JOBL_UPPER;
else if (sd->class_&JOBL_BABY) //Convert to Baby
c |= JOBL_BABY;
return c;
}
/*==========================================
* �d�ʃA�C�R���̊m�F
*------------------------------------------
*/
int pc_checkweighticon(struct map_session_data *sd)
{
int flag=0;
nullpo_retr(0, sd);
//Consider the battle option 50% criteria....
if(sd->weight*100 >= sd->max_weight*battle_config.natural_heal_weight_rate)
flag=1;
if(sd->weight*10 >= sd->max_weight*9)
flag=2;
if(flag==1){
if(sd->sc.data[SC_WEIGHT50].timer==-1)
sc_start(&sd->bl,SC_WEIGHT50,100,0,0);
}else{
if(sd->sc.data[SC_WEIGHT50].timer!=-1)
status_change_end(&sd->bl,SC_WEIGHT50,-1);
}
if(flag==2){
if(sd->sc.data[SC_WEIGHT90].timer==-1)
sc_start(&sd->bl,SC_WEIGHT90,100,0,0);
}else{
if(sd->sc.data[SC_WEIGHT90].timer!=-1)
status_change_end(&sd->bl,SC_WEIGHT90,-1);
}
if (flag != sd->regen.state.overweight)
sd->regen.state.overweight = flag;
return 0;
}
int pc_disguise(struct map_session_data *sd, int class_) {
if (!class_ && !sd->disguise)
return 0;
if (class_ && (sd->disguise == class_ || pc_isriding(sd)))
return 0;
if(sd->sc.option&OPTION_INVISIBLE)
{ //Character is invisible. Stealth class-change. [Skotlex]
sd->disguise = class_; //viewdata is set on uncloaking.
return 2;
}
pc_stop_walking(sd, 0);
clif_clearchar(&sd->bl, 0);
if (!class_) {
sd->disguise = 0;
class_ = sd->status.class_;
} else
sd->disguise=class_;
status_set_viewdata(&sd->bl, class_);
clif_changeoption(&sd->bl);
clif_spawn(&sd->bl);
return 1;
}
static int pc_bonus_autospell_del(struct s_autospell *spell, int max, short id, short lv, short rate, short card_id) {
int i, j;
for(i=max-1; i>=0 && !spell[i].id; i--);
if (i<0) return 0; //Nothing to substract from.
j = i;
for(; i>=0 && rate > 0; i--)
{
if (spell[i].id != id || spell[i].lv != lv) continue;
if (rate >= spell[i].rate) {
rate-= spell[i].rate;
spell[i].rate = 0;
memmove(&spell[i], &spell[j], sizeof(struct s_autospell));
malloc_set(&spell[j], 0, sizeof(struct s_autospell));
j--;
} else {
spell[i].rate -= rate;
rate = 0;
}
}
return rate;
}
static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short card_id) {
int i;
if (rate < 0) return //Remove the autobonus.
pc_bonus_autospell_del(spell, max, id, lv, -rate, card_id);
for (i = 0; i < max && spell[i].id; i++) {
if (spell[i].card_id == card_id &&
spell[i].id == id && spell[i].lv == lv)
{
if (!battle_config.autospell_stacking)
return 0;
rate += spell[i].rate;
break;
}
}
if (i == max) {
if (battle_config.error_log)
ShowWarning("pc_bonus: Reached max (%d) number of autospells per character!\n", max);
return 0;
}
spell[i].id = id;
spell[i].lv = lv;
spell[i].rate = rate;
spell[i].card_id = card_id;
return 1;
}
static int pc_bonus_addeff(struct s_addeffect *effect, int max, short id, short rate, short arrow_rate, unsigned char flag) {
int i;
for (i = 0; i < max && effect[i].flag; i++) {
if (effect[i].id == id && effect[i].flag == flag)
{
effect[i].rate += rate;
effect[i].arrow_rate += arrow_rate;
return 1;
}
}
if (i == max) {
if (battle_config.error_log)
ShowWarning("pc_bonus: Reached max (%d) number of add effects per character!\n", max);
return 0;
}
effect[i].id = id;
effect[i].rate = rate;
effect[i].arrow_rate = arrow_rate;
effect[i].flag = flag;
return 1;
}
static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, short group, int race, int rate) {
int i;
//Apply config rate adjustment settings.
if (rate >= 0) { //Absolute drop.
if (battle_config.item_rate_adddrop != 100)
rate = rate*battle_config.item_rate_adddrop/100;
if (rate < battle_config.item_drop_adddrop_min)
rate = battle_config.item_drop_adddrop_min;
else if (rate > battle_config.item_drop_adddrop_max)
rate = battle_config.item_drop_adddrop_max;
} else { //Relative drop, max/min limits are applied at drop time.
if (battle_config.item_rate_adddrop != 100)
rate = rate*battle_config.item_rate_adddrop/100;
if (rate > -1)
rate = -1;
}
for(i = 0; i < *count; i++) {
if(
(id && drop[i].id == id) ||
(group && drop[i].group == group)
) {
drop[i].race |= race;
if(drop[i].rate > 0 && rate > 0)
{ //Both are absolute rates.
if (drop[i].rate < rate)
drop[i].rate = rate;
} else
if(drop[i].rate < 0 && rate < 0) {
//Both are relative rates.
if (drop[i].rate > rate)
drop[i].rate = rate;
} else if (rate < 0) //Give preference to relative rate.
drop[i].rate = rate;
return 1;
}
}
if(*count >= MAX_PC_BONUS) {
if (battle_config.error_log)
ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", MAX_PC_BONUS);
return 0;
}
drop[*count].id = id;
drop[*count].group = group;
drop[*count].race |= race;
drop[*count].rate = rate;
(*count)++;
return 1;
}
/*==========================================
* ? ���i�ɂ��\�͓��̃{?�i�X�ݒ�
*------------------------------------------
*/
int pc_bonus(struct map_session_data *sd,int type,int val)
{
struct status_data *status;
int bonus;
nullpo_retr(0, sd);
status = &sd->base_status;
switch(type){
case SP_STR:
case SP_AGI:
case SP_VIT:
case SP_INT:
case SP_DEX:
case SP_LUK:
if(sd->state.lr_flag != 2)
sd->param_bonus[type-SP_STR]+=val;
break;
case SP_ATK1:
if(!sd->state.lr_flag) {
bonus = status->rhw.atk + val;
status->rhw.atk = cap_value(bonus, 0, USHRT_MAX);
}
else if(sd->state.lr_flag == 1) {
bonus = status->lhw->atk + val;
status->lhw->atk = cap_value(bonus, 0, USHRT_MAX);
}
break;
case SP_ATK2:
if(!sd->state.lr_flag) {
bonus = status->rhw.atk2 + val;
status->rhw.atk2 = cap_value(bonus, 0, USHRT_MAX);
}
else if(sd->state.lr_flag == 1) {
bonus = status->lhw->atk2 + val;
status->lhw->atk2 = cap_value(bonus, 0, USHRT_MAX);
}
break;
case SP_BASE_ATK:
if(sd->state.lr_flag != 2) {
bonus = status->batk + val;
status->batk = cap_value(bonus, 0, USHRT_MAX);
}
break;
case SP_MATK1:
if(sd->state.lr_flag != 2) {
bonus = status->matk_max + val;
status->matk_max = cap_value(bonus, 0, USHRT_MAX);
}
break;
case SP_MATK2:
if(sd->state.lr_flag != 2) {
bonus = status->matk_min + val;
status->matk_min = cap_value(bonus, 0, USHRT_MAX);
}
break;
case SP_MATK:
if(sd->state.lr_flag != 2) {
bonus = status->matk_max + val;
status->matk_max = cap_value(bonus, 0, USHRT_MAX);
bonus = status->matk_min + val;
status->matk_min = cap_value(bonus, 0, USHRT_MAX);
}
break;
case SP_DEF1:
if(sd->state.lr_flag != 2) {
bonus = status->def + val;
status->def = cap_value(bonus, CHAR_MIN, CHAR_MAX);
}
break;
case SP_DEF2:
if(sd->state.lr_flag != 2) {
bonus = status->def2 + val;
status->def2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
}
break;
case SP_MDEF1:
if(sd->state.lr_flag != 2) {
bonus = status->mdef + val;
status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX);
}
break;
case SP_MDEF2:
if(sd->state.lr_flag != 2) {
bonus = status->mdef2 + val;
status->mdef2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
}
break;
case SP_HIT:
if(sd->state.lr_flag != 2) {
bonus = status->hit + val;
status->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX);
} else
sd->arrow_hit+=val;
break;
case SP_FLEE1:
if(sd->state.lr_flag != 2) {
bonus = status->flee + val;
status->flee = cap_value(bonus, SHRT_MIN, SHRT_MAX);
}
break;
case SP_FLEE2:
if(sd->state.lr_flag != 2) {
bonus = status->flee2 + val*10;
status->flee2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
}
break;
case SP_CRITICAL:
if(sd->state.lr_flag != 2) {
bonus = status->cri + val*10;
status->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX);
} else
sd->arrow_cri += val*10;
break;
case SP_ATKELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_ATKELE: Invalid element %d\n", val);
break;
}
switch (sd->state.lr_flag)
{
case 2:
sd->arrow_ele=val;
break;
case 1:
status->lhw->ele=val;
break;
default:
status->rhw.ele=val;
break;
}
break;
case SP_DEFELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_DEFELE: Invalid element %d\n", val);
break;
}
if(sd->state.lr_flag != 2)
status->def_ele=val;
break;
case SP_MAXHP:
if(sd->state.lr_flag != 2) {
if (val < 0 && status->max_hp <= (unsigned int)(-val))
status->max_hp = 1;
else
status->max_hp+=val;
}
break;
case SP_MAXSP:
if(sd->state.lr_flag != 2) {
if (val < 0 && status->max_sp <= (unsigned int)(-val))
status->max_sp = 1;
else
status->max_sp+=val;
}
break;
case SP_CASTRATE:
if(sd->state.lr_flag != 2)
sd->castrate+=val;
break;
case SP_MAXHPRATE:
if(sd->state.lr_flag != 2)
sd->hprate+=val;
break;
case SP_MAXSPRATE:
if(sd->state.lr_flag != 2)
sd->sprate+=val;
break;
case SP_SPRATE:
if(sd->state.lr_flag != 2)
sd->dsprate+=val;
break;
case SP_ATTACKRANGE:
switch (sd->state.lr_flag) {
case 2:
switch (sd->status.weapon) {
case W_BOW:
case W_REVOLVER:
case W_RIFLE:
case W_SHOTGUN:
case W_GATLING:
case W_GRENADE:
status->rhw.range += val;
}
break;
case 1:
status->lhw->range += val;
break;
default:
status->rhw.range += val;
break;
}
break;
case SP_ADD_SPEED: //Raw increase
if(sd->state.lr_flag != 2) {
bonus = status->speed - val;
status->speed = cap_value(bonus, 0, USHRT_MAX);
}
break;
case SP_SPEED_RATE: //Non stackable increase
if(sd->state.lr_flag != 2 && sd->speed_rate > 100-val)
sd->speed_rate = 100-val;
break;
case SP_SPEED_ADDRATE: //Stackable increase
if(sd->state.lr_flag != 2)
sd->speed_add_rate -= val;
break;
case SP_ASPD: //Raw increase
// if(sd->state.lr_flag != 2)
// status->amotion -= val*10;
if (battle_config.error_log)
ShowError("pc_bonus: bonus bAspd is no longer supported!\n");
break;
case SP_ASPD_RATE: //Non stackable increase
if(sd->state.lr_flag != 2 && status->aspd_rate > 1000-val*10)
status->aspd_rate = 1000-val*10;
break;
case SP_ASPD_ADDRATE: //Stackable increase - Made it linear as per rodatazone
if(sd->state.lr_flag != 2)
sd->aspd_add_rate -= val;
break;
case SP_HP_RECOV_RATE:
if(sd->state.lr_flag != 2)
sd->hprecov_rate += val;
break;
case SP_SP_RECOV_RATE:
if(sd->state.lr_flag != 2)
sd->sprecov_rate += val;
break;
case SP_CRITICAL_DEF:
if(sd->state.lr_flag != 2)
sd->critical_def += val;
break;
case SP_NEAR_ATK_DEF:
if(sd->state.lr_flag != 2)
sd->near_attack_def_rate += val;
break;
case SP_LONG_ATK_DEF:
if(sd->state.lr_flag != 2)
sd->long_attack_def_rate += val;
break;
case SP_DOUBLE_RATE:
if(sd->state.lr_flag == 0 && sd->double_rate < val)
sd->double_rate = val;
break;
case SP_DOUBLE_ADD_RATE:
if(sd->state.lr_flag == 0)
sd->double_add_rate += val;
break;
case SP_MATK_RATE:
if(sd->state.lr_flag != 2)
sd->matk_rate += val;
break;
case SP_IGNORE_DEF_ELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_IGNORE_DEF_ELE: Invalid element %d\n", val);
break;
}
if(!sd->state.lr_flag)
sd->right_weapon.ignore_def_ele |= 1<<val;
else if(sd->state.lr_flag == 1)
sd->left_weapon.ignore_def_ele |= 1<<val;
break;
case SP_IGNORE_DEF_RACE:
if(!sd->state.lr_flag)
sd->right_weapon.ignore_def_race |= 1<<val;
else if(sd->state.lr_flag == 1)
sd->left_weapon.ignore_def_race |= 1<<val;
break;
case SP_ATK_RATE:
if(sd->state.lr_flag != 2)
sd->atk_rate += val;
break;
case SP_MAGIC_ATK_DEF:
if(sd->state.lr_flag != 2)
sd->magic_def_rate += val;
break;
case SP_MISC_ATK_DEF:
if(sd->state.lr_flag != 2)
sd->misc_def_rate += val;
break;
case SP_IGNORE_MDEF_ELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_IGNORE_MDEF_ELE: Invalid element %d\n", val);
break;
}
if(sd->state.lr_flag != 2)
sd->ignore_mdef_ele |= 1<<val;
break;
case SP_IGNORE_MDEF_RACE:
if(sd->state.lr_flag != 2)
sd->ignore_mdef_race |= 1<<val;
break;
case SP_PERFECT_HIT_RATE:
if(sd->state.lr_flag != 2 && sd->perfect_hit < val)
sd->perfect_hit = val;
break;
case SP_PERFECT_HIT_ADD_RATE:
if(sd->state.lr_flag != 2)
sd->perfect_hit_add += val;
break;
case SP_CRITICAL_RATE:
if(sd->state.lr_flag != 2)
sd->critical_rate+=val;
break;
case SP_DEF_RATIO_ATK_ELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_DEF_RATIO_ATK_ELE: Invalid element %d\n", val);
break;
}
if(!sd->state.lr_flag)
sd->right_weapon.def_ratio_atk_ele |= 1<<val;
else if(sd->state.lr_flag == 1)
sd->left_weapon.def_ratio_atk_ele |= 1<<val;
break;
case SP_DEF_RATIO_ATK_RACE:
if(val >= RC_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_DEF_RATIO_ATK_RACE: Invalid race %d\n", val);
break;
}
if(!sd->state.lr_flag)
sd->right_weapon.def_ratio_atk_race |= 1<<val;
else if(sd->state.lr_flag == 1)
sd->left_weapon.def_ratio_atk_race |= 1<<val;
break;
case SP_HIT_RATE:
if(sd->state.lr_flag != 2)
sd->hit_rate += val;
break;
case SP_FLEE_RATE:
if(sd->state.lr_flag != 2)
sd->flee_rate += val;
break;
case SP_FLEE2_RATE:
if(sd->state.lr_flag != 2)
sd->flee2_rate += val;
break;
case SP_DEF_RATE:
if(sd->state.lr_flag != 2)
sd->def_rate += val;
break;
case SP_DEF2_RATE:
if(sd->state.lr_flag != 2)
sd->def2_rate += val;
break;
case SP_MDEF_RATE:
if(sd->state.lr_flag != 2)
sd->mdef_rate += val;
break;
case SP_MDEF2_RATE:
if(sd->state.lr_flag != 2)
sd->mdef2_rate += val;
break;
case SP_RESTART_FULL_RECOVER:
if(sd->state.lr_flag != 2)
sd->special_state.restart_full_recover = 1;
break;
case SP_NO_CASTCANCEL:
if(sd->state.lr_flag != 2)
sd->special_state.no_castcancel = 1;
break;
case SP_NO_CASTCANCEL2:
if(sd->state.lr_flag != 2)
sd->special_state.no_castcancel2 = 1;
break;
case SP_NO_SIZEFIX:
if(sd->state.lr_flag != 2)
sd->special_state.no_sizefix = 1;
break;
case SP_NO_MAGIC_DAMAGE:
if(sd->state.lr_flag == 2)
break;
val+= sd->special_state.no_magic_damage;
sd->special_state.no_magic_damage = cap_value(val,0,100);
break;
case SP_NO_WEAPON_DAMAGE:
if(sd->state.lr_flag == 2)
break;
val+= sd->special_state.no_weapon_damage;
sd->special_state.no_weapon_damage = cap_value(val,0,100);
break;
case SP_NO_MISC_DAMAGE:
if(sd->state.lr_flag == 2)
break;
val+= sd->special_state.no_misc_damage;
sd->special_state.no_misc_damage = cap_value(val,0,100);
break;
case SP_NO_GEMSTONE:
if(sd->state.lr_flag != 2)
sd->special_state.no_gemstone = 1;
break;
case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
if(sd->state.lr_flag != 2)
sd->special_state.intravision = 1;
break;
case SP_SPLASH_RANGE:
if(sd->state.lr_flag != 2 && sd->splash_range < val)
sd->splash_range = val;
break;
case SP_SPLASH_ADD_RANGE:
if(sd->state.lr_flag != 2)
sd->splash_add_range += val;
break;
case SP_SHORT_WEAPON_DAMAGE_RETURN:
if(sd->state.lr_flag != 2)
sd->short_weapon_damage_return += val;
break;
case SP_LONG_WEAPON_DAMAGE_RETURN:
if(sd->state.lr_flag != 2)
sd->long_weapon_damage_return += val;
break;
case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here
if(sd->state.lr_flag != 2)
sd->magic_damage_return += val;
break;
case SP_ALL_STATS: // [Valaris]
if(sd->state.lr_flag!=2) {
sd->param_bonus[SP_STR-SP_STR]+=val;
sd->param_bonus[SP_AGI-SP_STR]+=val;
sd->param_bonus[SP_VIT-SP_STR]+=val;
sd->param_bonus[SP_INT-SP_STR]+=val;
sd->param_bonus[SP_DEX-SP_STR]+=val;
sd->param_bonus[SP_LUK-SP_STR]+=val;
}
break;
case SP_AGI_VIT: // [Valaris]
if(sd->state.lr_flag!=2) {
sd->param_bonus[SP_AGI-SP_STR]+=val;
sd->param_bonus[SP_VIT-SP_STR]+=val;
}
break;
case SP_AGI_DEX_STR: // [Valaris]
if(sd->state.lr_flag!=2) {
sd->param_bonus[SP_AGI-SP_STR]+=val;
sd->param_bonus[SP_DEX-SP_STR]+=val;
sd->param_bonus[SP_STR-SP_STR]+=val;
}
break;
case SP_PERFECT_HIDE: // [Valaris]
if(sd->state.lr_flag!=2)
sd->special_state.perfect_hiding=1;
break;
case SP_UNBREAKABLE:
if(sd->state.lr_flag!=2)
sd->unbreakable += val;
break;
case SP_UNBREAKABLE_WEAPON:
if(sd->state.lr_flag != 2)
sd->unbreakable_equip |= EQP_WEAPON;
break;
case SP_UNBREAKABLE_ARMOR:
if(sd->state.lr_flag != 2)
sd->unbreakable_equip |= EQP_ARMOR;
break;
case SP_UNBREAKABLE_HELM:
if(sd->state.lr_flag != 2)
sd->unbreakable_equip |= EQP_HELM;
break;
case SP_UNBREAKABLE_SHIELD:
if(sd->state.lr_flag != 2)
sd->unbreakable_equip |= EQP_SHIELD;
break;
case SP_CLASSCHANGE: // [Valaris]
if(sd->state.lr_flag !=2)
sd->classchange=val;
break;
case SP_LONG_ATK_RATE:
if(sd->state.lr_flag != 2) //[Lupus] it should stack, too. As any other cards rate bonuses
sd->long_attack_atk_rate+=val;
break;
case SP_BREAK_WEAPON_RATE:
if(sd->state.lr_flag != 2)
sd->break_weapon_rate+=val;
break;
case SP_BREAK_ARMOR_RATE:
if(sd->state.lr_flag != 2)
sd->break_armor_rate+=val;
break;
case SP_ADD_STEAL_RATE:
if(sd->state.lr_flag != 2)
sd->add_steal_rate+=val;
break;
case SP_DELAYRATE:
if(sd->state.lr_flag != 2)
sd->delayrate+=val;
break;
case SP_CRIT_ATK_RATE:
if(sd->state.lr_flag != 2)
sd->crit_atk_rate += val;
break;
case SP_NO_REGEN:
if(sd->state.lr_flag != 2)
sd->regen.state.block|=val;
break;
case SP_UNSTRIPABLE_WEAPON:
if(sd->state.lr_flag != 2)
sd->unstripable_equip |= EQP_WEAPON;
break;
case SP_UNSTRIPABLE:
case SP_UNSTRIPABLE_ARMOR:
if(sd->state.lr_flag != 2)
sd->unstripable_equip |= EQP_ARMOR;
break;
case SP_UNSTRIPABLE_HELM:
if(sd->state.lr_flag != 2)
sd->unstripable_equip |= EQP_HELM;
break;
case SP_UNSTRIPABLE_SHIELD:
if(sd->state.lr_flag != 2)
sd->unstripable_equip |= EQP_SHIELD;
break;
case SP_HP_DRAIN_VALUE:
if(!sd->state.lr_flag) {
sd->right_weapon.hp_drain[RC_NONBOSS].value += val;
sd->right_weapon.hp_drain[RC_BOSS].value += val;
}
else if(sd->state.lr_flag == 1) {
sd->right_weapon.hp_drain[RC_NONBOSS].value += val;
sd->right_weapon.hp_drain[RC_BOSS].value += val;
}
break;
case SP_SP_DRAIN_VALUE:
if(!sd->state.lr_flag) {
sd->right_weapon.sp_drain[RC_NONBOSS].value += val;
sd->right_weapon.sp_drain[RC_BOSS].value += val;
}
else if(sd->state.lr_flag == 1) {
sd->left_weapon.sp_drain[RC_NONBOSS].value += val;
sd->left_weapon.sp_drain[RC_BOSS].value += val;
}
break;
case SP_SP_GAIN_VALUE:
if(!sd->state.lr_flag)
sd->sp_gain_value += val;
break;
case SP_IGNORE_DEF_MOB: // 0:normal monsters only, 1:affects boss monsters as well
if(!sd->state.lr_flag)
sd->right_weapon.ignore_def_mob |= 1<<val;
else if(sd->state.lr_flag == 1)
sd->left_weapon.ignore_def_mob |= 1<<val;
break;
case SP_HP_GAIN_VALUE:
if(!sd->state.lr_flag)
sd->hp_gain_value += val;
break;
default:
if(battle_config.error_log)
ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
break;
}
return 0;
}
/*==========================================
* ? ���i�ɂ��\�͓��̃{?�i�X�ݒ�
*------------------------------------------
*/
int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
{
int i;
nullpo_retr(0, sd);
switch(type){
case SP_ADDELE:
if(type2 >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2);
break;
}
if(!sd->state.lr_flag)
sd->right_weapon.addele[type2]+=val;
else if(sd->state.lr_flag == 1)
sd->left_weapon.addele[type2]+=val;
else if(sd->state.lr_flag == 2)
sd->arrow_addele[type2]+=val;
break;
case SP_ADDRACE:
if(!sd->state.lr_flag)
sd->right_weapon.addrace[type2]+=val;
else if(sd->state.lr_flag == 1)
sd->left_weapon.addrace[type2]+=val;
else if(sd->state.lr_flag == 2)
sd->arrow_addrace[type2]+=val;
break;
case SP_ADDSIZE:
if(!sd->state.lr_flag)
sd->right_weapon.addsize[type2]+=val;
else if(sd->state.lr_flag == 1)
sd->left_weapon.addsize[type2]+=val;
else if(sd->state.lr_flag == 2)
sd->arrow_addsize[type2]+=val;
break;
case SP_SUBELE:
if(type2 >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2);
break;
}
if(sd->state.lr_flag != 2)
sd->subele[type2]+=val;
break;
case SP_SUBRACE:
if(sd->state.lr_flag != 2)
sd->subrace[type2]+=val;
break;
case SP_ADDEFF:
if (type2 > SC_MAX) {
ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2);
break;
}
pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2,
sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0,
ATF_SHORT|ATF_LONG|ATF_TARGET);
break;
case SP_ADDEFF2:
if (type2 > SC_MAX) {
ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2);
break;
}
pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2,
sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0,
ATF_SHORT|ATF_LONG|ATF_SELF);
break;
case SP_RESEFF:
if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) {
ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2);
break;
}
if(sd->state.lr_flag != 2)
sd->reseff[type2-SC_COMMON_MIN]+=val;
break;
case SP_MAGIC_ADDELE:
if(type2 >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2);
break;
}
if(sd->state.lr_flag != 2)
sd->magic_addele[type2]+=val;
break;
case SP_MAGIC_ADDRACE:
if(sd->state.lr_flag != 2)
sd->magic_addrace[type2]+=val;
break;
case SP_MAGIC_ADDSIZE:
if(sd->state.lr_flag != 2)
sd->magic_addsize[type2]+=val;
break;
case SP_ADD_DAMAGE_CLASS:
if(!sd->state.lr_flag) {
for(i=0;i<sd->right_weapon.add_damage_class_count;i++) {
if(sd->right_weapon.add_damage_classid[i] == type2) {
sd->right_weapon.add_damage_classrate[i] += val;
break;
}
}
if(i >= sd->right_weapon.add_damage_class_count && sd->right_weapon.add_damage_class_count < 10) {
sd->right_weapon.add_damage_classid[sd->right_weapon.add_damage_class_count] = type2;
sd->right_weapon.add_damage_classrate[sd->right_weapon.add_damage_class_count] += val;
sd->right_weapon.add_damage_class_count++;
}
}
else if(sd->state.lr_flag == 1) {
for(i=0;i<sd->left_weapon.add_damage_class_count;i++) {
if(sd->left_weapon.add_damage_classid[i] == type2) {
sd->left_weapon.add_damage_classrate[i] += val;
break;
}
}
if(i >= sd->left_weapon.add_damage_class_count && sd->left_weapon.add_damage_class_count < 10) {
sd->left_weapon.add_damage_classid[sd->left_weapon.add_damage_class_count] = type2;
sd->left_weapon.add_damage_classrate[sd->left_weapon.add_damage_class_count] += val;
sd->left_weapon.add_damage_class_count++;
}
}
break;
case SP_ADD_MAGIC_DAMAGE_CLASS:
if(sd->state.lr_flag != 2) {
for(i=0;i<sd->add_mdmg_count;i++) {
if(sd->add_mdmg[i].class_ == type2) {
sd->add_mdmg[i].rate += val;
break;
}
}
if(i >= sd->add_mdmg_count && sd->add_mdmg_count < MAX_PC_BONUS) {
sd->add_mdmg[sd->add_mdmg_count].class_ = type2;
sd->add_mdmg[sd->add_mdmg_count].rate += val;
sd->add_mdmg_count++;
}
}
break;
case SP_ADD_DEF_CLASS:
if(sd->state.lr_flag != 2) {
for(i=0;i<sd->add_def_count;i++) {
if(sd->add_def[i].class_ == type2) {
sd->add_def[i].rate += val;
break;
}
}
if(i >= sd->add_def_count && sd->add_def_count < MAX_PC_BONUS) {
sd->add_def[sd->add_def_count].class_ = type2;
sd->add_def[sd->add_def_count].rate += val;
sd->add_def_count++;
}
}
break;
case SP_ADD_MDEF_CLASS:
if(sd->state.lr_flag != 2) {
for(i=0;i<sd->add_mdef_count;i++) {
if(sd->add_mdef[i].class_ == type2) {
sd->add_mdef[i].rate += val;
break;
}
}
if(i >= sd->add_mdef_count && sd->add_mdef_count < MAX_PC_BONUS) {
sd->add_mdef[sd->add_mdef_count].class_ = type2;
sd->add_mdef[sd->add_mdef_count].rate += val;
sd->add_mdef_count++;
}
}
break;
case SP_HP_DRAIN_RATE:
if(!sd->state.lr_flag) {
sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2;
sd->right_weapon.hp_drain[RC_NONBOSS].per += val;
sd->right_weapon.hp_drain[RC_BOSS].rate += type2;
sd->right_weapon.hp_drain[RC_BOSS].per += val;
}
else if(sd->state.lr_flag == 1) {
sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2;
sd->left_weapon.hp_drain[RC_NONBOSS].per += val;
sd->left_weapon.hp_drain[RC_BOSS].rate += type2;
sd->left_weapon.hp_drain[RC_BOSS].per += val;
}
break;
case SP_HP_DRAIN_VALUE:
if(!sd->state.lr_flag) {
sd->right_weapon.hp_drain[RC_NONBOSS].value += type2;
sd->right_weapon.hp_drain[RC_NONBOSS].type = val;
sd->right_weapon.hp_drain[RC_BOSS].value += type2;
sd->right_weapon.hp_drain[RC_BOSS].type = val;
}
else if(sd->state.lr_flag == 1) {
sd->left_weapon.hp_drain[RC_NONBOSS].value += type2;
sd->left_weapon.hp_drain[RC_NONBOSS].type = val;
sd->left_weapon.hp_drain[RC_BOSS].value += type2;
sd->left_weapon.hp_drain[RC_BOSS].type = val;
}
break;
case SP_SP_DRAIN_RATE:
if(!sd->state.lr_flag) {
sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
sd->right_weapon.sp_drain[RC_NONBOSS].per += val;
sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
sd->right_weapon.sp_drain[RC_BOSS].per += val;
}
else if(sd->state.lr_flag == 1) {
sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
sd->left_weapon.sp_drain[RC_NONBOSS].per += val;
sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
sd->left_weapon.sp_drain[RC_BOSS].per += val;
}
break;
case SP_SP_DRAIN_VALUE:
if(!sd->state.lr_flag) {
sd->right_weapon.sp_drain[RC_NONBOSS].value += type2;
sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
sd->right_weapon.sp_drain[RC_BOSS].value += type2;
sd->right_weapon.sp_drain[RC_BOSS].type = val;
}
else if(sd->state.lr_flag == 1) {
sd->left_weapon.sp_drain[RC_NONBOSS].value += type2;
sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
sd->left_weapon.sp_drain[RC_BOSS].value += type2;
sd->left_weapon.sp_drain[RC_BOSS].type = val;
}
break;
case SP_SP_VANISH_RATE:
if(sd->state.lr_flag != 2) {
sd->sp_vanish_rate += type2;
sd->sp_vanish_per += val;
}
break;
case SP_GET_ZENY_NUM:
if(sd->state.lr_flag != 2 && sd->get_zeny_rate < val)
{
sd->get_zeny_rate = val;
sd->get_zeny_num = type2;
}
break;
case SP_ADD_GET_ZENY_NUM:
if(sd->state.lr_flag != 2)
{
sd->get_zeny_rate += val;
sd->get_zeny_num += type2;
}
break;
case SP_WEAPON_COMA_ELE:
if(type2 >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2);
break;
}
if(sd->state.lr_flag != 2)
sd->weapon_coma_ele[type2] += val;
break;
case SP_WEAPON_COMA_RACE:
if(sd->state.lr_flag != 2)
sd->weapon_coma_race[type2] += val;
break;
case SP_RANDOM_ATTACK_INCREASE: // [Valaris]
if(sd->state.lr_flag !=2){
sd->random_attack_increase_add = type2;
sd->random_attack_increase_per += val;
}
break;
case SP_WEAPON_ATK:
if(sd->state.lr_flag != 2)
sd->weapon_atk[type2]+=val;
break;
case SP_WEAPON_ATK_RATE:
if(sd->state.lr_flag != 2)
sd->weapon_atk_rate[type2]+=val;
break;
case SP_CRITICAL_ADDRACE:
if(sd->state.lr_flag != 2)
sd->critaddrace[type2] += val*10;
break;
case SP_ADDEFF_WHENHIT:
if (type2 > SC_MAX) {
ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2);
break;
}
if(sd->state.lr_flag != 2)
pc_bonus_addeff(sd->addeff2, MAX_PC_BONUS, type2, val, 0,
ATF_SHORT|ATF_LONG|ATF_TARGET);
break;
case SP_ADDEFF_WHENHIT_SHORT:
if (type2 > SC_MAX) {
ShowWarning("pc_bonus2 (Add Effect when hit short): %d is not supported.\n", type2);
break;
}
if(sd->state.lr_flag != 2)
pc_bonus_addeff(sd->addeff2, MAX_PC_BONUS, type2, val, 0,
ATF_SHORT|ATF_TARGET);
break;
case SP_SKILL_ATK:
for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != type2; i++);
if (i == MAX_PC_BONUS)
{ //Better mention this so the array length can be updated. [Skotlex]
ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", MAX_PC_BONUS, type2, val);
break;
}
if(sd->state.lr_flag != 2) {
if (sd->skillatk[i].id == type2)
sd->skillatk[i].val += val;
else {
sd->skillatk[i].id = type2;
sd->skillatk[i].val = val;
}
}
break;
case SP_ADD_SKILL_BLOW:
for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != type2; i++);
if (i == MAX_PC_BONUS)
{ //Better mention this so the array length can be updated. [Skotlex]
ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", MAX_PC_BONUS, type2, val);
break;
}
if(sd->state.lr_flag != 2) {
if (sd->skillblown[i].id == type2)
sd->skillblown[i].val += val;
else {
sd->skillblown[i].id = type2;
sd->skillblown[i].val = val;
}
}
break;
case SP_ADD_DAMAGE_BY_CLASS:
if(sd->state.lr_flag != 2) {
for(i=0;i<sd->add_dmg_count;i++) {
if(sd->add_dmg[i].class_ == type2) {
sd->add_dmg[i].rate += val;
break;
}
}
if(i >= sd->add_dmg_count && sd->add_dmg_count < MAX_PC_BONUS) {
sd->add_dmg[sd->add_dmg_count].class_ = type2;
sd->add_dmg[sd->add_dmg_count].rate += val;
sd->add_dmg_count++;
}
}
break;
case SP_HP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
sd->hp_loss_value = type2;
sd->hp_loss_rate = val;
}
break;
case SP_ADDRACE2:
if (!(type2 > 0 && type2 < MAX_MOB_RACE_DB))
break;
if(sd->state.lr_flag != 2)
sd->right_weapon.addrace2[type2] += val;
else
sd->left_weapon.addrace2[type2] += val;
break;
case SP_SUBSIZE:
if(sd->state.lr_flag != 2)
sd->subsize[type2]+=val;
break;
case SP_SUBRACE2:
if(sd->state.lr_flag != 2)
sd->subrace2[type2]+=val;
break;
case SP_ADD_ITEM_HEAL_RATE:
if(sd->state.lr_flag == 2)
break;
if (type2 < MAX_ITEMGROUP) { //Group bonus
sd->itemgrouphealrate[type2] += val;
break;
}
//Standard item bonus.
for(i=0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
if(i == MAX_PC_BONUS) {
ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", MAX_PC_BONUS);
break;
}
sd->itemhealrate[i].nameid = type2;
sd->itemhealrate[i].rate += val;
break;
case SP_EXP_ADDRACE:
if(sd->state.lr_flag != 2)
sd->expaddrace[type2]+=val;
break;
case SP_SP_GAIN_RACE:
if(sd->state.lr_flag != 2)
sd->sp_gain_race[type2]+=val;
break;
case SP_ADD_MONSTER_DROP_ITEM:
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
break;
case SP_ADD_MONSTER_DROP_ITEMGROUP:
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
break;
case SP_SP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
sd->sp_loss_value = type2;
sd->sp_loss_rate = val;
}
break;
case SP_HP_DRAIN_VALUE_RACE:
if(!sd->state.lr_flag) {
sd->right_weapon.hp_drain[type2].value += val;
}
else if(sd->state.lr_flag == 1) {
sd->left_weapon.hp_drain[type2].value += val;
}
break;
case SP_SP_DRAIN_VALUE_RACE:
if(!sd->state.lr_flag) {
sd->right_weapon.sp_drain[type2].value += val;
}
else if(sd->state.lr_flag == 1) {
sd->left_weapon.sp_drain[type2].value += val;
}
break;
default:
if(battle_config.error_log)
ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
break;
}
return 0;
}
int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
{
nullpo_retr(0, sd);
switch(type){
case SP_ADD_MONSTER_DROP_ITEM:
if(sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, 1<<type3, val);
break;
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, current_equip_card_id);
break;
case SP_HP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
sd->hp_loss_value = type2;
sd->hp_loss_rate = type3;
sd->hp_loss_type = val;
}
break;
case SP_SP_DRAIN_RATE:
if(!sd->state.lr_flag) {
sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
sd->right_weapon.sp_drain[RC_NONBOSS].per += type3;
sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
sd->right_weapon.sp_drain[RC_BOSS].per += type3;
sd->right_weapon.sp_drain[RC_BOSS].type = val;
}
else if(sd->state.lr_flag == 1) {
sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
sd->left_weapon.sp_drain[RC_NONBOSS].per += type3;
sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
sd->left_weapon.sp_drain[RC_BOSS].per += type3;
sd->left_weapon.sp_drain[RC_BOSS].type = val;
}
break;
case SP_HP_DRAIN_RATE_RACE:
if(!sd->state.lr_flag) {
sd->right_weapon.hp_drain[type2].rate += type3;
sd->right_weapon.hp_drain[type2].per += val;
}
else if(sd->state.lr_flag == 1) {
sd->left_weapon.hp_drain[type2].rate += type3;
sd->left_weapon.hp_drain[type2].per += val;
}
break;
case SP_SP_DRAIN_RATE_RACE:
if(!sd->state.lr_flag) {
sd->right_weapon.sp_drain[type2].rate += type3;
sd->right_weapon.sp_drain[type2].per += val;
}
else if(sd->state.lr_flag == 1) {
sd->left_weapon.sp_drain[type2].rate += type3;
sd->left_weapon.sp_drain[type2].per += val;
}
break;
case SP_ADD_MONSTER_DROP_ITEMGROUP:
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, 1<<type3, val);
break;
case SP_ADDEFF:
if (type2 > SC_MAX) {
ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2);
break;
}
pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2,
sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0,
ATF_SHORT|ATF_LONG|(val?ATF_TARGET:ATF_SELF)|(val==2?ATF_SELF:0));
break;
case SP_ADDEFF_WHENHIT:
if (type2 > SC_MAX) {
ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2);
break;
}
if(sd->state.lr_flag != 2)
pc_bonus_addeff(sd->addeff2, MAX_PC_BONUS, type2, type3, 0,
ATF_SHORT|ATF_LONG|(val?ATF_TARGET:ATF_SELF)|(val==2?ATF_SELF:0));
break;
default:
if(battle_config.error_log)
ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);
break;
}
return 0;
}
int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val)
{
nullpo_retr(0, sd);
switch(type){
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val?type2:-type2), type3, type4, current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val?type2:-type2), type3, type4, current_equip_card_id);
break;
default:
if(battle_config.error_log)
ShowWarning("pc_bonus4: unknown type %d %d %d %d %d!\n",type,type2,type3,type4,val);
break;
}
return 0;
}
/*==========================================
* Grants a player a given skill. Flag values are:
* 0 - Grant skill unconditionally and forever (only this one invokes status_calc_pc,
* as the other two are assumed to be invoked from within it)
* 1 - Grant an item skill (temporary)
* 2 - Like 1, except the level granted can stack with previously learned level.
*------------------------------------------
*/
int pc_skill(struct map_session_data *sd,int id,int level,int flag)
{
nullpo_retr(0, sd);
if(level>MAX_SKILL_LEVEL){
if(battle_config.error_log)
ShowError("pc_skill: Skill level %d too high. Max lv supported is MAX_SKILL_LEVEL (%d)\n", level, MAX_SKILL_LEVEL);
return 0;
}
switch (flag) {
case 0: //Set skill data overwriting whatever was there before.
sd->status.skill[id].id=id;
sd->status.skill[id].lv=level;
sd->status.skill[id].flag=0;
if (!level) //Remove skill.
sd->status.skill[id].id = 0;
if (!skill_get_inf(id)) //Only recalculate for passive skills.
status_calc_pc(sd,0);
clif_skillinfoblock(sd);
break;
case 2: //Add skill bonus on top of what you had.
if (sd->status.skill[id].id==id) {
if (!sd->status.skill[id].flag)
sd->status.skill[id].flag=sd->status.skill[id].lv+2; //Store previous level.
} else {
sd->status.skill[id].id=id;
sd->status.skill[id].flag=1; //Set that this is a bonus skill.
}
sd->status.skill[id].lv+=level;
break;
case 1: //Item bonus skill.
if(sd->status.skill[id].lv >= level)
return 0;
if(sd->status.skill[id].id==id) {
if (!sd->status.skill[id].flag) //Non-granted skill, store it's level.
sd->status.skill[id].flag=sd->status.skill[id].lv+2;
} else {
sd->status.skill[id].id=id;
sd->status.skill[id].flag=1;
}
sd->status.skill[id].lv=level;
break;
default: //Unknown flag?
return 0;
}
return 1;
}
/*==========================================
* �J?�h?��
*------------------------------------------
*/
int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip)
{
int i, ep;
int nameid, cardid;
nullpo_retr(0, sd);
if(idx_card < 0 || idx_card >= MAX_INVENTORY || !sd->inventory_data[idx_card])
return 0; //Invalid card index.
if(idx_equip < 0 || idx_equip >= MAX_INVENTORY || !sd->inventory_data[idx_equip])
return 0; //Invalid item index.
nameid=sd->status.inventory[idx_equip].nameid;
cardid=sd->status.inventory[idx_card].nameid;
ep=sd->inventory_data[idx_card]->equip;
//Check validity
if( nameid <= 0 || cardid <= 0 ||
sd->status.inventory[idx_equip].amount < 1 || //These two should never be required due to pc_delitem zero'ing the data.
sd->status.inventory[idx_card].amount < 1 ||
(sd->inventory_data[idx_equip]->type!=IT_WEAPON && sd->inventory_data[idx_equip]->type!=IT_ARMOR)||
sd->inventory_data[idx_card]->type!=IT_CARD || // Prevent Hack [Ancyker]
sd->status.inventory[idx_equip].identify==0 ||
itemdb_isspecial(sd->status.inventory[idx_equip].card[0]) ||
!(sd->inventory_data[idx_equip]->equip&ep) ||
(sd->inventory_data[idx_equip]->type==IT_WEAPON && ep==EQP_SHIELD) || //Card shield attempted to place on left-hand weapon.
sd->status.inventory[idx_equip].equip){
clif_insert_card(sd,idx_equip,idx_card,1);
return 0;
}
for(i=0;i<sd->inventory_data[idx_equip]->slot;i++){
if( sd->status.inventory[idx_equip].card[i] == 0)
{ //Free slot found.
sd->status.inventory[idx_equip].card[i]=cardid;
clif_insert_card(sd,idx_equip,idx_card,0);
pc_delitem(sd,idx_card,1,1);
return 0;
}
}
clif_insert_card(sd,idx_equip,idx_card,1);
return 0;
}
//
// �A�C�e����
//
/*==========================================
* �X�L���ɂ�锃���l�C��
*------------------------------------------
*/
int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
{
int skill,val = orig_value,rate1 = 0,rate2 = 0;
if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // �f�B�X�J�E���g
rate1 = 5+skill*2-((skill==10)? 1:0);
if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // �R���p���V�����f�B�X�J�E���g
rate2 = 5+skill*4;
if(rate1 < rate2) rate1 = rate2;
if(rate1)
val = (int)((double)orig_value*(double)(100-rate1)/100.);
if(val < 0) val = 0;
if(orig_value > 0 && val < 1) val = 1;
return val;
}
/*==========================================
* �X�L���ɂ��?��l�C��
*------------------------------------------
*/
int pc_modifysellvalue(struct map_session_data *sd,int orig_value)
{
int skill,val = orig_value,rate = 0;
if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) // �I?�o?�`��?�W
rate = 5+skill*2-((skill==10)? 1:0);
if(rate)
val = (int)((double)orig_value*(double)(100+rate)/100.);
if(val < 0) val = 0;
if(orig_value > 0 && val < 1) val = 1;
return val;
}
/*==========================================
* �A�C�e�������bɁA�V�����A�C�e�������g�����A
* 3�������ɂ����邩�m�F
*------------------------------------------
*/
int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
{
int i;
nullpo_retr(0, sd);
if(!itemdb_isstackable(nameid))
return ADDITEM_NEW;
for(i=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid==nameid){
if(sd->status.inventory[i].amount+amount > MAX_AMOUNT)
return ADDITEM_OVERAMOUNT;
return ADDITEM_EXIST;
}
}
if(amount > MAX_AMOUNT)
return ADDITEM_OVERAMOUNT;
return ADDITEM_NEW;
}
/*==========================================
* �A�C�e�����̌�?
*------------------------------------------
*/
int pc_inventoryblank(struct map_session_data *sd)
{
int i,b;
nullpo_retr(0, sd);
for(i=0,b=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid==0)
b++;
}
return b;
}
/*==========================================
* ������?��
*------------------------------------------
*/
int pc_payzeny(struct map_session_data *sd,int zeny)
{
nullpo_retr(0, sd);
if(sd->state.finalsave)
return 1;
if (zeny < 0)
return pc_getzeny(sd, -zeny);
if (sd->status.zeny < zeny)
return 1; //Not enough.
sd->status.zeny-=zeny;
clif_updatestatus(sd,SP_ZENY);
return 0;
}
/*==========================================
* ������
*------------------------------------------
*/
int pc_getzeny(struct map_session_data *sd,int zeny)
{
nullpo_retr(0, sd);
if(sd->state.finalsave)
return 1;
if(zeny < 0)
return pc_payzeny(sd, -zeny);
if (sd->status.zeny > MAX_ZENY -zeny)
return 1; //Overflow
sd->status.zeny+=zeny;
clif_updatestatus(sd,SP_ZENY);
if(zeny > 0 && sd->state.showzeny){
char output[255];
sprintf(output, "Gained %dz.", zeny);
clif_disp_onlyself(sd,output,strlen(output));
}
return 0;
}
/*==========================================
* �A�C�e����T���āA�C���f�b�N�X��Ԃ�
*------------------------------------------
*/
int pc_search_inventory(struct map_session_data *sd,int item_id)
{
int i;
nullpo_retr(-1, sd);
for(i=0;i<MAX_INVENTORY;i++) {
if(sd->status.inventory[i].nameid == item_id &&
(sd->status.inventory[i].amount > 0 || item_id == 0))
return i;
}
return -1;
}
/*==========================================
* �A�C�e���lj��B��?�̂�item�\��?��?����
*------------------------------------------
*/
int pc_additem(struct map_session_data *sd,struct item *item_data,int amount)
{
struct item_data *data;
int i;
unsigned int w;
nullpo_retr(1, sd);
nullpo_retr(1, item_data);
if(sd->state.finalsave)
return 1;
if(item_data->nameid <= 0 || amount <= 0)
return 1;
if(amount > MAX_AMOUNT)
return 5;
data = itemdb_search(item_data->nameid);
w = data->weight*amount;
if(w > sd->max_weight - sd->weight)
return 2;
i = MAX_INVENTORY;
if (itemdb_isstackable2(data))
{ //Stackable
for (i = 0; i < MAX_INVENTORY; i++)
{
if(sd->status.inventory[i].nameid == item_data->nameid &&
memcmp(&sd->status.inventory[i].card,&item_data->card,
sizeof(item_data->card))==0)
{
if (amount > MAX_AMOUNT - sd->status.inventory[i].amount)
return 5;
sd->status.inventory[i].amount += amount;
clif_additem(sd,i,amount,0);
break;
}
}
}
if (i >= MAX_INVENTORY){
i = pc_search_inventory(sd,0);
if(i<0) return 4;
memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0]));
// clear equips field first, just in case
if (item_data->equip)
sd->status.inventory[i].equip = 0;
sd->status.inventory[i].amount = amount;
sd->inventory_data[i] = data;
clif_additem(sd,i,amount,0);
}
sd->weight += w;
clif_updatestatus(sd,SP_WEIGHT);
//Auto-equip
if(data->flag.autoequip) pc_equipitem(sd, i, data->equip);
return 0;
}
/*==========================================
* �A�C�e�������炷
*------------------------------------------
*/
int pc_delitem(struct map_session_data *sd,int n,int amount,int type)
{
nullpo_retr(1, sd);
if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL)
return 1;
sd->status.inventory[n].amount -= amount;
sd->weight -= sd->inventory_data[n]->weight*amount ;
if(sd->status.inventory[n].amount<=0){
if(sd->status.inventory[n].equip)
pc_unequipitem(sd,n,3);
malloc_set(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
sd->inventory_data[n] = NULL;
}
if(!(type&1))
clif_delitem(sd,n,amount);
if(!(type&2))
clif_updatestatus(sd,SP_WEIGHT);
return 0;
}
/*==========================================
* �A�C�e���𗎂�
*------------------------------------------
*/
int pc_dropitem(struct map_session_data *sd,int n,int amount)
{
nullpo_retr(1, sd);
if(n < 0 || n >= MAX_INVENTORY)
return 0;
if(amount <= 0)
return 0;
if (sd->status.inventory[n].nameid <= 0 ||
sd->status.inventory[n].amount < amount ||
sd->trade_partner != 0 || sd->vender_id != 0 ||
sd->status.inventory[n].amount <= 0)
return 0;
if (map[sd->bl.m].flag.nodrop) {
clif_displaymessage (sd->fd, msg_txt(271));
return 0; //Can't drop items in nodrop mapflag maps.
}
if (!pc_candrop(sd,&sd->status.inventory[n])) {
clif_displaymessage (sd->fd, msg_txt(263));
return 0;
}
//Logs items, dropped by (P)layers [Lupus]
if(log_config.enable_logs&0x8)
log_pick(sd, "P", 0, sd->status.inventory[n].nameid, -amount, (struct item*)&sd->status.inventory[n]);
//Logs
if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 2))
return 0;
pc_delitem(sd, n, amount, 0);
return 1;
}
/*==========================================
* �A�C�e�����E��
*------------------------------------------
*/
int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
{
int flag=0;
unsigned int tick = gettick();
struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL;
struct party_data *p=NULL;
nullpo_retr(0, sd);
nullpo_retr(0, fitem);
if(!check_distance_bl(&fitem->bl, &sd->bl, 2) && sd->ud.skillid!=BS_GREED)
return 0; // ����������
if (sd->status.party_id)
p = party_search(sd->status.party_id);
if(fitem->first_get_id > 0 && fitem->first_get_id != sd->bl.id)
{
first_sd = map_id2sd(fitem->first_get_id);
if(DIFF_TICK(tick,fitem->first_get_tick) < 0) {
if (!(p && p->party.item&1 &&
first_sd && first_sd->status.party_id == sd->status.party_id
))
return 0;
}
else
if(fitem->second_get_id > 0 && fitem->second_get_id != sd->bl.id)
{
second_sd = map_id2sd(fitem->second_get_id);
if(DIFF_TICK(tick, fitem->second_get_tick) < 0) {
if(!(p && p->party.item&1 &&
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
(second_sd && second_sd->status.party_id == sd->status.party_id))
))
return 0;
}
else
if(fitem->third_get_id > 0 && fitem->third_get_id != sd->bl.id)
{
third_sd = map_id2sd(fitem->third_get_id);
if(DIFF_TICK(tick,fitem->third_get_tick) < 0) {
if(!(p && p->party.item&1 &&
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
(second_sd && second_sd->status.party_id == sd->status.party_id) ||
(third_sd && third_sd->status.party_id == sd->status.party_id))
))
return 0;
}
}
}
}
//This function takes care of giving the item to whoever should have it
//considering party-share options.
if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_id))) {
clif_additem(sd,0,0,flag);
return 1;
}
//Display pickup animation.
pc_stop_attack(sd);
clif_takeitem(&sd->bl,&fitem->bl);
map_clearflooritem(fitem->bl.id);
return 1;
}
int pc_isUseitem(struct map_session_data *sd,int n)
{
struct item_data *item;
int nameid;
nullpo_retr(0, sd);
item = sd->inventory_data[n];
nameid = sd->status.inventory[n].nameid;
if(item == NULL)
return 0;
//Not consumable item
if(item->type != 0 && item->type != 2)
return 0;
if(!item->script) //if it has no script, you can't really consume it!
return 0;
//Anodyne (can't use Anodyne's Endure at GVG)
if(nameid == 605 && map_flag_gvg(sd->bl.m))
return 0;
//Fly Wing (can't use at GVG and when noteleport flag is on)
if(nameid == 601 && (map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m))) {
clif_skill_teleportmessage(sd,0);
return 0;
}
//Fly Wing/Butterfly Wing (can't use when you in duel) [LuzZza]
if((nameid == 601 || nameid == 602) && (!battle_config.duel_allow_teleport && sd->duel_group)) {
clif_displaymessage(sd->fd, "Duel: Can't use this item in duel.");
return 0;
}
//Butterfly Wing (can't use noreturn flag is on and if duel)
if(nameid == 602 && map[sd->bl.m].flag.noreturn)
return 0;
//Dead Branch & Bloody Branch & Porings Box (can't use at GVG and when nobranch flag is on)
if((nameid == 604 || nameid == 12103 || nameid == 12109) && (map[sd->bl.m].flag.nobranch || map_flag_gvg(sd->bl.m)))
return 0;
//Anodyne/Aleovera not usable while sitting.
if ((nameid == 605 || nameid == 606) && pc_issit(sd))
return 0;
//added item_noequip.txt items check by Maya&[Lupus]
if (
(map[sd->bl.m].flag.pvp && item->flag.no_equip&1) || // PVP
(map_flag_gvg(sd->bl.m) && item->flag.no_equip&2) || // GVG
(map[sd->bl.m].flag.restricted && item->flag.no_equip&map[sd->bl.m].zone) // Zone restriction
)
return 0;
//Gender check
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
//Required level check
if(item->elv && sd->status.base_level < (unsigned int)item->elv)
return 0;
//Not equipable by class. [Skotlex]
if (!(
(1<<(sd->class_&MAPID_BASEMASK)) &
(item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)])
))
return 0;
//Not usable by upper class. [Skotlex]
if(!(
(1<<(sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0))) &
item->class_upper
))
return 0;
//Dead Branch & Bloody Branch & Porings Box
if((log_config.branch > 0) && (nameid == 604 || nameid == 12103 || nameid == 12109))
log_branch(sd);
return 1;
}
/*==========================================
* �A�C�e�����g��
*------------------------------------------
*/
int pc_useitem(struct map_session_data *sd,int n)
{
unsigned int tick = gettick();
int amount;
struct script_code *script;
nullpo_retr(0, sd);
if(sd->status.inventory[n].nameid <= 0 ||
sd->status.inventory[n].amount <= 0)
return 0;
if(!pc_isUseitem(sd,n))
return 0;
//Prevent mass item usage. [Skotlex]
if(DIFF_TICK(sd->canuseitem_tick, tick) > 0)
return 0;
if (sd->sc.count && (
sd->sc.data[SC_BERSERK].timer!=-1 ||
sd->sc.data[SC_MARIONETTE].timer!=-1 ||
(sd->sc.data[SC_GRAVITATION].timer!=-1 && sd->sc.data[SC_GRAVITATION].val3 == BCT_SELF) ||
//Cannot use Potions/Healing items while under Gospel.
(sd->sc.data[SC_GOSPEL].timer!=-1 && sd->sc.data[SC_GOSPEL].val4 == BCT_SELF && sd->inventory_data[n]->type == IT_HEALING) ||
sd->sc.data[SC_TRICKDEAD].timer != -1 ||
sd->sc.data[SC_BLADESTOP].timer != -1 ||
(sd->sc.data[SC_NOCHAT].timer!=-1 && sd->sc.data[SC_NOCHAT].val1&MANNER_NOITEM)
))
return 0;
sd->itemid = sd->status.inventory[n].nameid;
sd->itemindex = n;
amount = sd->status.inventory[n].amount;
script = sd->inventory_data[n]->script;
//Check if the item is to be consumed inmediately [Skotlex]
if (sd->inventory_data[n]->flag.delay_consume)
clif_useitemack(sd,n,amount,1);
else {
clif_useitemack(sd,n,amount-1,1);
//Logs (C)onsumable items [Lupus]
if(log_config.enable_logs&0x100)
log_pick(sd, "C", 0, sd->status.inventory[n].nameid, -1, &sd->status.inventory[n]);
//Logs
pc_delitem(sd,n,1,1);
}
if(sd->status.inventory[n].card[0]==CARD0_CREATE &&
pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
{
potion_flag = 2; // Famous player's potions have 50% more efficiency
if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_ROGUE)
potion_flag = 3; //Even more effective potions.
}
sd->canuseitem_tick= tick + battle_config.item_use_interval; //Update item use time.
run_script(script,0,sd->bl.id,fake_nd->bl.id);
potion_flag = 0;
return 1;
}
/*==========================================
* �J?�g�A�C�e���lj��B��?�̂�item�\��?��?����
*------------------------------------------
*/
int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount)
{
struct item_data *data;
int i,w;
nullpo_retr(1, sd);
nullpo_retr(1, item_data);
if(sd->state.finalsave)
return 1;
if(item_data->nameid <= 0 || amount <= 0)
return 1;
data = itemdb_search(item_data->nameid);
if(!itemdb_cancartstore(item_data, pc_isGM(sd)))
{ //Check item trade restrictions [Skotlex]
clif_displaymessage (sd->fd, msg_txt(264));
return 1;
}
if((w=data->weight*amount) + sd->cart_weight > sd->cart_max_weight)
return 1;
i=MAX_CART;
if(itemdb_isstackable2(data)){
for(i=0;i<MAX_CART;i++){
if(sd->status.cart[i].nameid==item_data->nameid &&
sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] &&
sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3]){
if(sd->status.cart[i].amount+amount > MAX_AMOUNT)
return 1;
sd->status.cart[i].amount+=amount;
clif_cart_additem(sd,i,amount,0);
break;
}
}
}
if(i >= MAX_CART){
for(i=0;i<MAX_CART;i++){
if(sd->status.cart[i].nameid==0){
memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0]));
sd->status.cart[i].amount=amount;
sd->cart_num++;
clif_cart_additem(sd,i,amount,0);
break;
}
}
if(i >= MAX_CART)
return 1;
}
sd->cart_weight += w;
clif_updatestatus(sd,SP_CARTINFO);
return 0;
}
/*==========================================
* �J?�g�A�C�e�������炷
*------------------------------------------
*/
int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type)
{
nullpo_retr(1, sd);
if(sd->state.finalsave)
return 1;
if(sd->status.cart[n].nameid==0 ||
sd->status.cart[n].amount<amount)
return 1;
sd->status.cart[n].amount -= amount;
sd->cart_weight -= itemdb_weight(sd->status.cart[n].nameid)*amount ;
if(sd->status.cart[n].amount <= 0){
malloc_set(&sd->status.cart[n],0,sizeof(sd->status.cart[0]));
sd->cart_num--;
}
if(!type) {
clif_cart_delitem(sd,n,amount);
clif_updatestatus(sd,SP_CARTINFO);
}
return 0;
}
/*==========================================
* �J?�g�փA�C�e���ړ�
*------------------------------------------
*/
int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) {
struct item *item_data;
nullpo_retr(0, sd);
if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex]
return 1;
item_data = &sd->status.inventory[idx];
if (item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->vender_id)
return 1;
if (pc_cart_additem(sd,item_data,amount) == 0)
return pc_delitem(sd,idx,amount,0);
return 1;
}
/*==========================================
* �J?�g?�̃A�C�e��?�m�F(��?�̍�����Ԃ�)
*------------------------------------------
*/
int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount)
{
struct item *item_data;
nullpo_retr(-1, sd);
nullpo_retr(-1, item_data=&sd->status.cart[idx]);
if( item_data->nameid==0 || !item_data->amount)
return -1;
return item_data->amount-amount;
}
/*==========================================
* �J?�g����A�C�e���ړ�
*------------------------------------------
*/
int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
{
struct item *item_data;
int flag;
nullpo_retr(0, sd);
if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex]
return 1;
item_data=&sd->status.cart[idx];
if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->vender_id )
return 1;
if((flag = pc_additem(sd,item_data,amount)) == 0)
return pc_cart_delitem(sd,idx,amount,0);
clif_additem(sd,0,0,flag);
return 1;
}
/*==========================================
* �X�e�B���i���J
*------------------------------------------
*/
int pc_show_steal(struct block_list *bl,va_list ap)
{
struct map_session_data *sd;
int itemid;
int type;
struct item_data *item=NULL;
char output[100];
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, sd=va_arg(ap,struct map_session_data *));
itemid=va_arg(ap,int);
type=va_arg(ap,int);
if(!type){
if((item=itemdb_exists(itemid))==NULL)
sprintf(output,"%s stole an Unknown Item.",sd->status.name);
else
sprintf(output,"%s stole %s.",sd->status.name,item->jname);
clif_displaymessage( ((struct map_session_data *)bl)->fd, output);
}else{
sprintf(output,"%s has not stolen the item because of being overweight.",sd->status.name);
clif_displaymessage( ((struct map_session_data *)bl)->fd, output);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
//** pc.c:
int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
{
int i,skill,itemid,flag;
struct status_data *sd_status, *md_status;
struct mob_data *md;
struct item tmp_item;
if(!sd || !bl || bl->type!=BL_MOB)
return 0;
sd_status= status_get_status_data(&sd->bl);
md_status= status_get_status_data(bl);
md = (TBL_MOB *)bl;
if(md->state.steal_flag>=battle_config.skill_steal_max_tries || md_status->mode&MD_BOSS || md->master_id ||
(md->class_>=1324 && md->class_<1364) || // prevent stealing from treasure boxes [Valaris]
map[md->bl.m].flag.nomobloot || // check noloot map flag [Lorky]
md->sc.data[SC_STONE].timer != -1 || md->sc.data[SC_FREEZE].timer != -1 //status change check
)
return 0;
skill = battle_config.skill_steal_type == 1
? (sd_status->dex - md_status->dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10
: sd_status->dex - md_status->dex + pc_checkskill(sd,TF_STEAL)*3 + 10;
skill+= sd->add_steal_rate; //Better make the steal_Rate addition affect % rather than an absolute on top of the total drop rate. [Skotlex]
if (skill < 1)
return 0;
md->state.steal_flag++; //increase steal tries number
for(i = 0; i<MAX_MOB_DROP; i++)//Pick one mobs drop slot.
{
itemid = md->db->dropitem[i].nameid;
if(itemid <= 0 || (itemid>4000 && itemid<5000 && pc_checkskill(sd,TF_STEAL) <= 5))
continue;
if(rand() % 10000 < md->db->dropitem[i].p*skill/100)
break;
}
if (i == MAX_MOB_DROP)
return 0;
md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more
malloc_set(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = itemid;
tmp_item.amount = 1;
tmp_item.identify = itemdb_isidentified(itemid);
flag = pc_additem(sd,&tmp_item,1);
if(battle_config.show_steal_in_same_party)
party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid,flag?1:0);
if(flag)
clif_additem(sd,0,0,flag);
else
{ //Only invoke logs if item was successfully added (otherwise logs lie about actual item transaction)
//Logs items, Stolen from mobs [Lupus]
if(log_config.enable_logs&0x80) {
log_pick((struct map_session_data*)md, "M", md->class_, itemid, -1, NULL);
log_pick(sd, "P", 0, itemid, 1, NULL);
}
//A Rare Steal Global Announce by Lupus
if(md->db->dropitem[i].p<=battle_config.rare_drop_announce) {
struct item_data *i_data;
char message[128];
i_data = itemdb_search(itemid);
sprintf (message, msg_txt(542), (sd->status.name != NULL)?sd->status.name :"GM", md->db->jname, i_data->jname, (float)md->db->dropitem[i].p/100);
//MSG: "'%s' stole %s's %s (chance: %%%0.02f)"
intif_GMmessage(message,strlen(message)+1,0);
}
}
return 1;
}
/*==========================================
*
*------------------------------------------
*/
int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
{
int rate,skill;
struct mob_data *md;
if(!sd || !target || target->type != BL_MOB)
return 0;
md = (TBL_MOB*)target;
if(md->state.steal_coin_flag || md->sc.data[SC_STONE].timer != -1 || md->sc.data[SC_FREEZE].timer != -1)
return 0;
skill = pc_checkskill(sd,RG_STEALCOIN)*10;
rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2;
if(rand()%1000 < rate) {
pc_getzeny(sd,md->level*10 + rand()%100);
md->state.steal_coin_flag = 1;
return 1;
}
return 0;
}
//
//
//
/*==========================================
* Set's a player position.
* Return values:
* 0 - Success.
* 1 - Invalid map index.
* 2 - Map not in this map-server, and failed to locate alternate map-server.
* 3 - Failed to warp player because it was in transition between maps.
*------------------------------------------
*/
int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,int clrtype)
{
int m;
nullpo_retr(0, sd);
if (!mapindex || !mapindex_id2name(mapindex)) {
ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex);
return 1;
}
m=map_mapindex2mapid(mapindex);
if (sd->mapindex != mapindex)
{ //Misc map-changing settings
party_send_dot_remove(sd); //minimap dot fix [Kevin]
guild_send_dot_remove(sd);
if (sd->regen.state.gc)
sd->regen.state.gc = 0;
if (sd->sc.count)
{ //Cancel some map related stuff.
if (sd->sc.data[SC_WARM].timer != -1)
status_change_end(&sd->bl,SC_WARM,-1);
if (sd->sc.data[SC_SUN_COMFORT].timer != -1)
status_change_end(&sd->bl,SC_SUN_COMFORT,-1);
if (sd->sc.data[SC_MOON_COMFORT].timer != -1)
status_change_end(&sd->bl,SC_MOON_COMFORT,-1);
if (sd->sc.data[SC_STAR_COMFORT].timer != -1)
status_change_end(&sd->bl,SC_STAR_COMFORT,-1);
if (sd->sc.data[SC_KNOWLEDGE].timer != -1) {
delete_timer(sd->sc.data[SC_KNOWLEDGE].timer, status_change_timer);
sd->sc.data[SC_KNOWLEDGE].timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sd->sc.data[SC_KNOWLEDGE].val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE);
}
}
if (battle_config.clear_unit_onwarp&BL_PC)
skill_clear_unitgroup(&sd->bl);
}
if(m<0){
if(sd->mapindex){
int ip,port;
if(map_mapname2ipport(mapindex,&ip,&port)==0){
unit_remove_map(&sd->bl,clrtype);
sd->mapindex = mapindex;
sd->bl.x=x;
sd->bl.y=y;
sd->state.waitingdisconnect=1;
pc_clean_skilltree(sd);
if(sd->status.pet_id > 0 && sd->pd) {
intif_save_petdata(sd->status.account_id,&sd->pd->pet);
unit_remove_map(&sd->pd->bl, clrtype);
}
if(sd->status.hom_id > 0 && sd->hd) { //orn
intif_homunculus_requestsave(sd->status.account_id, &sd->homunculus);
unit_remove_map(&sd->hd->bl, clrtype);
}
chrif_save(sd,2);
chrif_changemapserver(sd, mapindex, x, y, ip, (short)port);
return 0;
}
}
return 2;
}
if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys)
x=y=0;
if((x==0 && y==0) ||
(map_getcell(m, x, y, CELL_CHKNOPASS) &&
#ifdef CELL_NOSTACK
!map_getcell(m, x, y, CELL_CHKSTACK) &&
#endif
!map_getcell(m, x, y, CELL_CHKICEWALL))
){ //It is allowed on top of Moonlight/icewall tiles to prevent force-warping 'cheats' [Skotlex]
if(x||y) {
if(battle_config.error_log)
ShowError("pc_setpos: attempt to place player on non-walkable tile (%s-%d,%d)\n",mapindex_id2name(mapindex),x,y);
}
do {
x=rand()%(map[m].xs-2)+1;
y=rand()%(map[m].ys-2)+1;
} while(map_getcell(m,x,y,CELL_CHKNOPASS));
}
if(sd->bl.prev != NULL){
unit_remove_map(&sd->bl, clrtype);
if(sd->status.pet_id > 0 && sd->pd)
unit_remove_map(&sd->pd->bl, clrtype);
if(sd->status.hom_id > 0 && sd->hd) //orn
unit_remove_map(&sd->hd->bl, clrtype);
clif_changemap(sd,map[m].index,x,y); // [MouseJstr]
} else if(sd->state.auth)
//Tag player for rewarping after map-loading is done. [Skotlex]
sd->state.rewarp = 1;
sd->mapindex = mapindex;
sd->bl.m = m;
sd->bl.x = sd->ud.to_x = x;
sd->bl.y = sd->ud.to_y = y;
if (sd->status.guild_id > 0 && map[m].flag.gvg_castle)
{ // Increased guild castle regen [Valaris]
struct guild_castle *gc = guild_mapindex2gc(sd->mapindex);
if(gc && gc->guild_id == sd->status.guild_id)
sd->regen.state.gc = 1;
}
if(sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0) {
sd->pd->bl.m = m;
sd->pd->bl.x = sd->pd->ud.to_x = x;
sd->pd->bl.y = sd->pd->ud.to_y = y;
sd->pd->ud.dir = sd->ud.dir;
}
if(sd->status.hom_id > 0 && merc_is_hom_active(sd->hd)) { //orn
sd->hd->bl.m = m;
sd->hd->bl.x = sd->hd->ud.to_x = x;
sd->hd->bl.y = sd->hd->ud.to_y = y;
sd->hd->ud.dir = sd->ud.dir;
}
return 0;
}
/*==========================================
* PC�̃����_����?�v
*------------------------------------------
*/
int pc_randomwarp(struct map_session_data *sd, int type) {
int x,y,i=0;
int m;
nullpo_retr(0, sd);
m=sd->bl.m;
if (map[sd->bl.m].flag.noteleport) // �e���|?�g�֎~
return 0;
do{
x=rand()%(map[m].xs-2)+1;
y=rand()%(map[m].ys-2)+1;
}while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 );
if (i < 1000)
return pc_setpos(sd,map[sd->bl.m].index,x,y,type);
return 0;
}
/*==========================================
* ���݈ʒu�̃���
*------------------------------------------
*/
int pc_memo(struct map_session_data *sd, int i) {
int skill;
int j;
nullpo_retr(0, sd);
skill = pc_checkskill(sd, AL_WARP);
if (i >= MIN_PORTAL_MEMO)
i -= MIN_PORTAL_MEMO;
else if (map[sd->bl.m].flag.nomemo || (map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd))) {
clif_skill_teleportmessage(sd, 1);
return 0;
}
if (skill < 1) {
clif_skill_memo(sd,2);
}
if (skill < 2 || i < -1 || i > 2) {
clif_skill_memo(sd, 1);
return 0;
}
for(j = 0 ; j < 3; j++) {
if (sd->status.memo_point[j].map == map[sd->bl.m].index) {
i = j;
break;
}
}
if (i == -1) {
for(i = skill - 3; i >= 0; i--) {
memcpy(&sd->status.memo_point[i+1],&sd->status.memo_point[i],
sizeof(struct point));
}
i = 0;
}
sd->status.memo_point[i].map = map[sd->bl.m].index;
sd->status.memo_point[i].x = sd->bl.x;
sd->status.memo_point[i].y = sd->bl.y;
clif_skill_memo(sd, 0);
return 1;
}
//
// ����??
//
/*==========================================
* �X�L����?�� ���L���Ă����ꍇLv���Ԃ�
*------------------------------------------
*/
int pc_checkskill(struct map_session_data *sd,int skill_id)
{
if(sd == NULL) return 0;
if( skill_id>=GD_SKILLBASE){
struct guild *g;
if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL)
return guild_checkskill(g,skill_id);
return 0;
}
if(sd->status.skill[skill_id].id == skill_id)
return (sd->status.skill[skill_id].lv);
return 0;
}
/*==========================================
* ����?�X�ɂ��X�L����??�`�F�b�N
* ��?�F
* struct map_session_data *sd �Z�b�V�����f?�^
* int nameid ?���iID
* �Ԃ�l�F
* 0 ?�X�Ȃ�
* -1 �X�L��������
*------------------------------------------
*/
int pc_checkallowskill(struct map_session_data *sd)
{
const int scw_list[] = {
SC_TWOHANDQUICKEN,
SC_ONEHAND,
SC_AURABLADE,
SC_PARRYING,
SC_SPEARQUICKEN,
SC_ADRENALINE,
SC_ADRENALINE2,
SC_GATLINGFEVER
};
const int scs_list[] = {
SC_AUTOGUARD,
SC_DEFENDER,
SC_REFLECTSHIELD
};
int i;
nullpo_retr(0, sd);
if(!sd->sc.count)
return 0;
for (i = 0; i < sizeof(scw_list)/sizeof(scw_list[0]); i++)
{ // Skills requiring specific weapon types
if(sd->sc.data[scw_list[i]].timer!=-1 &&
!pc_check_weapontype(sd,
skill_get_weapontype(StatusSkillChangeTable[scw_list[i]])))
status_change_end(&sd->bl,scw_list[i],-1);
}
if(sd->sc.data[SC_SPURT].timer!=-1 && sd->status.weapon)
// Spurt requires bare hands (feet, in fact xD)
status_change_end(&sd->bl,SC_SPURT,-1);
if(sd->status.shield <= 0) { // Skills requiring a shield
for (i = 0; i < sizeof(scs_list)/sizeof(scs_list[0]); i++)
if(sd->sc.data[scs_list[i]].timer!=-1) // Guard
status_change_end(&sd->bl,scs_list[i],-1);
}
return 0;
}
/*==========================================
* ? ���i�̃`�F�b�N
*------------------------------------------
*/
int pc_checkequip(struct map_session_data *sd,int pos)
{
int i;
nullpo_retr(-1, sd);
for(i=0;i<EQI_MAX;i++){
if(pos & equip_pos[i])
return sd->equip_index[i];
}
return -1;
}
/*==========================================
* Convert's from the client's lame Job ID system
* to the map server's 'makes sense' system. [Skotlex]
*------------------------------------------
*/
int pc_jobid2mapid(unsigned short b_class)
{
int class_ = 0;
if (b_class >= JOB_BABY && b_class <= JOB_SUPER_BABY)
{
if (b_class == JOB_SUPER_BABY)
b_class = JOB_SUPER_NOVICE;
else
b_class -= JOB_BABY;
class_|= JOBL_BABY;
}
else if (b_class >= JOB_NOVICE_HIGH && b_class <= JOB_PALADIN2)
{
b_class -= JOB_NOVICE_HIGH;
class_|= JOBL_UPPER;
}
if (b_class >= JOB_KNIGHT && b_class <= JOB_KNIGHT2)
class_|= JOBL_2_1;
else if (b_class >= JOB_CRUSADER && b_class <= JOB_CRUSADER2)
class_|= JOBL_2_2;
switch (b_class)
{
case JOB_NOVICE:
case JOB_SWORDMAN:
case JOB_MAGE:
case JOB_ARCHER:
case JOB_ACOLYTE:
case JOB_MERCHANT:
case JOB_THIEF:
class_ |= b_class;
break;
case JOB_KNIGHT:
case JOB_KNIGHT2:
case JOB_CRUSADER:
case JOB_CRUSADER2:
class_ |= MAPID_SWORDMAN;
break;
case JOB_PRIEST:
case JOB_MONK:
class_ |= MAPID_ACOLYTE;
break;
case JOB_WIZARD:
case JOB_SAGE:
class_ |= MAPID_MAGE;
break;
case JOB_BLACKSMITH:
case JOB_ALCHEMIST:
class_ |= MAPID_MERCHANT;
break;
case JOB_HUNTER:
case JOB_BARD:
case JOB_DANCER:
class_ |= MAPID_ARCHER;
break;
case JOB_ASSASSIN:
case JOB_ROGUE:
class_ |= MAPID_THIEF;
break;
case JOB_STAR_GLADIATOR:
case JOB_STAR_GLADIATOR2:
class_ |= JOBL_2_1;
class_ |= MAPID_TAEKWON;
break;
case JOB_SOUL_LINKER:
class_ |= JOBL_2_2;
case JOB_TAEKWON:
class_ |= MAPID_TAEKWON;
break;
case JOB_WEDDING:
class_ = MAPID_WEDDING;
break;
case JOB_SUPER_NOVICE: //Super Novices are considered 2-1 novices. [Skotlex]
class_ |= JOBL_2_1;
break;
case JOB_GUNSLINGER:
class_ |= MAPID_GUNSLINGER;
break;
case JOB_NINJA:
class_ |= MAPID_NINJA;
break;
case JOB_XMAS:
class_ = MAPID_XMAS;
break;
default:
if (battle_config.error_log)
ShowError("pc_jobid2mapid: Unrecognized job %d!\n", b_class);
return -1;
}
return class_;
}
//Reverts the map-style class id to the client-style one.
int pc_mapid2jobid(unsigned short class_, int sex) {
switch(class_) {
case MAPID_NOVICE:
return JOB_NOVICE;
case MAPID_SWORDMAN:
return JOB_SWORDMAN;
case MAPID_MAGE:
return JOB_MAGE;
case MAPID_ARCHER:
return JOB_ARCHER;
case MAPID_ACOLYTE:
return JOB_ACOLYTE;
case MAPID_MERCHANT:
return JOB_MERCHANT;
case MAPID_THIEF:
return JOB_THIEF;
case MAPID_TAEKWON:
return JOB_TAEKWON;
case MAPID_WEDDING:
return JOB_WEDDING;
case MAPID_GUNSLINGER:
return JOB_GUNSLINGER;
case MAPID_NINJA:
return JOB_NINJA;
case MAPID_XMAS: // [Valaris]
return JOB_XMAS;
//2_1 classes
case MAPID_SUPER_NOVICE:
return JOB_SUPER_NOVICE;
case MAPID_KNIGHT:
return JOB_KNIGHT;
case MAPID_WIZARD:
return JOB_WIZARD;
case MAPID_HUNTER:
return JOB_HUNTER;
case MAPID_PRIEST:
return JOB_PRIEST;
case MAPID_BLACKSMITH:
return JOB_BLACKSMITH;
case MAPID_ASSASSIN:
return JOB_ASSASSIN;
case MAPID_STAR_GLADIATOR:
return JOB_STAR_GLADIATOR;
//2_2 classes
case MAPID_CRUSADER:
return JOB_CRUSADER;
case MAPID_SAGE:
return JOB_SAGE;
case MAPID_BARDDANCER:
return sex?JOB_BARD:JOB_DANCER;
case MAPID_MONK:
return JOB_MONK;
case MAPID_ALCHEMIST:
return JOB_ALCHEMIST;
case MAPID_ROGUE:
return JOB_ROGUE;
case MAPID_SOUL_LINKER:
return JOB_SOUL_LINKER;
//1-1: advanced
case MAPID_NOVICE_HIGH:
return JOB_NOVICE_HIGH;
case MAPID_SWORDMAN_HIGH:
return JOB_SWORDMAN_HIGH;
case MAPID_MAGE_HIGH:
return JOB_MAGE_HIGH;
case MAPID_ARCHER_HIGH:
return JOB_ARCHER_HIGH;
case MAPID_ACOLYTE_HIGH:
return JOB_ACOLYTE_HIGH;
case MAPID_MERCHANT_HIGH:
return JOB_MERCHANT_HIGH;
case MAPID_THIEF_HIGH:
return JOB_THIEF_HIGH;
//2_1 advanced
case MAPID_LORD_KNIGHT:
return JOB_LORD_KNIGHT;
case MAPID_HIGH_WIZARD:
return JOB_HIGH_WIZARD;
case MAPID_SNIPER:
return JOB_SNIPER;
case MAPID_HIGH_PRIEST:
return JOB_HIGH_PRIEST;
case MAPID_WHITESMITH:
return JOB_WHITESMITH;
case MAPID_ASSASSIN_CROSS:
return JOB_ASSASSIN_CROSS;
//2_2 advanced
case MAPID_PALADIN:
return JOB_PALADIN;
case MAPID_PROFESSOR:
return JOB_PROFESSOR;
case MAPID_CLOWNGYPSY:
return sex?JOB_CLOWN:JOB_GYPSY;
case MAPID_CHAMPION:
return JOB_CHAMPION;
case MAPID_CREATOR:
return JOB_CREATOR;
case MAPID_STALKER:
return JOB_STALKER;
//1-1 baby
case MAPID_BABY:
return JOB_BABY;
case MAPID_BABY_SWORDMAN:
return JOB_BABY_SWORDMAN;
case MAPID_BABY_MAGE:
return JOB_BABY_MAGE;
case MAPID_BABY_ARCHER:
return JOB_BABY_ARCHER;
case MAPID_BABY_ACOLYTE:
return JOB_BABY_ACOLYTE;
case MAPID_BABY_MERCHANT:
return JOB_BABY_MERCHANT;
case MAPID_BABY_THIEF:
return JOB_BABY_THIEF;
//2_1 baby
case MAPID_SUPER_BABY:
return JOB_SUPER_BABY;
case MAPID_BABY_KNIGHT:
return JOB_BABY_KNIGHT;
case MAPID_BABY_WIZARD:
return JOB_BABY_WIZARD;
case MAPID_BABY_HUNTER:
return JOB_BABY_HUNTER;
case MAPID_BABY_PRIEST:
return JOB_BABY_PRIEST;
case MAPID_BABY_BLACKSMITH:
return JOB_BABY_BLACKSMITH;
case MAPID_BABY_ASSASSIN:
return JOB_BABY_ASSASSIN;
//2_2 baby
case MAPID_BABY_CRUSADER:
return JOB_BABY_CRUSADER;
case MAPID_BABY_SAGE:
return JOB_BABY_SAGE;
case MAPID_BABY_BARDDANCER:
return sex?JOB_BABY_BARD:JOB_BABY_DANCER;
case MAPID_BABY_MONK:
return JOB_BABY_MONK;
case MAPID_BABY_ALCHEMIST:
return JOB_BABY_ALCHEMIST;
case MAPID_BABY_ROGUE:
return JOB_BABY_ROGUE;
default:
if (battle_config.error_log)
ShowError("pc_mapid2jobid: Unrecognized job %d!\n", class_);
return -1;
}
}
/*====================================================
* This function return the name of the job (by [Yor])
*----------------------------------------------------
*/
char * job_name(int class_) {
switch (class_) {
case JOB_NOVICE:
case JOB_SWORDMAN:
case JOB_MAGE:
case JOB_ARCHER:
case JOB_ACOLYTE:
case JOB_MERCHANT:
case JOB_THIEF:
return msg_txt(550 - JOB_NOVICE+class_);
case JOB_KNIGHT:
case JOB_PRIEST:
case JOB_WIZARD:
case JOB_BLACKSMITH:
case JOB_HUNTER:
case JOB_ASSASSIN:
return msg_txt(557 - JOB_KNIGHT+class_);
case JOB_KNIGHT2:
return msg_txt(557);
case JOB_CRUSADER:
case JOB_MONK:
case JOB_SAGE:
case JOB_ROGUE:
case JOB_ALCHEMIST:
case JOB_BARD:
case JOB_DANCER:
return msg_txt(563 - JOB_CRUSADER+class_);
case JOB_CRUSADER2:
return msg_txt(563);
case JOB_WEDDING:
case JOB_SUPER_NOVICE:
case JOB_XMAS:
return msg_txt(570 - JOB_WEDDING+class_);
case JOB_NOVICE_HIGH:
case JOB_SWORDMAN_HIGH:
case JOB_MAGE_HIGH:
case JOB_ARCHER_HIGH:
case JOB_ACOLYTE_HIGH:
case JOB_MERCHANT_HIGH:
case JOB_THIEF_HIGH:
return msg_txt(575 - JOB_NOVICE_HIGH+class_);
case JOB_LORD_KNIGHT:
case JOB_HIGH_PRIEST:
case JOB_HIGH_WIZARD:
case JOB_WHITESMITH:
case JOB_SNIPER:
case JOB_ASSASSIN_CROSS:
return msg_txt(582 - JOB_LORD_KNIGHT+class_);
case JOB_LORD_KNIGHT2:
return msg_txt(582);
case JOB_PALADIN:
case JOB_CHAMPION:
case JOB_PROFESSOR:
case JOB_STALKER:
case JOB_CREATOR:
case JOB_CLOWN:
case JOB_GYPSY:
return msg_txt(588 - JOB_PALADIN + class_);
case JOB_PALADIN2:
return msg_txt(588);
case JOB_BABY:
case JOB_BABY_SWORDMAN:
case JOB_BABY_MAGE:
case JOB_BABY_ARCHER:
case JOB_BABY_ACOLYTE:
case JOB_BABY_MERCHANT:
case JOB_BABY_THIEF:
return msg_txt(595 - JOB_BABY + class_);
case JOB_BABY_KNIGHT:
case JOB_BABY_PRIEST:
case JOB_BABY_WIZARD:
case JOB_BABY_BLACKSMITH:
case JOB_BABY_HUNTER:
case JOB_BABY_ASSASSIN:
return msg_txt(602 - JOB_BABY_KNIGHT + class_);
case JOB_BABY_KNIGHT2:
return msg_txt(602);
case JOB_BABY_CRUSADER:
case JOB_BABY_MONK:
case JOB_BABY_SAGE:
case JOB_BABY_ROGUE:
case JOB_BABY_ALCHEMIST:
case JOB_BABY_BARD:
case JOB_BABY_DANCER:
return msg_txt(608 - JOB_BABY_CRUSADER +class_);
case JOB_BABY_CRUSADER2:
return msg_txt(608);
case JOB_SUPER_BABY:
return msg_txt(615);
case JOB_TAEKWON:
return msg_txt(616);
case JOB_STAR_GLADIATOR:
case JOB_STAR_GLADIATOR2:
return msg_txt(617);
case JOB_SOUL_LINKER:
return msg_txt(618);
case JOB_GUNSLINGER:
return msg_txt(619);
case JOB_NINJA:
return msg_txt(620);
default:
return msg_txt(650);
}
}
int pc_follow_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd;
struct block_list *tbl;
sd = map_id2sd(id);
nullpo_retr(0, sd);
if (sd->followtimer != tid){
if(battle_config.error_log)
ShowError("pc_follow_timer %d != %d\n",sd->followtimer,tid);
sd->followtimer = -1;
return 0;
}
sd->followtimer = -1;
if (pc_isdead(sd))
return 0;
if ((tbl = map_id2bl(sd->followtarget)) == NULL)
return 0;
if(status_isdead(tbl))
return 0;
// either player or target is currently detached from map blocks (could be teleporting),
// but still connected to this map, so we'll just increment the timer and check back later
if (sd->bl.prev != NULL && tbl->prev != NULL &&
sd->ud.skilltimer == -1 && sd->ud.attacktimer == -1 && sd->ud.walktimer == -1)
{
if((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) {
if (!check_distance_bl(&sd->bl, tbl, 5))
unit_walktobl(&sd->bl, tbl, 5, 0);
} else
pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, 3);
}
sd->followtimer = add_timer(
tick + 1000, // increase time a bit to loosen up map's load
pc_follow_timer, sd->bl.id, 0);
return 0;
}
int pc_stop_following (struct map_session_data *sd)
{
nullpo_retr(0, sd);
if (sd->followtimer != -1) {
delete_timer(sd->followtimer,pc_follow_timer);
sd->followtimer = -1;
}
sd->followtarget = -1;
return 0;
}
int pc_follow(struct map_session_data *sd,int target_id)
{
struct block_list *bl = map_id2bl(target_id);
if (bl == NULL /*|| bl->type != BL_PC*/)
return 1;
if (sd->followtimer != -1)
pc_stop_following(sd);
sd->followtarget = target_id;
pc_follow_timer(-1,gettick(),sd->bl.id,0);
return 0;
}
int pc_checkbaselevelup(struct map_session_data *sd)
{
unsigned int next = pc_nextbaseexp(sd);
if (!next || sd->status.base_exp < next)
return 0;
do {
sd->status.base_exp -= next;
//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
if(!battle_config.multi_level_up && sd->status.base_exp > next-1)
sd->status.base_exp = next-1;
sd->status.base_level ++;
if (battle_config.use_statpoint_table)
next = statp[sd->status.base_level] - statp[sd->status.base_level-1];
else //Estimated way.
next = (sd->status.base_level+14) / 5 ;
if (sd->status.status_point > USHRT_MAX - next)
sd->status.status_point = USHRT_MAX;
else
sd->status.status_point += next;
} while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next);
if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level
status_calc_pet(sd->pd,0);
clif_updatestatus(sd,SP_STATUSPOINT);
clif_updatestatus(sd,SP_BASELEVEL);
clif_updatestatus(sd,SP_NEXTBASEEXP);
status_calc_pc(sd,0);
status_percent_heal(&sd->bl,100,100);
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
{
sc_start(&sd->bl,SkillStatusChangeTable(PR_KYRIE),100,1,skill_get_time(PR_KYRIE,1));
sc_start(&sd->bl,SkillStatusChangeTable(PR_IMPOSITIO),100,1,skill_get_time(PR_IMPOSITIO,1));
sc_start(&sd->bl,SkillStatusChangeTable(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1));
sc_start(&sd->bl,SkillStatusChangeTable(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1));
sc_start(&sd->bl,SkillStatusChangeTable(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1));
} else
if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR)
{
sc_start(&sd->bl,SkillStatusChangeTable(AL_INCAGI),100,10,600000);
sc_start(&sd->bl,SkillStatusChangeTable(AL_BLESSING),100,10,600000);
}
clif_misceffect(&sd->bl,0);
//LORDALFA - LVLUPEVENT
if(sd->state.event_baselvup)
npc_script_event(sd, NPCE_BASELVUP);
return 1;
}
int pc_checkjoblevelup(struct map_session_data *sd)
{
unsigned int next = pc_nextjobexp(sd);
nullpo_retr(0, sd);
if(!next || sd->status.job_exp < next)
return 0;
do {
sd->status.job_exp -= next;
//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
if(!battle_config.multi_level_up && sd->status.job_exp > next-1)
sd->status.job_exp = next-1;
sd->status.job_level ++;
sd->status.skill_point ++;
} while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next);
clif_updatestatus(sd,SP_JOBLEVEL);
clif_updatestatus(sd,SP_NEXTJOBEXP);
clif_updatestatus(sd,SP_SKILLPOINT);
status_calc_pc(sd,0);
clif_misceffect(&sd->bl,1);
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
clif_status_change(&sd->bl,SI_DEVIL, 1); //Permanent blind effect from SG_DEVIL.
if(sd->state.event_joblvup)
npc_script_event(sd, NPCE_JOBLVUP);
return 1;
}
/*==========================================
* Alters experienced based on self bonuses that do not get even shared to the party.
*------------------------------------------
*/
static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src)
{
int bonus = 0;
struct status_data *status = status_get_status_data(src);
unsigned int temp;
if (sd->expaddrace[status->race])
bonus += sd->expaddrace[status->race];
bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
//SG additional exp from Blessings [Komurka] - probably can be optimalized ^^;;
temp = status_get_class(src);
if(temp == sd->hate_mob[2] &&
(battle_config.allow_skill_without_day || is_day_of_star() || sd->sc.data[SC_MIRACLE].timer!=-1))
bonus += 20*pc_checkskill(sd,SG_STAR_BLESS);
else
if(temp == sd->hate_mob[1] &&
(battle_config.allow_skill_without_day || is_day_of_moon()))
bonus += 10*pc_checkskill(sd,SG_MOON_BLESS);
else
if(temp == sd->hate_mob[0] &&
(battle_config.allow_skill_without_day || is_day_of_sun()))
bonus += 10*pc_checkskill(sd,SG_SUN_BLESS);
if (battle_config.pk_mode &&
(int)(status_get_lv(src) - sd->status.base_level) >= 20)
bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
if (!bonus)
return;
temp = *base_exp*bonus/100;
if (*base_exp > UINT_MAX - temp)
*base_exp = UINT_MAX;
else
*base_exp += temp;
temp = *job_exp*bonus/100;
if (*job_exp > UINT_MAX - temp)
*job_exp = UINT_MAX;
else
*job_exp += temp;
return;
}
/*==========================================
* ??�l�擾
*------------------------------------------
*/
int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp)
{
char output[256];
float nextbp=0, nextjp=0;
unsigned int nextb=0, nextj=0;
nullpo_retr(0, sd);
if(sd->bl.prev == NULL || pc_isdead(sd))
return 0;
if(!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr]
return 0; // no exp on pvp maps
if(sd->status.guild_id>0)
base_exp-=guild_payexp(sd,base_exp);
if(src) pc_calcexp(sd, &base_exp, &job_exp, src);
nextb = pc_nextbaseexp(sd);
nextj = pc_nextjobexp(sd);
if(sd->state.showexp || battle_config.max_exp_gain_rate){
if (nextb > 0)
nextbp = (float) base_exp / (float) nextb;
if (nextj > 0)
nextjp = (float) job_exp / (float) nextj;
if(battle_config.max_exp_gain_rate) {
if (nextbp > battle_config.max_exp_gain_rate/1000.) {
//Note that this value should never be greater than the original
//base_exp, therefore no overflow checks are needed. [Skotlex]
base_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextb);
if (sd->state.showexp)
nextbp = (float) base_exp / (float) nextb;
}
if (nextjp > battle_config.max_exp_gain_rate/1000.) {
job_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextj);
if (sd->state.showexp)
nextjp = (float) job_exp / (float) nextj;
}
}
}
//Overflow checks... think we'll ever really need'em? [Skotlex]
if (base_exp && sd->status.base_exp > UINT_MAX - base_exp)
sd->status.base_exp = UINT_MAX;
else
sd->status.base_exp += base_exp;
pc_checkbaselevelup(sd);
clif_updatestatus(sd,SP_BASEEXP);
if (job_exp && sd->status.job_exp > UINT_MAX - job_exp)
sd->status.job_exp = UINT_MAX;
else
sd->status.job_exp += job_exp;
pc_checkjoblevelup(sd);
clif_updatestatus(sd,SP_JOBEXP);
if(sd->state.showexp){
sprintf(output,
"Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100);
clif_disp_onlyself(sd,output,strlen(output));
}
return 1;
}
/*==========================================
* Returns max level for this character.
*------------------------------------------
*/
unsigned int pc_maxbaselv(struct map_session_data *sd) {
return max_level[sd->status.class_][0];
};
unsigned int pc_maxjoblv(struct map_session_data *sd) {
return max_level[sd->status.class_][1];
};
/*==========================================
* base level���K�v??�l�v�Z
*------------------------------------------
*/
unsigned int pc_nextbaseexp(struct map_session_data *sd)
{
nullpo_retr(0, sd);
if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0)
return 0;
return exp_table[sd->status.class_][0][sd->status.base_level-1];
}
/*==========================================
* job level���K�v??�l�v�Z
*------------------------------------------
*/
unsigned int pc_nextjobexp(struct map_session_data *sd)
{
nullpo_retr(0, sd);
if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0)
return 0;
return exp_table[sd->status.class_][1][sd->status.job_level-1];
}
/*==========================================
* �K�v�X�e?�^�X�|�C���g�v�Z
*------------------------------------------
*/
int pc_need_status_point(struct map_session_data *sd,int type)
{
int val;
nullpo_retr(-1, sd);
if(type<SP_STR || type>SP_LUK)
return -1;
val =
type==SP_STR ? sd->status.str :
type==SP_AGI ? sd->status.agi :
type==SP_VIT ? sd->status.vit :
type==SP_INT ? sd->status.int_:
type==SP_DEX ? sd->status.dex : sd->status.luk;
return (val+9)/10+1;
}
/*==========================================
* �\�͒l����
*------------------------------------------
*/
int pc_statusup(struct map_session_data *sd,int type)
{
int max, need,val = 0;
nullpo_retr(0, sd);
max = pc_maxparameter(sd);
need=pc_need_status_point(sd,type);
if(type<SP_STR || type>SP_LUK || need<0 || need>sd->status.status_point){
clif_statusupack(sd,type,0,0);
return 1;
}
switch(type){
case SP_STR:
if(sd->status.str >= max) {
clif_statusupack(sd,type,0,0);
return 1;
}
val= ++sd->status.str;
break;
case SP_AGI:
if(sd->status.agi >= max) {
clif_statusupack(sd,type,0,0);
return 1;
}
val= ++sd->status.agi;
break;
case SP_VIT:
if(sd->status.vit >= max) {
clif_statusupack(sd,type,0,0);
return 1;
}
val= ++sd->status.vit;
break;
case SP_INT:
if(sd->status.int_ >= max) {
clif_statusupack(sd,type,0,0);
return 1;
}
val= ++sd->status.int_;
break;
case SP_DEX:
if(sd->status.dex >= max) {
clif_statusupack(sd,type,0,0);
return 1;
}
val= ++sd->status.dex;
break;
case SP_LUK:
if(sd->status.luk >= max) {
clif_statusupack(sd,type,0,0);
return 1;
}
val= ++sd->status.luk;
break;
}
sd->status.status_point-=need;
if(need!=pc_need_status_point(sd,type)){
clif_updatestatus(sd,type-SP_STR+SP_USTR);
}
clif_updatestatus(sd,SP_STATUSPOINT);
clif_updatestatus(sd,type);
status_calc_pc(sd,0);
clif_statusupack(sd,type,1,val);
return 0;
}
/*==========================================
* �\�͒l����
*------------------------------------------
*/
int pc_statusup2(struct map_session_data *sd,int type,int val)
{
int max;
nullpo_retr(0, sd);
max = pc_maxparameter(sd);
if(type<SP_STR || type>SP_LUK){
clif_statusupack(sd,type,0,0);
return 1;
}
switch(type){
case SP_STR:
if(sd->status.str + val >= max)
val = max;
else if(sd->status.str + val < 1)
val = 1;
else
val += sd->status.str;
sd->status.str = val;
break;
case SP_AGI:
if(sd->status.agi + val >= max)
val = max;
else if(sd->status.agi + val < 1)
val = 1;
else
val += sd->status.agi;
sd->status.agi = val;
break;
case SP_VIT:
if(sd->status.vit + val >= max)
val = max;
else if(sd->status.vit + val < 1)
val = 1;
else
val += sd->status.vit;
sd->status.vit = val;
break;
case SP_INT:
if(sd->status.int_ + val >= max)
val = max;
else if(sd->status.int_ + val < 1)
val = 1;
else
val += sd->status.int_;
sd->status.int_ = val;
break;
case SP_DEX:
if(sd->status.dex + val >= max)
val = max;
else if(sd->status.dex + val < 1)
val = 1;
else
val += sd->status.dex;
sd->status.dex = val;
break;
case SP_LUK:
if(sd->status.luk + val >= max)
val = max;
else if(sd->status.luk + val < 1)
val = 1;
else
val = sd->status.luk + val;
sd->status.luk = val;
break;
}
status_calc_pc(sd,0);
clif_statusupack(sd,type,1,val);
return 0;
}
/*==========================================
* �X�L���|�C���g����U��
*------------------------------------------
*/
int pc_skillup(struct map_session_data *sd,int skill_num)
{
nullpo_retr(0, sd);
if(skill_num >= GD_SKILLBASE){
guild_skillup(sd,skill_num,0);
return 0;
}
if(skill_num >= HM_SKILLBASE && sd->hd){
merc_hom_skillup(sd->hd, skill_num);
return 0;
}
if (skill_num < 0 || skill_num >= MAX_SKILL)
return 0;
if(sd->status.skill_point>0 &&
sd->status.skill[skill_num].id &&
sd->status.skill[skill_num].flag==0 && //Don't allow raising while you have granted skills. [Skotlex]
sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_) )
{
sd->status.skill[skill_num].lv++;
sd->status.skill_point--;
if (!skill_get_inf(skill_num)) //Only recalculate for passive skills.
status_calc_pc(sd,0);
else
pc_check_skilltree(sd, skill_num);
clif_skillup(sd,skill_num);
clif_updatestatus(sd,SP_SKILLPOINT);
clif_skillinfoblock(sd);
}
return 0;
}
/*==========================================
* /allskill
*------------------------------------------
*/
int pc_allskillup(struct map_session_data *sd)
{
int i,id;
nullpo_retr(0, sd);
for(i=0;i<MAX_SKILL;i++){
sd->status.skill[i].id=0;
if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // card�X�L���Ȃ�A
sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // �{?��lv��
sd->status.skill[i].flag=0; // flag��0�ɂ��Ă���
}
}
if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){
// �S�ẴX�L��
for(i=0;i<MAX_SKILL;i++){
if(!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL))) //Get ALL skills except npc/guild ones. [Skotlex]
if (i!=SG_DEVIL) //and except SG_DEVIL [Komurka]
sd->status.skill[i].lv=skill_get_max(i); //Nonexistant skills should return a max of 0 anyway.
}
}
else {
int inf2;
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[sd->status.class_][i].id)>0;i++){
inf2 = skill_get_inf2(id);
if(sd->status.skill[id].id==0 &&
(!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) &&
(id!=SG_DEVIL))
{
sd->status.skill[id].id = id; // celest
sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest
}
}
}
status_calc_pc(sd,0);
return 0;
}
/*==========================================
* /resetlvl
*------------------------------------------
*/
int pc_resetlvl(struct map_session_data* sd,int type)
{
int i;
nullpo_retr(0, sd);
if (type != 3) //Also reset skills
pc_resetskill(sd, 0);
if(type == 1){
sd->status.skill_point=0;
sd->status.base_level=1;
sd->status.job_level=1;
sd->status.base_exp=sd->status.base_exp=0;
sd->status.job_exp=sd->status.job_exp=0;
if(sd->sc.option !=0)
sd->sc.option = 0;
sd->status.str=1;
sd->status.agi=1;
sd->status.vit=1;
sd->status.int_=1;
sd->status.dex=1;
sd->status.luk=1;
if(sd->status.class_ == JOB_NOVICE_HIGH)
sd->status.status_point=100; // not 88 [celest]
// give platinum skills upon changing
pc_skill(sd,142,1,0);
pc_skill(sd,143,1,0);
}
if(type == 2){
sd->status.skill_point=0;
sd->status.base_level=1;
sd->status.job_level=1;
sd->status.base_exp=0;
sd->status.job_exp=0;
}
if(type == 3){
sd->status.base_level=1;
sd->status.base_exp=0;
}
if(type == 4){
sd->status.job_level=1;
sd->status.job_exp=0;
}
clif_updatestatus(sd,SP_STATUSPOINT);
clif_updatestatus(sd,SP_STR);
clif_updatestatus(sd,SP_AGI);
clif_updatestatus(sd,SP_VIT);
clif_updatestatus(sd,SP_INT);
clif_updatestatus(sd,SP_DEX);
clif_updatestatus(sd,SP_LUK);
clif_updatestatus(sd,SP_BASELEVEL);
clif_updatestatus(sd,SP_JOBLEVEL);
clif_updatestatus(sd,SP_STATUSPOINT);
clif_updatestatus(sd,SP_NEXTBASEEXP);
clif_updatestatus(sd,SP_NEXTJOBEXP);
clif_updatestatus(sd,SP_SKILLPOINT);
clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris
clif_updatestatus(sd,SP_UAGI);
clif_updatestatus(sd,SP_UVIT);
clif_updatestatus(sd,SP_UINT);
clif_updatestatus(sd,SP_UDEX);
clif_updatestatus(sd,SP_ULUK); // End Addition
for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris]
if(sd->equip_index[i] >= 0)
if(!pc_isequip(sd,sd->equip_index[i]))
pc_unequipitem(sd,sd->equip_index[i],2);
}
if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) {
//Send map-change packet to do a level range check and break party settings. [Skotlex]
party_send_movemap(sd);
}
status_calc_pc(sd,0);
clif_skillinfoblock(sd);
return 0;
}
/*==========================================
* /resetstate
*------------------------------------------
*/
int pc_resetstate(struct map_session_data* sd)
{
nullpo_retr(0, sd);
if (battle_config.use_statpoint_table)
{ // New statpoint table used here - Dexity
int stat;
stat = statp[sd->status.base_level];
if (sd->class_&JOBL_UPPER)
stat+=52; // extra 52+48=100 stat points
if (stat > USHRT_MAX)
sd->status.status_point = USHRT_MAX;
else
sd->status.status_point = stat;
} else { //Use new stat-calculating equation [Skotlex]
#define sumsp(a) (((a-1)/10 +2)*(5*((a-1)/10 +1) + (a-1)%10) -10)
int add=0;
add += sumsp(sd->status.str);
add += sumsp(sd->status.agi);
add += sumsp(sd->status.vit);
add += sumsp(sd->status.int_);
add += sumsp(sd->status.dex);
add += sumsp(sd->status.luk);
if (add > USHRT_MAX - sd->status.status_point)
sd->status.status_point = USHRT_MAX;
else
sd->status.status_point+=add;
}
sd->status.str=1;
sd->status.agi=1;
sd->status.vit=1;
sd->status.int_=1;
sd->status.dex=1;
sd->status.luk=1;
clif_updatestatus(sd,SP_STR);
clif_updatestatus(sd,SP_AGI);
clif_updatestatus(sd,SP_VIT);
clif_updatestatus(sd,SP_INT);
clif_updatestatus(sd,SP_DEX);
clif_updatestatus(sd,SP_LUK);
clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris
clif_updatestatus(sd,SP_UAGI);
clif_updatestatus(sd,SP_UVIT);
clif_updatestatus(sd,SP_UINT);
clif_updatestatus(sd,SP_UDEX);
clif_updatestatus(sd,SP_ULUK); // End Addition
clif_updatestatus(sd,SP_STATUSPOINT);
status_calc_pc(sd,0);
return 0;
}
/*==========================================
* /resetskill
* if flag&1, perform block resync and status_calc call.
* if flag&2, just count total amount of skill points used by player, do not really reset.
*------------------------------------------
*/
int pc_resetskill(struct map_session_data* sd, int flag)
{
int i, skill, inf2, skill_point=0;
nullpo_retr(0, sd);
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex]
for (i = 1; i < MAX_SKILL; i++) {
if ((skill = sd->status.skill[i].lv) > 0) {
inf2 = skill_get_inf2(i);
if ((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL))) //Avoid reseting wedding/linker skills.
{
if (!sd->status.skill[i].flag)
skill_point += skill;
else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13)
skill_point += (sd->status.skill[i].flag - 2);
if (!(flag&2)) {
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
}
}
else if (battle_config.quest_skill_reset && (inf2&INF2_QUEST_SKILL) && !(flag&2))
{
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
}
} else {
sd->status.skill[i].lv = 0;
}
}
if (!(flag&2)) {
if (sd->status.skill_point > USHRT_MAX - skill_point)
sd->status.skill_point = USHRT_MAX;
else
sd->status.skill_point += skill_point;
if (flag&1) {
clif_updatestatus(sd,SP_SKILLPOINT);
clif_skillinfoblock(sd);
status_calc_pc(sd,0);
}
}
return skill_point;
}
/*==========================================
* /resetfeel [Komurka]
*------------------------------------------
*/
int pc_resetfeel(struct map_session_data* sd)
{
int i;
nullpo_retr(0, sd);
for (i=0; i<3; i++)
{
sd->feel_map[i].m = -1;
sd->feel_map[i].index = 0;
pc_setglobalreg(sd,feel_var[i],0);
}
return 0;
}
int pc_resethate(struct map_session_data* sd)
{
int i;
nullpo_retr(0, sd);
for (i=0; i<3; i++)
{
sd->hate_mob[i] = -1;
pc_setglobalreg(sd,hate_var[i],0);
}
return 0;
}
static int pc_respawn(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd = map_id2sd(id);
if (sd && pc_isdead(sd))
{ //Auto-respawn [Skotlex]
pc_setstand(sd);
pc_setrestartvalue(sd,3);
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,0);
}
return 0;
}
/*==========================================
* Invoked when a player has received damage
*------------------------------------------
*/
void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp)
{
if (sp) clif_updatestatus(sd,SP_SP);
if (!hp) return;
if(pc_issit(sd)) {
pc_setstand(sd);
skill_sit(sd,0);
}
clif_updatestatus(sd,SP_HP);
if (sd->battle_status.hp<sd->battle_status.max_hp>>2)
{ //25% HP left effects.
int i=0;
for(i = 0; i < 5; i++)
if (sd->devotion[i]){
struct map_session_data *devsd = map_id2sd(sd->devotion[i]);
if (devsd) status_change_end(&devsd->bl,SC_DEVOTION,-1);
sd->devotion[i] = 0;
}
}
if(!src || src == &sd->bl)
return;
if(sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support)
pet_target_check(sd,src,1);
sd->canlog_tick = gettick();
return;
}
int pc_dead(struct map_session_data *sd,struct block_list *src)
{
int i=0,j=0;
unsigned int tick = gettick();
if(sd->vender_id)
vending_closevending(sd);
if(sd->status.pet_id > 0 && sd->pd)
{
struct s_pet *pet = &sd->pd->pet;
if(!map[sd->bl.m].flag.nopenalty){
pet->intimate -= sd->pd->petDB->die;
if(pet->intimate < 0)
pet->intimate = 0;
clif_send_petdata(sd,1,pet->intimate);
}
if(sd->pd->target_id) // Unlock all targets...
pet_unlocktarget(sd->pd);
}
if(sd->status.hom_id > 0) //orn
merc_hom_vaporize(sd, 0);
// Leave duel if you die [LuzZza]
if(battle_config.duel_autoleave_when_die) {
if(sd->duel_group > 0)
duel_leave(sd->duel_group, sd);
if(sd->duel_invite > 0)
duel_reject(sd->duel_invite, sd);
}
pc_setdead(sd);
//Reset ticks.
sd->hp_loss_tick = sd->sp_loss_tick = 0;
pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter);
if (sd->state.event_death){
if(!src)
pc_setglobalreg(sd, "killerrid", 0);
else
pc_setglobalreg(sd,"killerrid",src->id);
npc_script_event(sd,NPCE_DIE);
}
if ( sd && sd->spiritball && (sd->class_&MAPID_BASEMASK)==MAPID_GUNSLINGER ) // maybe also monks' spiritballs ?
pc_delspiritball(sd,sd->spiritball,0);
if (src)
switch (src->type) {
case BL_MOB:
{
struct mob_data *md=(struct mob_data *)src;
if(md->target_id==sd->bl.id)
mob_unlocktarget(md,tick);
if(battle_config.mobs_level_up && md->status.hp &&
(unsigned int)md->level < pc_maxbaselv(sd) &&
!md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex]
) { // monster level up [Valaris]
clif_misceffect(&md->bl,0);
md->level++;
status_calc_mob(md, 0);
status_percent_heal(src,10,0);
}
if(md->nd)
mob_script_callback(md, &sd->bl, CALLBACK_KILL);
}
break;
case BL_PC:
{
struct map_session_data *ssd = (struct map_session_data *)src;
if (ssd->state.event_kill_pc) {
pc_setglobalreg(ssd, "killedrid", sd->bl.id);
npc_script_event(ssd, NPCE_KILLPC);
}
if (battle_config.pk_mode&2) {
ssd->status.manner -= 5;
if(ssd->status.manner < 0)
sc_start(src,SC_NOCHAT,100,0,0);
// PK/Karma system code (not enabled yet) [celest]
// originally from Kade Online, so i don't know if any of these is correct ^^;
// note: karma is measured REVERSE, so more karma = more 'evil' / less honourable,
// karma going down = more 'good' / more honourable.
// The Karma System way...
/*
if (sd->status.karma > ssd->status.karma) { // If player killed was more evil
sd->status.karma--;
ssd->status.karma--;
}
else if (sd->status.karma < ssd->status.karma) // If player killed was more good
ssd->status.karma++;
*/
// or the PK System way...
/*
if (sd->status.karma > 0) // player killed is dishonourable?
ssd->status.karma--; // honour points earned
sd->status.karma++; // honour points lost
*/
// To-do: Receive exp on certain occasions
}
}
break;
}
// PK/Karma system code (not enabled yet) [celest]
/*
if(sd->status.karma > 0) {
int eq_num=0,eq_n[MAX_INVENTORY];
malloc_set(eq_n,0,sizeof(eq_n));
for(i=0;i<MAX_INVENTORY;i++){
int k;
for(k=0;k<MAX_INVENTORY;k++){
if(eq_n[k] <= 0){
eq_n[k]=i;
break;
}
}
eq_num++;
}
if(eq_num > 0){
int n = eq_n[rand()%eq_num];
if(rand()%10000 < sd->status.karma){
if(sd->status.inventory[n].equip)
pc_unequipitem(sd,n,0);
pc_dropitem(sd,n,1);
}
}
}
*/
if(battle_config.bone_drop==2
|| (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp))
{
struct item item_tmp;
malloc_set(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid=7420; //PVP Skull item ID
item_tmp.identify=1;
item_tmp.card[0]=CARD0_CREATE;
item_tmp.card[1]=0;
item_tmp.card[2]=GetWord(sd->char_id,0); // CharId
item_tmp.card[3]=GetWord(sd->char_id,1);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
// activate Steel body if a super novice dies at 99+% exp [celest]
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
if ((i=pc_nextbaseexp(sd))<=0)
i=sd->status.base_exp;
if (i>0 && (j=sd->status.base_exp*1000/i)>=990 && j<1000)
sd->state.snovice_flag = 4;
}
// changed penalty options, added death by player if pk_mode [Valaris]
if(battle_config.death_penalty_type && sd->state.snovice_flag != 4
&& (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
&& !map[sd->bl.m].flag.nopenalty && !map_flag_gvg(sd->bl.m)
&& sd->sc.data[SC_BABY].timer == -1)
{
unsigned int base_penalty =0;
if (battle_config.death_penalty_base > 0) {
switch (battle_config.death_penalty_type) {
case 1:
base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
break;
case 2:
base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
break;
}
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
if(sd->status.base_exp < base_penalty)
sd->status.base_exp = 0;
else
sd->status.base_exp -= base_penalty;
clif_updatestatus(sd,SP_BASEEXP);
}
}
if(battle_config.death_penalty_job > 0)
{
base_penalty = 0;
switch (battle_config.death_penalty_type) {
case 1:
base_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
break;
case 2:
base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
break;
}
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
if(sd->status.job_exp < base_penalty)
sd->status.job_exp = 0;
else
sd->status.job_exp -= base_penalty;
clif_updatestatus(sd,SP_JOBEXP);
}
}
if(battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty)
{
base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
if(base_penalty)
pc_payzeny(sd, base_penalty);
}
}
if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
for(j=0;j<MAX_DROP_PER_MAP;j++){
int id = map[sd->bl.m].drop_list[j].drop_id;
int type = map[sd->bl.m].drop_list[j].drop_type;
int per = map[sd->bl.m].drop_list[j].drop_per;
if(id == 0)
continue;
if(id == -1){
int eq_num=0,eq_n[MAX_INVENTORY];
malloc_tsetdword(eq_n,0,sizeof(eq_n));
for(i=0;i<MAX_INVENTORY;i++){
int k;
if( (type == 1 && !sd->status.inventory[i].equip)
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3){
for(k=0;k<MAX_INVENTORY;k++){
if(eq_n[k] <= 0){
eq_n[k]=i;
break;
}
}
eq_num++;
}
}
if(eq_num > 0){
int n = eq_n[rand()%eq_num];
if(rand()%10000 < per){
if(sd->status.inventory[n].equip)
pc_unequipitem(sd,n,3);
pc_dropitem(sd,n,1);
}
}
}
else if(id > 0){
for(i=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid == id
&& rand()%10000 < per
&& ((type == 1 && !sd->status.inventory[i].equip)
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3) ){
if(sd->status.inventory[i].equip)
pc_unequipitem(sd,i,3);
pc_dropitem(sd,i,1);
break;
}
}
}
}
}
// pvp
if( map[sd->bl.m].flag.pvp && !battle_config.pk_mode){ // disable certain pvp functions on pk_mode [Valaris]
if (!map[sd->bl.m].flag.pvp_nocalcrank) {
sd->pvp_point -= 5;
sd->pvp_lost++;
if (src && src->type == BL_PC) {
struct map_session_data *ssd = (struct map_session_data *)src;
if (ssd) { ssd->pvp_point++; ssd->pvp_won++; }
}
}
if( sd->pvp_point < 0 ){
sd->pvp_point=0;
add_timer(tick+1000, pc_respawn,sd->bl.id,0);
return 1;
}
}
//GvG
if(map_flag_gvg(sd->bl.m)){
add_timer(tick+1000, pc_respawn,sd->bl.id,0);
return 1;
}
if (sd->sc.count && sd->sc.data[SC_KAIZEL].timer != -1)
{
pc_setstand(sd);
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1);
if(sd->special_state.restart_full_recover)
status_percent_heal(&sd->bl, 100, 100);
else
status_percent_heal(&sd->bl, 10*sd->sc.data[SC_KAIZEL].val1, 0);
if(battle_config.pc_invincible_time)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
sc_start(&sd->bl,SkillStatusChangeTable(PR_KYRIE),100,10,skill_get_time2(SL_KAIZEL,sd->sc.data[SC_KAIZEL].val1));
status_change_end(&sd->bl,SC_KAIZEL,-1);
return 0;
}
if (sd->state.snovice_flag == 4)
{
pc_setstand(sd);
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1);
status_percent_heal(&sd->bl, 100, 100);
clif_resurrection(&sd->bl, 1);
sd->state.snovice_flag = 0;
if(battle_config.pc_invincible_time)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
sc_start(&sd->bl,SkillStatusChangeTable(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
return 0;
}
return 1;
}
void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp)
{
if(hp) clif_updatestatus(sd,SP_HP);
if(sp) clif_updatestatus(sd,SP_SP);
pc_setstand(sd);
if(battle_config.pc_invincible_time > 0)
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
}
// script? �A
//
/*==========================================
* script�pPC�X�e?�^�X?�ݏo��
*------------------------------------------
*/
int pc_readparam(struct map_session_data *sd,int type)
{
int val=0;
nullpo_retr(0, sd);
switch(type){
case SP_SKILLPOINT:
val= sd->status.skill_point;
break;
case SP_STATUSPOINT:
val= sd->status.status_point;
break;
case SP_ZENY:
val= sd->status.zeny;
break;
case SP_BASELEVEL:
val= sd->status.base_level;
break;
case SP_JOBLEVEL:
val= sd->status.job_level;
break;
case SP_CLASS:
val= sd->status.class_;
break;
case SP_BASEJOB: //Base job, extracting upper type.
val= pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex);
break;
case SP_UPPER:
val= sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0);
break;
case SP_BASECLASS: //Extract base class tree. [Skotlex]
val= pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex);
break;
case SP_SEX:
val= sd->sex;
break;
case SP_WEIGHT:
val= sd->weight;
break;
case SP_MAXWEIGHT:
val= sd->max_weight;
break;
case SP_BASEEXP:
val= sd->status.base_exp;
break;
case SP_JOBEXP:
val= sd->status.job_exp;
break;
case SP_NEXTBASEEXP:
val= pc_nextbaseexp(sd);
break;
case SP_NEXTJOBEXP:
val= pc_nextjobexp(sd);
break;
case SP_HP:
val= sd->battle_status.hp;
break;
case SP_MAXHP:
val= sd->battle_status.max_hp;
break;
case SP_SP:
val= sd->battle_status.sp;
break;
case SP_MAXSP:
val= sd->battle_status.max_sp;
break;
case SP_STR:
val= sd->status.str;
break;
case SP_AGI:
val= sd->status.agi;
break;
case SP_VIT:
val= sd->status.vit;
break;
case SP_INT:
val= sd->status.int_;
break;
case SP_DEX:
val= sd->status.dex;
break;
case SP_LUK:
val= sd->status.luk;
break;
case SP_KARMA: // celest
val = sd->status.karma;
break;
case SP_MANNER:
val = sd->status.manner;
break;
case SP_FAME:
val= sd->status.fame;
break;
}
return val;
}
/*==========================================
* script�pPC�X�e?�^�X�ݒ�
*------------------------------------------
*/
int pc_setparam(struct map_session_data *sd,int type,int val)
{
int i = 0;
nullpo_retr(0, sd);
switch(type){
case SP_BASELEVEL:
if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max
val = pc_maxbaselv(sd);
if ((unsigned int)val > sd->status.base_level) {
int stat=0;
for (i = 1; i <= (int)((unsigned int)val - sd->status.base_level); i++)
stat += (sd->status.base_level + i + 14) / 5 ;
if (sd->status.status_point > USHRT_MAX - stat)
sd->status.status_point = USHRT_MAX;
else
sd->status.status_point += stat;
}
sd->status.base_level = (unsigned int)val;
sd->status.base_exp = 0;
clif_updatestatus(sd, SP_BASELEVEL);
clif_updatestatus(sd, SP_NEXTBASEEXP);
clif_updatestatus(sd, SP_STATUSPOINT);
clif_updatestatus(sd, SP_BASEEXP);
status_calc_pc(sd, 0);
break;
case SP_JOBLEVEL:
if ((unsigned int)val >= sd->status.job_level) {
if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd);
if (sd->status.skill_point > USHRT_MAX - val + sd->status.job_level)
sd->status.skill_point = USHRT_MAX;
else
sd->status.skill_point += val-sd->status.job_level;
clif_updatestatus(sd, SP_SKILLPOINT);
}
sd->status.job_level = (unsigned int)val;
sd->status.job_exp = 0;
clif_updatestatus(sd, SP_JOBLEVEL);
clif_updatestatus(sd, SP_NEXTJOBEXP);
clif_updatestatus(sd, SP_JOBEXP);
status_calc_pc(sd, 0);
clif_updatestatus(sd,type);
break;
case SP_SKILLPOINT:
sd->status.skill_point = val;
break;
case SP_STATUSPOINT:
sd->status.status_point = val;
break;
case SP_ZENY:
sd->status.zeny = cap_value(val, 0, MAX_ZENY);
break;
case SP_BASEEXP:
if(pc_nextbaseexp(sd) > 0) {
sd->status.base_exp = val;
pc_checkbaselevelup(sd);
}
break;
case SP_JOBEXP:
if(pc_nextjobexp(sd) > 0) {
sd->status.job_exp = val;
pc_checkjoblevelup(sd);
}
break;
case SP_SEX:
sd->sex = val;
break;
case SP_WEIGHT:
sd->weight = val;
break;
case SP_MAXWEIGHT:
sd->max_weight = val;
break;
case SP_HP:
sd->battle_status.hp = val;
break;
case SP_MAXHP:
sd->battle_status.max_hp = val;
break;
case SP_SP:
sd->battle_status.sp = val;
break;
case SP_MAXSP:
sd->battle_status.max_sp = val;
break;
case SP_STR:
sd->status.str = val;
break;
case SP_AGI:
sd->status.agi = val;
break;
case SP_VIT:
sd->status.vit = val;
break;
case SP_INT:
sd->status.int_ = val;
break;
case SP_DEX:
sd->status.dex = val;
break;
case SP_LUK:
sd->status.luk = val;
break;
case SP_KARMA:
sd->status.karma = val;
break;
case SP_MANNER:
sd->status.manner = val;
break;
case SP_FAME:
sd->status.fame = val;
break;
}
clif_updatestatus(sd,type);
return 0;
}
/*==========================================
* HP/SP Healing. If flag is passed, the heal type is through clif_heal, otherwise update status.
*------------------------------------------
*/
void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type)
{
if (type) {
if (hp)
clif_heal(sd->fd,SP_HP,hp);
if (sp)
clif_heal(sd->fd,SP_SP,sp);
} else {
if(hp)
clif_updatestatus(sd,SP_HP);
if(sp)
clif_updatestatus(sd,SP_SP);
}
return;
}
/*==========================================
* HP/SP��
*------------------------------------------
*/
int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
{
int i, bonus;
if(hp) {
bonus = 100 + (sd->battle_status.vit<<1)
+ pc_checkskill(sd,SM_RECOVERY)*10
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
//Item Group bonuses
bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
//Individual item bonuses.
for(i = 0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid; i++)
{
if (sd->itemhealrate[i].nameid == itemid) {
bonus += bonus*sd->itemhealrate[i].rate/100;
break;
}
}
if(bonus!=100)
hp = hp * bonus / 100;
}
if(sp) {
bonus = 100 + (sd->battle_status.int_<<1)
+ pc_checkskill(sd,MG_SRECOVERY)*10
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
if(bonus != 100)
sp = sp * bonus / 100;
}
return status_heal(&sd->bl, hp, sp, 1);
}
/*==========================================
* HP/SP��
*------------------------------------------
*/
int pc_percentheal(struct map_session_data *sd,int hp,int sp)
{
nullpo_retr(0, sd);
if(hp > 100) hp = 100;
else
if(hp <-100) hp =-100;
if(sp > 100) sp = 100;
else
if(sp <-100) sp =-100;
if(hp >= 0 && sp >= 0) //Heal
return status_percent_heal(&sd->bl, hp, sp);
if(hp <= 0 && sp <= 0) //Damage (negative rates indicate % of max rather than current)
return status_percent_damage(NULL, &sd->bl, hp, sp);
//Crossed signs
if(hp) {
if(hp > 0)
status_percent_heal(&sd->bl, hp, 0);
else
status_percent_damage(NULL, &sd->bl, hp, 0);
}
if(sp) {
if(sp > 0)
status_percent_heal(&sd->bl, 0, sp);
else
status_percent_damage(NULL, &sd->bl, 0, sp);
}
return 0;
}
/*==========================================
* �E?�X
* ��? job �E�� 0�`23
* upper �ʏ� 0, ?�� 1, �{�q 2, ���̂܂� -1
* Rewrote to make it tidider [Celest]
*------------------------------------------
*/
int pc_jobchange(struct map_session_data *sd,int job, int upper)
{
int i, fame_flag=0;
int b_class;
nullpo_retr(0, sd);
if (job < 0)
return 1;
//Normalize job.
b_class = pc_jobid2mapid(job);
if (b_class == -1)
return 1;
switch (upper) {
case 1:
b_class|= JOBL_UPPER;
break;
case 2:
b_class|= JOBL_BABY;
break;
}
//This will automatically adjust bard/dancer classes to the correct gender
//That is, if you try to jobchange into dancer, it will turn you to bard.
job = pc_mapid2jobid(b_class, sd->status.sex);
if (job == -1)
return 1;
if ((unsigned short)b_class == sd->class_)
return 1; //Nothing to change.
// check if we are changing from 1st to 2nd job
if (b_class&JOBL_2) {
if (!(sd->class_&JOBL_2))
sd->change_level = sd->status.job_level;
else if (!sd->change_level)
sd->change_level = 40; //Assume 40?
}
pc_setglobalreg (sd, "jobchange_level", sd->change_level);
sd->status.class_ = job;
status_set_viewdata(&sd->bl, job);
fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
sd->class_ = (unsigned short)b_class;
sd->status.job_level=1;
sd->status.job_exp=0;
clif_updatestatus(sd,SP_JOBLEVEL);
clif_updatestatus(sd,SP_JOBEXP);
clif_updatestatus(sd,SP_NEXTJOBEXP);
for(i=0;i<EQI_MAX;i++) {
if(sd->equip_index[i] >= 0)
if(!pc_isequip(sd,sd->equip_index[i]))
pc_unequipitem(sd,sd->equip_index[i],2); // ?���O��
}
clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
if(sd->vd.cloth_color)
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
if(sd->status.manner < 0)
clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner);
if(pc_isriding(sd)) //Remove Peco Status to prevent display <> class problems.
pc_setoption(sd,sd->sc.option&~OPTION_RIDING);
status_calc_pc(sd,0);
pc_checkallowskill(sd);
pc_equiplookall(sd);
//if you were previously famous, not anymore.
if (fame_flag) {
chrif_save(sd,0);
chrif_buildfamelist();
} else if (sd->status.fame > 0) {
//It may be that now they are famous?
switch (sd->class_&MAPID_UPPERMASK) {
case MAPID_BLACKSMITH:
case MAPID_ALCHEMIST:
case MAPID_TAEKWON:
chrif_save(sd,0);
chrif_buildfamelist();
break;
}
}
return 0;
}
/*==========================================
* ������?�X
*------------------------------------------
*/
int pc_equiplookall(struct map_session_data *sd)
{
nullpo_retr(0, sd);
#if PACKETVER < 4
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
#else
clif_changelook(&sd->bl,LOOK_WEAPON,0);
clif_changelook(&sd->bl,LOOK_SHOES,0);
#endif
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
return 0;
}
/*==========================================
* ������?�X
*------------------------------------------
*/
int pc_changelook(struct map_session_data *sd,int type,int val)
{
nullpo_retr(0, sd);
switch(type){
case LOOK_HAIR: //Use the battle_config limits! [Skotlex]
if (val < battle_config.min_hair_style)
val = battle_config.min_hair_style;
else if (val > battle_config.max_hair_style)
val = battle_config.max_hair_style;
if (sd->status.hair != val)
{
sd->status.hair=val;
if (sd->status.guild_id) //Update Guild Window. [Skotlex]
intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
GMI_HAIR,&sd->status.hair,sizeof(sd->status.hair));
}
break;
case LOOK_WEAPON:
sd->status.weapon=val;
break;
case LOOK_HEAD_BOTTOM:
sd->status.head_bottom=val;
break;
case LOOK_HEAD_TOP:
sd->status.head_top=val;
break;
case LOOK_HEAD_MID:
sd->status.head_mid=val;
break;
case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex]
if (val < battle_config.min_hair_color)
val = battle_config.min_hair_color;
else if (val > battle_config.max_hair_color)
val = battle_config.max_hair_color;
if (sd->status.hair_color != val)
{
sd->status.hair_color=val;
if (sd->status.guild_id) //Update Guild Window. [Skotlex]
intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
GMI_HAIR_COLOR,&sd->status.hair_color,sizeof(sd->status.hair_color));
}
break;
case LOOK_CLOTHES_COLOR: //Use the battle_config limits! [Skotlex]
if (val < battle_config.min_cloth_color)
val = battle_config.min_cloth_color;
else if (val > battle_config.max_cloth_color)
val = battle_config.max_cloth_color;
sd->status.clothes_color=val;
break;
case LOOK_SHIELD:
sd->status.shield=val;
break;
case LOOK_SHOES:
break;
}
clif_changelook(&sd->bl,type,val);
return 0;
}
/*==========================================
* �t?�i(��,�y�R,�J?�g)�ݒ�
*------------------------------------------
*/
int pc_setoption(struct map_session_data *sd,int type)
{
int p_type, new_look=0;
nullpo_retr(0, sd);
p_type = sd->sc.option;
//Option has to be changed client-side before the class sprite or it won't always work (eg: Wedding sprite) [Skotlex]
sd->sc.option=type;
clif_changeoption(&sd->bl);
if (type&OPTION_RIDING && !(p_type&OPTION_RIDING) && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
{ //We are going to mount. [Skotlex]
new_look = -1;
clif_status_load(&sd->bl,SI_RIDING,1);
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
}
else if (!(type&OPTION_RIDING) && p_type&OPTION_RIDING && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
{ //We are going to dismount.
new_look = -1;
clif_status_load(&sd->bl,SI_RIDING,0);
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
}
if(type&OPTION_CART && !(p_type&OPTION_CART))
{ //Cart On
if(pc_checkskill(sd, MC_PUSHCART) < 10)
status_calc_pc(sd,0); //Apply speed penalty.
} else
if(!(type&OPTION_CART) && p_type&OPTION_CART)
{ //Cart Off
if(pc_checkskill(sd, MC_PUSHCART) < 10)
status_calc_pc(sd,0); //Remove speed penalty.
}
if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON
clif_status_load(&sd->bl,SI_FALCON,1);
else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF
clif_status_load(&sd->bl,SI_FALCON,0);
if (type&OPTION_FLYING && !(p_type&OPTION_FLYING))
new_look = JOB_STAR_GLADIATOR2;
else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING)
new_look = -1;
if (type&OPTION_WEDDING && !(p_type&OPTION_WEDDING))
new_look = JOB_WEDDING;
else if (!(type&OPTION_WEDDING) && p_type&OPTION_WEDDING)
new_look = -1;
if (type&OPTION_XMAS && !(p_type&OPTION_XMAS))
new_look = JOB_XMAS;
else if (!(type&OPTION_XMAS) && p_type&OPTION_XMAS)
new_look = -1;
if (new_look < 0) { //Restore normal look.
status_set_viewdata(&sd->bl, sd->status.class_);
new_look = sd->vd.class_;
}
if (new_look) {
clif_changelook(&sd->bl,LOOK_BASE,new_look);
if (sd->vd.cloth_color)
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
}
return 0;
}
/*==========================================
* �J?�g�ݒ�
*------------------------------------------
*/
int pc_setcart(struct map_session_data *sd,int type)
{
int cart[6]={0x0000,OPTION_CART1,OPTION_CART2,OPTION_CART3,OPTION_CART4,OPTION_CART5};
int option;
nullpo_retr(0, sd);
if (type < 0 || type > 5)
return 0; //Never trust the values sent by the client! [Skotlex]
if(pc_checkskill(sd,MC_PUSHCART)>0){ // �v�b�V���J?�g�X�L������
option = sd->sc.option;
//This should preserve the current option, only modifying the cart bit.
option&=~OPTION_CART;
option|=cart[type];
if(!pc_iscarton(sd)){ // �J?�g��t���Ă��Ȃ�
pc_setoption(sd,option);
clif_cartlist(sd);
clif_updatestatus(sd,SP_CARTINFO);
clif_status_change(&sd->bl,SI_INCREASEAGI,0); //0x0c is 12, Increase Agi??
}
else{
pc_setoption(sd,option);
}
}
return 0;
}
/*==========================================
* ��ݒ�
*------------------------------------------
*/
int pc_setfalcon(struct map_session_data *sd)
{
if(pc_checkskill(sd,HT_FALCON)>0){ // �t�@���R���}�X�^��?�X�L������
pc_setoption(sd,sd->sc.option|OPTION_FALCON);
}
return 0;
}
/*==========================================
* �y�R�y�R�ݒ�
*------------------------------------------
*/
int pc_setriding(struct map_session_data *sd)
{
if((pc_checkskill(sd,KN_RIDING)>0)){ // ���C�f�B���O�X�L������
pc_setoption(sd,sd->sc.option|OPTION_RIDING);
}
return 0;
}
/*==========================================
* �A�C�e���h���b�v�s����
*------------------------------------------
*/
int pc_candrop(struct map_session_data *sd,struct item *item)
{
int level = pc_isGM(sd);
if ( pc_can_give_items(level) ) //check if this GM level can drop items
return 0;
return (itemdb_isdropable(item, level));
}
/*==========================================
* script�p??�̒l��?��
*------------------------------------------
*/
int pc_readreg(struct map_session_data *sd,int reg)
{
int i;
nullpo_retr(0, sd);
for(i=0;i<sd->reg_num;i++)
if(sd->reg[i].index==reg)
return sd->reg[i].data;
return 0;
}
/*==========================================
* script�p??�̒l��ݒ�
*------------------------------------------
*/
int pc_setreg(struct map_session_data *sd,int reg,int val)
{
int i;
nullpo_retr(0, sd);
for (i = 0; i < sd->reg_num; i++) {
if (sd->reg[i].index == reg){
sd->reg[i].data = val;
return 0;
}
}
sd->reg_num++;
sd->reg = (struct script_reg *) aRealloc(sd->reg, sizeof(*(sd->reg)) * sd->reg_num);
malloc_set(sd->reg + (sd->reg_num - 1), 0, sizeof(struct script_reg));
sd->reg[i].index = reg;
sd->reg[i].data = val;
return 0;
}
/*==========================================
* script�p������??�̒l��?��
*------------------------------------------
*/
char *pc_readregstr(struct map_session_data *sd,int reg)
{
int i;
nullpo_retr(0, sd);
for(i=0;i<sd->regstr_num;i++)
if(sd->regstr[i].index==reg)
return sd->regstr[i].data;
return NULL;
}
/*==========================================
* script�p������??�̒l��ݒ�
*------------------------------------------
*/
int pc_setregstr(struct map_session_data *sd,int reg,char *str)
{
int i;
nullpo_retr(0, sd);
if(strlen(str)+1 >= sizeof(sd->regstr[0].data)){
ShowWarning("pc_setregstr: string too long !\n");
return 0;
}
for(i=0;i<sd->regstr_num;i++)
if(sd->regstr[i].index==reg){
strcpy(sd->regstr[i].data,str);
return 0;
}
sd->regstr_num++;
sd->regstr = (struct script_regstr *) aRealloc(sd->regstr, sizeof(sd->regstr[0]) * sd->regstr_num);
if(sd->regstr==NULL){
ShowFatalError("out of memory : pc_setreg\n");
exit(1);
}
malloc_set(sd->regstr + (sd->regstr_num - 1), 0, sizeof(struct script_regstr));
sd->regstr[i].index = reg;
strcpy(sd->regstr[i].data, str);
return 0;
}
int pc_readregistry(struct map_session_data *sd,const char *reg,int type) {
struct global_reg *sd_reg;
int i,max;
nullpo_retr(0, sd);
switch (type) {
case 3: //Char reg
sd_reg = sd->save_reg.global;
max = sd->save_reg.global_num;
break;
case 2: //Account reg
sd_reg = sd->save_reg.account;
max = sd->save_reg.account_num;
break;
case 1: //Account2 reg
sd_reg = sd->save_reg.account2;
max = sd->save_reg.account2_num;
break;
default:
return 0;
}
if (max == -1) {
if (battle_config.error_log)
ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type);
//This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again.
intif_request_registry(sd,type==3?4:type);
return 0;
}
for(i=0;i<max;i++){
if(strcmp(sd_reg[i].str,reg)==0)
return atoi(sd_reg[i].value);
}
return 0;
}
char* pc_readregistry_str(struct map_session_data *sd,char *reg,int type) {
struct global_reg *sd_reg;
int i,max;
nullpo_retr(0, sd);
switch (type) {
case 3: //Char reg
sd_reg = sd->save_reg.global;
max = sd->save_reg.global_num;
break;
case 2: //Account reg
sd_reg = sd->save_reg.account;
max = sd->save_reg.account_num;
break;
case 1: //Account2 reg
sd_reg = sd->save_reg.account2;
max = sd->save_reg.account2_num;
break;
default:
return NULL;
}
if (max == -1) {
if (battle_config.error_log)
ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type);
//This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again.
intif_request_registry(sd,type==3?4:type);
return NULL;
}
for(i=0;i<max;i++){
if(strcmp(sd_reg[i].str,reg)==0)
return sd_reg[i].value;
}
return NULL;
}
int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) {
struct global_reg *sd_reg;
int i,*max, regmax;
nullpo_retr(0, sd);
if (type == 3) { //Some special character reg values...
if(strcmp(reg,"PC_DIE_COUNTER") == 0 && sd->die_counter != val){
i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE);
sd->die_counter = val;
if (i) status_calc_pc(sd,0); //Lost the bonus.
} else if(strcmp(reg,script_config.die_event_name) == 0){
sd->state.event_death = val;
} else if(strcmp(reg,script_config.kill_pc_event_name) == 0){
sd->state.event_kill_pc = val;
} else if(strcmp(reg,script_config.kill_mob_event_name) == 0){
sd->state.event_kill_mob = val;
} else if(strcmp(reg,script_config.logout_event_name) == 0){
sd->state.event_disconnect = val;
}
}
switch (type) {
case 3: //Char reg
sd_reg = sd->save_reg.global;
max = &sd->save_reg.global_num;
regmax = GLOBAL_REG_NUM;
break;
case 2: //Account reg
sd_reg = sd->save_reg.account;
max = &sd->save_reg.account_num;
regmax = ACCOUNT_REG_NUM;
break;
case 1: //Account2 reg
sd_reg = sd->save_reg.account2;
max = &sd->save_reg.account2_num;
regmax = ACCOUNT_REG2_NUM;
break;
default:
return 0;
}
if (*max == -1) {
if(battle_config.error_log)
ShowError("pc_setregistry : refusing to set %s (type %d) until vars are received.\n", reg, type);
return 1;
}
// delete reg
if (val == 0) {
for(i = 0; i < *max; i++) {
if (strcmp(sd_reg[i].str, reg) == 0) {
if (i != *max - 1)
memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg));
malloc_tsetdword(&sd_reg[*max - 1], 0, sizeof(struct global_reg));
(*max)--;
sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
break;
}
}
return 0;
}
// change value if found
for(i = 0; i < *max; i++) {
if (strcmp(sd_reg[i].str, reg) == 0) {
sprintf(sd_reg[i].value, "%d", val);
sd->state.reg_dirty |= 1<<(type-1);
return 0;
}
}
// add value if not found
if (i < regmax) {
malloc_tsetdword(&sd_reg[i], 0, sizeof(struct global_reg));
strncpy(sd_reg[i].str, reg, 32);
sprintf(sd_reg[i].value, "%d", val);
(*max)++;
sd->state.reg_dirty |= 1<<(type-1);
return 0;
}
if(battle_config.error_log)
ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax);
return 1;
}
int pc_setregistry_str(struct map_session_data *sd,char *reg,char *val,int type) {
struct global_reg *sd_reg;
int i,*max, regmax;
nullpo_retr(0, sd);
if (reg[strlen(reg)-1] != '$') {
if(battle_config.error_log)
ShowError("pc_setregistry_str : reg %s must be string (end in '$') to use this!\n", reg);
return 1;
}
switch (type) {
case 3: //Char reg
sd_reg = sd->save_reg.global;
max = &sd->save_reg.global_num;
regmax = GLOBAL_REG_NUM;
break;
case 2: //Account reg
sd_reg = sd->save_reg.account;
max = &sd->save_reg.account_num;
regmax = ACCOUNT_REG_NUM;
break;
case 1: //Account2 reg
sd_reg = sd->save_reg.account2;
max = &sd->save_reg.account2_num;
regmax = ACCOUNT_REG2_NUM;
break;
default:
return 0;
}
if (*max == -1) {
if(battle_config.error_log)
ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type);
return 1;
}
// delete reg
if (strcmp(val,"")==0) {
for(i = 0; i < *max; i++) {
if (strcmp(sd_reg[i].str, reg) == 0) {
if (i != *max - 1)
memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg));
malloc_tsetdword(&sd_reg[*max - 1], 0, sizeof(struct global_reg));
(*max)--;
sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
if (type!=3) intif_saveregistry(sd,type);
break;
}
}
return 0;
}
// change value if found
for(i = 0; i < *max; i++) {
if (strcmp(sd_reg[i].str, reg) == 0) {
strncpy(sd_reg[i].value, val, 256);
sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
if (type!=3) intif_saveregistry(sd,type);
return 0;
}
}
// add value if not found
if (i < regmax) {
malloc_tsetdword(&sd_reg[i], 0, sizeof(struct global_reg));
strncpy(sd_reg[i].str, reg, 32);
strncpy(sd_reg[i].value, val, 256);
(*max)++;
sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
if (type!=3) intif_saveregistry(sd,type);
return 0;
}
if(battle_config.error_log)
ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax);
return 1;
}
/*==========================================
* �C�x���g�^�C�}??��
*------------------------------------------
*/
int pc_eventtimer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=map_id2sd(id);
char *p = (char *)data;
int i;
if(sd==NULL)
return 0;
for(i=0;i < MAX_EVENTTIMER;i++){
if( sd->eventtimer[i]==tid ){
sd->eventtimer[i]=-1;
npc_event(sd,p,0);
break;
}
}
if (p) aFree(p);
if(i==MAX_EVENTTIMER) {
if(battle_config.error_log)
ShowError("pc_eventtimer: no such event timer\n");
}
return 0;
}
/*==========================================
* �C�x���g�^�C�}?�lj�
*------------------------------------------
*/
int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
{
int i;
nullpo_retr(0, sd);
for(i=0;i<MAX_EVENTTIMER;i++)
if( sd->eventtimer[i]==-1 )
break;
if(i<MAX_EVENTTIMER){
char *evname = aStrdup(name);
//char *evname=(char *)aMallocA((strlen(name)+1)*sizeof(char));
//memcpy(evname,name,(strlen(name)+1));
sd->eventtimer[i]=add_timer(gettick()+tick,
pc_eventtimer,sd->bl.id,(int)evname);
sd->eventcount++;
}
return 0;
}
/*==========================================
* �C�x���g�^�C�}?�폜
*------------------------------------------
*/
int pc_deleventtimer(struct map_session_data *sd,const char *name)
{
int i;
nullpo_retr(0, sd);
if (sd->eventcount <= 0)
return 0;
for(i=0;i<MAX_EVENTTIMER;i++)
if( sd->eventtimer[i]!=-1 ) {
char *p = (char *)(get_timer(sd->eventtimer[i])->data);
if(p && strcmp(p, name)==0) {
delete_timer(sd->eventtimer[i],pc_eventtimer);
sd->eventtimer[i]=-1;
sd->eventcount--;
aFree(p);
break;
}
}
return 0;
}
/*==========================================
* �C�x���g�^�C�}?�J�E���g�l�lj�
*------------------------------------------
*/
int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick)
{
int i;
nullpo_retr(0, sd);
for(i=0;i<MAX_EVENTTIMER;i++)
if( sd->eventtimer[i]!=-1 && strcmp(
(char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){
addtick_timer(sd->eventtimer[i],tick);
break;
}
return 0;
}
/*==========================================
* �C�x���g�^�C�}?�S�폜
*------------------------------------------
*/
int pc_cleareventtimer(struct map_session_data *sd)
{
int i;
nullpo_retr(0, sd);
if (sd->eventcount <= 0)
return 0;
for(i=0;i<MAX_EVENTTIMER;i++)
if( sd->eventtimer[i]!=-1 ){
char *p = (char *)(get_timer(sd->eventtimer[i])->data);
delete_timer(sd->eventtimer[i],pc_eventtimer);
sd->eventtimer[i]=-1;
if (p) aFree(p);
}
return 0;
}
//
// ? ����
//
/*==========================================
* �A�C�e����?������
*------------------------------------------
*/
int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
{
int i,pos,flag=0;
struct item_data *id;
nullpo_retr(0, sd);
id = sd->inventory_data[n];
pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots.
if(battle_config.battle_log)
ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id->equip,req_pos);
if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].attribute==1 ) { // [Valaris]
clif_equipitemack(sd,n,0,0); // fail
return 0;
}
// -- moonsoul (if player is berserk then cannot equip)
//
if(sd->sc.count && sd->sc.data[SC_BERSERK].timer!=-1){
clif_equipitemack(sd,n,0,0); // fail
return 0;
}
if(pos == EQP_ACC) { //Accesories should only go in one of the two,
pos = req_pos&EQP_ACC;
if (pos == EQP_ACC) //User specified both slots..
pos = sd->equip_index[EQI_ACC_L] >= 0 ? EQP_ACC_R : EQP_ACC_L;
}
if(pos == EQP_ARMS && id->equip == EQP_HAND_R &&
(pc_checkskill(sd, AS_LEFT) > 0 ||
(sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN)
) { //Dual wield capable weapon.
pos = (req_pos&EQP_ARMS);
if (pos == EQP_ARMS) //User specified both slots, pick one for them.
pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R;
}
if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC)
{ //Update skill-block range database when weapon range changes. [Skotlex]
i = sd->equip_index[EQI_HAND_R];
if (i < 0 || !sd->inventory_data[i]) //No data, or no weapon equipped
flag = 1;
else
flag = id->range != sd->inventory_data[i]->range;
}
for(i=0;i<EQI_MAX;i++) {
if(pos & equip_pos[i]) {
if(sd->equip_index[i] >= 0) //Slot taken, remove item from there.
pc_unequipitem(sd,sd->equip_index[i],2);
sd->equip_index[i] = n;
}
}
if(pos==EQP_AMMO){
clif_arrowequip(sd,n);
clif_arrow_fail(sd,3);
}
else
clif_equipitemack(sd,n,pos,1);
sd->status.inventory[n].equip=pos;
if(pos & EQP_HAND_R) {
if(sd->inventory_data[n])
sd->weapontype1 = sd->inventory_data[n]->look;
else
sd->weapontype1 = 0;
pc_calcweapontype(sd);
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
}
if(pos & EQP_HAND_L) {
if(sd->inventory_data[n]) {
if(sd->inventory_data[n]->type == IT_WEAPON) {
sd->status.shield = 0;
if(sd->status.inventory[n].equip == EQP_HAND_L)
sd->weapontype2 = sd->inventory_data[n]->look;
else
sd->weapontype2 = 0;
}
else
if(sd->inventory_data[n]->type == IT_ARMOR) {
sd->status.shield = sd->inventory_data[n]->look;
sd->weapontype2 = 0;
}
}
else
sd->status.shield = sd->weapontype2 = 0;
pc_calcweapontype(sd);
clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
}
//Added check to prevent sending the same look on multiple slots ->
//causes client to redraw item on top of itself. (suggested by Lupus)
if(pos & EQP_HEAD_LOW) {
if(sd->inventory_data[n] && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
sd->status.head_bottom = sd->inventory_data[n]->look;
else
sd->status.head_bottom = 0;
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
if(pos & EQP_HEAD_TOP) {
if(sd->inventory_data[n])
sd->status.head_top = sd->inventory_data[n]->look;
else
sd->status.head_top = 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
if(pos & EQP_HEAD_MID) {
if(sd->inventory_data[n] && !(pos&EQP_HEAD_TOP))
sd->status.head_mid = sd->inventory_data[n]->look;
else
sd->status.head_mid = 0;
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
if(pos & EQP_SHOES)
clif_changelook(&sd->bl,LOOK_SHOES,0);
pc_checkallowskill(sd); //Check if status changes should be halted.
/* WTF? pc_checkequip returns an item index, pc_search_inventory expects a
* nameid as argument. This function is totally broken, so most (all?) of the
* time it would return arrow == -1 anyway...?? [Skotlex]
arrow=pc_search_inventory(sd,pc_checkequip(sd,EQI_AMMO)); // Added by RoVeRT
if (itemdb_look(sd->status.inventory[n].nameid) == W_BOW && (arrow >= 0)){ // Added by RoVeRT
clif_arrowequip(sd,arrow);
sd->status.inventory[arrow].equip=EQP_AMMO;
}
*/
status_calc_pc(sd,0);
if (flag) //Update skill data
clif_skillinfoblock(sd);
//OnEquip script [Skotlex]
if (sd->inventory_data[n]) {
int i;
struct item_data *data;
if (sd->inventory_data[n]->equip_script)
run_script(sd->inventory_data[n]->equip_script,0,sd->bl.id,fake_nd->bl.id);
if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
else
for(i=0;i<sd->inventory_data[n]->slot; i++)
{
if (!sd->status.inventory[n].card[i])
continue;
data = itemdb_exists(sd->status.inventory[n].card[i]);
if (data && data->equip_script)
run_script(data->equip_script,0,sd->bl.id,fake_nd->bl.id);
}
}
return 0;
}
/*==========================================
* ? �����������O��
* type:
* 0 - only unequip
* 1 - calculate status after unequipping
* 2 - force unequip
*------------------------------------------
*/
int pc_unequipitem(struct map_session_data *sd,int n,int flag)
{
int i;
nullpo_retr(0, sd);
// -- moonsoul (if player is berserk then cannot unequip)
//
if(!(flag&2) && sd->sc.count && (sd->sc.data[SC_BLADESTOP].timer!=-1 || sd->sc.data[SC_BERSERK].timer!=-1)){
clif_unequipitemack(sd,n,0,0);
return 0;
}
if(battle_config.battle_log)
ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip);
if(!sd->status.inventory[n].equip){ //Nothing to unequip
clif_unequipitemack(sd,n,0,0);
return 0;
}
for(i=0;i<EQI_MAX;i++) {
if(sd->status.inventory[n].equip & equip_pos[i])
sd->equip_index[i] = -1;
}
if(sd->status.inventory[n].equip & EQP_HAND_R) {
sd->weapontype1 = 0;
sd->status.weapon = sd->weapontype2;
pc_calcweapontype(sd);
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
if(sd->sc.data[SC_DANCING].timer!=-1) //When unequipping, stop dancing. [Skotlex]
skill_stop_dancing(&sd->bl);
}
if(sd->status.inventory[n].equip & EQP_HAND_L) {
sd->status.shield = sd->weapontype2 = 0;
pc_calcweapontype(sd);
clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
}
if(sd->status.inventory[n].equip & EQP_HEAD_LOW) {
sd->status.head_bottom = 0;
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
if(sd->status.inventory[n].equip & EQP_HEAD_TOP) {
sd->status.head_top = 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
if(sd->status.inventory[n].equip & EQP_HEAD_MID) {
sd->status.head_mid = 0;
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
if(sd->status.inventory[n].equip & EQP_SHOES)
clif_changelook(&sd->bl,LOOK_SHOES,0);
clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
if((sd->status.inventory[n].equip & EQP_ARMS) &&
sd->weapontype1 == 0 && sd->weapontype2 == 0)
skill_enchant_elemental_end(&sd->bl,-1);
sd->status.inventory[n].equip=0;
if(flag&1) {
pc_checkallowskill(sd);
status_calc_pc(sd,0);
}
if(sd->sc.count && sd->sc.data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(sd->battle_status.race,sd->battle_status.def_ele))
status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
//OnUnEquip script [Skotlex]
if (sd->inventory_data[n]) {
struct item_data *data;
if (sd->inventory_data[n]->unequip_script)
run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id);
if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
else
for(i=0;i<sd->inventory_data[n]->slot; i++)
{
if (!sd->status.inventory[n].card[i])
continue;
data = itemdb_exists(sd->status.inventory[n].card[i]);
if (data && data->unequip_script)
run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id);
}
}
return 0;
}
/*==========================================
* �A�C�e����index��?���l�߂���
* ? ���i��?���\�`�F�b�N���s�Ȃ�
*------------------------------------------
*/
int pc_checkitem(struct map_session_data *sd)
{
int i,j,k,id,calc_flag = 0;
struct item_data *it=NULL;
nullpo_retr(0, sd);
if (sd->vender_id) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam)
return 0;
// �����i�l��
for(i=j=0;i<MAX_INVENTORY;i++){
if( (id=sd->status.inventory[i].nameid)==0)
continue;
if( battle_config.item_check && !itemdb_available(id) ){
if(battle_config.error_log)
ShowWarning("illegal item id %d in %d[%s] inventory.\n",id,sd->bl.id,sd->status.name);
pc_delitem(sd,i,sd->status.inventory[i].amount,3);
continue;
}
if(i>j){
memcpy(&sd->status.inventory[j],&sd->status.inventory[i],sizeof(struct item));
sd->inventory_data[j] = sd->inventory_data[i];
}
j++;
}
if(j < MAX_INVENTORY)
malloc_set(&sd->status.inventory[j],0,sizeof(struct item)*(MAX_INVENTORY-j));
for(k=j;k<MAX_INVENTORY;k++)
sd->inventory_data[k] = NULL;
// �J?�g?�l��
for(i=j=0;i<MAX_CART;i++){
if( (id=sd->status.cart[i].nameid)==0 )
continue;
if( battle_config.item_check && !itemdb_available(id) ){
if(battle_config.error_log)
ShowWarning("illegal item id %d in %d[%s] cart.\n",id,sd->bl.id,sd->status.name);
pc_cart_delitem(sd,i,sd->status.cart[i].amount,1);
continue;
}
if(i>j){
memcpy(&sd->status.cart[j],&sd->status.cart[i],sizeof(struct item));
}
j++;
}
if(j < MAX_CART)
malloc_set(&sd->status.cart[j],0,sizeof(struct item)*(MAX_CART-j));
// ? ���ʒu�`�F�b�N
for(i=0;i<MAX_INVENTORY;i++){
it=sd->inventory_data[i];
if(sd->status.inventory[i].nameid==0)
continue;
if(sd->status.inventory[i].equip & ~pc_equippoint(sd,i)) {
sd->status.inventory[i].equip=0;
calc_flag = 1;
}
//?�������`�F�b�N
if(sd->status.inventory[i].equip && it) {
if (map[sd->bl.m].flag.pvp && it->flag.no_equip&1)
{ //PVP check for forbiden items. optimized by [Lupus]
sd->status.inventory[i].equip=0;
calc_flag = 1;
} else
if (map_flag_gvg(sd->bl.m) && it->flag.no_equip&2)
{ //GvG optimized by [Lupus]
sd->status.inventory[i].equip=0;
calc_flag = 1;
} else
if(map[sd->bl.m].flag.restricted && it->flag.no_equip&map[sd->bl.m].zone)
{ // Restricted zone by [Komurka]
sd->status.inventory[i].equip=0;
calc_flag = 1;
}
if (!calc_flag) { //Check cards
int flag;
flag = (map[sd->bl.m].flag.restricted?map[sd->bl.m].zone:0)
| (map[sd->bl.m].flag.pvp?1:0)
| (map_flag_gvg(sd->bl.m)?2:0);
if (flag && !pc_isAllowedCardOn(sd,it->slot,i,flag))
calc_flag = 1;
}
}
}
pc_setequipindex(sd);
if(calc_flag && sd->state.auth)
status_calc_pc(sd,0);
return 0;
}
/*==========================================
* PVP���ʌv�Z�p(foreachinarea)
*------------------------------------------
*/
int pc_calc_pvprank_sub(struct block_list *bl,va_list ap)
{
struct map_session_data *sd1,*sd2=NULL;
sd1=(struct map_session_data *)bl;
sd2=va_arg(ap,struct map_session_data *);
if( sd1->pvp_point > sd2->pvp_point )
sd2->pvp_rank++;
return 0;
}
/*==========================================
* PVP���ʌv�Z
*------------------------------------------
*/
int pc_calc_pvprank(struct map_session_data *sd)
{
int old;
struct map_data *m;
nullpo_retr(0, sd);
nullpo_retr(0, m=&map[sd->bl.m]);
old=sd->pvp_rank;
if( !(m->flag.pvp) )
return 0;
sd->pvp_rank=1;
map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd);
if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users)
clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users,0);
return sd->pvp_rank;
}
/*==========================================
* PVP���ʌv�Z(timer)
*------------------------------------------
*/
int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=NULL;
if(battle_config.pk_mode) // disable pvp ranking if pk_mode on [Valaris]
return 0;
sd=map_id2sd(id);
if(sd==NULL)
return 0;
sd->pvp_timer=-1;
if( pc_calc_pvprank(sd)>0 )
sd->pvp_timer=add_timer(
gettick()+PVP_CALCRANK_INTERVAL,
pc_calc_pvprank_timer,id,data);
return 0;
}
/*==========================================
* sd�͌������Ă��邩(?���̏ꍇ�͑�����char_id��Ԃ�)
*------------------------------------------
*/
int pc_ismarried(struct map_session_data *sd)
{
if(sd == NULL)
return -1;
if(sd->status.partner_id > 0)
return sd->status.partner_id;
else
return 0;
}
/*==========================================
* sd��dstsd�ƌ���(dstsd��sd�̌���?�������bɍs��)
*------------------------------------------
*/
int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd)
{
if(sd == NULL || dstsd == NULL ||
sd->status.partner_id > 0 || dstsd->status.partner_id > 0 ||
sd->class_&JOBL_BABY)
return -1;
sd->status.partner_id = dstsd->status.char_id;
dstsd->status.partner_id = sd->status.char_id;
return 0;
}
/*==========================================
* sd������(�����sd->status.partner_id�Ɉ˂�)(��������bɗ���?�����w�֎���?�D)
*------------------------------------------
*/
int pc_divorce(struct map_session_data *sd)
{
struct map_session_data *p_sd;
if (sd == NULL || !pc_ismarried(sd))
return -1;
if ((p_sd = map_charid2sd(sd->status.partner_id)) != NULL) {
int i;
if (p_sd->status.partner_id != sd->status.char_id || sd->status.partner_id != p_sd->status.char_id) {
ShowWarning("pc_divorce: Illegal partner_id sd=%d p_sd=%d\n", sd->status.partner_id, p_sd->status.partner_id);
return -1;
}
sd->status.partner_id = 0;
p_sd->status.partner_id = 0;
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F)
pc_delitem(sd, i, 1, 0);
if (p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F)
pc_delitem(p_sd, i, 1, 0);
}
clif_divorced(sd, p_sd->status.name);
clif_divorced(p_sd, sd->status.name);
} else {
ShowError("pc_divorce: p_sd nullpo\n");
return -1;
}
return 0;
}
/*==========================================
* sd - father dstsd - mother jasd - child
*/
int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd, struct map_session_data *jasd)
{
int j,level, job;
unsigned int exp;
if (sd == NULL || dstsd == NULL || jasd == NULL ||
sd->status.partner_id <= 0 || dstsd->status.partner_id <= 0 ||
sd->status.partner_id != dstsd->status.char_id || dstsd->status.partner_id != sd->status.char_id ||
sd->status.child > 0 || dstsd->status.child || jasd->status.father > 0 || jasd->status.mother > 0)
return -1;
jasd->status.father = sd->status.char_id;
jasd->status.mother = dstsd->status.char_id;
sd->status.child = jasd->status.char_id;
dstsd->status.child = jasd->status.char_id;
for (j=0; j < MAX_INVENTORY; j++) {
if(jasd->status.inventory[j].nameid>0 && jasd->status.inventory[j].equip!=0)
pc_unequipitem(jasd, j, 3);
}
//Preserve level and exp.
level = jasd->status.job_level;
exp = jasd->status.job_exp;
job = jasd->class_|JOBL_BABY; //Preserve current Job by babyfying it. [Skotlex]
job = pc_mapid2jobid(job, jasd->status.sex);
if (job != -1 && pc_jobchange(jasd, job, 0) == 0)
{ //Success, and give Junior the Baby skills. [Skotlex]
//Restore job level and experience.
jasd->status.job_level = level;
jasd->status.job_exp = exp;
clif_updatestatus(jasd,SP_JOBLEVEL);
clif_updatestatus(jasd,SP_JOBEXP);
pc_skill(jasd,WE_BABY,1,0);
pc_skill(jasd,WE_CALLPARENT,1,0);
clif_displaymessage(jasd->fd, msg_txt(12)); // Your job has been changed.
//We should also grant the parent skills to the parents [Skotlex]
pc_skill(sd,WE_CALLBABY,1,0);
pc_skill(dstsd,WE_CALLBABY,1,0);
} else {
clif_displaymessage(jasd->fd, msg_txt(155)); // Impossible to change your job.
return -1;
}
return 0;
}
/*==========================================
* sd�̑�����map_session_data��Ԃ�
*------------------------------------------
*/
struct map_session_data *pc_get_partner(struct map_session_data *sd)
{
//struct map_session_data *p_sd = NULL;
//char *nick;
//if(sd == NULL || !pc_ismarried(sd))
// return NULL;
//nick=map_charid2nick(sd->status.partner_id);
//if (nick==NULL)
// return NULL;
//if((p_sd=map_nick2sd(nick)) == NULL )
// return NULL;
if (sd && pc_ismarried(sd))
// charid2sd returns NULL if not found
return map_charid2sd(sd->status.partner_id);
return NULL;
}
struct map_session_data *pc_get_father (struct map_session_data *sd)
{
if (sd && sd->class_&JOBL_BABY && sd->status.father > 0)
// charid2sd returns NULL if not found
return map_charid2sd(sd->status.father);
return NULL;
}
struct map_session_data *pc_get_mother (struct map_session_data *sd)
{
if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0)
// charid2sd returns NULL if not found
return map_charid2sd(sd->status.mother);
return NULL;
}
struct map_session_data *pc_get_child (struct map_session_data *sd)
{
if (sd && pc_ismarried(sd) && sd->status.child > 0)
// charid2sd returns NULL if not found
return map_charid2sd(sd->status.child);
return NULL;
}
void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick)
{
int hp = 0, sp = 0;
if (sd->hp_loss_value > 0) {
sd->hp_loss_tick += diff_tick;
if (sd->hp_loss_tick >= sd->hp_loss_rate) {
do {
hp += sd->hp_loss_value;
sd->hp_loss_tick -= sd->hp_loss_rate;
} while (sd->hp_loss_tick >= sd->hp_loss_rate);
sd->hp_loss_tick = 0;
}
}
if (sd->sp_loss_value > 0) {
sd->sp_loss_tick += diff_tick;
if (sd->sp_loss_tick >= sd->sp_loss_rate) {
do {
sp += sd->sp_loss_value;
sd->sp_loss_tick -= sd->sp_loss_rate;
} while (sd->sp_loss_tick >= sd->sp_loss_rate);
sd->sp_loss_tick = 0;
}
}
if (hp > 0 || sp > 0)
status_zap(&sd->bl, hp, sp);
return;
}
/*==========================================
* �Z?�u�|�C���g�̕ۑ�
*------------------------------------------
*/
int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y)
{
nullpo_retr(0, sd);
sd->status.save_point.map = mapindex;
sd->status.save_point.x = x;
sd->status.save_point.y = y;
return 0;
}
/*==========================================
* �����Z?�u �e�N���C�A���g
*------------------------------------------
*/
static int last_save_id=0,save_flag=0;
static int pc_autosave_sub(DBKey key,void * data,va_list app)
{
struct map_session_data *sd = (TBL_PC*)data;
if(sd->bl.id == last_save_id && save_flag != 1) {
save_flag = 1;
return 1;
}
if(save_flag != 1) //Not our turn to save yet.
return 0;
if (sd->state.waitingdisconnect) //Invalid char to save.
return 0;
//Save char.
last_save_id = sd->bl.id;
save_flag=2;
// pet
if(sd->status.pet_id > 0 && sd->pd)
intif_save_petdata(sd->status.account_id,&sd->pd->pet);
if(sd->state.finalsave)
{ //Save ack hasn't returned from char-server yet? Retry.
ShowDebug("pc_autosave: Resending to save logging out char %d:%d (save ack from char-server hasn't arrived yet)\n", sd->status.account_id, sd->status.char_id);
sd->state.finalsave = 0;
chrif_save(sd,1);
} else
chrif_save(sd,0);
return 1;
}
/*==========================================
* �����Z?�u (timer??)
*------------------------------------------
*/
int pc_autosave(int tid,unsigned int tick,int id,int data)
{
int interval;
if(save_flag == 2) //Someone was saved on last call, normal cycle
save_flag = 0;
else
save_flag = 1; //Noone was saved, so save first found char.
map_foreachpc(pc_autosave_sub);
interval = autosave_interval/(clif_countusers()+1);
if(interval < minsave_interval)
interval = minsave_interval;
add_timer(gettick()+interval,pc_autosave,0,0);
return 0;
}
int pc_read_gm_account(int fd)
{
int i = 0;
RFIFOHEAD(fd);
if (gm_account != NULL)
aFree(gm_account);
GM_num = 0;
gm_account = (struct gm_account *) aMallocA(((RFIFOW(fd,2) - 4) / 5)*sizeof(struct gm_account));
for (i = 4; i < RFIFOW(fd,2); i += 5) {
gm_account[GM_num].account_id = RFIFOL(fd,i);
gm_account[GM_num].level = (int)RFIFOB(fd,i+4);
//printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
GM_num++;
}
return GM_num;
}
static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap)
{
if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled)
{ //Night/day state does not match.
clif_status_load(&sd->bl, SI_NIGHT, night_flag); //New night effect by dynamix [Skotlex]
sd->state.night = night_flag;
return 1;
}
return 0;
}
/*================================================
* timer to do the day [Yor]
* data: 0 = called by timer, 1 = gmcommand/script
*------------------------------------------------
*/
int map_day_timer(int tid, unsigned int tick, int id, int data)
{
char tmp_soutput[1024];
if (data == 0 && battle_config.day_duration <= 0) // if we want a day
return 0;
if (!night_flag)
return 0; //Already day.
night_flag = 0; // 0=day, 1=night [Yor]
clif_foreachclient(pc_daynight_timer_sub);
strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived!
intif_GMmessage(tmp_soutput, strlen(tmp_soutput) + 1, 0);
return 0;
}
/*================================================
* timer to do the night [Yor]
* data: 0 = called by timer, 1 = gmcommand/script
*------------------------------------------------
*/
int map_night_timer(int tid, unsigned int tick, int id, int data)
{
char tmp_soutput[1024];
if (data == 0 && battle_config.night_duration <= 0) // if we want a night
return 0;
if (night_flag)
return 0; //Already nigth.
night_flag = 1; // 0=day, 1=night [Yor]
clif_foreachclient(pc_daynight_timer_sub);
strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen...
intif_GMmessage(tmp_soutput, strlen(tmp_soutput) + 1, 0);
return 0;
}
void pc_setstand(struct map_session_data *sd){
nullpo_retv(sd);
if(sd->sc.count && sd->sc.data[SC_TENSIONRELAX].timer!=-1)
status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
//Reset sitting tick.
sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0;
sd->state.dead_sit = sd->vd.dead_sit = 0;
}
int pc_split_str(char *str,char **val,int num)
{
int i;
for (i=0; i<num && str; i++){
val[i] = str;
str = strchr(str,',');
if (str && i<num-1) //Do not remove a trailing comma.
*str++=0;
}
return i;
}
int pc_split_atoi(char *str,int *val, char sep, int max)
{
int i,j;
for (i=0; i<max; i++) {
if (!str) break;
val[i] = atoi(str);
str = strchr(str,sep);
if (str)
*str++=0;
}
//Zero up the remaining.
for(j=i; j < max; j++)
val[j] = 0;
return i;
}
int pc_split_atoui(char *str,unsigned int *val, char sep, int max)
{
static int warning=0;
int i,j;
double f;
for (i=0; i<max; i++) {
if (!str) break;
f = atof(str);
if (f < 0)
val[i] = 0;
else if (f > UINT_MAX) {
val[i] = UINT_MAX;
if (!warning) {
warning = 1;
ShowWarning("pc_readdb (exp.txt): Required exp per level is capped to %u\n", UINT_MAX);
}
} else
val[i] = (unsigned int)f;
str = strchr(str,sep);
if (str)
*str++=0;
}
//Zero up the remaining.
for(j=i; j < max; j++)
val[j] = 0;
return i;
}
//
// ��������
//
/*==========================================
* �ݒ�t�@�C��?��?��
* exp.txt �K�v??�l
* job_db1.txt �d��,hp,sp,�U?���x
* job_db2.txt job�\�͒l�{?�i�X
* skill_tree.txt �e�E?�̃X�L���c��?
* attr_fix.txt ?���C���e?�u��
* size_fix.txt �T�C�Y��e?�u��
* refine_db.txt ��?�f?�^�e?�u��
*------------------------------------------
*/
int pc_readdb(void)
{
int i,j,k;
FILE *fp;
char line[24000],*p;
// �K�v??�l?��?��
malloc_tsetword(exp_table,0,sizeof(exp_table));
malloc_tsetword(max_level,0,sizeof(max_level));
sprintf(line, "%s/exp.txt", db_path);
fp=fopen(line, "r");
if(fp==NULL){
ShowError("can't read %s\n", line);
return 1;
}
while(fgets(line, sizeof(line)-1, fp)){
int jobs[MAX_PC_CLASS], job_count, job;
int type;
unsigned int max;
char *split[4];
if(line[0]=='/' && line[1]=='/')
continue;
if (pc_split_str(line,split,4) < 4)
continue;
job_count = pc_split_atoi(split[1],jobs,':',MAX_PC_CLASS);
if (job_count < 1)
continue;
job = jobs[0];
if (!pcdb_checkid(job)) {
ShowError("pc_readdb: Invalid job ID %d.\n", job);
continue;
}
type = atoi(split[2]);
if (type < 0 || type > 1) {
ShowError("pc_readdb: Invalid type %d (must be 0 for base levels, 1 for job levels).\n", type);
continue;
}
max = atoi(split[0]);
if (max > MAX_LEVEL) {
ShowWarning("pc_readdb: Specified max level %d for job %d is beyond server's limit (%d).\n ", max, job, MAX_LEVEL);
max = MAX_LEVEL;
}
//We send one less and then one more because the last entry in the exp array should hold 0.
max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',max-1)+1;
//Reverse check in case the array has a bunch of trailing zeros... [Skotlex]
//The reasoning behind the -2 is this... if the max level is 5, then the array
//should look like this:
//0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3.
while ((i = max_level[job][type]-2) >= 0 && exp_table[job][type][i] <= 0)
max_level[job][type]--;
if (max_level[job][type] < max) {
ShowWarning("pc_readdb: Specified max %d for job %d, but that job's exp table only goes up to level %d.\n", max, job, max_level[job][type]);
ShowNotice("(You may still reach lv %d through scripts/gm-commands)\n", max);
max_level[job][type] = max;
}
// ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job, max_level[job][type]);
for (i = 1; i < job_count; i++) {
job = jobs[i];
if (!pcdb_checkid(job)) {
ShowError("pc_readdb: Invalid job ID %d.\n", job);
continue;
}
memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0]));
max_level[job][type] = max;
// ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job, max_level[job][type]);
}
}
fclose(fp);
for (i = 0; i < MAX_PC_CLASS; i++) {
if (!pcdb_checkid(i)) continue;
if (i == JOB_WEDDING || i == JOB_XMAS)
continue; //Classes that do not need exp tables.
if (!max_level[i][0])
ShowWarning("Class %s (%d) does not has a base exp table.\n", job_name(i), i);
if (!max_level[i][1])
ShowWarning("Class %s (%d) does not has a job exp table.\n", job_name(i), i);
}
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","exp.txt");
// �X�L���c��?
malloc_set(skill_tree,0,sizeof(skill_tree));
sprintf(line, "%s/skill_tree.txt", db_path);
fp=fopen(line,"r");
if(fp==NULL){
ShowError("can't read %s\n", line);
return 1;
}
while(fgets(line, sizeof(line)-1, fp)){
char *split[50];
int f=0, m=3;
if(line[0]=='/' && line[1]=='/')
continue;
for(j=0,p=line;j<14 && p;j++){
split[j]=p;
p=strchr(p,',');
if(p) *p++=0;
}
if(j<13)
continue;
if (j == 14) {
f=1; // MinJobLvl has been added
m++;
}
// check for bounds [celest]
if (atoi(split[0]) >= MAX_PC_CLASS)
continue;
k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex]
for(j = 0; j < MAX_SKILL_TREE && skill_tree[atoi(split[0])][j].id && skill_tree[atoi(split[0])][j].id != k; j++);
if (j == MAX_SKILL_TREE)
{
ShowWarning("Unable to load skill %d into job %d's tree. Maximum number of skills per class has been reached.\n", k, atoi(split[0]));
continue;
}
skill_tree[atoi(split[0])][j].id=k;
skill_tree[atoi(split[0])][j].max=atoi(split[2]);
if (f) skill_tree[atoi(split[0])][j].joblv=atoi(split[3]);
for(k=0;k<5;k++){
skill_tree[atoi(split[0])][j].need[k].id=atoi(split[k*2+m]);
skill_tree[atoi(split[0])][j].need[k].lv=atoi(split[k*2+m+1]);
}
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","skill_tree.txt");
// ?���C���e?�u��
for(i=0;i<4;i++)
for(j=0;j<ELE_MAX;j++)
for(k=0;k<ELE_MAX;k++)
attr_fix_table[i][j][k]=100;
sprintf(line, "%s/attr_fix.txt", db_path);
fp=fopen(line,"r");
if(fp==NULL){
ShowError("can't read %s\n", line);
return 1;
}
while(fgets(line, sizeof(line)-1, fp)){
char *split[10];
int lv,n;
if(line[0]=='/' && line[1]=='/')
continue;
for(j=0,p=line;j<3 && p;j++){
split[j]=p;
p=strchr(p,',');
if(p) *p++=0;
}
lv=atoi(split[0]);
n=atoi(split[1]);
for(i=0;i<n && i<ELE_MAX;){
if( !fgets(line, sizeof(line)-1, fp) )
break;
if(line[0]=='/' && line[1]=='/')
continue;
for(j=0,p=line;j<n && j<ELE_MAX && p;j++){
while(*p==32 && *p>0)
p++;
attr_fix_table[lv-1][i][j]=atoi(p);
if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0)
attr_fix_table[lv-1][i][j] = 0;
p=strchr(p,',');
if(p) *p++=0;
}
i++;
}
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","attr_fix.txt");
// �X�L���c��?
malloc_set(statp,0,sizeof(statp));
i=1;
j=45; // base points
sprintf(line, "%s/statpoint.txt", db_path);
fp=fopen(line,"r");
if(fp == NULL){
ShowStatus("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line);
//return 1;
} else {
while(fgets(line, sizeof(line)-1, fp)){
if(line[0]=='/' && line[1]=='/')
continue;
if ((j=atoi(line))<0)
j=0;
if (i >= MAX_LEVEL)
break;
statp[i]=j;
i++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt");
}
// generate the remaining parts of the db if necessary
for (; i < MAX_LEVEL; i++) {
j += (i+15)/5;
statp[i] = j;
}
return 0;
}
// Read MOTD on startup. [Valaris]
int pc_read_motd(void) {
FILE *fp;
int ln=0,i=0;
malloc_set(motd_text,0,sizeof(motd_text));
if ((fp = fopen(motd_txt, "r")) != NULL) {
while ((ln < MOTD_LINE_SIZE) && fgets(motd_text[ln], sizeof(motd_text[ln])-1, fp) != NULL) {
if(motd_text[ln][0] == '/' && motd_text[ln][1] == '/')
continue;
for(i=0; motd_text[ln][i]; i++) {
if (motd_text[ln][i] == '\r' || motd_text[ln][i]== '\n') {
if(i)
motd_text[ln][i]=0;
else
motd_text[ln][0]=' ';
ln++;
break;
}
}
}
fclose(fp);
}
else if(battle_config.error_log)
ShowWarning("In function pc_read_motd() -> File '"CL_WHITE"%s"CL_RESET"' not found.\n", motd_txt);
return 0;
}
/*==========================================
* pc? �W������
*------------------------------------------
*/
void do_final_pc(void) {
if (gm_account)
aFree(gm_account);
return;
}
int do_init_pc(void) {
pc_readdb();
pc_read_motd(); // Read MOTD [Valaris]
add_timer_func_list(pc_invincible_timer, "pc_invincible_timer");
add_timer_func_list(pc_eventtimer, "pc_eventtimer");
add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer");
add_timer_func_list(pc_autosave, "pc_autosave");
add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
add_timer_func_list(pc_follow_timer, "pc_follow_timer");
add_timer(gettick() + autosave_interval, pc_autosave, 0, 0);
if (battle_config.day_duration > 0 && battle_config.night_duration > 0) {
int day_duration = battle_config.day_duration;
int night_duration = battle_config.night_duration;
// add night/day timer (by [yor])
add_timer_func_list(map_day_timer, "map_day_timer"); // by [yor]
add_timer_func_list(map_night_timer, "map_night_timer"); // by [yor]
if (!battle_config.night_at_start) {
night_flag = 0; // 0=day, 1=night [Yor]
day_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_day_timer, 0, 0, day_duration + night_duration);
night_timer_tid = add_timer_interval(gettick() + day_duration, map_night_timer, 0, 0, day_duration + night_duration);
} else {
night_flag = 1; // 0=day, 1=night [Yor]
day_timer_tid = add_timer_interval(gettick() + night_duration, map_day_timer, 0, 0, day_duration + night_duration);
night_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_night_timer, 0, 0, day_duration + night_duration);
}
}
return 0;
}
|