1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
|
/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2015 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAP_MOB_H
#define MAP_MOB_H
#include "map/map.h" // struct block_list
#include "map/status.h" // struct status_data, struct status_change
#include "map/unit.h" // struct unit_data, view_data
#include "common/hercules.h"
#include "common/mmo.h" // struct item
struct hplugin_data_store;
#define MAX_RANDOMMONSTER 5
// Change this to increase the table size in your mob_db to accommodate a larger mob database.
// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
#define MAX_MOB_DB 5000
//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
#define MAX_MOB_DROP 10
#define MAX_MVP_DROP 3
#define MAX_STEAL_DROP 7
//Min time between AI executions
#define MIN_MOBTHINKTIME 100
//Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
#define MIN_MOBLINKTIME 1000
//Min time between random walks
#define MIN_RANDOMWALKTIME 4000
//Distance that slaves should keep from their master.
#define MOB_SLAVEDISTANCE 2
// These define the range of available IDs for clones. [Valaris]
#define MOB_CLONE_START (MAX_MOB_DB-999)
#define MOB_CLONE_END MAX_MOB_DB
//Used to determine default enemy type of mobs (for use in each in range calls)
#define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai != AI_NONE ?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
#define MAX_MOB_CHAT 250 //Max Skill's messages
// On official servers, monsters will only seek targets that are closer to walk to than their
// search range. The search range is affected depending on if the monster is walking or not.
// On some maps there can be a quite long path for just walking two cells in a direction and
// the client does not support displaying walk paths that are longer than 14 cells, so this
// option reduces position lag in such situation. But doing a complex search for every possible
// target, might be CPU intensive.
// Disable this to make monsters not do any path search when looking for a target (old behavior).
#define ACTIVEPATHSEARCH
//Mob skill states.
enum MobSkillState {
MSS_ANY = -1,
MSS_IDLE,
MSS_WALK,
MSS_LOOT,
MSS_DEAD,
MSS_BERSERK, //Aggressive mob attacking
MSS_ANGRY, //Mob retaliating from being attacked.
MSS_RUSH, //Mob following a player after being attacked.
MSS_FOLLOW, //Mob following a player without being attacked.
MSS_ANYTARGET,
};
enum MobDamageLogFlag
{
MDLF_NORMAL = 0,
MDLF_HOMUN,
MDLF_PET,
};
enum size {
SZ_SMALL = 0,
SZ_MEDIUM,
SZ_BIG,
};
enum ai {
AI_NONE = 0, //0: Normal mob.
AI_ATTACK, //1: Standard summon, attacks mobs.
AI_SPHERE, //2: Alchemist Marine Sphere
AI_FLORA, //3: Alchemist Summon Flora
AI_ZANZOU, //4: Summon Zanzou
AI_MAX
};
/**
* Acceptable values for map_session_data.state.noks
*/
enum ksprotection_mode {
KSPROTECT_NONE = 0,
KSPROTECT_SELF = 1,
KSPROTECT_PARTY = 2,
KSPROTECT_GUILD = 3,
};
struct mob_skill {
enum MobSkillState state;
uint16 skill_id,skill_lv;
short permillage;
int casttime,delay;
short cancel;
short cond1,cond2;
short target;
int val[5];
short emotion;
unsigned short msg_id;
};
struct mob_chat {
unsigned short msg_id;
unsigned int color;
char msg[CHAT_SIZE_MAX];
};
struct spawn_info {
unsigned short mapindex;
unsigned short qty;
};
struct mob_db {
char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
unsigned int base_exp,job_exp;
unsigned int mexp;
short range2,range3;
short race2; // celest
unsigned short lv;
struct { int nameid,p; } dropitem[MAX_MOB_DROP];
struct { int nameid,p; } mvpitem[MAX_MVP_DROP];
struct status_data status;
struct view_data vd;
unsigned int option;
int summonper[MAX_RANDOMMONSTER];
int maxskill;
struct mob_skill skill[MAX_MOBSKILL];
struct spawn_info spawn[10];
struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
};
struct mob_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
struct status_change sc;
struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
char name[NAME_LENGTH];
struct {
unsigned int size : 2; //Small/Big monsters. @see enum size
unsigned int ai : 4; //Special AI for summoned monsters. @see enum ai
unsigned int clone : 1;/* is clone? 1:0 */
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
struct {
unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
unsigned int steal_coin_flag : 1;
unsigned int soul_change_flag : 1; // Celest
unsigned int alchemist: 1;
unsigned int spotted: 1;
unsigned int npc_killmonster: 1; //for new killmonster behavior
unsigned int rebirth: 1; // NPC_Rebirth used
unsigned int boss : 1;
enum MobSkillState skillstate;
unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
unsigned char attacked_count; //For rude attacked.
int provoke_flag; // Celest
} state;
struct guardian_data* guardian_data;
struct {
int id;
unsigned int dmg;
unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp
} dmglog[DAMAGELOG_SIZE];
struct spawn_data *spawn; //Spawn data.
int spawn_timer; //Required for Convex Mirror
struct item *lootitem;
short class_;
unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
int level;
int target_id,attacked_id;
int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
unsigned int bg_id; // BattleGround System
int64 next_walktime, last_thinktime, last_linktime, last_pcneartime, dmgtick;
short move_fail_count;
short lootitem_count;
short min_chase;
unsigned char walktoxy_fail_count; //Pathfinding succeeds but the actual walking failed (e.g. Icewall lock)
int deletetimer;
int master_id,master_dist;
int8 skill_idx;// key of array
int64 skilldelay[MAX_MOBSKILL];
char npc_event[EVENT_NAME_LENGTH];
/**
* Did this monster summon something?
* Used to flag summon deletions, saves a worth amount of memory
**/
bool can_summon;
/**
* MvP Tombstone NPC ID
**/
int tomb_nid;
struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
};
enum {
MST_TARGET = 0,
MST_RANDOM, //Random Target!
MST_SELF,
MST_FRIEND,
MST_MASTER,
MST_AROUND5,
MST_AROUND6,
MST_AROUND7,
MST_AROUND8,
MST_AROUND1,
MST_AROUND2,
MST_AROUND3,
MST_AROUND4,
MST_AROUND = MST_AROUND4,
MSC_ALWAYS = 0x0000,
MSC_MYHPLTMAXRATE,
MSC_MYHPINRATE,
MSC_FRIENDHPLTMAXRATE,
MSC_FRIENDHPINRATE,
MSC_MYSTATUSON,
MSC_MYSTATUSOFF,
MSC_FRIENDSTATUSON,
MSC_FRIENDSTATUSOFF,
MSC_ATTACKPCGT,
MSC_ATTACKPCGE,
MSC_SLAVELT,
MSC_SLAVELE,
MSC_CLOSEDATTACKED,
MSC_LONGRANGEATTACKED,
MSC_AFTERSKILL,
MSC_SKILLUSED,
MSC_CASTTARGETED,
MSC_RUDEATTACKED,
MSC_MASTERHPLTMAXRATE,
MSC_MASTERATTACKED,
MSC_ALCHEMIST,
MSC_SPAWN,
};
/**
* Mob IDs
*/
enum mob_id {
MOBID_HORNET = 1004, ///< HORNET / Hornet
MOBID_RED_PLANT = 1078, ///< RED_PLANT / Red Plant
MOBID_BLUE_PLANT = 1079, ///< BLUE_PLANT / Blue Plant
MOBID_GREEN_PLANT = 1080, ///< GREEN_PLANT / Green Plant
MOBID_YELLOW_PLANT = 1081, ///< YELLOW_PLANT / Yellow Plant
MOBID_WHITE_PLANT = 1082, ///< WHITE_PLANT / White Plant
MOBID_SHINING_PLANT = 1083, ///< SHINING_PLANT / Shining Plant
MOBID_BLACK_MUSHROOM = 1084, ///< BLACK_MUSHROOM / Black Mushroom
MOBID_RED_MUSHROOM = 1085, ///< RED_MUSHROOM / Red Mushroom
MOBID_MARINE_SPHERE = 1142, ///< MARINE_SPHERE / Marine Sphere
MOBID_EMPELIUM = 1288, ///< EMPELIUM / Emperium
MOBID_GIANT_HONET = 1303, ///< GIANT_HONET / Giant Hornet
MOBID_TREASURE_BOX1 = 1324, ///< TREASURE_BOX1 / Treasure Chest
MOBID_TREASURE_BOX2 = 1325, ///< TREASURE_BOX2 / Treasure Chest
MOBID_TREASURE_BOX3 = 1326, ///< TREASURE_BOX3 / Treasure Chest
MOBID_TREASURE_BOX4 = 1327, ///< TREASURE_BOX4 / Treasure Chest
MOBID_TREASURE_BOX5 = 1328, ///< TREASURE_BOX5 / Treasure Chest
MOBID_TREASURE_BOX6 = 1329, ///< TREASURE_BOX6 / Treasure Chest
MOBID_TREASURE_BOX7 = 1330, ///< TREASURE_BOX7 / Treasure Chest
MOBID_TREASURE_BOX8 = 1331, ///< TREASURE_BOX8 / Treasure Chest
MOBID_TREASURE_BOX9 = 1332, ///< TREASURE_BOX9 / Treasure Chest
MOBID_TREASURE_BOX10 = 1333, ///< TREASURE_BOX10 / Treasure Chest
MOBID_TREASURE_BOX11 = 1334, ///< TREASURE_BOX11 / Treasure Chest
MOBID_TREASURE_BOX12 = 1335, ///< TREASURE_BOX12 / Treasure Chest
MOBID_TREASURE_BOX13 = 1336, ///< TREASURE_BOX13 / Treasure Chest
MOBID_TREASURE_BOX14 = 1337, ///< TREASURE_BOX14 / Treasure Chest
MOBID_TREASURE_BOX15 = 1338, ///< TREASURE_BOX15 / Treasure Chest
MOBID_TREASURE_BOX16 = 1339, ///< TREASURE_BOX16 / Treasure Chest
MOBID_TREASURE_BOX17 = 1340, ///< TREASURE_BOX17 / Treasure Chest
MOBID_TREASURE_BOX18 = 1341, ///< TREASURE_BOX18 / Treasure Chest
MOBID_TREASURE_BOX19 = 1342, ///< TREASURE_BOX19 / Treasure Chest
MOBID_TREASURE_BOX20 = 1343, ///< TREASURE_BOX20 / Treasure Chest
MOBID_TREASURE_BOX21 = 1344, ///< TREASURE_BOX21 / Treasure Chest
MOBID_TREASURE_BOX22 = 1345, ///< TREASURE_BOX22 / Treasure Chest
MOBID_TREASURE_BOX23 = 1346, ///< TREASURE_BOX23 / Treasure Chest
MOBID_TREASURE_BOX24 = 1347, ///< TREASURE_BOX24 / Treasure Chest
MOBID_TREASURE_BOX25 = 1348, ///< TREASURE_BOX25 / Treasure Chest
MOBID_TREASURE_BOX26 = 1349, ///< TREASURE_BOX26 / Treasure Chest
MOBID_TREASURE_BOX27 = 1350, ///< TREASURE_BOX27 / Treasure Chest
MOBID_TREASURE_BOX28 = 1351, ///< TREASURE_BOX28 / Treasure Chest
MOBID_TREASURE_BOX29 = 1352, ///< TREASURE_BOX29 / Treasure Chest
MOBID_TREASURE_BOX30 = 1353, ///< TREASURE_BOX30 / Treasure Chest
MOBID_TREASURE_BOX31 = 1354, ///< TREASURE_BOX31 / Treasure Chest
MOBID_TREASURE_BOX32 = 1355, ///< TREASURE_BOX32 / Treasure Chest
MOBID_TREASURE_BOX33 = 1356, ///< TREASURE_BOX33 / Treasure Chest
MOBID_TREASURE_BOX34 = 1357, ///< TREASURE_BOX34 / Treasure Chest
MOBID_TREASURE_BOX35 = 1358, ///< TREASURE_BOX35 / Treasure Chest
MOBID_TREASURE_BOX36 = 1359, ///< TREASURE_BOX36 / Treasure Chest
MOBID_TREASURE_BOX37 = 1360, ///< TREASURE_BOX37 / Treasure Chest
MOBID_TREASURE_BOX38 = 1361, ///< TREASURE_BOX38 / Treasure Chest
MOBID_TREASURE_BOX39 = 1362, ///< TREASURE_BOX39 / Treasure Chest
MOBID_TREASURE_BOX40 = 1363, ///< TREASURE_BOX40 / Treasure Chest
MOBID_G_PARASITE = 1555, ///< G_PARASITE / Parasite
MOBID_G_FLORA = 1575, ///< G_FLORA / Flora
MOBID_G_HYDRA = 1579, ///< G_HYDRA / Hydra
MOBID_G_MANDRAGORA = 1589, ///< G_MANDRAGORA / Mandragora
MOBID_G_GEOGRAPHER = 1590, ///< G_GEOGRAPHER / Geographer
MOBID_BARRICADE = 1905, ///< BARRICADE / Barricade
MOBID_BARRICADE_ = 1906, ///< BARRICADE_ / Barricade
MOBID_S_EMPEL_1 = 1907, ///< S_EMPEL_1 / Guardian Stone
MOBID_S_EMPEL_2 = 1908, ///< S_EMPEL_2 / Guardian Stone
MOBID_OBJ_A = 1909, ///< OBJ_A / Food Storage
MOBID_OBJ_B = 1910, ///< OBJ_B / Food Depot
MOBID_OBJ_NEUTRAL = 1911, ///< OBJ_NEUTRAL / Neutrality Flag
MOBID_OBJ_FLAG_A = 1912, ///< OBJ_FLAG_A / Lion Flag
MOBID_OBJ_FLAG_B = 1913, ///< OBJ_FLAG_B / Eagle Flag
MOBID_OBJ_A2 = 1914, ///< OBJ_A2 / Blue Crystal
MOBID_OBJ_B2 = 1915, ///< OBJ_B2 / Pink Crystal
MOBID_TREASURE_BOX41 = 1938, ///< TREASURE_BOX41 / Treasure Chest
MOBID_TREASURE_BOX42 = 1939, ///< TREASURE_BOX42 / Treasure Chest
MOBID_TREASURE_BOX43 = 1940, ///< TREASURE_BOX43 / Treasure Chest
MOBID_TREASURE_BOX44 = 1941, ///< TREASURE_BOX44 / Treasure Chest
MOBID_TREASURE_BOX45 = 1942, ///< TREASURE_BOX45 / Treasure Chest
MOBID_TREASURE_BOX46 = 1943, ///< TREASURE_BOX46 / Treasure Chest
MOBID_TREASURE_BOX47 = 1944, ///< TREASURE_BOX47 / Treasure Chest
MOBID_TREASURE_BOX48 = 1945, ///< TREASURE_BOX48 / Treasure Chest
MOBID_TREASURE_BOX49 = 1946, ///< TREASURE_BOX49 / Treasure Chest
// Manuk
MOBID_TATACHO = 1986, ///< TATACHO / Tatacho
MOBID_CENTIPEDE = 1987, ///< CENTIPEDE / Centipede
MOBID_NEPENTHES = 1988, ///< NEPENTHES / Nepenthes
MOBID_HILLSRION = 1989, ///< HILLSRION / Hillslion
MOBID_HARDROCK_MOMMOTH = 1990, ///< HARDROCK_MOMMOTH / Hardrock Mammoth
// Splendide
MOBID_TENDRILRION = 1991, ///< TENDRILRION / Tenrillion
MOBID_CORNUS = 1992, ///< CORNUS / Cornus
MOBID_NAGA = 1993, ///< NAGA / Naga
MOBID_LUCIOLA_VESPA = 1994, ///< LUCIOLA_VESPA / Luciola Vespa
MOBID_PINGUICULA = 1995, ///< PINGUICULA / Pinguicola
// Manuk (continue)
MOBID_G_TATACHO = 1997, ///< G_TATACHO / Tatacho
MOBID_G_HILLSRION = 1998, ///< G_HILLSRION / Hillslion
MOBID_CENTIPEDE_LARVA = 1999, ///< CENTIPEDE_LARVA / Centipede Larva
MOBID_SILVERSNIPER = 2042, ///< SILVERSNIPER / Silver Sniper
MOBID_MAGICDECOY_FIRE = 2043, ///< MAGICDECOY_FIRE / Magic Decoy
MOBID_MAGICDECOY_WATER = 2044, ///< MAGICDECOY_WATER / Magic Decoy
MOBID_MAGICDECOY_EARTH = 2045, ///< MAGICDECOY_EARTH / Magic Decoy
MOBID_MAGICDECOY_WIND = 2046, ///< MAGICDECOY_WIND / Magic Decoy
// Mora
MOBID_POM_SPIDER = 2132, ///< POM_SPIDER / Pom Spider
MOBID_ANGRA_MANTIS = 2133, ///< ANGRA_MANTIS / Angra Mantis
MOBID_PARUS = 2134, ///< PARUS / Parus
//...
MOBID_LITTLE_FATUM = 2136, ///< LITTLE_FATUM / Little Fatum
MOBID_MIMING = 2137, ///< MIMING / Miming
};
// The data structures for storing delayed item drops
struct item_drop {
struct item item_data;
struct item_drop* next;
};
struct item_drop_list {
int16 m, x, y; // coordinates
int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority
struct item_drop* item; // linked list of drops
};
#define mob_stop_walking(md, type) (unit->stop_walking(&(md)->bl, (type)))
#define mob_stop_attack(md) (unit->stop_attack(&(md)->bl))
#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE_ || ((md)->class_ >= MOBID_OBJ_A && (md)->class_ <= MOBID_OBJ_B2)))
#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPELIUM || (md)->class_ == MOBID_BARRICADE || (md)->class_ == MOBID_S_EMPEL_1 || (md)->class_ == MOBID_S_EMPEL_2))
#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREASURE_BOX1 && (md)->class_ <= MOBID_TREASURE_BOX40) || ((md)->class_ >= MOBID_TREASURE_BOX41 && (md)->class_ <= MOBID_TREASURE_BOX49))
struct mob_interface {
// Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
struct mob_db *db_data[MAX_MOB_DB + 1];
struct mob_db *dummy; //Dummy mob to be returned when a non-existant one is requested.
// Dynamic mob chat database
struct mob_chat *chat_db[MAX_MOB_CHAT + 1];
// Defines the Manuk/Splendide/Mora mob groups for the status reductions [Epoque & Frost]
int manuk[8];
int splendide[5];
int mora[5];
/* */
int (*init) (bool mimimal);
int (*final) (void);
void (*reload) (void);
/* */
struct mob_db* (*db) (int index);
struct mob_chat* (*chat) (short id);
int (*makedummymobdb) (int);
int (*spawn_guardian_sub) (int tid, int64 tick, int id, intptr_t data);
int (*skill_id2skill_idx) (int class_, uint16 skill_id);
int (*db_searchname) (const char *str);
int (*db_searchname_array_sub) (struct mob_db *monster, const char *str, int flag);
// MvP Tomb System
void (*mvptomb_create) (struct mob_data *md, char *killer, time_t time);
void (*mvptomb_destroy) (struct mob_data *md);
int (*db_searchname_array) (struct mob_db **data, int size, const char *str, int flag);
int (*db_checkid) (const int id);
struct view_data* (*get_viewdata) (int class_);
int (*parse_dataset) (struct spawn_data *data);
struct mob_data* (*spawn_dataset) (struct spawn_data *data);
int (*get_random_id) (int type, int flag, int lv);
bool (*ksprotected) (struct block_list *src, struct block_list *target);
struct mob_data* (*once_spawn_sub) (struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai);
int (*once_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai);
int (*once_spawn_area) (struct map_session_data *sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai);
int (*spawn_guardian) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, int guardian, bool has_index);
int (*spawn_bg) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, unsigned int bg_id);
int (*can_reach) (struct mob_data *md, struct block_list *bl, int range, int state);
int (*linksearch) (struct block_list *bl, va_list ap);
int (*delayspawn) (int tid, int64 tick, int id, intptr_t data);
int (*setdelayspawn) (struct mob_data *md);
int (*count_sub) (struct block_list *bl, va_list ap);
int (*spawn) (struct mob_data *md);
int (*can_changetarget) (struct mob_data *md, struct block_list *target, int mode);
int (*target) (struct mob_data *md, struct block_list *bl, int dist);
int (*ai_sub_hard_activesearch) (struct block_list *bl, va_list ap);
int (*ai_sub_hard_changechase) (struct block_list *bl, va_list ap);
int (*ai_sub_hard_bg_ally) (struct block_list *bl, va_list ap);
int (*ai_sub_hard_lootsearch) (struct block_list *bl, va_list ap);
int (*warpchase_sub) (struct block_list *bl, va_list ap);
int (*ai_sub_hard_slavemob) (struct mob_data *md, int64 tick);
int (*unlocktarget) (struct mob_data *md, int64 tick);
int (*randomwalk) (struct mob_data *md, int64 tick);
int (*warpchase) (struct mob_data *md, struct block_list *target);
bool (*ai_sub_hard) (struct mob_data *md, int64 tick);
int (*ai_sub_hard_timer) (struct block_list *bl, va_list ap);
int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap);
int (*ai_sub_lazy) (struct mob_data *md, va_list args);
int (*ai_lazy) (int tid, int64 tick, int id, intptr_t data);
int (*ai_hard) (int tid, int64 tick, int id, intptr_t data);
struct item_drop* (*setdropitem) (int nameid, int qty, struct item_data *data);
struct item_drop* (*setlootitem) (struct item *item);
int (*delay_item_drop) (int tid, int64 tick, int id, intptr_t data);
void (*item_drop) (struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag);
int (*timer_delete) (int tid, int64 tick, int id, intptr_t data);
int (*deleteslave_sub) (struct block_list *bl, va_list ap);
int (*deleteslave) (struct mob_data *md);
int (*respawn) (int tid, int64 tick, int id, intptr_t data);
void (*log_damage) (struct mob_data *md, struct block_list *src, int damage);
void (*damage) (struct mob_data *md, struct block_list *src, int damage);
int (*dead) (struct mob_data *md, struct block_list *src, int type);
void (*revive) (struct mob_data *md, unsigned int hp);
int (*guardian_guildchange) (struct mob_data *md);
int (*random_class) (int *value, size_t count);
int (*class_change) (struct mob_data *md, int class_);
void (*heal) (struct mob_data *md, unsigned int heal);
int (*warpslave_sub) (struct block_list *bl, va_list ap);
int (*warpslave) (struct block_list *bl, int range);
int (*countslave_sub) (struct block_list *bl, va_list ap);
int (*countslave) (struct block_list *bl);
int (*summonslave) (struct mob_data *md2, int *value, int amount, uint16 skill_id);
int (*getfriendhprate_sub) (struct block_list *bl, va_list ap);
struct block_list* (*getfriendhprate) (struct mob_data *md, int min_rate, int max_rate);
struct block_list* (*getmasterhpltmaxrate) (struct mob_data *md, int rate);
int (*getfriendstatus_sub) (struct block_list *bl, va_list ap);
struct mob_data* (*getfriendstatus) (struct mob_data *md, int cond1, int cond2);
int (*skill_use) (struct mob_data *md, int64 tick, int event);
int (*skill_event) (struct mob_data *md, struct block_list *src, int64 tick, int flag);
int (*is_clone) (int class_);
int (*clone_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration);
int (*clone_delete) (struct mob_data *md);
unsigned int (*drop_adjust) (int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max);
void (*item_dropratio_adjust) (int nameid, int mob_id, int *rate_adjust);
void (*readdb) (void);
bool (*lookup_const) (const config_setting_t *it, const char *name, int *value);
bool (*get_const) (const config_setting_t *it, int *value);
int (*read_libconfig) (const char *filename, bool ignore_missing);
void (*read_db_additional_fields) (struct mob_db *entry, int class_, config_setting_t *it, int n, const char *source);
bool (*read_db_sub) (config_setting_t *mobt, int id, const char *source);
void (*read_db_drops_sub) (struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t);
void (*read_db_mvpdrops_sub) (struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t);
int (*read_db_mode_sub) (struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t);
void (*read_db_stats_sub) (struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t);
void (*name_constants) (void);
bool (*readdb_mobavail) (char *str[], int columns, int current);
int (*read_randommonster) (void);
bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id);
void (*readchatdb) (void);
bool (*parse_row_mobskilldb) (char **str, int columns, int current);
void (*readskilldb) (void);
bool (*readdb_race2) (char *fields[], int columns, int current);
bool (*readdb_itemratio) (char *str[], int columns, int current);
void (*load) (bool minimal);
void (*clear_spawninfo) ();
void (*destroy_mob_db) (int index);
};
#ifdef HERCULES_CORE
void mob_defaults(void);
#endif // HERCULES_CORE
HPShared struct mob_interface *mob;
#endif /* MAP_MOB_H */
|