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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
/* Hercules Renewal: Phase Two http://hercules.ws/board/topic/383-hercules-renewal-phase-two/ */
#ifndef _PACKETS_STRUCT_H_
#define _PACKETS_STRUCT_H_
#include "../common/mmo.h"
/**
* structs for data
*/
struct EQUIPSLOTINFO {
unsigned short card[4];
};
/**
*
**/
enum packet_headers {
cart_additem_ackType = 0x12c,
sc_notickType = 0x196,
#if PACKETVER < 20061218
additemType = 0xa0,
#elif PACKETVER < 20071002
additemType = 0x29a,
#elif PACKETVER < 20120925
additemType = 0x2d4,
#else
additemType = 0x990,
#endif
#if PACKETVER < 4
idle_unitType = 0x78,
#elif PACKETVER < 7
idle_unitType = 0x1d8,
#elif PACKETVER < 20080102
idle_unitType = 0x22a,
#elif PACKETVER < 20091103
idle_unitType = 0x2ee,
#elif PACKETVER < 20101124
idle_unitType = 0x7f9,
#elif PACKETVER < 20140000 //actual 20120221
idle_unitType = 0x857,
#else
idle_unitType = 0x915,
#endif
#if PACKETVER >= 20120618
status_changeType = 0x983,
#elif PACKETVER >= 20090121
status_changeType = 0x43f,
#else
status_changeType = sc_notickType,/* 0x196 */
#endif
status_change2Type = 0x43f,
status_change_endType = 0x196,
#if PACKETVER < 20091103
spawn_unit2Type = 0x7c,
idle_unit2Type = 0x78,
#endif
#if PACKETVER < 4
spawn_unitType = 0x79,
#elif PACKETVER < 7
spawn_unitType = 0x1d9,
#elif PACKETVER < 20080102
spawn_unitType = 0x22b,
#elif PACKETVER < 20091103
spawn_unitType = 0x2ed,
#elif PACKETVER < 20101124
spawn_unitType = 0x7f8,
#elif PACKETVER < 20140000 //actual 20120221
spawn_unitType = 0x858,
#else
spawn_unitType = 0x90f,
#endif
#if PACKETVER < 20080102
authokType = 0x73,
#else
authokType = 0x2eb,
#endif
script_clearType = 0x8d6,
package_item_announceType = 0x7fd,
#if PACKETVER < 4
unit_walkingType = 0x7b,
#elif PACKETVER < 7
unit_walkingType = 0x1da,
#elif PACKETVER < 20080102
unit_walkingType = 0x22c,
#elif PACKETVER < 20091103
unit_walkingType = 0x2ec,
#elif PACKETVER < 20101124
unit_walkingType = 0x7f7,
#elif PACKETVER < 20140000 //actual 20120221
unit_walkingType = 0x856,
#else
unit_walkingType = 0x914,
#endif
bgqueue_ackType = 0x8d8,
bgqueue_notice_deleteType = 0x8db,
bgqueue_registerType = 0x8d7,
bgqueue_updateinfoType = 0x8d9,
bgqueue_checkstateType = 0x90a,
bgqueue_revokereqType = 0x8da,
bgqueue_battlebeginackType = 0x8e0,
bgqueue_notify_entryType = 0x8d9,
bgqueue_battlebegins = 0x8df,
#if PACKETVER > 20130000 /* not sure date */
dropflooritemType = 0x84b,
#else
dropflooritemType = 0x9e,
#endif
monsterhpType = 0x977,
maptypeproperty2Type = 0x99b,
};
#pragma pack(push, 1)
struct packet_authok {
short PacketType;
unsigned int startTime;
unsigned char PosDir[3];
unsigned char xSize;
unsigned char ySize;
#if PACKETVER >= 20080102
short font;
#endif
} __attribute__((packed));
struct packet_monster_hp {
short PacketType;
unsigned int GID;
int HP;
int MaxHP;
} __attribute__((packed));
struct packet_sc_notick {
short PacketType;
short index;
unsigned int AID;
unsigned char state;
} __attribute__((packed));
struct packet_additem {
short PacketType;
unsigned short Index;
unsigned short count;
unsigned short nameid;
bool IsIdentified;
bool IsDamaged;
unsigned char refiningLevel;
struct EQUIPSLOTINFO slot;
#if PACKETVER >= 20120925
unsigned int location;
#else
unsigned short location;
#endif
unsigned char type;
unsigned char result;
#if PACKETVER >= 20061218
int HireExpireDate;
#endif
#if PACKETVER >= 20071002
unsigned short bindOnEquipType;
#endif
} __attribute__((packed));
struct packet_dropflooritem {
short PacketType;
unsigned int ITAID;
unsigned short ITID;
#if PACKETVER >= 20130000 /* not sure date */
unsigned short type;
#endif
bool IsIdentified;
short xPos;
short yPos;
unsigned char subX;
unsigned char subY;
short count;
} __attribute__((packed));
#if PACKETVER < 20091103
struct packet_idle_unit2 {
short PacketType;
#if PACKETVER >= 20071106
unsigned char objecttype;
#endif
unsigned int GID;
short speed;
short bodyState;
short healthState;
short effectState;
short job;
short head;
short weapon;
short accessory;
short shield;
short accessory2;
short accessory3;
short headpalette;
short bodypalette;
short headDir;
unsigned int GUID;
short GEmblemVer;
short honor;
short virtue;
bool isPKModeON;
unsigned char sex;
unsigned char PosDir[3];
unsigned char xSize;
unsigned char ySize;
unsigned char state;
short clevel;
} __attribute__((packed));
struct packet_spawn_unit2 {
short PacketType;
#if PACKETVER >= 20071106
unsigned char objecttype;
#endif
unsigned int GID;
short speed;
short bodyState;
short healthState;
short effectState;
short head;
short weapon;
short accessory;
short job;
short shield;
short accessory2;
short accessory3;
short headpalette;
short bodypalette;
short headDir;
bool isPKModeON;
unsigned char sex;
unsigned char PosDir[3];
unsigned char xSize;
unsigned char ySize;
} __attribute__((packed));
#endif
struct packet_spawn_unit {
short PacketType;
#if PACKETVER >= 20091103
short PacketLength;
unsigned char objecttype;
#endif
unsigned int GID;
short speed;
short bodyState;
short healthState;
#if PACKETVER < 20080102
short effectState;
#else
int effectState;
#endif
short job;
short head;
#if PACKETVER < 7
short weapon;
#else
int weapon;
#endif
short accessory;
#if PACKETVER < 7
short shield;
#endif
short accessory2;
short accessory3;
short headpalette;
short bodypalette;
short headDir;
#if PACKETVER >= 20101124
short robe;
#endif
unsigned int GUID;
short GEmblemVer;
short honor;
#if PACKETVER > 7
int virtue;
#else
short virtue;
#endif
bool isPKModeON;
unsigned char sex;
unsigned char PosDir[3];
unsigned char xSize;
unsigned char ySize;
short clevel;
#if PACKETVER >= 20080102
short font;
#endif
#if PACKETVER >= 20140000 //actual 20120221
int maxHP;
int HP;
unsigned char isBoss;
#endif
} __attribute__((packed));
struct packet_unit_walking {
short PacketType;
#if PACKETVER >= 20091103
short PacketLength;
#endif
#if PACKETVER > 20071106
unsigned char objecttype;
#endif
unsigned int GID;
short speed;
short bodyState;
short healthState;
#if PACKETVER < 7
short effectState;
#else
int effectState;
#endif
short job;
short head;
#if PACKETVER < 7
short weapon;
#else
int weapon;
#endif
short accessory;
unsigned int moveStartTime;
#if PACKETVER < 7
short shield;
#endif
short accessory2;
short accessory3;
short headpalette;
short bodypalette;
short headDir;
#if PACKETVER >= 20101124
short robe;
#endif
unsigned int GUID;
short GEmblemVer;
short honor;
#if PACKETVER > 7
int virtue;
#else
short virtue;
#endif
bool isPKModeON;
unsigned char sex;
unsigned char MoveData[6];
unsigned char xSize;
unsigned char ySize;
short clevel;
#if PACKETVER >= 20080102
short font;
#endif
#if PACKETVER >= 20140000 //actual 20120221
int maxHP;
int HP;
unsigned char isBoss;
#endif
} __attribute__((packed));
struct packet_idle_unit {
short PacketType;
#if PACKETVER >= 20091103
short PacketLength;
unsigned char objecttype;
#endif
unsigned int GID;
short speed;
short bodyState;
short healthState;
#if PACKETVER < 20080102
short effectState;
#else
int effectState;
#endif
short job;
short head;
#if PACKETVER < 7
short weapon;
#else
int weapon;
#endif
short accessory;
#if PACKETVER < 7
short shield;
#endif
short accessory2;
short accessory3;
short headpalette;
short bodypalette;
short headDir;
#if PACKETVER >= 20101124
short robe;
#endif
unsigned int GUID;
short GEmblemVer;
short honor;
#if PACKETVER > 7
int virtue;
#else
short virtue;
#endif
bool isPKModeON;
unsigned char sex;
unsigned char PosDir[3];
unsigned char xSize;
unsigned char ySize;
unsigned char state;
short clevel;
#if PACKETVER >= 20080102
short font;
#endif
#if PACKETVER >= 20140000 //actual 20120221
int maxHP;
int HP;
unsigned char isBoss;
#endif
} __attribute__((packed));
struct packet_status_change {
short PacketType;
short index;
unsigned int AID;
unsigned char state;
#if PACKETVER >= 20120618
unsigned int Total;
#endif
#if PACKETVER >= 20090121
unsigned int Left;
int val1;
int val2;
int val3;
#endif
} __attribute__((packed));
struct packet_status_change_end {
short PacketType;
short index;
unsigned int AID;
unsigned char state;
} __attribute__((packed));
struct packet_status_change2 {
short PacketType;
short index;
unsigned int AID;
unsigned char state;
unsigned int Left;
int val1;
int val2;
int val3;
} __attribute__((packed));
struct packet_maptypeproperty2 {
short PacketType;
short type;
struct {
unsigned int party : 1; // Show attack cursor on non-party members (PvP)
unsigned int guild : 1; // Show attack cursor on non-guild members (GvG)
unsigned int siege : 1; // Show emblem over characters' heads when in GvG (WoE castle)
unsigned int mineffect : 1; // Automatically enable /mineffect
unsigned int nolockon : 1; // TODO: What does this do? (shows attack cursor on non-party members)
unsigned int countpk : 1; /// Show the PvP counter
unsigned int nopartyformation : 1; /// Prevent party creation/modification
unsigned int bg : 1; // TODO: What does this do? Probably related to Battlegrounds, but I'm not sure on the effect
unsigned int noitemconsumption : 1; // TODO: What does this do? (shows a "Nothing found in the selected map" message when set)
unsigned int usecart : 1; /// Allow opening cart inventory
unsigned int summonstarmiracle : 1; // TODO: What does this do? Related to Taekwon Masters, but I have no idea.
unsigned int SpareBits : 15; /// Currently ignored, reserved for future updates
} flag;
} __attribute__((packed));
struct packet_bgqueue_ack {
short PacketType;
unsigned char type;
char bg_name[NAME_LENGTH];
} __attribute__((packed));
struct packet_bgqueue_notice_delete {
short PacketType;
unsigned char type;
char bg_name[NAME_LENGTH];
} __attribute__((packed));
struct packet_bgqueue_register {
short PacketType;
short type;
char bg_name[NAME_LENGTH];
} __attribute__((packed));
struct packet_bgqueue_update_info {
short PacketType;
char bg_name[NAME_LENGTH];
int position;
} __attribute__((packed));
struct packet_bgqueue_checkstate {
short PacketType;
char bg_name[NAME_LENGTH];
} __attribute__((packed));
struct packet_bgqueue_revoke_req {
short PacketType;
char bg_name[NAME_LENGTH];
} __attribute__((packed));
struct packet_bgqueue_battlebegin_ack {
short PacketType;
unsigned char result;
char bg_name[NAME_LENGTH];
char game_name[NAME_LENGTH];
} __attribute__((packed));
struct packet_bgqueue_notify_entry {
short PacketType;
char name[NAME_LENGTH];
int position;
} __attribute__((packed));
struct packet_bgqueue_battlebegins {
short PacketType;
char bg_name[NAME_LENGTH];
char game_name[NAME_LENGTH];
} __attribute__((packed));
struct packet_script_clear {
short PacketType;
unsigned int NpcID;
} __attribute__((packed));
/* made possible thanks to Yommy!! */
struct packet_package_item_announce {
short PacketType;
short PacketLength;
unsigned char type;
unsigned short ItemID;
char len;
char Name[NAME_LENGTH];
char unknown;
unsigned short BoxItemID;
} __attribute__((packed));
struct packet_cart_additem_ack {
short PacketType;
char result;
} __attribute__((packed));
#pragma pack(pop)
#endif /* _PACKETS_STRUCT_H_ */
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