1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
|
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/core.h"
#include "../common/timer.h"
#include "../common/grfio.h"
#include "../common/malloc.h"
#include "../common/socket.h" // WFIFO*()
#include "../common/showmsg.h"
#include "../common/version.h"
#include "../common/nullpo.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "map.h"
#include "path.h"
#include "chrif.h"
#include "clif.h"
#include "intif.h"
#include "npc.h"
#include "pc.h"
#include "status.h"
#include "mob.h"
#include "npc.h" // npc_setcells(), npc_unsetcells()
#include "chat.h"
#include "itemdb.h"
#include "storage.h"
#include "skill.h"
#include "trade.h"
#include "party.h"
#include "unit.h"
#include "battle.h"
#include "battleground.h"
#include "quest.h"
#include "script.h"
#include "mapreg.h"
#include "guild.h"
#include "pet.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "atcommand.h"
#include "log.h"
#ifndef TXT_ONLY
#include "mail.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <math.h>
#ifndef _WIN32
#include <unistd.h>
#endif
#ifndef TXT_ONLY
char default_codepage[32] = "";
int map_server_port = 3306;
char map_server_ip[32] = "127.0.0.1";
char map_server_id[32] = "ragnarok";
char map_server_pw[32] = "ragnarok";
char map_server_db[32] = "ragnarok";
Sql* mmysql_handle;
int db_use_sqldbs = 0;
char item_db_db[32] = "item_db";
char item_db2_db[32] = "item_db2";
char mob_db_db[32] = "mob_db";
char mob_db2_db[32] = "mob_db2";
// log database
char log_db_ip[32] = "127.0.0.1";
int log_db_port = 3306;
char log_db_id[32] = "ragnarok";
char log_db_pw[32] = "ragnarok";
char log_db_db[32] = "log";
Sql* logmysql_handle;
#endif /* not TXT_ONLY */
// This param using for sending mainchat
// messages like whispers to this nick. [LuzZza]
char main_chat_nick[16] = "Main";
char *INTER_CONF_NAME;
char *LOG_CONF_NAME;
char *MAP_CONF_NAME;
char *BATTLE_CONF_FILENAME;
char *ATCOMMAND_CONF_FILENAME;
char *CHARCOMMAND_CONF_FILENAME;
char *SCRIPT_CONF_NAME;
char *MSG_CONF_NAME;
char *GRF_PATH_FILENAME;
// �ɗ� static�Ń�?�J����?�߂�
static DBMap* id_db=NULL; // int id -> struct block_list*
static DBMap* pc_db=NULL; // int id -> struct map_session_data*
static DBMap* mobid_db=NULL; // int id -> struct mob_data*
static DBMap* bossid_db=NULL; // int id -> struct mob_data* (MVP db)
static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data*
static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters)
static DBMap* charid_db=NULL; // int char_id -> struct map_session_data*
static DBMap* regen_db=NULL; // int id -> struct block_list* (status_natural_heal processing)
static int map_users=0;
#define block_free_max 1048576
struct block_list *block_free[block_free_max];
static int block_free_count = 0, block_free_lock = 0;
#define BL_LIST_MAX 1048576
static struct block_list *bl_list[BL_LIST_MAX];
static int bl_list_count = 0;
struct map_data map[MAX_MAP_PER_SERVER];
int map_num = 0;
int map_port=0;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int minsave_interval = 100;
int save_settings = 0xFFFF;
int agit_flag = 0;
int agit2_flag = 0;
int night_flag = 0; // 0=day, 1=night [Yor]
struct charid_request {
struct charid_request* next;
int charid;// who want to be notified of the nick
};
struct charid2nick {
char nick[NAME_LENGTH];
struct charid_request* requests;// requests of notification on this nick
};
// This is the main header found at the very beginning of the map cache
struct map_cache_main_header {
uint32 file_size;
uint16 map_count;
};
// This is the header appended before every compressed map cells info in the map cache
struct map_cache_map_info {
char name[MAP_NAME_LENGTH];
int16 xs;
int16 ys;
int32 len;
};
char map_cache_file[256]="db/map_cache.dat";
char db_path[256] = "db";
char motd_txt[256] = "conf/motd.txt";
char help_txt[256] = "conf/help.txt";
char help2_txt[256] = "conf/help2.txt";
char charhelp_txt[256] = "conf/charhelp.txt";
char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
int console = 0;
int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
/*==========================================
* server player count (of all mapservers)
*------------------------------------------*/
void map_setusers(int users)
{
map_users = users;
}
int map_getusers(void)
{
return map_users;
}
/*==========================================
* server player count (this mapserver only)
*------------------------------------------*/
int map_usercount(void)
{
/*
int count = 0;
struct s_mapiterator* iter = mapit_getallusers();
for( mapit_first(iter); mapit_exists(iter); mapit_next(iter) )
count++;
mapit_free(iter);
return count;
*/
// since pc_db now only holds fully authed players, this approach is equivalent:
return pc_db->size(pc_db);
}
//
// block�폜�̈��S���m��?��
//
/*==========================================
* block��free����Ƃ�free��?���ɌĂ�
* ���b�N����Ă���Ƃ��̓o�b�t�@�ɂ��߂�
*------------------------------------------*/
int map_freeblock (struct block_list *bl)
{
nullpo_retr(block_free_lock, bl);
if (block_free_lock == 0 || block_free_count >= block_free_max)
{
aFree(bl);
bl = NULL;
if (block_free_count >= block_free_max)
ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock);
} else
block_free[block_free_count++] = bl;
return block_free_lock;
}
/*==========================================
* block��free����sI�ɋ֎~����
*------------------------------------------*/
int map_freeblock_lock (void)
{
return ++block_free_lock;
}
/*==========================================
* block��free�̃��b�N����������
* ���̂Ƃ��A���b�N�����S�ɂȂ��Ȃ��
* �o�b�t�@�ɂ��܂��Ă���block��S���폜
*------------------------------------------*/
int map_freeblock_unlock (void)
{
if ((--block_free_lock) == 0) {
int i;
for (i = 0; i < block_free_count; i++)
{
aFree(block_free[i]);
block_free[i] = NULL;
}
block_free_count = 0;
} else if (block_free_lock < 0) {
ShowError("map_freeblock_unlock: lock count < 0 !\n");
block_free_lock = 0;
}
return block_free_lock;
}
// map_freeblock_lock() ���Ă�� map_freeblock_unlock() ���ĂȂ�
// �����������̂ŁA����I��block_free_lock�����Z�b�g����悤�ɂ���B
// ���̊��́Ado_timer() �̃g�b�v���x������Ă��̂ŁA
// block_free_lock �ڂ������Ă��x�ᖳ���͂��B
int map_freeblock_timer(int tid, unsigned int tick, int id, intptr data)
{
if (block_free_lock > 0) {
ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
block_free_lock = 1;
map_freeblock_unlock();
}
return 0;
}
//
// block��?��
//
/*==========================================
* map[]��block_list����?�����Ă���ꍇ��
* bl->prev��bl_head�̃A�h���X�����Ă���
*------------------------------------------*/
static struct block_list bl_head;
#ifdef CELL_NOSTACK
/*==========================================
* These pair of functions update the counter of how many objects
* lie on a tile.
*------------------------------------------*/
void map_addblcell(struct block_list *bl)
{
if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) )
return;
map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl++;
return;
}
void map_delblcell(struct block_list *bl)
{
if( bl->m <0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) )
return;
map[bl->m].cell[bl->x+bl->y*map[bl->m].xs].cell_bl--;
}
#endif
/*==========================================
* Adds a block to the map.
* Returns 0 on success, 1 on failure (illegal coordinates).
*------------------------------------------*/
int map_addblock(struct block_list* bl)
{
int m, x, y, pos;
nullpo_retr(0, bl);
if (bl->prev != NULL) {
ShowError("map_addblock: bl->prev != NULL\n");
return 1;
}
m = bl->m;
x = bl->x;
y = bl->y;
if( m < 0 || m >= map_num )
{
ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num);
return 1;
}
if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
{
ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map[m].name, x, y, map[m].xs, map[m].ys);
return 1;
}
pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs;
if (bl->type == BL_MOB) {
bl->next = map[m].block_mob[pos];
bl->prev = &bl_head;
if (bl->next) bl->next->prev = bl;
map[m].block_mob[pos] = bl;
} else {
bl->next = map[m].block[pos];
bl->prev = &bl_head;
if (bl->next) bl->next->prev = bl;
map[m].block[pos] = bl;
}
#ifdef CELL_NOSTACK
map_addblcell(bl);
#endif
return 0;
}
/*==========================================
* Removes a block from the map.
*------------------------------------------*/
int map_delblock(struct block_list* bl)
{
int pos;
nullpo_retr(0, bl);
// ?��blocklist����?������
if (bl->prev == NULL) {
if (bl->next != NULL) {
// prev��NULL��next��NULL�łȂ��̂͗L���Ă͂Ȃ�Ȃ�
ShowError("map_delblock error : bl->next!=NULL\n");
}
return 0;
}
#ifdef CELL_NOSTACK
map_delblcell(bl);
#endif
pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs;
if (bl->next)
bl->next->prev = bl->prev;
if (bl->prev == &bl_head) {
// ���X�g�̓��Ȃ̂ŁAmap[]��block_list���X�V����
if (bl->type == BL_MOB) {
map[bl->m].block_mob[pos] = bl->next;
} else {
map[bl->m].block[pos] = bl->next;
}
} else {
bl->prev->next = bl->next;
}
bl->next = NULL;
bl->prev = NULL;
return 0;
}
/*==========================================
* Moves a block a x/y target position. [Skotlex]
* Pass flag as 1 to prevent doing skill_unit_move checks
* (which are executed by default on BL_CHAR types)
*------------------------------------------*/
int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
{
int x0 = bl->x, y0 = bl->y;
struct status_change *sc = NULL;
int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE);
if (!bl->prev) {
//Block not in map, just update coordinates, but do naught else.
bl->x = x1;
bl->y = y1;
return 0;
}
//TODO: Perhaps some outs of bounds checking should be placed here?
if (bl->type&BL_CHAR) {
skill_unit_move(bl,tick,2);
sc = status_get_sc(bl);
if (sc && sc->count) {
if (sc->data[SC_CLOSECONFINE])
status_change_end(bl, SC_CLOSECONFINE, -1);
if (sc->data[SC_CLOSECONFINE2])
status_change_end(bl, SC_CLOSECONFINE2, -1);
// if (sc->data[SC_BLADESTOP]) //Won't stop when you are knocked away, go figure...
// status_change_end(bl, SC_BLADESTOP, -1);
if (sc->data[SC_TATAMIGAESHI])
status_change_end(bl, SC_TATAMIGAESHI, -1);
if (sc->data[SC_MAGICROD])
status_change_end(bl, SC_MAGICROD, -1);
}
} else
if (bl->type == BL_NPC)
npc_unsetcells((TBL_NPC*)bl);
if (moveblock) map_delblock(bl);
#ifdef CELL_NOSTACK
else map_delblcell(bl);
#endif
bl->x = x1;
bl->y = y1;
if (moveblock) map_addblock(bl);
#ifdef CELL_NOSTACK
else map_addblcell(bl);
#endif
if (bl->type&BL_CHAR) {
skill_unit_move(bl,tick,3);
if (sc) {
if (sc->count) {
if (sc->data[SC_CLOAKING])
skill_check_cloaking(bl, sc->data[SC_CLOAKING]);
if (sc->data[SC_DANCING])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0);
if (sc->data[SC_WARM])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0);
}
}
} else
if (bl->type == BL_NPC)
npc_setcells((TBL_NPC*)bl);
return 0;
}
/*==========================================
* Counts specified number of objects on given cell.
*------------------------------------------*/
int map_count_oncell(int m, int x, int y, int type)
{
int bx,by;
struct block_list *bl;
int count = 0;
if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
return 0;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
if (type&~BL_MOB)
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
if(bl->x == x && bl->y == y && bl->type&type)
count++;
if (type&BL_MOB)
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
if(bl->x == x && bl->y == y)
count++;
return count;
}
/*
* ����E���������̸�Ī���������E�˫ëȪ����?
*/
struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int x,int y,int skill_id,struct skill_unit* out_unit)
{
int m,bx,by;
struct block_list *bl;
struct skill_unit *unit;
m = target->m;
if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
return NULL;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
continue;
unit = (struct skill_unit *) bl;
if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id )
continue;
if( battle_check_target(&unit->bl,target,unit->group->target_flag) > 0 )
return unit;
}
return NULL;
}
/*==========================================
* Adapted from foreachinarea for an easier invocation. [Skotlex]
*------------------------------------------*/
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...)
{
int bx,by,m;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount=bl_list_count,i;
int x0,x1,y0,y1;
m = center->m;
x0 = max(center->x-range, 0);
y0 = max(center->y-range, 0);
x1 = min(center->x+range, map[m].xs-1);
y1 = min(center->y+range, map[m].ys-1);
if (type&~BL_MOB)
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if( bl->type&type
&& bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(type&BL_MOB)
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if( bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(bl_list_count>=BL_LIST_MAX)
ShowWarning("map_foreachinrange: block count too many!\n");
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
{
va_list ap;
va_start(ap, type);
returnCount += func(bl_list[i], ap);
va_end(ap);
}
map_freeblock_unlock(); // �����������
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
*------------------------------------------*/
int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int range, int type,...)
{
int bx,by,m;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount=bl_list_count,i;
int x0,x1,y0,y1;
m = center->m;
if (m < 0)
return 0;
x0 = max(center->x-range, 0);
y0 = max(center->y-range, 0);
x1 = min(center->x+range, map[m].xs-1);
y1 = min(center->y+range, map[m].ys-1);
if (type&~BL_MOB)
for(by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if( bl->type&type
&& bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y,CELL_CHKWALL)
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(type&BL_MOB)
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if( bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y,CELL_CHKWALL)
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(bl_list_count>=BL_LIST_MAX)
ShowWarning("map_foreachinrange: block count too many!\n");
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
{
va_list ap;
va_start(ap, type);
returnCount += func(bl_list[i], ap);
va_end(ap);
}
map_freeblock_unlock(); // �����������
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* map m (x0,y0)-(x1,y1)?�̑Sobj��?����
* func����
* type!=0 �Ȃ炻�̎�ނ̂�
*------------------------------------------*/
int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...)
{
int bx,by;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount=bl_list_count,i;
if (m < 0)
return 0;
if (x1 < x0)
{ //Swap range
bx = x0;
x0 = x1;
x1 = bx;
}
if (y1 < y0)
{
bx = y0;
y0 = y1;
y1 = bx;
}
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (x1 >= map[m].xs) x1 = map[m].xs-1;
if (y1 >= map[m].ys) y1 = map[m].ys-1;
if (type&~BL_MOB)
for(by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
if(bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
if(type&BL_MOB)
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++)
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++)
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
if(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
if(bl_list_count>=BL_LIST_MAX)
ShowWarning("map_foreachinarea: block count too many!\n");
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
{
va_list ap;
va_start(ap, type);
returnCount += func(bl_list[i], ap);
va_end(ap);
}
map_freeblock_unlock(); // �����������
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...)
{
int bx,by;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount=bl_list_count,i;
if (m < 0)
return 0;
if (x1 < x0)
{ //Swap range
bx = x0;
x0 = x1;
x1 = bx;
}
if (y1 < y0)
{
bx = y0;
y0 = y1;
y1 = bx;
}
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (x1 >= map[m].xs) x1 = map[m].xs-1;
if (y1 >= map[m].ys) y1 = map[m].ys-1;
if (type&~BL_MOB)
for(by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
for(bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
if(bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
if(type&BL_MOB)
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++)
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++)
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
if(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
if(bl_list_count>=BL_LIST_MAX)
ShowWarning("map_foreachinarea: block count too many!\n");
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
{
va_list ap;
va_start(ap, type);
returnCount += func(bl_list[i], ap);
va_end(ap);
if( count && returnCount >= count )
break;
}
map_freeblock_unlock(); // �����������
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
/*==========================================
* ��`(x0,y0)-(x1,y1)��(dx,dy)�ړ������b?
* �̈�O�ɂȂ�̈�(��`��L���`)?��obj��
* ?����func����
*
* dx,dy��-1,0,1�݂̂Ƃ���i�ǂ�Ȓl�ł��������ۂ��H�j
*------------------------------------------*/
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...)
{
int bx,by,m;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount=bl_list_count,i;
int x0, x1, y0, y1;
if (!range) return 0;
if (!dx && !dy) return 0; //No movement.
m = center->m;
x0 = center->x-range;
x1 = center->x+range;
y0 = center->y-range;
y1 = center->y+range;
if (x1 < x0)
{ //Swap range
bx = x0;
x0 = x1;
x1 = bx;
}
if (y1 < y0)
{
bx = y0;
y0 = y1;
y1 = bx;
}
if(dx==0 || dy==0){
//Movement along one axis only.
if(dx==0){
if(dy<0) //Moving south
y0=y1+dy+1;
else //North
y1=y0+dy-1;
} else { //dy == 0
if(dx<0) //West
x0=x1+dx+1;
else //East
x1=x0+dx-1;
}
if(x0<0) x0=0;
if(y0<0) y0=0;
if(x1>=map[m].xs) x1=map[m].xs-1;
if(y1>=map[m].ys) y1=map[m].ys-1;
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
if (type&~BL_MOB) {
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if(bl->type&type &&
bl->x>=x0 && bl->x<=x1 &&
bl->y>=y0 && bl->y<=y1 &&
bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
if (type&BL_MOB) {
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if(bl->x>=x0 && bl->x<=x1 &&
bl->y>=y0 && bl->y<=y1 &&
bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
}
}else{
// Diagonal movement
if(x0<0) x0=0;
if(y0<0) y0=0;
if(x1>=map[m].xs) x1=map[m].xs-1;
if(y1>=map[m].ys) y1=map[m].ys-1;
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
if (type & ~BL_MOB) {
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if( bl->type&type &&
bl->x>=x0 && bl->x<=x1 &&
bl->y>=y0 && bl->y<=y1 &&
bl_list_count<BL_LIST_MAX )
if((dx>0 && bl->x<x0+dx) ||
(dx<0 && bl->x>x1+dx) ||
(dy>0 && bl->y<y0+dy) ||
(dy<0 && bl->y>y1+dy))
bl_list[bl_list_count++]=bl;
}
}
if (type & BL_MOB) {
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if( bl->x>=x0 && bl->x<=x1 &&
bl->y>=y0 && bl->y<=y1 &&
bl_list_count<BL_LIST_MAX)
if((dx>0 && bl->x<x0+dx) ||
(dx<0 && bl->x>x1+dx) ||
(dy>0 && bl->y<y0+dy) ||
(dy<0 && bl->y>y1+dy))
bl_list[bl_list_count++]=bl;
}
}
}
}
}
if(bl_list_count>=BL_LIST_MAX)
ShowWarning("map_foreachinmovearea: block count too many!\n");
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev)
{
va_list ap;
va_start(ap, type);
returnCount += func(bl_list[i], ap);
va_end(ap);
}
map_freeblock_unlock(); // �����������
bl_list_count = blockcount;
return returnCount;
}
// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
// which only checks the exact single x/y passed to it rather than an
// area radius - may be more useful in some instances)
//
int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...)
{
int bx,by;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount=bl_list_count,i;
if (x < 0 || y < 0 || x >= map[m].xs || y >= map[m].ys) return 0;
by=y/BLOCK_SIZE;
bx=x/BLOCK_SIZE;
if(type&~BL_MOB)
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
if(bl->type&type && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
if(type&BL_MOB)
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
if(bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
if(bl_list_count>=BL_LIST_MAX)
ShowWarning("map_foreachincell: block count too many!\n");
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
{
va_list ap;
va_start(ap, type);
returnCount += func(bl_list[i], ap);
va_end(ap);
}
map_freeblock_unlock(); // �����������
bl_list_count = blockcount;
return returnCount;
}
/*============================================================
* For checking a path between two points (x0, y0) and (x1, y1)
*------------------------------------------------------------*/
int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int length, int type,...)
{
int returnCount =0; //total sum of returned values of func() [Skotlex]
//////////////////////////////////////////////////////////////
//
// sharp shooting 3 [Skotlex]
//
//////////////////////////////////////////////////////////////
// problem:
// Same as Sharp Shooting 1. Hits all targets within range of
// the line.
// (t1,t2 t3 and t4 get hit)
//
// target 1
// x t4
// t2
// t3 x
// x
// S
//////////////////////////////////////////////////////////////
// Methodology:
// My trigonometrics and math are a little rusty... so the approach I am writing
// here is basicly do a double for to check for all targets in the square that
// contains the initial and final positions (area range increased to match the
// radius given), then for each object to test, calculate the distance to the
// path and include it if the range fits and the target is in the line (0<k<1,
// as they call it).
// The implementation I took as reference is found at
// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
// (they have a link to a C implementation, too)
// This approach is a lot like #2 commented on this function, which I have no
// idea why it was commented. I won't use doubles/floats, but pure int math for
// speed purposes. The range considered is always the same no matter how
// close/far the target is because that's how SharpShooting works currently in
// kRO.
//Generic map_foreach* variables.
int i, blockcount = bl_list_count;
struct block_list *bl;
int bx, by;
//method specific variables
int magnitude2, len_limit; //The square of the magnitude
int k, xi, yi, xu, yu;
int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
//Avoid needless calculations by not getting the sqrt right away.
#define MAGNITUDE2(x0, y0, x1, y1) (((x1)-(x0))*((x1)-(x0)) + ((y1)-(y0))*((y1)-(y0)))
if (m < 0)
return 0;
len_limit = magnitude2 = MAGNITUDE2(x0,y0, x1,y1);
if (magnitude2 < 1) //Same begin and ending point, can't trace path.
return 0;
if (length)
{ //Adjust final position to fit in the given area.
//TODO: Find an alternate method which does not requires a square root calculation.
k = (int)sqrt((float)magnitude2);
mx1 = x0 + (x1 - x0)*length/k;
my1 = y0 + (y1 - y0)*length/k;
len_limit = MAGNITUDE2(x0,y0, mx1,my1);
}
//Expand target area to cover range.
if (mx0 > mx1)
{
mx0+=range;
mx1-=range;
} else {
mx0-=range;
mx1+=range;
}
if (my0 > my1)
{
my0+=range;
my1-=range;
} else {
my0-=range;
my1+=range;
}
//The two fors assume mx0 < mx1 && my0 < my1
if (mx0 > mx1)
{
k = mx1;
mx1 = mx0;
mx0 = k;
}
if (my0 > my1)
{
k = my1;
my1 = my0;
my0 = k;
}
if (mx0 < 0) mx0 = 0;
if (my0 < 0) my0 = 0;
if (mx1 >= map[m].xs) mx1 = map[m].xs-1;
if (my1 >= map[m].ys) my1 = map[m].ys-1;
range*=range<<8; //Values are shifted later on for higher precision using int math.
if (type & ~BL_MOB)
for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){
for( bl = map[m].block[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if(bl->prev && bl->type&type && bl_list_count<BL_LIST_MAX)
{
xi = bl->x;
yi = bl->y;
k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well.
continue;
if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi,CELL_CHKWALL))
continue; //Targets beyond the initial ending point need the wall check.
//All these shifts are to increase the precision of the intersection point and distance considering how it's
//int math.
k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
xi<<=4;
yi<<=4;
xu= (x0<<4) +k*(x1-x0);
yu= (y0<<4) +k*(y1-y0);
k = MAGNITUDE2(xi, yi, xu, yu);
//If all dot coordinates were <<4 the square of the magnitude is <<8
if (k > range)
continue;
bl_list[bl_list_count++]=bl;
}
}
}
}
if(type&BL_MOB)
for(by=my0/BLOCK_SIZE;by<=my1/BLOCK_SIZE;by++){
for(bx=mx0/BLOCK_SIZE;bx<=mx1/BLOCK_SIZE;bx++){
for( bl = map[m].block_mob[bx+by*map[m].bxs] ; bl != NULL ; bl = bl->next )
{
if(bl->prev && bl_list_count<BL_LIST_MAX)
{
xi = bl->x;
yi = bl->y;
k = (xi-x0)*(x1-x0) + (yi-y0)*(y1-y0);
if (k < 0 || k > len_limit)
continue;
if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi,CELL_CHKWALL))
continue; //Targets beyond the initial ending point need the wall check.
k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
xi<<=4;
yi<<=4;
xu= (x0<<4) +k*(x1-x0);
yu= (y0<<4) +k*(y1-y0);
k = MAGNITUDE2(xi, yi, xu, yu);
//If all dot coordinates were <<4 the square of the magnitude is <<8
if (k > range)
continue;
bl_list[bl_list_count++]=bl;
}
}
}
}
if(bl_list_count>=BL_LIST_MAX)
ShowWarning("map_foreachinpath: block count too many!\n");
map_freeblock_lock();
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) //This check is done in case some object gets killed due to further skill processing.
{
va_list ap;
va_start(ap, type);
returnCount += func(bl_list[i], ap);
va_end(ap);
}
map_freeblock_unlock();
bl_list_count = blockcount;
return returnCount; //[Skotlex]
}
// Copy of map_foreachincell, but applied to the whole map. [Skotlex]
int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type,...)
{
int b, bsize;
int returnCount =0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
int blockcount=bl_list_count,i;
bsize = map[m].bxs * map[m].bys;
if(type&~BL_MOB)
for(b=0;b<bsize;b++)
for( bl = map[m].block[b] ; bl != NULL ; bl = bl->next )
if(bl->type&type && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
if(type&BL_MOB)
for(b=0;b<bsize;b++)
for( bl = map[m].block_mob[b] ; bl != NULL ; bl = bl->next )
if(bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
if(bl_list_count>=BL_LIST_MAX)
ShowWarning("map_foreachinmap: block count too many!\n");
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L?���ǂ����`�F�b�N
{
va_list ap;
va_start(ap, type);
returnCount += func(bl_list[i], ap);
va_end(ap);
}
map_freeblock_unlock(); // �����������
bl_list_count = blockcount;
return returnCount;
}
/// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM).
/// Used for floor items, skill units and chatroom objects.
/// @return The new object id
int map_get_new_object_id(void)
{
static int last_object_id = MIN_FLOORITEM - 1;
int i;
// find a free id
i = last_object_id + 1;
while( i != last_object_id )
{
if( i == MAX_FLOORITEM )
i = MIN_FLOORITEM;
if( idb_get(id_db, i) == NULL )
break;
++i;
}
if( i == last_object_id )
{
ShowError("map_addobject: no free object id!\n");
return 0;
}
// update cursor
last_object_id = i;
return i;
}
/*==========================================
* ���A�C�e��������
*
* data==0�̎b�timer�ŏ������� * data!=0�̎b͏E�����ŏ������bƂ��ē��?
*
* ��҂́Amap_clearflooritem(id)��
* map.h?��#define������
*------------------------------------------*/
int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr data)
{
struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id);
if( fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid) )
{
ShowError("map_clearflooritem_timer : error\n");
return 1;
}
if(data)
delete_timer(fitem->cleartimer,map_clearflooritem_timer);
else
if(fitem->item_data.card[0] == CARD0_PET) // pet egg
intif_delete_petdata( MakeDWord(fitem->item_data.card[1],fitem->item_data.card[2]) );
clif_clearflooritem(fitem,0);
map_deliddb(&fitem->bl);
map_delblock(&fitem->bl);
map_freeblock(&fitem->bl);
return 0;
}
/*==========================================
* (m,x,y) locates a random available free cell around the given coordinates
* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
* x and y are modified with the target cell when successful.
*------------------------------------------*/
int map_searchrandfreecell(int m,int *x,int *y,int stack)
{
int free_cell,i,j;
int free_cells[9][2];
for(free_cell=0,i=-1;i<=1;i++){
if(i+*y<0 || i+*y>=map[m].ys)
continue;
for(j=-1;j<=1;j++){
if(j+*x<0 || j+*x>=map[m].xs)
continue;
if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS))
continue;
//Avoid item stacking to prevent against exploits. [Skotlex]
if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack)
continue;
free_cells[free_cell][0] = j+*x;
free_cells[free_cell++][1] = i+*y;
}
}
if(free_cell==0)
return 0;
free_cell = rand()%free_cell;
*x = free_cells[free_cell][0];
*y = free_cells[free_cell][1];
return 1;
}
static int map_count_sub(struct block_list *bl,va_list ap)
{
return 1;
}
/*==========================================
* Locates a random spare cell around the object given, using range as max
* distance from that spot. Used for warping functions. Use range < 0 for
* whole map range.
* Returns 1 on success. when it fails and src is available, x/y are set to src's
* src can be null as long as flag&1
* when ~flag&1, m is not needed.
* Flag values:
* &1 = random cell must be around given m,x,y, not around src
* &2 = the target should be able to walk to the target tile.
* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
*------------------------------------------*/
int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx, int ry, int flag)
{
int tries, spawn=0;
int bx, by;
int rx2 = 2*rx+1;
int ry2 = 2*ry+1;
if( !src && (!(flag&1) || flag&2) )
{
ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
return 0;
}
if (flag&1) {
bx = *x;
by = *y;
} else {
bx = src->x;
by = src->y;
m = src->m;
}
if (!rx && !ry) {
//No range? Return the target cell then....
*x = bx;
*y = by;
return map_getcell(m,*x,*y,CELL_CHKREACH);
}
if (rx >= 0 && ry >= 0) {
tries = rx2*ry2;
if (tries > 100) tries = 100;
} else {
tries = map[m].xs*map[m].ys;
if (tries > 500) tries = 500;
}
while(tries--) {
*x = (rx >= 0)?(rand()%rx2-rx+bx):(rand()%(map[m].xs-2)+1);
*y = (ry >= 0)?(rand()%ry2-ry+by):(rand()%(map[m].ys-2)+1);
if (*x == bx && *y == by)
continue; //Avoid picking the same target tile.
if (map_getcell(m,*x,*y,CELL_CHKREACH))
{
if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
continue;
if(flag&4) {
if (spawn >= 100) return 0; //Limit of retries reached.
if (spawn++ < battle_config.no_spawn_on_player &&
map_foreachinarea(map_count_sub, m,
*x-AREA_SIZE, *y-AREA_SIZE,
*x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
)
continue;
}
return 1;
}
}
*x = bx;
*y = by;
return 0;
}
/*==========================================
* (m,x,y)�𒆐S��3x3��?�ɏ��A�C�e���ݒu
*
* item_data��amount�ȊO��copy����
* type flag: &1 MVP item. &2 do stacking check.
*------------------------------------------*/
int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags)
{
int r;
struct flooritem_data *fitem=NULL;
nullpo_retr(0, item_data);
if(!map_searchrandfreecell(m,&x,&y,flags&2?1:0))
return 0;
r=rand();
CREATE(fitem, struct flooritem_data, 1);
fitem->bl.type=BL_ITEM;
fitem->bl.prev = fitem->bl.next = NULL;
fitem->bl.m=m;
fitem->bl.x=x;
fitem->bl.y=y;
fitem->bl.id = map_get_new_object_id();
if(fitem->bl.id==0){
aFree(fitem);
return 0;
}
fitem->first_get_charid = first_charid;
fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
fitem->second_get_charid = second_charid;
fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
fitem->third_get_charid = third_charid;
fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time);
memcpy(&fitem->item_data,item_data,sizeof(*item_data));
fitem->item_data.amount=amount;
fitem->subx=(r&3)*3+3;
fitem->suby=((r>>2)&3)*3+3;
fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
map_addiddb(&fitem->bl);
map_addblock(&fitem->bl);
clif_dropflooritem(fitem);
return fitem->bl.id;
}
static void* create_charid2nick(DBKey key, va_list args)
{
struct charid2nick *p;
CREATE(p, struct charid2nick, 1);
return p;
}
/// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests.
/// Does nothing if the character is online.
void map_addnickdb(int charid, const char* nick)
{
struct charid2nick* p;
struct charid_request* req;
struct map_session_data* sd;
if( map_charid2sd(charid) )
return;// already online
p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
safestrncpy(p->nick, nick, sizeof(p->nick));
while( p->requests )
{
req = p->requests;
p->requests = req->next;
sd = map_charid2sd(req->charid);
if( sd )
clif_solved_charname(sd->fd, charid, p->nick);
aFree(req);
}
}
/// Removes the nick of charid from nick_db.
/// Sends name to all pending requests on charid.
void map_delnickdb(int charid, const char* name)
{
struct charid2nick* p;
struct charid_request* req;
struct map_session_data* sd;
p = (struct charid2nick*)idb_remove(nick_db, charid);
if( p == NULL )
return;
while( p->requests )
{
req = p->requests;
p->requests = req->next;
sd = map_charid2sd(req->charid);
if( sd )
clif_solved_charname(sd->fd, charid, name);
aFree(req);
}
aFree(p);
}
/// Notifies sd of the nick of charid.
/// Uses the name in the character if online.
/// Uses the name in nick_db if offline.
void map_reqnickdb(struct map_session_data * sd, int charid)
{
struct charid2nick* p;
struct charid_request* req;
struct map_session_data* tsd;
nullpo_retv(sd);
tsd = map_charid2sd(charid);
if( tsd )
{
clif_solved_charname(sd->fd, charid, tsd->status.name);
return;
}
p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
if( *p->nick )
{
clif_solved_charname(sd->fd, charid, p->nick);
return;
}
// not in cache, request it
CREATE(req, struct charid_request, 1);
req->next = p->requests;
p->requests = req;
chrif_searchcharid(charid);
}
/*==========================================
* id_db��bl��lj�
*------------------------------------------*/
void map_addiddb(struct block_list *bl)
{
nullpo_retv(bl);
if( bl->type == BL_PC )
{
TBL_PC* sd = (TBL_PC*)bl;
idb_put(pc_db,sd->bl.id,sd);
idb_put(charid_db,sd->status.char_id,sd);
}
else if( bl->type == BL_MOB )
{
TBL_MOB* md = (TBL_MOB*)bl;
idb_put(mobid_db,bl->id,bl);
if( md->boss )
idb_put(bossid_db, bl->id, bl);
}
if( bl->type & BL_REGEN )
idb_put(regen_db, bl->id, bl);
idb_put(id_db,bl->id,bl);
}
/*==========================================
* id_db����bl���폜
*------------------------------------------*/
void map_deliddb(struct block_list *bl)
{
nullpo_retv(bl);
if( bl->type == BL_PC )
{
TBL_PC* sd = (TBL_PC*)bl;
idb_remove(pc_db,sd->bl.id);
idb_remove(charid_db,sd->status.char_id);
}
else if( bl->type == BL_MOB )
{
idb_remove(mobid_db,bl->id);
idb_remove(bossid_db,bl->id);
}
if( bl->type & BL_REGEN )
idb_remove(regen_db,bl->id);
idb_remove(id_db,bl->id);
}
/*==========================================
* Standard call when a player connection is closed.
*------------------------------------------*/
int map_quit(struct map_session_data *sd)
{
if(!sd->state.active) { //Removing a player that is not active.
struct auth_node *node = chrif_search(sd->status.account_id);
if (node && node->char_id == sd->status.char_id &&
node->state != ST_LOGOUT)
//Except when logging out, clear the auth-connect data immediately.
chrif_auth_delete(node->account_id, node->char_id, node->state);
//Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed.
return 0;
}
if (sd->npc_timer_id != -1) //Cancel the event timer.
npc_timerevent_quit(sd);
npc_script_event(sd, NPCE_LOGOUT);
//Unit_free handles clearing the player related data,
//map_quit handles extra specific data which is related to quitting normally
//(changing map-servers invokes unit_free but bypasses map_quit)
if( sd->sc.count )
{
//Status that are not saved...
if(sd->sc.data[SC_BOSSMAPINFO])
status_change_end(&sd->bl,SC_BOSSMAPINFO,-1);
if(sd->sc.data[SC_AUTOTRADE])
status_change_end(&sd->bl,SC_AUTOTRADE,-1);
if(sd->sc.data[SC_SPURT])
status_change_end(&sd->bl,SC_SPURT,-1);
if(sd->sc.data[SC_BERSERK])
status_change_end(&sd->bl,SC_BERSERK,-1);
if(sd->sc.data[SC_TRICKDEAD])
status_change_end(&sd->bl,SC_TRICKDEAD,-1);
if(sd->sc.data[SC_GUILDAURA])
status_change_end(&sd->bl,SC_GUILDAURA,-1);
if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4)
status_change_end(&sd->bl,SC_ENDURE,-1); //No need to save infinite endure.
if (battle_config.debuff_on_logout&1) {
if(sd->sc.data[SC_ORCISH])
status_change_end(&sd->bl,SC_ORCISH,-1);
if(sd->sc.data[SC_STRIPWEAPON])
status_change_end(&sd->bl,SC_STRIPWEAPON,-1);
if(sd->sc.data[SC_STRIPARMOR])
status_change_end(&sd->bl,SC_STRIPARMOR,-1);
if(sd->sc.data[SC_STRIPSHIELD])
status_change_end(&sd->bl,SC_STRIPSHIELD,-1);
if(sd->sc.data[SC_STRIPHELM])
status_change_end(&sd->bl,SC_STRIPHELM,-1);
if(sd->sc.data[SC_EXTREMITYFIST])
status_change_end(&sd->bl,SC_EXTREMITYFIST,-1);
if(sd->sc.data[SC_EXPLOSIONSPIRITS])
status_change_end(&sd->bl,SC_EXPLOSIONSPIRITS,-1);
if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4)
status_change_end(&sd->bl,SC_REGENERATION,-1);
//TO-DO Probably there are way more NPC_type negative status that are removed
if(sd->sc.data[SC_CHANGEUNDEAD])
status_change_end(&sd->bl,SC_CHANGEUNDEAD,-1);
// Both these statuses are removed on logout. [L0ne_W0lf]
if(sd->sc.data[SC_SLOWCAST])
status_change_end(&sd->bl,SC_SLOWCAST,-1);
if(sd->sc.data[SC_CRITICALWOUND])
status_change_end(&sd->bl,SC_CRITICALWOUND,-1);
}
if (battle_config.debuff_on_logout&2)
{
if(sd->sc.data[SC_MAXIMIZEPOWER])
status_change_end(&sd->bl,SC_MAXIMIZEPOWER,-1);
if(sd->sc.data[SC_MAXOVERTHRUST])
status_change_end(&sd->bl,SC_MAXOVERTHRUST,-1);
if(sd->sc.data[SC_STEELBODY])
status_change_end(&sd->bl,SC_STEELBODY,-1);
if(sd->sc.data[SC_PRESERVE])
status_change_end(&sd->bl,SC_PRESERVE,-1);
if(sd->sc.data[SC_KAAHI])
status_change_end(&sd->bl,SC_KAAHI,-1);
if(sd->sc.data[SC_SPIRIT])
status_change_end(&sd->bl,SC_SPIRIT,-1);
}
}
// Return loot to owner
if( sd->pd ) pet_lootitem_drop(sd->pd, sd);
if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit.
unit_remove_map_pc(sd,3);
if( map[sd->bl.m].instance_id )
{ // Avoid map conflicts and warnings on next login
int m;
struct point *pt;
if( map[sd->bl.m].save.map )
pt = &map[sd->bl.m].save;
else
pt = &sd->status.save_point;
if( (m=map_mapindex2mapid(pt->map)) >= 0 )
{
sd->bl.m = m;
sd->bl.x = pt->x;
sd->bl.y = pt->y;
sd->mapindex = pt->map;
}
}
pc_makesavestatus(sd);
pc_clean_skilltree(sd);
chrif_save(sd,1);
unit_free_pc(sd);
return 0;
}
/*==========================================
* id��?��PC��T���B���Ȃ����NULL
*------------------------------------------*/
struct map_session_data * map_id2sd(int id)
{
if (id <= 0) return NULL;
return (struct map_session_data*)idb_get(pc_db,id);
}
struct mob_data * map_id2md(int id)
{
if (id <= 0) return NULL;
return (struct mob_data*)idb_get(mobid_db,id);
}
struct npc_data * map_id2nd(int id)
{// just a id2bl lookup because there's no npc_db
if (id <= 0) return NULL;
return (struct npc_data*)map_id2bl(id);
}
/// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server).
const char* map_charid2nick(int charid)
{
struct charid2nick *p;
struct map_session_data* sd;
sd = map_charid2sd(charid);
if( sd )
return sd->status.name;// character is online, return it's name
p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
if( *p->nick )
return p->nick;// name in nick_db
chrif_searchcharid(charid);// request the name
return NULL;
}
/// Returns the struct map_session_data of the charid or NULL if the char is not online.
struct map_session_data* map_charid2sd(int charid)
{
return (struct map_session_data*)idb_get(charid_db, charid);
}
/*==========================================
* Search session data from a nick name
* (without sensitive case if necessary)
* return map_session_data pointer or NULL
*------------------------------------------*/
struct map_session_data * map_nick2sd(const char *nick)
{
struct map_session_data* sd;
struct map_session_data* found_sd;
struct s_mapiterator* iter;
size_t nicklen;
int qty = 0;
if( nick == NULL )
return NULL;
nicklen = strlen(nick);
iter = mapit_getallusers();
found_sd = NULL;
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
{
if( battle_config.partial_name_scan )
{// partial name search
if( strnicmp(sd->status.name, nick, nicklen) == 0 )
{
found_sd = sd;
if( strcmp(sd->status.name, nick) == 0 )
{// Perfect Match
qty = 1;
break;
}
qty++;
}
}
else if( strcasecmp(sd->status.name, nick) == 0 )
{// exact search only
found_sd = sd;
break;
}
}
mapit_free(iter);
if( battle_config.partial_name_scan && qty != 1 )
found_sd = NULL;
return found_sd;
}
/*==========================================
* id��?�̕���T��
* ��Object�̏ꍇ�͔z��������̂�
*------------------------------------------*/
struct block_list * map_id2bl(int id)
{
return (struct block_list*)idb_get(id_db,id);
}
/*==========================================
* Convext Mirror
*------------------------------------------*/
struct mob_data * map_getmob_boss(int m)
{
DBIterator* iter;
struct mob_data *md = NULL;
bool found = false;
iter = db_iterator(bossid_db);
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
{
if( md->bl.m == m )
{
found = true;
break;
}
}
dbi_destroy(iter);
return (found)? md : NULL;
}
struct mob_data * map_id2boss(int id)
{
if (id <= 0) return NULL;
return (struct mob_data*)idb_get(bossid_db,id);
}
/// Applies func to all the players in the db.
/// Stops iterating if func returns -1.
void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...)
{
DBIterator* iter;
struct map_session_data* sd;
iter = db_iterator(pc_db);
for( sd = (struct map_session_data*)iter->first(iter,NULL); iter->exists(iter); sd = (struct map_session_data*)iter->next(iter,NULL) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(sd, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to all the mobs in the db.
/// Stops iterating if func returns -1.
void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...)
{
DBIterator* iter;
struct mob_data* md;
iter = db_iterator(mobid_db);
for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(md, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to all the npcs in the db.
/// Stops iterating if func returns -1.
void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...)
{
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(id_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
if( bl->type == BL_NPC )
{
struct npc_data* nd = (struct npc_data*)bl;
va_list args;
int ret;
va_start(args, func);
ret = func(nd, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
}
dbi_destroy(iter);
}
/// Applies func to everything in the db.
/// Stops iteratin gif func returns -1.
void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...)
{
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(regen_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(bl, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Applies func to everything in the db.
/// Stops iterating if func returns -1.
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...)
{
DBIterator* iter;
struct block_list* bl;
iter = db_iterator(id_db);
for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
{
va_list args;
int ret;
va_start(args, func);
ret = func(bl, args);
va_end(args);
if( ret == -1 )
break;// stop iterating
}
dbi_destroy(iter);
}
/// Iterator.
/// Can filter by bl type.
struct s_mapiterator
{
enum e_mapitflags flags;// flags for special behaviour
enum bl_type types;// what bl types to return
DBIterator* dbi;// database iterator
};
/// Returns true if the block_list matches the description in the iterator.
///
/// @param _mapit_ Iterator
/// @param _bl_ block_list
/// @return true if it matches
#define MAPIT_MATCHES(_mapit_,_bl_) \
( \
( (_bl_)->type & (_mapit_)->types /* type matches */ ) \
)
/// Allocates a new iterator.
/// Returns the new iterator.
/// types can represent several BL's as a bit field.
/// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...?
///
/// @param flags Flags of the iterator
/// @param type Target types
/// @return Iterator
struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types)
{
struct s_mapiterator* mapit;
CREATE(mapit, struct s_mapiterator, 1);
mapit->flags = flags;
mapit->types = types;
if( types == BL_PC ) mapit->dbi = db_iterator(pc_db);
else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db);
else mapit->dbi = db_iterator(id_db);
return mapit;
}
/// Frees the iterator.
///
/// @param mapit Iterator
void mapit_free(struct s_mapiterator* mapit)
{
nullpo_retv(mapit);
dbi_destroy(mapit->dbi);
aFree(mapit);
}
/// Returns the first block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return first block_list or NULL
struct block_list* mapit_first(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) )
{
if( MAPIT_MATCHES(mapit,bl) )
break;// found match
}
return bl;
}
/// Returns the last block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return last block_list or NULL
struct block_list* mapit_last(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) )
{
if( MAPIT_MATCHES(mapit,bl) )
break;// found match
}
return bl;
}
/// Returns the next block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return next block_list or NULL
struct block_list* mapit_next(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( ; ; )
{
bl = (struct block_list*)dbi_next(mapit->dbi);
if( bl == NULL )
break;// end
if( MAPIT_MATCHES(mapit,bl) )
break;// found a match
// try next
}
return bl;
}
/// Returns the previous block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return previous block_list or NULL
struct block_list* mapit_prev(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( ; ; )
{
bl = (struct block_list*)dbi_prev(mapit->dbi);
if( bl == NULL )
break;// end
if( MAPIT_MATCHES(mapit,bl) )
break;// found a match
// try prev
}
return bl;
}
/// Returns true if the current block_list exists in the database.
///
/// @param mapit Iterator
/// @return true if it exists
bool mapit_exists(struct s_mapiterator* mapit)
{
nullpo_retr(false,mapit);
return dbi_exists(mapit->dbi);
}
/*==========================================
* map.npc�֒lj� (warp���̗̈掝���̂�)
*------------------------------------------*/
bool map_addnpc(int m,struct npc_data *nd)
{
nullpo_retr(0, nd);
if( m < 0 || m >= map_num )
return false;
if( map[m].npc_num == MAX_NPC_PER_MAP )
{
ShowWarning("too many NPCs in one map %s\n",map[m].name);
return false;
}
map[m].npc[map[m].npc_num]=nd;
map[m].npc_num++;
idb_put(id_db,nd->bl.id,nd);
return true;
}
/*=========================================
* Dynamic Mobs [Wizputer]
*-----------------------------------------*/
// Stores the spawn data entry in the mob list.
// Returns the index of successful, or -1 if the list was full.
int map_addmobtolist(unsigned short m, struct spawn_data *spawn)
{
size_t i;
ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map[m].moblist[i] == NULL );
if( i < MAX_MOB_LIST_PER_MAP )
{
map[m].moblist[i] = spawn;
return i;
}
return -1;
}
void map_spawnmobs(int m)
{
int i, k=0;
if (map[m].mob_delete_timer != -1)
{ //Mobs have not been removed yet [Skotlex]
delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
map[m].mob_delete_timer = INVALID_TIMER;
return;
}
for(i=0; i<MAX_MOB_LIST_PER_MAP; i++)
if(map[m].moblist[i]!=NULL)
{
k+=map[m].moblist[i]->num;
npc_parse_mob2(map[m].moblist[i]);
}
if (battle_config.etc_log && k > 0)
{
ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k);
}
}
int map_removemobs_sub(struct block_list *bl, va_list ap)
{
struct mob_data *md = (struct mob_data *)bl;
nullpo_retr(0, md);
//When not to remove mob:
// doesn't respawn and is not a slave
if( !md->spawn && !md->master_id )
return 0;
// respawn data is not in cache
if( md->spawn && !md->spawn->state.dynamic )
return 0;
// hasn't spawned yet
if( md->spawn_timer != INVALID_TIMER )
return 0;
// is damaged and mob_remove_damaged is off
if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp )
return 0;
// is a mvp
if( md->db->mexp > 0 )
return 0;
unit_free(&md->bl,0);
return 1;
}
int map_removemobs_timer(int tid, unsigned int tick, int id, intptr data)
{
int count;
const int m = id;
if (m < 0 || m >= MAX_MAP_PER_SERVER)
{ //Incorrect map id!
ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m);
return 0;
}
if (map[m].mob_delete_timer != tid)
{ //Incorrect timer call!
ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[m].mob_delete_timer, tid, map[m].name);
return 0;
}
map[m].mob_delete_timer = INVALID_TIMER;
if (map[m].users > 0) //Map not empty!
return 1;
count = map_foreachinmap(map_removemobs_sub, m, BL_MOB);
if (battle_config.etc_log && count > 0)
ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, count);
return 1;
}
void map_removemobs(int m)
{
if (map[m].mob_delete_timer != -1) // should never happen
return; //Mobs are already scheduled for removal
map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
}
/*==========================================
* map������map��?��?��
*------------------------------------------*/
int map_mapname2mapid(const char* name)
{
unsigned short map_index;
map_index = mapindex_name2id(name);
if (!map_index)
return -1;
return map_mapindex2mapid(map_index);
}
/*==========================================
* Returns the map of the given mapindex. [Skotlex]
*------------------------------------------*/
int map_mapindex2mapid(unsigned short mapindex)
{
struct map_data *md=NULL;
if (!mapindex)
return -1;
md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex);
if(md==NULL || md->cell==NULL)
return -1;
return md->m;
}
/*==========================================
* ���Imap������ip,port?��
*------------------------------------------*/
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port)
{
struct map_data_other_server *mdos=NULL;
mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name);
if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map.
return -1;
*ip=mdos->ip;
*port=mdos->port;
return 0;
}
/*==========================================
* Checks if both dirs point in the same direction.
*------------------------------------------*/
int map_check_dir(int s_dir,int t_dir)
{
if(s_dir == t_dir)
return 0;
switch(s_dir) {
case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
}
return 1;
}
/*==========================================
* Returns the direction of the given cell, relative to 'src'
*------------------------------------------*/
uint8 map_calc_dir(struct block_list* src, int x, int y)
{
unsigned char dir = 0;
int dx, dy;
nullpo_retr(0, src);
dx = x-src->x;
dy = y-src->y;
if( dx == 0 && dy == 0 )
{ // both are standing on the same spot
//dir = 6; // aegis-style, makes knockback default to the left
dir = unit_getdir(src); // athena-style, makes knockback default to behind 'src'
}
else if( dx >= 0 && dy >=0 )
{ // upper-right
if( dx*2 <= dy ) dir = 0; // up
else if( dx > dy*2 ) dir = 6; // right
else dir = 7; // up-right
}
else if( dx >= 0 && dy <= 0 )
{ // lower-right
if( dx*2 <= -dy ) dir = 4; // down
else if( dx > -dy*2 ) dir = 6; // right
else dir = 5; // down-right
}
else if( dx <= 0 && dy <= 0 )
{ // lower-left
if( dx*2 >= dy ) dir = 4; // down
else if( dx < dy*2 ) dir = 2; // left
else dir = 3; // down-left
}
else
{ // upper-left
if( -dx*2 <= dy ) dir = 0; // up
else if( -dx > dy*2 ) dir = 2; // left
else dir = 1; // up-left
}
return dir;
}
/*==========================================
* Randomizes target cell x,y to a random walkable cell that
* has the same distance from object as given coordinates do. [Skotlex]
*------------------------------------------*/
int map_random_dir(struct block_list *bl, short *x, short *y)
{
short xi = *x-bl->x;
short yi = *y-bl->y;
short i=0, j;
int dist2 = xi*xi + yi*yi;
short dist = (short)sqrt((float)dist2);
short segment;
if (dist < 1) dist =1;
do {
j = rand()%8; //Pick a random direction
segment = 1+(rand()%dist); //Pick a random interval from the whole vector in that direction
xi = bl->x + segment*dirx[j];
segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment
yi = bl->y + segment*diry[j];
} while (
(map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH))
&& (++i)<100 );
if (i < 100) {
*x = xi;
*y = yi;
return 1;
}
return 0;
}
// gat�n
static struct mapcell map_gat2cell(int gat)
{
struct mapcell cell;
memset(&cell, 0, sizeof(cell));
switch( gat )
{
case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground
case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground
case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water
case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable)
case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
default:
ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
break;
}
return cell;
}
static int map_cell2gat(struct mapcell cell)
{
if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0;
if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1;
if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3;
if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5;
ShowWarning("map_cell2gat: cell has no matching gat type\n");
return 1; // default to 'wall'
}
/*==========================================
* (m,x,y)�̏�Ԃׂ�
*------------------------------------------*/
int map_getcell(int m,int x,int y,cell_chk cellchk)
{
return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk);
}
int map_getcellp(struct map_data* m,int x,int y,cell_chk cellchk)
{
struct mapcell cell;
nullpo_ret(m);
//NOTE: this intentionally overrides the last row and column
if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
return( cellchk == CELL_CHKNOPASS );
cell = m->cell[x + y*m->xs];
switch(cellchk)
{
// gat type retrieval
case CELL_GETTYPE:
return map_cell2gat(cell);
// base gat type checks
case CELL_CHKWALL:
return (!cell.walkable && !cell.shootable);
//return (map_cell2gat(cell) == 1);
case CELL_CHKWATER:
return (cell.water);
//return (map_cell2gat(cell) == 3);
case CELL_CHKCLIFF:
return (!cell.walkable && cell.shootable);
//return (map_cell2gat(cell) == 5);
// base cell type checks
case CELL_CHKNPC:
return (cell.npc);
case CELL_CHKBASILICA:
return (cell.basilica);
case CELL_CHKLANDPROTECTOR:
return (cell.landprotector);
case CELL_CHKNOVENDING:
return (cell.novending);
case CELL_CHKNOCHAT:
return (cell.nochat);
// special checks
case CELL_CHKPASS:
#ifdef CELL_NOSTACK
if (cell.cell_bl >= battle_config.cell_stack_limit) return 0;
#endif
case CELL_CHKREACH:
return (cell.walkable);
case CELL_CHKNOPASS:
#ifdef CELL_NOSTACK
if (cell.cell_bl >= battle_config.cell_stack_limit) return 1;
#endif
case CELL_CHKNOREACH:
return (!cell.walkable);
case CELL_CHKSTACK:
#ifdef CELL_NOSTACK
return (cell.cell_bl >= battle_config.cell_stack_limit);
#else
return 0;
#endif
default:
return 0;
}
}
/*==========================================
* Change the type/flags of a map cell
* 'cell' - which flag to modify
* 'flag' - true = on, false = off
*------------------------------------------*/
void map_setcell(int m, int x, int y, cell_t cell, bool flag)
{
int j;
if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
return;
j = x + y*map[m].xs;
switch( cell ) {
case CELL_WALKABLE: map[m].cell[j].walkable = flag; break;
case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break;
case CELL_WATER: map[m].cell[j].water = flag; break;
case CELL_NPC: map[m].cell[j].npc = flag; break;
case CELL_BASILICA: map[m].cell[j].basilica = flag; break;
case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break;
case CELL_NOVENDING: map[m].cell[j].novending = flag; break;
case CELL_NOCHAT: map[m].cell[j].nochat = flag; break;
default:
ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
break;
}
}
void map_setgatcell(int m, int x, int y, int gat)
{
int j;
struct mapcell cell;
if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
return;
j = x + y*map[m].xs;
cell = map_gat2cell(gat);
map[m].cell[j].walkable = cell.walkable;
map[m].cell[j].shootable = cell.shootable;
map[m].cell[j].water = cell.water;
}
/*==========================================
* Invisible Walls
*------------------------------------------*/
static DBMap* iwall_db;
void map_iwall_nextxy(int x, int y, int dir, int pos, int *x1, int *y1)
{
if( dir == 0 || dir == 4 )
*x1 = x; // Keep X
else if( dir > 0 && dir < 4 )
*x1 = x - pos; // Going left
else
*x1 = x + pos; // Going right
if( dir == 2 || dir == 6 )
*y1 = y;
else if( dir > 2 && dir < 6 )
*y1 = y - pos;
else
*y1 = y + pos;
}
bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name)
{
struct iwall_data *iwall;
int i, x1 = 0, y1 = 0;
if( size < 1 || !wall_name )
return false;
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL )
return false; // Already Exists
if( map_getcell(m, x, y, CELL_CHKNOREACH) )
return false; // Starting cell problem
CREATE(iwall, struct iwall_data, 1);
iwall->m = m;
iwall->x = x;
iwall->y = y;
iwall->size = size;
iwall->dir = dir;
iwall->shootable = shootable;
safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name));
for( i = 0; i < size; i++ )
{
map_iwall_nextxy(x, y, dir, i, &x1, &y1);
if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
break; // Collision
map_setcell(m, x1, y1, CELL_WALKABLE, false);
map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
iwall->size = i;
strdb_put(iwall_db, iwall->wall_name, iwall);
map[m].iwall_num++;
return true;
}
void map_iwall_get(struct map_session_data *sd)
{
struct iwall_data *iwall;
DBIterator* iter;
DBKey key;
int x1, y1;
int i;
if( map[sd->bl.m].iwall_num < 1 )
return;
iter = iwall_db->iterator(iwall_db);
for( iwall = (struct iwall_data *)iter->first(iter,&key); iter->exists(iter); iwall = (struct iwall_data *)iter->next(iter,&key) )
{
if( iwall->m != sd->bl.m )
continue;
for( i = 0; i < iwall->size; i++ )
{
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
}
}
iter->destroy(iter);
}
void map_iwall_remove(const char *wall_name)
{
struct iwall_data *iwall;
int i, x1, y1;
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL )
return; // Nothing to do
for( i = 0; i < iwall->size; i++ )
{
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
map[iwall->m].iwall_num--;
strdb_remove(iwall_db, iwall->wall_name);
}
static void* create_map_data_other_server(DBKey key, va_list args)
{
struct map_data_other_server *mdos;
unsigned short mapindex = (unsigned short)key.ui;
mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
mdos->index = mapindex;
memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
return mdos;
}
/*==========================================
* ���I�Ǘ��̃}�b�v��db�ɒlj�
*------------------------------------------*/
int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
{
struct map_data_other_server *mdos=NULL;
mdos=(struct map_data_other_server *)uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server);
if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex]
return 0;
if(ip == clif_getip() && port == clif_getport()) {
//That's odd, we received info that we are the ones with this map, but... we don't have it.
ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex));
exit(EXIT_FAILURE);
}
mdos->ip = ip;
mdos->port = port;
return 1;
}
/*==========================================
* ���I�Ǘ��̃}�b�v��S�č폜
*------------------------------------------*/
int map_eraseallipport_sub(DBKey key,void *data,va_list va)
{
struct map_data_other_server *mdos = (struct map_data_other_server*)data;
if(mdos->cell == NULL) {
db_remove(map_db,key);
aFree(mdos);
}
return 0;
}
int map_eraseallipport(void)
{
map_db->foreach(map_db,map_eraseallipport_sub);
return 1;
}
/*==========================================
* ���I�Ǘ��̃}�b�v��db����폜
*------------------------------------------*/
int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port)
{
struct map_data_other_server *mdos;
mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex);
if(!mdos || mdos->cell) //Map either does not exists or is a local map.
return 0;
if(mdos->ip==ip && mdos->port == port) {
uidb_remove(map_db,(unsigned int)mapindex);
aFree(mdos);
return 1;
}
return 0;
}
/*==========================================
* Map cache reading
*==========================================*/
int map_readfromcache(struct map_data *m, FILE *fp)
{
struct map_cache_main_header header;
struct map_cache_map_info info;
int i;
if( !fp )
return 0;
fseek(fp, 0, SEEK_SET);
fread(&header, sizeof(struct map_cache_main_header), 1, fp);
for( i = 0; i < header.map_count; ++i )
{
fread(&info, sizeof(struct map_cache_map_info), 1, fp);
if( strcmp(m->name, info.name) == 0 )
break; // Map found
// Map not found, jump to the beginning of the next map info header
fseek(fp, info.len, SEEK_CUR);
}
if( i < header.map_count )
{
unsigned char *buf, *buf2;
unsigned long size, xy;
if( info.xs <= 0 || info.ys <= 0 )
return 0;// invalid
m->xs = info.xs;
m->ys = info.ys;
size = (unsigned long)info.xs*(unsigned long)info.ys;
buf = (unsigned char*)aMalloc(info.len); // temp buffer to read the zipped map
buf2 = (unsigned char*)aMalloc(size); // temp buffer to unpack the data
CREATE(m->cell, struct mapcell, size);
fread(buf, info.len, 1, fp);
decode_zip(buf2, &size, buf, info.len); // Unzip the map from the buffer
for( xy = 0; xy < size; ++xy )
m->cell[xy] = map_gat2cell(buf2[xy]);
aFree(buf);
aFree(buf2);
return 1;
}
return 0;// not found
}
int map_addmap(char* mapname)
{
if( strcmpi(mapname,"clear")==0 )
{
map_num = 0;
instance_start = 0;
return 0;
}
if( map_num >= MAX_MAP_PER_SERVER - 1 )
{
ShowError("Could not add map '"CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname);
return 1;
}
mapindex_getmapname(mapname, map[map_num].name);
map_num++;
return 0;
}
static void map_delmapid(int id)
{
ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name);
memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1));
map_num--;
}
int map_delmap(char* mapname)
{
int i;
char map_name[MAP_NAME_LENGTH];
if (strcmpi(mapname, "all") == 0) {
map_num = 0;
return 0;
}
mapindex_getmapname(mapname, map_name);
for(i = 0; i < map_num; i++) {
if (strcmp(map[i].name, map_name) == 0) {
map_delmapid(i);
return 1;
}
}
return 0;
}
#define NO_WATER 1000000
/*
* Reads from the .rsw for each map
* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
* Assumed path for file is data/mapname.rsw
* Credits to LittleWolf
*/
int map_waterheight(char* mapname)
{
char fn[256];
char *rsw, *found;
//Look up for the rsw
sprintf(fn, "data\\%s.rsw", mapname);
found = grfio_find_file(fn);
if (found) strcpy(fn, found); // replace with real name
// read & convert fn
rsw = (char *) grfio_read (fn);
if (rsw)
{ //Load water height from file
int wh = (int) *(float*)(rsw+166);
aFree(rsw);
return wh;
}
ShowWarning("Failed to find water level for (%s)\n", mapname, fn);
return NO_WATER;
}
/*==================================
* .GAT format
*----------------------------------*/
int map_readgat (struct map_data* m)
{
char filename[256];
uint8* gat;
int water_height;
size_t xy, off, num_cells;
sprintf(filename, "data\\%s.gat", m->name);
gat = (uint8 *) grfio_read(filename);
if (gat == NULL)
return 0;
m->xs = *(int32*)(gat+6);
m->ys = *(int32*)(gat+10);
num_cells = m->xs * m->ys;
CREATE(m->cell, struct mapcell, num_cells);
water_height = map_waterheight(m->name);
// Set cell properties
off = 14;
for( xy = 0; xy < num_cells; ++xy )
{
// read cell data
float height = *(float*)( gat + off );
uint32 type = *(uint32*)( gat + off + 16 );
off += 20;
if( type == 0 && water_height != NO_WATER && height > water_height )
type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water)
m->cell[xy] = map_gat2cell(type);
}
aFree(gat);
return 1;
}
/*======================================
* Add/Remove map to the map_db
*--------------------------------------*/
void map_addmap2db(struct map_data *m)
{
uidb_put(map_db, (unsigned int)m->index, m);
}
void map_removemapdb(struct map_data *m)
{
uidb_remove(map_db, (unsigned int)m->index);
}
/*======================================
* Initiate maps loading stage
*--------------------------------------*/
int map_readallmaps (void)
{
int i;
FILE* fp=NULL;
int maps_removed = 0;
if( enable_grf )
ShowStatus("Loading maps (using GRF files)...\n");
else
{
ShowStatus("Loading maps (using %s as map cache)...\n", map_cache_file);
if( (fp = fopen(map_cache_file, "rb")) == NULL )
{
ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", map_cache_file);
exit(EXIT_FAILURE); //No use launching server if maps can't be read.
}
}
for(i = 0; i < map_num; i++)
{
size_t size;
// show progress
ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name);
// try to load the map
if( !
(enable_grf?
map_readgat(&map[i])
:map_readfromcache(&map[i], fp))
) {
map_delmapid(i);
maps_removed++;
i--;
continue;
}
map[i].index = mapindex_name2id(map[i].name);
if (uidb_get(map_db,(unsigned int)map[i].index) != NULL)
{
ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name);
if (map[i].cell) {
aFree(map[i].cell);
map[i].cell = NULL;
}
map_delmapid(i);
maps_removed++;
i--;
continue;
}
map_addmap2db(&map[i]);
map[i].m = i;
memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex]
map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex]
if(battle_config.pk_mode)
map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
// default experience multiplicators
map[i].jexp = 100;
map[i].bexp = 100;
size = map[i].bxs * map[i].bys * sizeof(struct block_list*);
map[i].block = (struct block_list**)aCalloc(size, 1);
map[i].block_mob = (struct block_list**)aCalloc(size, 1);
}
if( !enable_grf )
fclose(fp);
// finished map loading
ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num);
instance_start = map_num; // Next Map Index will be instances
if (maps_removed)
ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
return 0;
}
////////////////////////////////////////////////////////////////////////
static int map_ip_set = 0;
static int char_ip_set = 0;
/*==========================================
* Console Command Parser [Wizputer]
*------------------------------------------*/
int parse_console(char* buf)
{
char type[64];
char command[64];
char map[64];
int x = 0;
int y = 0;
int m;
int n;
struct map_session_data sd;
memset(&sd, 0, sizeof(struct map_session_data));
strcpy(sd.status.name, "console");
if( (n=sscanf(buf, "%[^:]:%[^:]:%99s %d %d[^\n]",type,command,map,&x,&y)) < 5 )
if( (n=sscanf(buf, "%[^:]:%[^\n]",type,command)) < 2 )
n = sscanf(buf,"%[^\n]",type);
if( n == 5 ) {
m = map_mapname2mapid(map);
if( m < 0 ){
ShowWarning("Console: Unknown map\n");
return 0;
}
sd.bl.m = m;
map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0);
if( x > 0 )
sd.bl.x = x;
if( y > 0 )
sd.bl.y = y;
} else {
map[0] = '\0';
if( n < 2 ) command[0] = '\0';
if( n < 1 ) type[0] = '\0';
}
ShowInfo("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, map, x, y);
if( n == 5 && strcmpi("admin",type) == 0 ){
if( !is_atcommand(sd.fd,&sd,command,0) )
ShowInfo("Console: not atcommand\n");
} else if( n == 2 && strcmpi("server",type) == 0 ){
if( strcmpi("shutdown",command) == 0 ||
strcmpi("exit",command) == 0 ||
strcmpi("quit",command) == 0 ){
runflag = 0;
}
} else if( strcmpi("help",type) == 0 ){
ShowNotice("To use GM commands:\n");
ShowInfo("admin:<gm command>:<map of \"gm\"> <x> <y>\n");
ShowInfo("You can use any GM command that doesn't require the GM.\n");
ShowInfo("No using @item or @warp however you can use @charwarp\n");
ShowInfo("The <map of \"gm\"> <x> <y> is for commands that need coords of the GM\n");
ShowInfo("IE: @spawn\n");
ShowInfo("To shutdown the server:\n");
ShowInfo("server:shutdown\n");
}
return 0;
}
/*==========================================
* �ݒ�t�@�C����?��?��
*------------------------------------------*/
int map_config_read(char *cfgName)
{
char line[1024], w1[1024], w2[1024];
FILE *fp;
fp = fopen(cfgName,"r");
if( fp == NULL )
{
ShowError("Map configuration file not found at: %s\n", cfgName);
return 1;
}
while( fgets(line, sizeof(line), fp) )
{
char* ptr;
if( line[0] == '/' && line[1] == '/' )
continue;
if( (ptr = strstr(line, "//")) != NULL )
*ptr = '\n'; //Strip comments
if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 )
continue;
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
if(strcmpi(w1,"timestamp_format")==0)
strncpy(timestamp_format, w2, 20);
else
if(strcmpi(w1,"stdout_with_ansisequence")==0)
stdout_with_ansisequence = config_switch(w2);
else
if(strcmpi(w1,"console_silent")==0) {
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
msg_silent = atoi(w2);
} else
if (strcmpi(w1, "userid")==0)
chrif_setuserid(w2);
else
if (strcmpi(w1, "passwd") == 0)
chrif_setpasswd(w2);
else
if (strcmpi(w1, "char_ip") == 0)
char_ip_set = chrif_setip(w2);
else
if (strcmpi(w1, "char_port") == 0)
chrif_setport(atoi(w2));
else
if (strcmpi(w1, "map_ip") == 0)
map_ip_set = clif_setip(w2);
else
if (strcmpi(w1, "bind_ip") == 0)
clif_setbindip(w2);
else
if (strcmpi(w1, "map_port") == 0) {
clif_setport(atoi(w2));
map_port = (atoi(w2));
} else
if (strcmpi(w1, "map") == 0)
map_addmap(w2);
else
if (strcmpi(w1, "delmap") == 0)
map_delmap(w2);
else
if (strcmpi(w1, "npc") == 0)
npc_addsrcfile(w2);
else
if (strcmpi(w1, "delnpc") == 0)
npc_delsrcfile(w2);
else if (strcmpi(w1, "autosave_time") == 0) {
autosave_interval = atoi(w2);
if (autosave_interval < 1) //Revert to default saving.
autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
else
autosave_interval *= 1000; //Pass from sec to ms
} else
if (strcmpi(w1, "minsave_time") == 0) {
minsave_interval= atoi(w2);
if (minsave_interval < 1)
minsave_interval = 1;
} else
if (strcmpi(w1, "save_settings") == 0)
save_settings = atoi(w2);
else
if (strcmpi(w1, "motd_txt") == 0)
strcpy(motd_txt, w2);
else
if (strcmpi(w1, "help_txt") == 0)
strcpy(help_txt, w2);
else
if (strcmpi(w1, "help2_txt") == 0)
strcpy(help2_txt, w2);
else
if (strcmpi(w1, "charhelp_txt") == 0)
strcpy(charhelp_txt, w2);
else
if(strcmpi(w1,"map_cache_file") == 0)
strncpy(map_cache_file,w2,255);
else
if(strcmpi(w1,"db_path") == 0)
strncpy(db_path,w2,255);
else
if (strcmpi(w1, "console") == 0) {
console = config_switch(w2);
if (console)
ShowNotice("Console Commands are enabled.\n");
} else
if (strcmpi(w1, "enable_spy") == 0)
enable_spy = config_switch(w2);
else
if (strcmpi(w1, "use_grf") == 0)
enable_grf = config_switch(w2);
else
if (strcmpi(w1, "import") == 0)
map_config_read(w2);
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
fclose(fp);
return 0;
}
int inter_config_read(char *cfgName)
{
char line[1024],w1[1024],w2[1024];
FILE *fp;
fp=fopen(cfgName,"r");
if(fp==NULL){
ShowError("File not found: '%s'.\n",cfgName);
return 1;
}
while(fgets(line, sizeof(line), fp))
{
if(line[0] == '/' && line[1] == '/')
continue;
if( sscanf(line,"%[^:]: %[^\r\n]",w1,w2) < 2 )
continue;
if(strcmpi(w1, "main_chat_nick")==0)
strcpy(main_chat_nick, w2);
#ifndef TXT_ONLY
else
if(strcmpi(w1,"item_db_db")==0)
strcpy(item_db_db,w2);
else
if(strcmpi(w1,"mob_db_db")==0)
strcpy(mob_db_db,w2);
else
if(strcmpi(w1,"item_db2_db")==0)
strcpy(item_db2_db,w2);
else
if(strcmpi(w1,"mob_db2_db")==0)
strcpy(mob_db2_db,w2);
else
//Map Server SQL DB
if(strcmpi(w1,"map_server_ip")==0)
strcpy(map_server_ip, w2);
else
if(strcmpi(w1,"map_server_port")==0)
map_server_port=atoi(w2);
else
if(strcmpi(w1,"map_server_id")==0)
strcpy(map_server_id, w2);
else
if(strcmpi(w1,"map_server_pw")==0)
strcpy(map_server_pw, w2);
else
if(strcmpi(w1,"map_server_db")==0)
strcpy(map_server_db, w2);
else
if(strcmpi(w1,"default_codepage")==0)
strcpy(default_codepage, w2);
else
if(strcmpi(w1,"use_sql_db")==0) {
db_use_sqldbs = config_switch(w2);
ShowStatus ("Using SQL dbs: %s\n",w2);
} else
if(strcmpi(w1,"log_db_ip")==0)
strcpy(log_db_ip, w2);
else
if(strcmpi(w1,"log_db_id")==0)
strcpy(log_db_id, w2);
else
if(strcmpi(w1,"log_db_pw")==0)
strcpy(log_db_pw, w2);
else
if(strcmpi(w1,"log_db_port")==0)
log_db_port = atoi(w2);
else
if(strcmpi(w1,"log_db_db")==0)
strcpy(log_db_db, w2);
#endif
else
if( mapreg_config_read(w1,w2) )
continue;
//support the import command, just like any other config
else
if(strcmpi(w1,"import")==0)
inter_config_read(w2);
}
fclose(fp);
return 0;
}
#ifndef TXT_ONLY
/*=======================================
* MySQL Init
*---------------------------------------*/
int map_sql_init(void)
{
// main db connection
mmysql_handle = Sql_Malloc();
ShowInfo("Connecting to the Map DB Server....\n");
if( SQL_ERROR == Sql_Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
exit(EXIT_FAILURE);
ShowStatus("connect success! (Map Server Connection)\n");
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(mmysql_handle, default_codepage) )
Sql_ShowDebug(mmysql_handle);
return 0;
}
int map_sql_close(void)
{
ShowStatus("Close Map DB Connection....\n");
Sql_Free(mmysql_handle);
mmysql_handle = NULL;
if (log_config.sql_logs)
{
ShowStatus("Close Log DB Connection....\n");
Sql_Free(logmysql_handle);
logmysql_handle = NULL;
}
return 0;
}
int log_sql_init(void)
{
// log db connection
logmysql_handle = Sql_Malloc();
ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db_db,log_db_ip);
if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) )
exit(EXIT_FAILURE);
ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db_db);
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
Sql_ShowDebug(logmysql_handle);
return 0;
}
#endif /* not TXT_ONLY */
int map_db_final(DBKey k,void *d,va_list ap)
{
struct map_data_other_server *mdos = (struct map_data_other_server*)d;
if(mdos && mdos->cell == NULL)
aFree(mdos);
return 0;
}
int nick_db_final(DBKey key, void *data, va_list args)
{
struct charid2nick* p = (struct charid2nick*)data;
struct charid_request* req;
if( p == NULL )
return 0;
while( p->requests )
{
req = p->requests;
p->requests = req->next;
aFree(req);
}
aFree(p);
return 0;
}
int cleanup_sub(struct block_list *bl, va_list ap)
{
nullpo_retr(0, bl);
switch(bl->type) {
case BL_PC:
map_quit((struct map_session_data *) bl);
break;
case BL_NPC:
npc_unload((struct npc_data *)bl);
break;
case BL_MOB:
unit_free(bl,0);
break;
case BL_PET:
//There is no need for this, the pet is removed together with the player. [Skotlex]
break;
case BL_ITEM:
map_clearflooritem(bl->id);
break;
case BL_SKILL:
skill_delunit((struct skill_unit *) bl);
break;
}
return 1;
}
static int cleanup_db_sub(DBKey key,void *data,va_list va)
{
return cleanup_sub((struct block_list*)data, va);
}
/*==========================================
* map�I�I���E��
*------------------------------------------*/
void do_final(void)
{
int i, j;
struct map_session_data* sd;
struct s_mapiterator* iter;
ShowStatus("Terminating...\n");
for (i = 0; i < map_num; i++)
if (map[i].m >= 0)
map_foreachinmap(cleanup_sub, i, BL_ALL);
//Scan any remaining players (between maps?) to kick them out. [Skotlex]
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
map_quit(sd);
mapit_free(iter);
for( i = 0; i < MAX_INSTANCE; i++ )
if( instance[i].state != INSTANCE_FREE ) instance_destroy(i);
id_db->foreach(id_db,cleanup_db_sub);
chrif_char_reset_offline();
chrif_flush_fifo();
do_final_atcommand();
do_final_battle();
do_final_chrif();
do_final_npc();
do_final_script();
do_final_itemdb();
do_final_storage();
do_final_guild();
do_final_party();
do_final_pc();
do_final_pet();
do_final_mob();
do_final_msg();
do_final_skill();
do_final_status();
do_final_unit();
do_final_battleground();
map_db->destroy(map_db, map_db_final);
for (i=0; i<map_num; i++) {
if(map[i].cell) aFree(map[i].cell);
if(map[i].block) aFree(map[i].block);
if(map[i].block_mob) aFree(map[i].block_mob);
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map[i].moblist[j]) aFree(map[i].moblist[j]);
}
}
mapindex_final();
if(enable_grf)
grfio_final();
id_db->destroy(id_db, NULL);
pc_db->destroy(pc_db, NULL);
mobid_db->destroy(mobid_db, NULL);
bossid_db->destroy(bossid_db, NULL);
nick_db->destroy(nick_db, nick_db_final);
charid_db->destroy(charid_db, NULL);
iwall_db->destroy(iwall_db, NULL);
regen_db->destroy(regen_db, NULL);
#ifndef TXT_ONLY
map_sql_close();
#endif /* not TXT_ONLY */
ShowStatus("Successfully terminated.\n");
}
static int map_abort_sub(struct map_session_data* sd, va_list ap)
{
chrif_save(sd,1);
return 1;
}
//------------------------------
// Function called when the server
// has received a crash signal.
//------------------------------
void do_abort(void)
{
static int run = 0;
//Save all characters and then flush the inter-connection.
if (run) {
ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n");
return;
}
run = 1;
if (!chrif_isconnected())
{
if (pc_db->size(pc_db))
ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db));
return;
}
ShowError("Server received crash signal! Attempting to save all online characters!\n");
map_foreachpc(map_abort_sub);
chrif_flush_fifo();
}
/*======================================================
* Map-Server Version Screen [MC Cameri]
*------------------------------------------------------*/
void map_helpscreen(int flag)
{
puts("Usage: map-server [options]");
puts("Options:");
puts(CL_WHITE" Commands\t\t\tDescription"CL_RESET);
puts("-----------------------------------------------------------------------------");
puts(" --help, --h, --?, /? Displays this help screen");
puts(" --map-config <file> Load map-server configuration from <file>");
puts(" --battle-config <file> Load battle configuration from <file>");
puts(" --atcommand-config <file> Load atcommand configuration from <file>");
puts(" --charcommand-config <file> Load charcommand configuration from <file>");
puts(" --script-config <file> Load script configuration from <file>");
puts(" --msg-config <file> Load message configuration from <file>");
puts(" --grf-path-file <file> Load grf path file configuration from <file>");
puts(" --sql-config <file> Load inter-server configuration from <file>");
puts(" (SQL Only)");
puts(" --log-config <file> Load logging configuration from <file>");
puts(" (SQL Only)");
puts(" --version, --v, -v, /v Displays the server's version");
puts("\n");
if (flag) exit(EXIT_FAILURE);
}
/*======================================================
* Map-Server Version Screen [MC Cameri]
*------------------------------------------------------*/
void map_versionscreen(int flag)
{
ShowInfo("CL_WHITE" "eAthena version %d.%02d.%02d, Athena Mod version %d" CL_RESET"\n",
ATHENA_MAJOR_VERSION, ATHENA_MINOR_VERSION, ATHENA_REVISION,
ATHENA_MOD_VERSION);
ShowInfo(CL_GREEN "Website/Forum:" CL_RESET "\thttp://eathena.deltaanime.net/");
ShowInfo(CL_GREEN "IRC Channel:" CL_RESET "\tirc://irc.deltaanime.net/#athena");
ShowInfo("\nOpen " CL_WHITE "readme.html" CL_RESET " for more information.");
if (ATHENA_RELEASE_FLAG) ShowNotice("This version is not for release.\n");
if (flag) exit(EXIT_FAILURE);
}
/*======================================================
* Map-Server Init and Command-line Arguments [Valaris]
*------------------------------------------------------*/
void set_server_type(void)
{
SERVER_TYPE = ATHENA_SERVER_MAP;
}
int do_init(int argc, char *argv[])
{
int i;
#ifdef GCOLLECT
GC_enable_incremental();
#endif
INTER_CONF_NAME="conf/inter_athena.conf";
LOG_CONF_NAME="conf/log_athena.conf";
MAP_CONF_NAME = "conf/map_athena.conf";
BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
CHARCOMMAND_CONF_FILENAME = "conf/charcommand_athena.conf";
SCRIPT_CONF_NAME = "conf/script_athena.conf";
MSG_CONF_NAME = "conf/msg_athena.conf";
GRF_PATH_FILENAME = "conf/grf-files.txt";
srand(gettick());
for (i = 1; i < argc ; i++) {
if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
map_helpscreen(1);
else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "--v") == 0 || strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "/v") == 0)
map_versionscreen(1);
else if (strcmp(argv[i], "--map_config") == 0 || strcmp(argv[i], "--map-config") == 0)
MAP_CONF_NAME=argv[i+1];
else if (strcmp(argv[i],"--battle_config") == 0 || strcmp(argv[i],"--battle-config") == 0)
BATTLE_CONF_FILENAME = argv[i+1];
else if (strcmp(argv[i],"--atcommand_config") == 0 || strcmp(argv[i],"--atcommand-config") == 0)
ATCOMMAND_CONF_FILENAME = argv[i+1];
else if (strcmp(argv[i],"--script_config") == 0 || strcmp(argv[i],"--script-config") == 0)
SCRIPT_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--msg_config") == 0 || strcmp(argv[i],"--msg-config") == 0)
MSG_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--grf_path_file") == 0 || strcmp(argv[i],"--grf-path-file") == 0)
GRF_PATH_FILENAME = argv[i+1];
#ifndef TXT_ONLY
else if (strcmp(argv[i],"--inter_config") == 0 || strcmp(argv[i],"--inter-config") == 0)
INTER_CONF_NAME = argv[i+1];
#endif
else if (strcmp(argv[i],"--log_config") == 0 || strcmp(argv[i],"--log-config") == 0)
LOG_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--run_once") == 0) // close the map-server as soon as its done.. for testing [Celest]
runflag = 0;
}
map_config_read(MAP_CONF_NAME);
chrif_checkdefaultlogin();
if (!map_ip_set || !char_ip_set) {
char ip_str[16];
ip2str(addr_[0], ip_str);
ShowError("\nNot all IP addresses in map_athena.conf configured, autodetecting...\n");
if (naddr_ == 0)
ShowError("Unable to determine your IP address...\n");
else if (naddr_ > 1)
ShowNotice("Multiple interfaces detected...\n");
ShowInfo("Defaulting to %s as our IP address\n", ip_str);
if (!map_ip_set)
clif_setip(ip_str);
if (!char_ip_set)
chrif_setip(ip_str);
}
battle_config_read(BATTLE_CONF_FILENAME);
msg_config_read(MSG_CONF_NAME);
atcommand_config_read(ATCOMMAND_CONF_FILENAME);
script_config_read(SCRIPT_CONF_NAME);
inter_config_read(INTER_CONF_NAME);
log_config_read(LOG_CONF_NAME);
id_db = idb_alloc(DB_OPT_BASE);
pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex]
mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex]
bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search
map_db = uidb_alloc(DB_OPT_BASE);
nick_db = idb_alloc(DB_OPT_BASE);
charid_db = idb_alloc(DB_OPT_BASE);
regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing
iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls
#ifndef TXT_ONLY
map_sql_init();
#endif /* not TXT_ONLY */
mapindex_init();
if(enable_grf)
grfio_init(GRF_PATH_FILENAME);
map_readallmaps();
add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
do_init_atcommand();
do_init_battle();
do_init_instance();
do_init_chrif();
do_init_clif();
do_init_script();
do_init_itemdb();
do_init_skill();
do_init_mob();
do_init_pc();
do_init_status();
do_init_party();
do_init_guild();
do_init_storage();
do_init_pet();
do_init_merc();
do_init_mercenary();
do_init_quest();
do_init_npc();
do_init_unit();
do_init_battleground();
#ifndef TXT_ONLY /* mail system [Valaris] */
if (log_config.sql_logs)
log_sql_init();
#endif /* not TXT_ONLY */
npc_event_do_oninit(); // npc��OnInit�C�x���g?�s
if( console )
{
//##TODO invoke a CONSOLE_START plugin event
}
if (battle_config.pk_mode == 1)
ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port);
return 0;
}
|