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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/nullpo.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/malloc.h"
#include "map.h"
#include "battle.h"
#include "path.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAX_HEAP 150
struct tmp_path {
short x,y,dist,before,cost,flag;
};
#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1))
const char walk_choices [3][3] = {
{1,0,7},
{2,-1,6},
{3,4,5},
};
/*==========================================
* heap push (helper function)
*------------------------------------------*/
static void push_heap_path(int *heap,struct tmp_path *tp,int index)
{
int i,h;
h = heap[0];
heap[0]++;
for (i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2)
heap[h+1] = heap[i+1], h = i;
heap[h+1] = index;
}
/*==========================================
* heap update (helper function)
* Move toward the root because cost has decreased.
*------------------------------------------*/
static void update_heap_path(int *heap,struct tmp_path *tp,int index)
{
int i,h;
ARR_FIND(0, heap[0], h, heap[h+1] == index);
if (h == heap[0]) {
ShowError("update_heap_path bug\n");
exit(EXIT_FAILURE);
}
for (i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2)
heap[h+1] = heap[i+1], h = i;
heap[h+1] = index;
}
/*==========================================
* heap pop (helper function)
*------------------------------------------*/
static int pop_heap_path(int *heap,struct tmp_path *tp)
{
int i,h,k;
int ret,last;
if (heap[0] <= 0)
return -1;
ret = heap[1];
last = heap[heap[0]];
heap[0]--;
for (h = 0, k = 2; k < heap[0]; k = k*2+2) {
if (tp[heap[k+1]].cost > tp[heap[k]].cost)
k--;
heap[h+1] = heap[k+1], h = k;
}
if (k == heap[0])
heap[h+1] = heap[k], h = k-1;
for (i = (h-1)/2; h > 0 && tp[heap[i+1]].cost > tp[last].cost; i = (h-1)/2)
heap[h+1] = heap[i+1], h = i;
heap[h+1]=last;
return ret;
}
/*==========================================
* calculate cost for the specified position
*------------------------------------------*/
static int calc_cost(struct tmp_path *p,int x1,int y1)
{
int xd = abs(x1 - p->x);
int yd = abs(y1 - p->y);
return (xd + yd)*10 + p->dist;
}
/*==========================================
* attach/adjust path if neccessary
*------------------------------------------*/
static int add_path(int *heap,struct tmp_path *tp,int x,int y,int dist,int before,int cost)
{
int i;
i = calc_index(x,y);
if (tp[i].x == x && tp[i].y == y) {
if (tp[i].dist > dist) {
tp[i].dist = dist;
tp[i].before = before;
tp[i].cost = cost;
if (tp[i].flag)
push_heap_path(heap,tp,i);
else
update_heap_path(heap,tp,i);
tp[i].flag = 0;
}
return 0;
}
if (tp[i].x || tp[i].y)
return 1;
tp[i].x = x;
tp[i].y = y;
tp[i].dist = dist;
tp[i].before = before;
tp[i].cost = cost;
tp[i].flag = 0;
push_heap_path(heap,tp,i);
return 0;
}
/*==========================================
* Find the closest reachable cell, 'count' cells away from (x0,y0) in direction (dx,dy).
* Income after the coordinates of the blow
*------------------------------------------*/
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count)
{
struct map_data *md;
if (!map[m].cell)
return -1;
md = &map[m];
if (count>25) { //Cap to prevent too much processing...?
ShowWarning("path_blownpos: count too many %d !\n",count);
count=25;
}
if (dx > 1 || dx < -1 || dy > 1 || dy < -1) {
ShowError("path_blownpos: illegal dx=%d or dy=%d !\n",dx,dy);
dx=(dx>0)?1:((dx<0)?-1:0);
dy=(dy>0)?1:((dy<0)?-1:0);
}
while (count > 0 && (dx != 0 || dy != 0)) {
if (!map_getcellp(md,x0+dx,y0+dy,CELL_CHKPASS)) {
// attempt partial movement
int fx = (dx != 0 && map_getcellp(md,x0+dx,y0,CELL_CHKPASS));
int fy = (dy != 0 && map_getcellp(md,x0,y0+dy,CELL_CHKPASS));
if (fx && fy) {
if (rnd()&1)
dx=0;
else
dy=0;
}
if (!fx)
dx=0;
if (!fy)
dy=0;
}
x0 += dx;
y0 += dy;
count--;
}
return (x0<<16)|y0; //TODO: use 'struct point' here instead?
}
/*==========================================
* is ranged attack from (x0,y0) to (x1,y1) possible?
*------------------------------------------*/
bool path_search_long(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_chk cell)
{
int dx, dy;
int wx = 0, wy = 0;
int weight;
struct map_data *md;
struct shootpath_data s_spd;
if (spd == NULL)
spd = &s_spd; // use dummy output variable
if (!map[m].cell)
return false;
md = &map[m];
dx = (x1 - x0);
if (dx < 0) {
swap(x0, x1);
swap(y0, y1);
dx = -dx;
}
dy = (y1 - y0);
spd->rx = spd->ry = 0;
spd->len = 1;
spd->x[0] = x0;
spd->y[0] = y0;
if (map_getcellp(md,x1,y1,cell))
return false;
if (dx > abs(dy)) {
weight = dx;
spd->ry = 1;
} else {
weight = abs(y1 - y0);
spd->rx = 1;
}
while (x0 != x1 || y0 != y1) {
if (map_getcellp(md,x0,y0,cell))
return false;
wx += dx;
wy += dy;
if (wx >= weight) {
wx -= weight;
x0++;
}
if (wy >= weight) {
wy -= weight;
y0++;
} else if (wy < 0) {
wy += weight;
y0--;
}
if (spd->len<MAX_WALKPATH) {
spd->x[spd->len] = x0;
spd->y[spd->len] = y0;
spd->len++;
}
}
return true;
}
/*==========================================
* path search (x0,y0)->(x1,y1)
* wpd: path info will be written here
* flag: &1 = easy path search only
* cell: type of obstruction to check for
*------------------------------------------*/
bool path_search(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_chk cell)
{
int heap[MAX_HEAP+1];
struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH];
register int i,j,len,x,y,dx,dy;
int rp,xs,ys;
struct map_data *md;
struct walkpath_data s_wpd;
if (wpd == NULL)
wpd = &s_wpd; // use dummy output variable
if (!map[m].cell)
return false;
md = &map[m];
#ifdef CELL_NOSTACK
//Do not check starting cell as that would get you stuck.
if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys)
#else
if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,cell)*/)
#endif
return false;
if (x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,cell))
return false;
// calculate (sgn(x1-x0), sgn(y1-y0))
dx = ((dx = x1-x0)) ? ((dx<0) ? -1 : 1) : 0;
dy = ((dy = y1-y0)) ? ((dy<0) ? -1 : 1) : 0;
// try finding direct path to target
x = x0;
y = y0;
i = 0;
while (i < ARRAYLENGTH(wpd->path)) {
wpd->path[i] = walk_choices[-dy + 1][dx + 1];
i++;
x += dx;
y += dy;
if (x == x1) dx = 0;
if (y == y1) dy = 0;
if (dx == 0 && dy == 0)
break; // success
if (map_getcellp(md,x,y,cell))
break; // obstacle = failure
}
if (x == x1 && y == y1) {
//easy path successful.
wpd->path_len = i;
wpd->path_pos = 0;
return true;
}
if (flag&1)
return false;
memset(tp,0,sizeof(tp));
i=calc_index(x0,y0);
tp[i].x=x0;
tp[i].y=y0;
tp[i].dist=0;
tp[i].before=0;
tp[i].cost=calc_cost(&tp[i],x1,y1);
tp[i].flag=0;
heap[0]=0;
push_heap_path(heap,tp,calc_index(x0,y0));
xs = md->xs - 1; // Place by subtracting a pre-
ys = md->ys-1;
for (;;) {
int e=0,f=0,dist,cost,dc[4]= {0,0,0,0};
if (heap[0]==0)
return false;
rp = pop_heap_path(heap,tp);
x = tp[rp].x;
y = tp[rp].y;
dist = tp[rp].dist + 10;
cost = tp[rp].cost;
if (x==x1 && y==y1)
break;
// dc[0] : y++ Incremental cost at the time
// dc[1] : x--
// dc[2] : y--
// dc[3] : x++
if (y < ys && !map_getcellp(md,x ,y+1,cell)) {
f |= 1;
dc[0] = (y >= y1 ? 20 : 0);
e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1)
}
if (x > 0 && !map_getcellp(md,x-1,y ,cell)) {
f |= 2;
dc[1] = (x <= x1 ? 20 : 0);
e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y )
}
if (y > 0 && !map_getcellp(md,x ,y-1,cell)) {
f |= 4;
dc[2] = (y <= y1 ? 20 : 0);
e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1)
}
if (x < xs && !map_getcellp(md,x+1,y ,cell)) {
f |= 8;
dc[3] = (x >= x1 ? 20 : 0);
e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y )
}
if ((f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,cell))
e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1)
if ((f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,cell))
e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1)
if ((f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,cell))
e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1)
if ((f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,cell))
e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1)
tp[rp].flag=1;
if (e || heap[0]>=MAX_HEAP-5)
return false;
}
if (!(x==x1 && y==y1)) // will never happen...
return false;
for (len=0,i=rp; len<100 && i!=calc_index(x0,y0); i=tp[i].before,len++);
if (len==100 || len>=sizeof(wpd->path))
return false;
wpd->path_len = len;
wpd->path_pos = 0;
for (i=rp,j=len-1; j>=0; i=tp[i].before,j--) {
int dx = tp[i].x - tp[tp[i].before].x;
int dy = tp[i].y - tp[tp[i].before].y;
int dir;
if (dx == 0) {
dir = (dy > 0 ? 0 : 4);
} else if (dx > 0) {
dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7));
} else {
dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3));
}
wpd->path[j] = dir;
}
return true;
}
//Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml
int check_distance(int dx, int dy, int distance)
{
#ifdef CIRCULAR_AREA
//In this case, we just do a square comparison. Add 1 tile grace for diagonal range checks.
return (dx*dx + dy*dy <= distance*distance + (dx&&dy?1:0));
#else
if (dx < 0) dx = -dx;
if (dy < 0) dy = -dy;
return ((dx<dy?dy:dx) <= distance);
#endif
}
unsigned int distance(int dx, int dy)
{
#ifdef CIRCULAR_AREA
unsigned int min, max;
if (dx < 0) dx = -dx;
if (dy < 0) dy = -dy;
//There appears to be something wrong with the aproximation below when either dx/dy is 0! [Skotlex]
if (dx == 0) return dy;
if (dy == 0) return dx;
if (dx < dy) {
min = dx;
max = dy;
} else {
min = dy;
max = dx;
}
// coefficients equivalent to ( 123/128 * max ) and ( 51/128 * min )
return (((max << 8) + (max << 3) - (max << 4) - (max << 1) +
(min << 7) - (min << 5) + (min << 3) - (min << 1)) >> 8);
#else
if (dx < 0) dx = -dx;
if (dy < 0) dy = -dy;
return (dx<dy?dy:dx);
#endif
}
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