1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
|
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#include "../common/cbasetypes.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/mmo.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "unit.h"
#include "mercenary.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
struct mercenary_interface mercenary_s;
int merc_search_index(int class_)
{
int i;
ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary->db[i].class_ == class_);
return (i == MAX_MERCENARY_CLASS)?-1:i;
}
bool merc_class(int class_)
{
return (bool)(merc_search_index(class_) > -1);
}
struct view_data * merc_get_viewdata(int class_)
{
int i = merc_search_index(class_);
if( i < 0 )
return 0;
return &mercenary->db[i].vd;
}
int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
{
struct s_mercenary merc;
struct s_mercenary_db *db;
int i;
nullpo_retr(0,sd);
if( (i = merc_search_index(class_)) < 0 )
return 0;
db = &mercenary->db[i];
memset(&merc,0,sizeof(struct s_mercenary));
merc.char_id = sd->status.char_id;
merc.class_ = class_;
merc.hp = db->status.max_hp;
merc.sp = db->status.max_sp;
merc.life_time = lifetime;
// Request Char Server to create this mercenary
intif->mercenary_create(&merc);
return 1;
}
int mercenary_get_lifetime(struct mercenary_data *md)
{
const struct TimerData * td;
if( md == NULL || md->contract_timer == INVALID_TIMER )
return 0;
td = timer->get(md->contract_timer);
return (td != NULL) ? DIFF_TICK(td->tick, timer->gettick()) : 0;
}
int mercenary_get_guild(struct mercenary_data *md)
{
int class_;
if( md == NULL || md->db == NULL )
return -1;
class_ = md->db->class_;
if( class_ >= 6017 && class_ <= 6026 )
return ARCH_MERC_GUILD;
if( class_ >= 6027 && class_ <= 6036 )
return SPEAR_MERC_GUILD;
if( class_ >= 6037 && class_ <= 6046 )
return SWORD_MERC_GUILD;
return -1;
}
int mercenary_get_faith(struct mercenary_data *md)
{
struct map_session_data *sd;
int class_;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return 0;
class_ = md->db->class_;
if( class_ >= 6017 && class_ <= 6026 )
return sd->status.arch_faith;
if( class_ >= 6027 && class_ <= 6036 )
return sd->status.spear_faith;
if( class_ >= 6037 && class_ <= 6046 )
return sd->status.sword_faith;
return 0;
}
int mercenary_set_faith(struct mercenary_data *md, int value)
{
struct map_session_data *sd;
int class_, *faith;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return 0;
class_ = md->db->class_;
if( class_ >= 6017 && class_ <= 6026 )
faith = &sd->status.arch_faith;
else if( class_ >= 6027 && class_ <= 6036 )
faith = &sd->status.spear_faith;
else if( class_ >= 6037 && class_ <= 6046 )
faith = &sd->status.sword_faith;
else
return 0;
*faith += value;
*faith = cap_value(*faith, 0, SHRT_MAX);
clif->mercenary_updatestatus(sd, SP_MERCFAITH);
return 0;
}
int mercenary_get_calls(struct mercenary_data *md)
{
struct map_session_data *sd;
int class_;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return 0;
class_ = md->db->class_;
if( class_ >= 6017 && class_ <= 6026 )
return sd->status.arch_calls;
if( class_ >= 6027 && class_ <= 6036 )
return sd->status.spear_calls;
if( class_ >= 6037 && class_ <= 6046 )
return sd->status.sword_calls;
return 0;
}
int mercenary_set_calls(struct mercenary_data *md, int value)
{
struct map_session_data *sd;
int class_, *calls;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return 0;
class_ = md->db->class_;
if( class_ >= 6017 && class_ <= 6026 )
calls = &sd->status.arch_calls;
else if( class_ >= 6027 && class_ <= 6036 )
calls = &sd->status.spear_calls;
else if( class_ >= 6037 && class_ <= 6046 )
calls = &sd->status.sword_calls;
else
return 0;
*calls += value;
*calls = cap_value(*calls, 0, INT_MAX);
return 0;
}
int mercenary_save(struct mercenary_data *md)
{
md->mercenary.hp = md->battle_status.hp;
md->mercenary.sp = md->battle_status.sp;
md->mercenary.life_time = mercenary->get_lifetime(md);
intif->mercenary_save(&md->mercenary);
return 1;
}
static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data) {
struct map_session_data *sd;
struct mercenary_data *md;
if( (sd = map->id2sd(id)) == NULL )
return 1;
if( (md = sd->md) == NULL )
return 1;
if( md->contract_timer != tid )
{
ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
return 0;
}
md->contract_timer = INVALID_TIMER;
mercenary->delete(md, 0); // Mercenary soldier's duty hour is over.
return 0;
}
int merc_delete(struct mercenary_data *md, int reply)
{
struct map_session_data *sd = md->master;
md->mercenary.life_time = 0;
mercenary->contract_stop(md);
if( !sd )
return unit->free(&md->bl, CLR_OUTSIGHT);
if( md->devotion_flag )
{
md->devotion_flag = 0;
status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER);
}
switch( reply )
{
case 0: mercenary->set_faith(md, 1); break; // +1 Loyalty on Contract ends.
case 1: mercenary->set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
}
clif->mercenary_message(sd, reply);
return unit->remove_map(&md->bl, CLR_OUTSIGHT, ALC_MARK);
}
void merc_contract_stop(struct mercenary_data *md)
{
nullpo_retv(md);
if( md->contract_timer != INVALID_TIMER )
timer->delete(md->contract_timer, merc_contract_end);
md->contract_timer = INVALID_TIMER;
}
void merc_contract_init(struct mercenary_data *md)
{
if( md->contract_timer == INVALID_TIMER )
md->contract_timer = timer->add(timer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
md->regen.state.block = 0;
}
int merc_data_received(struct s_mercenary *merc, bool flag) {
struct map_session_data *sd;
struct mercenary_data *md;
struct s_mercenary_db *db;
int i = merc_search_index(merc->class_);
if( (sd = map->charid2sd(merc->char_id)) == NULL )
return 0;
if( !flag || i < 0 )
{ // Not created - loaded - DB info
sd->status.mer_id = 0;
return 0;
}
db = &mercenary->db[i];
if( !sd->md ) {
sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
md->bl.type = BL_MER;
md->bl.id = npc->get_new_npc_id();
md->devotion_flag = 0;
md->master = sd;
md->db = db;
memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
status->set_viewdata(&md->bl, md->mercenary.class_);
status->change_init(&md->bl);
unit->dataset(&md->bl);
md->ud.dir = sd->ud.dir;
md->bl.m = sd->bl.m;
md->bl.x = sd->bl.x;
md->bl.y = sd->bl.y;
unit->calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
md->bl.x = md->ud.to_x;
md->bl.y = md->ud.to_y;
map->addiddb(&md->bl);
status_calc_mercenary(md,1);
md->contract_timer = INVALID_TIMER;
merc_contract_init(md);
}
else
{
memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
md = sd->md;
}
if( sd->status.mer_id == 0 )
mercenary->set_calls(md, 1);
sd->status.mer_id = merc->mercenary_id;
if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) {
map->addblock(&md->bl);
clif->spawn(&md->bl);
clif->mercenary_info(sd);
clif->mercenary_skillblock(sd);
}
return 1;
}
void mercenary_heal(struct mercenary_data *md, int hp, int sp)
{
if( hp )
clif->mercenary_updatestatus(md->master, SP_HP);
if( sp )
clif->mercenary_updatestatus(md->master, SP_SP);
}
int mercenary_dead(struct mercenary_data *md)
{
mercenary->delete(md, 1);
return 0;
}
int mercenary_killbonus(struct mercenary_data *md)
{
const enum sc_type scs[] = { SC_MER_FLEE, SC_MER_ATK, SC_MER_HP, SC_MER_SP, SC_MER_HIT };
int index = rnd() % ARRAYLENGTH(scs);
sc_start(&md->bl, scs[index], 100, rnd() % 5, 600000);
return 0;
}
int mercenary_kills(struct mercenary_data *md)
{
md->mercenary.kill_count++;
md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX);
if( (md->mercenary.kill_count % 50) == 0 )
{
mercenary->set_faith(md, 1);
mercenary_killbonus(md);
}
if( md->master )
clif->mercenary_updatestatus(md->master, SP_MERCKILLS);
return 0;
}
int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id)
{
int i = skill_id - MC_SKILLBASE;
if( !md || !md->db )
return 0;
if( md->db->skill[i].id == skill_id )
return md->db->skill[i].lv;
return 0;
}
static bool read_mercenarydb_sub(char* str[], int columns, int current) {
int ele;
struct s_mercenary_db *db;
struct status_data *mstatus;
db = &mercenary->db[current];
db->class_ = atoi(str[0]);
safestrncpy(db->sprite, str[1], NAME_LENGTH);
safestrncpy(db->name, str[2], NAME_LENGTH);
db->lv = atoi(str[3]);
mstatus = &db->status;
db->vd.class_ = db->class_;
mstatus->max_hp = atoi(str[4]);
mstatus->max_sp = atoi(str[5]);
mstatus->rhw.range = atoi(str[6]);
mstatus->rhw.atk = atoi(str[7]);
mstatus->rhw.atk2 = mstatus->rhw.atk + atoi(str[8]);
mstatus->def = atoi(str[9]);
mstatus->mdef = atoi(str[10]);
mstatus->str = atoi(str[11]);
mstatus->agi = atoi(str[12]);
mstatus->vit = atoi(str[13]);
mstatus->int_ = atoi(str[14]);
mstatus->dex = atoi(str[15]);
mstatus->luk = atoi(str[16]);
db->range2 = atoi(str[17]);
db->range3 = atoi(str[18]);
mstatus->size = atoi(str[19]);
mstatus->race = atoi(str[20]);
ele = atoi(str[21]);
mstatus->def_ele = ele%10;
mstatus->ele_lv = ele/20;
if( mstatus->def_ele >= ELE_MAX ) {
ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, mstatus->def_ele, ELE_MAX - 1);
mstatus->def_ele = ELE_NEUTRAL;
}
if( mstatus->ele_lv < 1 || mstatus->ele_lv > 4 ) {
ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, mstatus->ele_lv);
mstatus->ele_lv = 1;
}
mstatus->aspd_rate = 1000;
mstatus->speed = atoi(str[22]);
mstatus->adelay = atoi(str[23]);
mstatus->amotion = atoi(str[24]);
mstatus->dmotion = atoi(str[25]);
return true;
}
int read_mercenarydb(void) {
memset(mercenary->db,0,sizeof(mercenary->db));
sv->readdb(map->db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub);
return 0;
}
static bool read_mercenary_skilldb_sub(char* str[], int columns, int current)
{// <merc id>,<skill id>,<skill level>
struct s_mercenary_db *db;
int i, class_;
uint16 skill_id, skill_lv;
class_ = atoi(str[0]);
ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary->db[i].class_);
if( i == MAX_MERCENARY_CLASS )
{
ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_);
return false;
}
skill_id = atoi(str[1]);
if( skill_id < MC_SKILLBASE || skill_id >= MC_SKILLBASE + MAX_MERCSKILL )
{
ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skill_id);
return false;
}
db = &mercenary->db[i];
skill_lv = atoi(str[2]);
i = skill_id - MC_SKILLBASE;
db->skill[i].id = skill_id;
db->skill[i].lv = skill_lv;
return true;
}
int read_mercenary_skilldb(void) {
sv->readdb(map->db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub);
return 0;
}
int do_init_mercenary(void)
{
mercenary->read_db();
mercenary->read_skilldb();
//add_timer_func_list(mercenary_contract, "mercenary_contract");
return 0;
}
int do_final_mercenary(void);
/*=====================================
* Default Functions : mercenary.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
void mercenary_defaults(void) {
mercenary = &mercenary_s;
/* vars */
memset(mercenary->db,0,sizeof(mercenary->db));
/* funcs */
mercenary->init = do_init_mercenary;
mercenary->class = merc_class;
mercenary->get_viewdata = merc_get_viewdata;
mercenary->create = merc_create;
mercenary->data_received = merc_data_received;
mercenary->save = mercenary_save;
mercenary->heal = mercenary_heal;
mercenary->dead = mercenary_dead;
mercenary->delete = merc_delete;
mercenary->contract_stop = merc_contract_stop;
mercenary->get_lifetime = mercenary_get_lifetime;
mercenary->get_guild = mercenary_get_guild;
mercenary->get_faith = mercenary_get_faith;
mercenary->set_faith = mercenary_set_faith;
mercenary->get_calls = mercenary_get_calls;
mercenary->set_calls = mercenary_set_calls;
mercenary->kills = mercenary_kills;
mercenary->checkskill = mercenary_checkskill;
mercenary->read_db = read_mercenarydb;
mercenary->read_skilldb = read_mercenary_skilldb;
}
|