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// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _RRCONFIGS_CONST_
#define _RRCONFIGS_CONST_
/**
* rAthena configuration file (http://rathena.org)
* For detailed guidance on these check http://rathena.org/wiki/SRC/map/config/
**/
/**
* @INFO: This file holds constants that aims at making code smoother and more efficient
*/
/**
* "Constants"
**/
#ifdef RENEWAL_CAST
#ifndef RENEWAL
#error RENEWAL_CAST requires RENEWAL enabled
#endif
#define CONST_CASTRATE_SCALE RENEWAL_CAST_VMIN
/**
* Cast Rate Formula: (DEX x 2)+INT
**/
#define CONST_CASTRATE_CALC ((status_get_dex(bl)*2)+status_get_int(bl))
#else
#define CONST_CASTRATE_SCALE battle_config.castrate_dex_scale
/**
* Cast Rate Formula: (DEX)
**/
#define CONST_CASTRATE_CALC (status_get_dex(bl))
#endif
/**
* "Sane Checks" to save you from compiling with cool bugs
**/
#if SECURE_NPCTIMEOUT_INTERVAL <= 0
#error SECURE_NPCTIMEOUT_INTERVAL should be at least 1 (1s)
#endif
#if SECURE_NPCTIMEOUT < 0
#error SECURE_NPCTIMEOUT cannot be lower than 0
#endif
/**
* Path within the /db folder to (non-)renewal specific db files
**/
#ifdef RENEWAL
#define DBPATH "re/"
#else
#define DBPATH "pre-re/"
#endif
/**
* DefType
**/
#ifdef RENEWAL
typedef short defType;
#define DEFTYPE_MIN SHRT_MIN
#define DEFTYPE_MAX SHRT_MAX
#else
typedef signed char defType;
#define DEFTYPE_MIN CHAR_MIN
#define DEFTYPE_MAX CHAR_MAX
#endif
/* pointer size fix which fixes several gcc warnings */
#ifdef __64BIT__
#define __64BPRTSIZE(y) (intptr)y
#else
#define __64BPRTSIZE(y) y
#endif
/* ATCMD_FUNC(mobinfo) HIT and FLEE calculations */
#ifdef RENEWAL
#define MOB_FLEE(mob) ( mob->lv + mob->status.dex + mob->status.luk/3 + 175 )
#define MOB_HIT(mob) ( mob->lv + mob->status.agi + mob->status.luk/5 + 100 )
#else
#define MOB_FLEE(mob) ( mob->lv + mob->status.dex )
#define MOB_HIT(mob) ( mob->lv + mob->status.agi )
#endif
/* Renewal's dmg level modifier, used as a macro for a easy way to turn off. */
#ifdef RENEWAL_LVDMG
#define RE_LVL_DMOD() \
if( status_get_lv(src) > 100 ) \
skillratio = skillratio * status_get_lv(src) / 100;
#define RE_LVL_MDMOD(val) \
if( status_get_lv(src) > 100 && val > 0) \
md.damage = md.damage * status_get_lv(src) / val;
/* ranger traps special */
#define RE_LVL_TMDMOD() \
if( status_get_lv(src) > 100 ) \
md.damage = md.damage * 150 / 100 + md.damage * status_get_lv(src) / 100;
#else
#define RE_LVL_DMOD()
#define RE_LVL_MDMOD()
#define RE_LVL_TMDMOD()
#endif
/**
* End of File
**/
#endif
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