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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _ITEMDB_H_
#define _ITEMDB_H_
#include "map.h"
struct item_data {
int nameid;
char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
char prefix[NAME_LENGTH],suffix[NAME_LENGTH];
char cardillustname[64];
int value_buy;
int value_sell;
int type;
int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
int sex;
int equip;
int weight;
int atk;
int def;
int range;
int slot;
int look;
int elv;
int wlv;
//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
// some script commands should be revised as well...
unsigned short class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
unsigned char *script; // �U��,�h��̑����ݒ�����̒��ʼn\����?
struct {
unsigned available : 1;
unsigned value_notdc : 1;
unsigned value_notoc : 1;
short no_equip;
unsigned no_use : 1;
unsigned no_refine : 1; // [celest]
unsigned delay_consume : 1; // Signifies items that are not consumed inmediately upon double-click [Skotlex]
unsigned trade_restriction : 7; //Item restrictions mask [Skotlex]
} flag;
short gm_lv_trade_override; //GM-level to override trade_restriction
int view_id;
};
struct random_item_data {
int nameid;
int per;
};
struct item_group {
int qty; //Counts amount of items in the group.
int id[30]; // 120 bytes
};
struct item_data* itemdb_searchname(const char *name);
struct item_data* itemdb_load(int nameid);
struct item_data* itemdb_search(int nameid);
struct item_data* itemdb_exists(int nameid);
#define itemdb_type(n) itemdb_search(n)->type
#define itemdb_atk(n) itemdb_search(n)->atk
#define itemdb_def(n) itemdb_search(n)->def
#define itemdb_look(n) itemdb_search(n)->look
#define itemdb_weight(n) itemdb_search(n)->weight
#define itemdb_equip(n) itemdb_search(n)->equip
#define itemdb_usescript(n) itemdb_search(n)->script
#define itemdb_equipscript(n) itemdb_search(n)->script
#define itemdb_wlv(n) itemdb_search(n)->wlv
#define itemdb_range(n) itemdb_search(n)->range
#define itemdb_slot(n) itemdb_search(n)->slot
#define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
#define itemdb_viewid(n) (itemdb_search(n)->view_id)
int itemdb_group(int nameid);
int itemdb_searchrandomid(int flags);
int itemdb_searchrandomgroup(int groupid);
#define itemdb_value_buy(n) itemdb_search(n)->value_buy
#define itemdb_value_sell(n) itemdb_search(n)->value_sell
#define itemdb_value_notdc(n) itemdb_search(n)->flag.value_notdc
#define itemdb_value_notoc(n) itemdb_search(n)->flag.value_notoc
#define itemdb_canrefine(n) itemdb_search(n)->flag.no_refine
//Item trade restrictions [Skotlex]
int itemdb_isdropable(int nameid, int gmlv);
int itemdb_cantrade(int nameid, int gmlv, int gmlv2);
int itemdb_cansell(int nameid, int gmlv);
int itemdb_canstore(int nameid, int gmlv);
int itemdb_canguildstore(int nameid, int gmlv);
int itemdb_cancartstore(int nameid, int gmlv);
int itemdb_canpartnertrade(int nameid, int gmlv, int gmlv2);
int itemdb_isequip(int);
int itemdb_isequip2(struct item_data *);
int itemdb_isequip3(int);
// itemdb_equip�}�N����itemdb_equippoint�Ƃ̈Ⴂ��
// �O�҂��I��db�Œ�`���ꂽ�l���̂��̂�Ԃ��̂ɑ�
// ��҂�sessiondata���l�������Ƒ��ł̑����\�ꏊ
// ���ׂĂ̑g�ݍ��킹��Ԃ�
void itemdb_reload(void);
void do_final_itemdb(void);
int do_init_itemdb(void);
#endif
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