summaryrefslogtreecommitdiff
path: root/src/map/npc.h
blob: 56d2bad5cffce93732d2e17ec36e892f31d0daba (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _NPC_H_
#define _NPC_H_

#include "map.h" // struct block_list
#include "status.h" // struct status_change
#include "unit.h" // struct unit_data
struct block_list;
struct npc_data;
struct view_data;


struct npc_timerevent_list {
	int timer,pos;
};
struct npc_label_list {
	char name[NAME_LENGTH];
	int pos;
};
struct npc_item_list {
	unsigned int nameid,value;
};

struct npc_data {
	struct block_list bl;
	struct unit_data  ud; //Because they need to be able to move....
	struct view_data *vd;
	struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
	struct npc_data *master_nd;
	short class_;
	short speed;
	char name[NAME_LENGTH+1];// display name
	char exname[NAME_LENGTH+1];// unique npc name
	int chat_id;
	unsigned int next_walktime;

	unsigned size : 2;

	void* chatdb; // pointer to a npc_parse struct (see npc_chat.c)
	enum npc_subtype subtype;
	int src_id;
	union {
		struct {
			struct script_code *script;
			short xs,ys; // OnTouch area radius
			int guild_id;
			int timer,timerid,timeramount,rid;
			unsigned int timertick;
			struct npc_timerevent_list *timer_event;
			int label_list_num;
			struct npc_label_list *label_list;
		} scr;
		struct {
			struct npc_item_list* shop_item;
			int count;
		} shop;
		struct {
			short xs,ys; // OnTouch area radius
			short x,y; // destination coords
			unsigned short mapindex; // destination map
		} warp;
	} u;
};



#define START_NPC_NUM 110000000

#define WARP_CLASS 45
#define WARP_DEBUG_CLASS 722
#define FLAG_CLASS 722
#define INVISIBLE_CLASS 32767

#define MAX_NPC_CLASS 1000
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
#define npcdb_checkid(id) ((id >=  46 && id <= 125) || id == 139 || (id >= 400 && id <= MAX_NPC_CLASS) || id == INVISIBLE_CLASS)

#ifdef PCRE_SUPPORT
void npc_chat_finalize(struct npc_data* nd);
#endif

//Script NPC events.
enum npce_event {
	NPCE_LOGIN,
	NPCE_LOGOUT,
	NPCE_LOADMAP,
	NPCE_BASELVUP,
	NPCE_JOBLVUP,
	NPCE_DIE,
	NPCE_KILLPC,
	NPCE_KILLNPC,
	NPCE_MAX
};
struct view_data* npc_get_viewdata(int class_);
int npc_chat_sub(struct block_list* bl, va_list ap);
int npc_event_dequeue(struct map_session_data* sd);
int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill);
int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y);
int npc_touch_areanpc2(struct mob_data *md); // [Skotlex]
int npc_check_areanpc(int flag, int m, int x, int y, int range);
int npc_click(struct map_session_data* sd, struct npc_data* nd);
int npc_scriptcont(struct map_session_data* sd, int id);
struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl);
int npc_buysellsel(struct map_session_data* sd, int id, int type);
int npc_buylist(struct map_session_data* sd,int n, unsigned short* item_list);
int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list);
void npc_parse_mob2(struct spawn_data* mob);
struct npc_data* npc_add_warp(short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y);
int npc_globalmessage(const char* name,const char* mes);

void npc_setcells(struct npc_data* nd);
void npc_unsetcells(struct npc_data* nd);
void npc_movenpc(struct npc_data* nd, int x, int y);
int npc_enable(const char* name, int flag);
void npc_setdisplayname(struct npc_data* nd, const char* newname);
void npc_setclass(struct npc_data* nd, short class_);
struct npc_data* npc_name2id(const char* name);

int npc_get_new_npc_id(void);

void npc_addsrcfile(const char* name);
void npc_delsrcfile(const char* name);
void npc_parsesrcfile(const char* filepath);
int do_final_npc(void);
int do_init_npc(void);
void npc_event_do_oninit(void);
int npc_do_ontimer(int npc_id, int option);

int npc_event_do(const char* name);
int npc_event_doall(const char* name);
int npc_event_doall_id(const char* name, int rid);

int npc_timerevent_start(struct npc_data* nd, int rid);
int npc_timerevent_stop(struct npc_data* nd);
void npc_timerevent_quit(struct map_session_data* sd);
int npc_gettimerevent_tick(struct npc_data* nd);
int npc_settimerevent_tick(struct npc_data* nd, int newtimer);
int npc_remove_map(struct npc_data* nd);
void npc_unload_duplicates (struct npc_data* nd);
int npc_unload(struct npc_data* nd);
int npc_reload(void);
void npc_read_event_script(void);
int npc_script_event(struct map_session_data* sd, enum npce_event type);

const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath);

int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points);

extern struct npc_data* fake_nd;
extern DBMap* npcname_db;

#endif /* _NPC_H_ */