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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef _ITEMDB_H_
#define _ITEMDB_H_
#include "../common/db.h"
#include "../common/mmo.h" // ITEM_NAME_LENGTH
#include "map.h"
/**
* Declarations
**/
struct item_group;
struct item_package;
/**
* Defines
**/
#define MAX_ITEMDB 0x8000 // 32k array entries in array (the rest goes to the db)
#define MAX_ITEMDELAYS 10 // The maximum number of item delays
#define MAX_SEARCH 5 //Designed for search functions, species max number of matches to display.
#define MAX_ITEMS_PER_COMBO 6 /* maximum amount of items a combo may require */
#define CARD0_FORGE 0x00FF
#define CARD0_CREATE 0x00FE
#define CARD0_PET ((short)0xFF00)
//Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)
//Use apple for unknown items.
#define UNKNOWN_ITEM_ID 512
enum item_itemid {
ITEMID_HOLY_WATER = 523,
ITEMID_EMPERIUM = 714,
ITEMID_YELLOW_GEMSTONE = 715,
ITEMID_RED_GEMSTONE = 716,
ITEMID_BLUE_GEMSTONE = 717,
ITEMID_TRAP = 1065,
ITEMID_FACE_PAINT = 6120,
ITEMID_STONE = 7049,
ITEMID_SKULL_ = 7420,
ITEMID_TOKEN_OF_SIEGFRIED = 7621,
ITEMID_TRAP_ALLOY = 7940,
ITEMID_ANCILLA = 12333,
ITEMID_REINS_OF_MOUNT = 12622,
};
/**
* Rune Knight
**/
enum {
ITEMID_NAUTHIZ = 12725,
ITEMID_RAIDO,
ITEMID_BERKANA,
ITEMID_ISA,
ITEMID_OTHILA,
ITEMID_URUZ,
ITEMID_THURISAZ,
ITEMID_WYRD,
ITEMID_HAGALAZ,
} rune_list;
/**
* Mechanic
**/
enum {
ITEMID_ACCELERATOR = 2800,
ITEMID_HOVERING_BOOSTER,
ITEMID_SUICIDAL_DEVICE,
ITEMID_SHAPE_SHIFTER,
ITEMID_COOLING_DEVICE,
ITEMID_MAGNETIC_FIELD_GENERATOR,
ITEMID_BARRIER_BUILDER,
ITEMID_REPAIR_KIT,
ITEMID_CAMOUFLAGE_GENERATOR,
ITEMID_HIGH_QUALITY_COOLER,
ITEMID_SPECIAL_COOLER,
ITEMID_MONKEY_SPANNER = 6186,
} mecha_item_list;
enum {
NOUSE_SITTING = 0x01,
} item_nouse_list;
//
enum e_chain_cache {
ECC_ORE,
/* */
ECC_MAX,
};
struct item_data {
uint16 nameid;
char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
//Do not add stuff between value_buy and view_id (see how getiteminfo works)
int value_buy;
int value_sell;
int type;
int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it, -1 denotes items sold in shops only) [Lupus]
int sex;
int equip;
int weight;
int atk;
int def;
int range;
int slot;
int look;
int elv;
int wlv;
int view_id;
#ifdef RENEWAL
int matk;
int elvmax;/* maximum level for this item */
#endif
int delay;
//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
// some script commands should be revised as well...
unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 4; //Specifies if the upper-type can equip it (bitfield, 1: normal, 2: upper, 3: baby,4:third)
struct {
unsigned short chance;
int id;
} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
struct script_code *script; //Default script for everything.
struct script_code *equip_script; //Script executed once when equipping.
struct script_code *unequip_script;//Script executed once when unequipping.
struct {
unsigned available : 1;
unsigned no_refine : 1; // [celest]
unsigned delay_consume : 1; // Signifies items that are not consumed immediately upon double-click [Skotlex]
unsigned trade_restriction : 9; //Item restrictions mask [Skotlex]
unsigned autoequip: 1;
unsigned buyingstore : 1;
} flag;
struct {// item stacking limitation
unsigned short amount;
unsigned int inventory:1;
unsigned int cart:1;
unsigned int storage:1;
unsigned int guildstorage:1;
} stack;
struct {// used by item_nouse.txt
unsigned int flag;
unsigned short override;
} item_usage;
short gm_lv_trade_override; //GM-level to override trade_restriction
/* bugreport:309 */
struct item_combo **combos;
unsigned char combos_count;
/* TODO add a pointer to some sort of (struct extra) and gather all the not-common vals into it to save memory */
struct item_group *group;
struct item_package *package;
};
struct item_combo {
struct script_code *script;
unsigned short *nameid;/* nameid array */
unsigned char count;
unsigned short id;/* id of this combo */
bool isRef;/* whether this struct is a reference or the master */
};
struct item_group {
unsigned short id;
unsigned short *nameid;
unsigned short qty;
};
struct item_chain_entry {
unsigned short id;
unsigned short rate;
struct item_chain_entry *next;
};
struct item_chain {
struct item_chain_entry *items;
unsigned short qty;
};
struct item_package_rand_entry {
unsigned short id;
unsigned short qty;
unsigned short rate;
unsigned short hours;
unsigned int announce : 1;
unsigned int named : 1;
struct item_package_rand_entry *next;
};
struct item_package_must_entry {
unsigned short id;
unsigned short qty;
unsigned short hours;
unsigned int announce : 1;
unsigned int named : 1;
};
struct item_package {
unsigned short id;
struct item_package_rand_entry *random_list;
struct item_package_must_entry *must_items;
unsigned short random_qty;
unsigned short must_qty;
};
#define itemdb_name(n) itemdb->search(n)->name
#define itemdb_jname(n) itemdb->search(n)->jname
#define itemdb_type(n) itemdb->search(n)->type
#define itemdb_atk(n) itemdb->search(n)->atk
#define itemdb_def(n) itemdb->search(n)->def
#define itemdb_look(n) itemdb->search(n)->look
#define itemdb_weight(n) itemdb->search(n)->weight
#define itemdb_equip(n) itemdb->search(n)->equip
#define itemdb_usescript(n) itemdb->search(n)->script
#define itemdb_equipscript(n) itemdb->search(n)->script
#define itemdb_wlv(n) itemdb->search(n)->wlv
#define itemdb_range(n) itemdb->search(n)->range
#define itemdb_slot(n) itemdb->search(n)->slot
#define itemdb_available(n) (itemdb->search(n)->flag.available)
#define itemdb_viewid(n) (itemdb->search(n)->view_id)
#define itemdb_autoequip(n) (itemdb->search(n)->flag.autoequip)
#define itemdb_is_rune(n) (n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ)
#define itemdb_is_element(n) (n >= 990 && n <= 993)
#define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205)
#define itemdb_is_poison(n) (n >= 12717 && n <= 12724)
#define itemid_isgemstone(id) ( (id) >= ITEMID_YELLOW_GEMSTONE && (id) <= ITEMID_BLUE_GEMSTONE )
#define itemdb_iscashfood(id) ( (id) >= 12202 && (id) <= 12207 )
#define itemdb_is_GNbomb(n) (n >= 13260 && n <= 13267)
#define itemdb_is_GNthrowable(n) (n >= 13268 && n <= 13290)
const char* itemdb_typename(int type);
#define itemdb_value_buy(n) itemdb->search(n)->value_buy
#define itemdb_value_sell(n) itemdb->search(n)->value_sell
#define itemdb_canrefine(n) (!itemdb->search(n)->flag.no_refine)
//Item trade restrictions [Skotlex]
int itemdb_isdropable_sub(struct item_data *, int, int);
int itemdb_cantrade_sub(struct item_data*, int, int);
int itemdb_canpartnertrade_sub(struct item_data*, int, int);
int itemdb_cansell_sub(struct item_data*,int, int);
int itemdb_cancartstore_sub(struct item_data*, int, int);
int itemdb_canstore_sub(struct item_data*, int, int);
int itemdb_canguildstore_sub(struct item_data*, int, int);
int itemdb_canmail_sub(struct item_data*, int, int);
int itemdb_canauction_sub(struct item_data*, int, int);
int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int));
#define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub)
#define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub)
#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub)
#define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub)
#define itemdb_cancartstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub)
#define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub)
#define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub)
#define itemdb_canmail(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canmail_sub)
#define itemdb_canauction(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canauction_sub)
int itemdb_isequip(int);
int itemdb_isequip2(struct item_data *);
int itemdb_isidentified(int);
int itemdb_isidentified2(struct item_data *data);
int itemdb_isstackable(int);
int itemdb_isstackable2(struct item_data *);
uint64 itemdb_unique_id(int8 flag, int64 value); // Unique Item ID
/* incomplete */
struct itemdb_interface {
void (*init) (void);
void (*final) (void);
void (*reload) (void);
void (*name_constants) (void);
/* */
struct item_group *groups;
unsigned short group_count;
/* */
struct item_chain *chains;
unsigned short chain_count;
unsigned short chain_cache[ECC_MAX];
/* */
struct item_package *packages;
unsigned short package_count;
/* */
DBMap *names;
/* */
void (*read_groups) (void);
void (*read_chains) (void);
void (*read_packages) (void);
/* */
struct item_data* (*name2id) (const char *str);
struct item_data* (*search_name) (const char *name);
int (*search_name_array) (struct item_data** data, int size, const char *str);
struct item_data* (*load)(int nameid);
struct item_data* (*search)(int nameid);
int (*parse_dbrow) (char** str, const char* source, int line, int scriptopt);
struct item_data* (*exists) (int nameid);
bool (*in_group) (struct item_group *group, int nameid);
int (*group_item) (struct item_group *group);
int (*chain_item) (unsigned short chain_id, int *rate);
void (*package_item) (struct map_session_data *sd, struct item_package *package);
};
struct itemdb_interface *itemdb;
void itemdb_defaults(void);
#endif /* _ITEMDB_H_ */
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