1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
|
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/version.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "../common/db.h"
#include "clif.h"
#include "instance.h"
#include "map.h"
#include "npc.h"
#include "party.h"
#include "pc.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>
int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY]
struct s_instance instance[MAX_INSTANCE];
/*--------------------------------------
* name : instance name
* Return value could be
* -4 = already exists | -3 = no free instances | -2 = party not found | -1 = invalid type
* On success return instance_id
*--------------------------------------*/
int instance_create(int party_id, const char *name)
{
int i;
struct party_data* p;
if( ( p = party_search(party_id) ) == NULL )
{
ShowError("instance_create: party %d not found for instance '%s'.\n", party_id, name);
return -2;
}
if( p->instance_id )
return -4; // Party already instancing
// Searching a Free Instance
// 0 is ignored as this mean "no instance" on maps
ARR_FIND(1, MAX_INSTANCE, i, instance[i].state == INSTANCE_FREE);
if( i == MAX_INSTANCE )
{
ShowError("instance_create: no free instances, consider increasing MAX_INSTANCE.\n");
return -3;
}
instance[i].state = INSTANCE_IDLE;
instance[i].instance_id = i;
instance[i].idle_timer = INVALID_TIMER;
instance[i].idle_timeout = instance[i].idle_timeoutval = 0;
instance[i].progress_timer = INVALID_TIMER;
instance[i].progress_timeout = instance[i].progress_timeoutval = 0;
instance[i].users = 0;
instance[i].party_id = party_id;
instance[i].ivar = NULL;
instance[i].svar = NULL;
memcpy( instance[i].name, name, sizeof(instance[i].name) );
memset( instance[i].map, 0x00, sizeof(instance[i].map) );
p->instance_id = i;
clif_instance(i, 1, 0); // Start instancing window
ShowInfo("[Instance] Created: %s.\n", name);
return i;
}
/*--------------------------------------
* Add a map to the instance using src map "name"
*--------------------------------------*/
int instance_add_map(const char *name, int instance_id, bool usebasename)
{
int m = map_mapname2mapid(name), i, im = -1;
size_t num_cell, size;
if( m < 0 )
return -1; // source map not found
if( instance[instance_id].state == INSTANCE_FREE )
{
ShowError("instance_add_map: trying to attach '%s' map to non-existing instance %d.\n", name, instance_id);
return -1;
}
if( instance[instance_id].num_map >= MAX_MAP_PER_INSTANCE )
{
ShowError("instance_add_map: trying to add '%s' map to instance %d (%s) failed. Please increase MAX_MAP_PER_INSTANCE.\n", name, instance_id, instance[instance_id].name);
return -2;
}
if( map[m].instance_id != 0 )
{ // Source map already belong to a Instance.
ShowError("instance_add_map: trying to instance already instanced map %s.\n", name);
return -4;
}
ARR_FIND( instance_start, map_num, i, !map[i].name[0] ); // Searching for a Free Map
if( i < map_num ) im = i; // Unused map found (old instance)
else if( map_num - 1 >= MAX_MAP_PER_SERVER )
{ // No more free maps
ShowError("instance_add_map: no more free space to create maps on this server.\n");
return -5;
}
else im = map_num++; // Using next map index
memcpy( &map[im], &map[m], sizeof(struct map_data) ); // Copy source map
snprintf(map[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map
map[im].index = mapindex_addmap(-1, map[im].name); // Add map index
if( !map[im].index )
{
map[im].name[0] = '\0';
ShowError("instance_add_map: no more free map indexes.\n");
return -3; // No free map index
}
// Reallocate cells
num_cell = map[im].xs * map[im].ys;
CREATE( map[im].cell, struct mapcell, num_cell );
memcpy( map[im].cell, map[m].cell, num_cell * sizeof(struct mapcell) );
size = map[im].bxs * map[im].bys * sizeof(struct block_list*);
map[im].block = (struct block_list**)aCalloc(size, 1);
map[im].block_mob = (struct block_list**)aCalloc(size, 1);
memset(map[im].npc, 0x00, sizeof(map[i].npc));
map[im].npc_num = 0;
memset(map[im].moblist, 0x00, sizeof(map[im].moblist));
map[im].mob_delete_timer = INVALID_TIMER;
map[im].m = im;
map[im].instance_id = instance_id;
map[im].instance_src_map = m;
map[m].flag.src4instance = 1; // Flag this map as a src map for instances
instance[instance_id].map[instance[instance_id].num_map++] = im; // Attach to actual instance
map_addmap2db(&map[im]);
return im;
}
/*--------------------------------------
* m : source map of this instance
* party_id : source party of this instance
* type : result (0 = map id | 1 = instance id)
*--------------------------------------*/
int instance_map2imap(int m, int instance_id)
{
int i;
for( i = 0; i < instance[instance_id].num_map; i++ )
{
if( instance[instance_id].map[i] && map[instance[instance_id].map[i]].instance_src_map == m )
return instance[instance_id].map[i];
}
return -1;
}
/*--------------------------------------
* m : source map
* instance_id : where to search
* result : mapid of map "m" in this instance
*--------------------------------------*/
int instance_mapid2imapid(int m, int instance_id)
{
int i, max;
if( map[m].flag.src4instance == 0 )
return m; // not instances found for this map
else if( map[m].instance_id )
{ // This map is a instance, not a src map instance
ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id);
return -1;
}
if( instance_id <= 0 )
return -1;
max = instance[instance_id].num_map;
for( i = 0; i < max; i++ )
if( map[instance[instance_id].map[i]].instance_src_map == m )
return instance[instance_id].map[i];
return -1;
}
/*--------------------------------------
* map_instance_map_npcsub
* Used on Init instance. Duplicates each script on source map
*--------------------------------------*/
int instance_map_npcsub(struct block_list* bl, va_list args)
{
struct npc_data* nd = (struct npc_data*)bl;
int m = va_arg(args, int); // Destination Map
npc_duplicate4instance(nd, m);
return 1;
}
/*--------------------------------------
* Init all map on the instance. Npcs are created here
*--------------------------------------*/
void instance_init(int instance_id)
{
int i;
if( !instance_id )
return; // nothing to do
for( i = 0; i < instance[instance_id].num_map; i++ )
map_foreachinmap(instance_map_npcsub, map[instance[instance_id].map[i]].instance_src_map, BL_NPC, instance[instance_id].map[i]);
instance[instance_id].state = INSTANCE_BUSSY;
ShowInfo("[Instance] Initialized %s.\n", instance[instance_id].name);
}
/*--------------------------------------
* Used on instance deleting process.
* Warps all players on each instance map to its save points.
*--------------------------------------*/
int instance_del_load(struct map_session_data* sd, va_list args)
{
int m = va_arg(args,int);
if( !sd || sd->bl.m != m )
return 0;
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT);
return 1;
}
/*--------------------------------------
* Removes a simple instance map
*--------------------------------------*/
void instance_del_map(int m)
{
int sm, i;
if( m <= 0 || !map[m].instance_id )
{
ShowError("Tried to remove non-existing instance map (%d)\n", m);
return;
}
sm = map[m].instance_src_map;
map_foreachpc(instance_del_load, m);
map_foreachinmap(cleanup_sub, m, BL_ALL);
if( map[m].mob_delete_timer != INVALID_TIMER )
delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
mapindex_removemap( map[m].index );
// Free memory
aFree(map[m].cell);
aFree(map[m].block);
aFree(map[m].block_mob);
// Remove from instance
for( i = 0; i < instance[map[m].instance_id].num_map; i++ )
{
if( instance[map[m].instance_id].map[i] == m )
{
instance[map[m].instance_id].num_map--;
for( ; i < instance[map[m].instance_id].num_map; i++ )
instance[map[m].instance_id].map[i] = instance[map[m].instance_id].map[i+1];
i = -1;
break;
}
}
if( i == instance[map[m].instance_id].num_map )
ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map[m].name, instance[map[m].instance_id].name, m);
map_removemapdb(&map[m]);
memset(&map[m], 0x00, sizeof(map[0]));
}
/*--------------------------------------
* Used for instance variables. Clean each variable from memory.
*--------------------------------------*/
void instance_destroy_freesvar(void *key, void *data, va_list args)
{
if( data ) aFree(data);
}
/*--------------------------------------
* Timer to destroy instance by process or idle
*--------------------------------------*/
int instance_destroy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
instance_destroy(id);
return 0;
}
/*--------------------------------------
* Removes a instance, all its maps and npcs.
*--------------------------------------*/
void instance_destroy(int instance_id)
{
int last = 0, type;
struct party_data *p;
time_t now = time(NULL);
if( !instance_id || instance[instance_id].state == INSTANCE_FREE )
return; // nothing to do
if( instance[instance_id].progress_timeout && instance[instance_id].progress_timeout <= now )
type = 1;
else if( instance[instance_id].idle_timeout && instance[instance_id].idle_timeout <= now )
type = 2;
else
type = 3;
clif_instance(instance_id, 5, type); // Report users this instance has been destroyed
while( instance[instance_id].num_map && last != instance[instance_id].map[0] )
{ // Remove all maps from instance
last = instance[instance_id].map[0];
instance_del_map( instance[instance_id].map[0] );
}
if( instance[instance_id].ivar )
linkdb_final( &instance[instance_id].ivar ); // Remove numeric vars
if( instance[instance_id].svar )
{ // Remove string vars
linkdb_foreach( &instance[instance_id].svar, instance_destroy_freesvar );
linkdb_final( &instance[instance_id].svar );
}
if( instance[instance_id].progress_timer != INVALID_TIMER )
delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
if( instance[instance_id].idle_timer != INVALID_TIMER )
delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);
instance[instance_id].ivar = NULL;
instance[instance_id].svar = NULL;
if( instance[instance_id].party_id && (p = party_search(instance[instance_id].party_id)) != NULL )
p->instance_id = 0; // Update Party information
ShowInfo("[Instance] Destroyed %s.\n", instance[instance_id].name);
memset( &instance[instance_id], 0x00, sizeof(instance[0]) );
instance[instance_id].state = INSTANCE_FREE;
}
/*--------------------------------------
* Checks if there are users in the instance or not to start idle timer
*--------------------------------------*/
void instance_check_idle(int instance_id)
{
bool idle = true;
time_t now = time(NULL);
if( !instance_id || instance[instance_id].idle_timeoutval == 0 )
return;
if( instance[instance_id].users )
idle = false;
if( instance[instance_id].idle_timer != INVALID_TIMER && !idle )
{
delete_timer(instance[instance_id].idle_timer, instance_destroy_timer);
instance[instance_id].idle_timer = INVALID_TIMER;
instance[instance_id].idle_timeout = 0;
clif_instance(instance_id, 3, 0); // Notify instance users normal instance expiration
}
else if( instance[instance_id].idle_timer == INVALID_TIMER && idle )
{
instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval;
instance[instance_id].idle_timer = add_timer( gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0);
clif_instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time
}
}
/*--------------------------------------
* Set instance Timers
*--------------------------------------*/
void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout)
{
time_t now = time(0);
if( !instance_id )
return;
if( instance[instance_id].progress_timer != INVALID_TIMER )
delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
if( instance[instance_id].idle_timer != INVALID_TIMER )
delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);
if( progress_timeout )
{
instance[instance_id].progress_timeoutval = progress_timeout;
instance[instance_id].progress_timeout = now + progress_timeout;
instance[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0);
}
else
{
instance[instance_id].progress_timeoutval = 0;
instance[instance_id].progress_timeout = 0;
instance[instance_id].progress_timer = INVALID_TIMER;
}
if( idle_timeout )
{
instance[instance_id].idle_timeoutval = idle_timeout;
instance[instance_id].idle_timer = INVALID_TIMER;
instance_check_idle(instance_id);
}
else
{
instance[instance_id].idle_timeoutval = 0;
instance[instance_id].idle_timeout = 0;
instance[instance_id].idle_timer = INVALID_TIMER;
}
if( instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER )
clif_instance(instance_id, 3, 0);
}
/*--------------------------------------
* Checks if sd in on a instance and should be kicked from it
*--------------------------------------*/
void instance_check_kick(struct map_session_data *sd)
{
int m = sd->bl.m;
clif_instance_leave(sd->fd);
if( map[m].instance_id )
{ // User was on the instance map
if( map[m].save.map )
pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT);
else
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
}
}
void do_init_instance(void)
{
memset(instance, 0x00, sizeof(instance));
add_timer_func_list(instance_destroy_timer, "instance_destroy_timer");
}
|